|
|||||||||||||||||||||||
|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||
| 551 to 600 of 1,090 |
|
| Kenan Borjigon |
|
AOO: [dice=AOO Unarmed]1d20+11[/dice] [dice=Damage]1d6+4[/dice] #1 Group Boni: Human Cavalier (Luring Cavalier/Beastrider) 5 / Monk (Zen Archer) 3 (HP 57/57; AC 20/20/18; F+9/R+7/W+12; CMD 31; Perc +17; Init +2)
+1 morale bonus to attacks rolls while charging; +2 morale bonus on saving throws against fear |
|
Perception: 1d20 + 8 ⇒ (5) + 8 = 13
| DM Jelani |
|
5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
|
It's pretty much as I described. There's not much more here at the moment.
| DM Jelani |
|
5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
|
08/23/4712 16:15
After investigating the small battle site at the abandoned ranch the group continues on. They've got about an hour worth of energy left before everyone is going to be exhausted. They resume travel to the south-west heading towards the location of the keep. The landscape is still cracked and dry, but there are far fewer rocks in this area. The frequency of ruined ancient homesteads and ranches is increasing rapidly. It's clear this area was prosperous long ago.
08/23/4712 17:30
Just as the group is becoming too tired to continue on without damaging themselves, they come across an old stone building. It appears to be a shrine, and has the longsword starburst symbol of Iomedae carved over the entrance. Next to the building are half a dozen worn and unreadable headstones in a small cemetary. It looks as if there may have been other buildings around at some point, but all that is left is some chunks of old grey wood, and crumbled stone foundations.
It wont' be dark for another couple of hours, but everyone is exhausted.
| Jin Takashi |
| Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP |
|
Given our distance to our target, resting would be advisable. I would also bring the horses inside before dark. We have been having trouble keeping them alive. Inside would keep them calmer and safer. Sigmund, Peitry, would either of you have any wards to place upon the building?
As Jin dismounts and draws his sword to check out the building, his blade speaks to his mind.
Once the building is clear, you should rest before dark so you can take watch all night.
If no one has objection to making camp here, I would rest early and take watch all night so we are best prepared for what the morning brings.
| Peitry Valzarion |
|
|
"Ugh.." Peitry gags at he thought of sharing the house with the horses, the smell... But shrugs and concedes to Jin's point, at least it would be warm.
"Umm... I have a scroll of alarm, but I'm too tired to empower it so it will only hold for 2 hours, a scroll of arcane lock, which is permanent, and a scroll of hold portal which only holds for a minute, for of a desperate situation spell than anything. So... Not many options from me here, sorry."
| Sigmund Voight |
|
AoO: [dice=Beacon, Damage]1d20+9; 1d8+3[/dice Human Cleric 8:
HP 59; AC 21/11/17; F+8/R+3/W+11; CMD 19; Perc +5; Init +1 |
|
I have the holy dust for consecration, but have been saving it for the fort, since it is debilitating to undead. Alas, I did not pray for that blessing this morning. If you think we need it, I will meditate and pray.Hopefully these graves hold the restful dead and not the other kind.
If we really want it, I can spend a hero point to try and convert one of my prepared spells for a consecrate.
| DM Jelani |
|
5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
|
So everyone brings the horses inside. We doing the Rope Trick thing? I assume Jin will keep watch as normal?
| DM Jelani |
|
5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
|
I'm not sure how many days it's been. Just go back to the post where you got it and then look at the time stamp.
08/23/4712 22:00
The group make themselves as comfortable as possible in the church. Night falls and Jin takes up his usual vigil as the others sleep. Du Dagnir is in the middle of scolding him yet again for his foolish behavior with the griffon when he hears a moaning sound outside. It sounds like it's coming from the front of the church. The nightly mists shroud the building, and while the inside is clear, outside is a murky soup. The sound continues on at a low volume, like a sad old man lamenting a lost pet.
| Jin Takashi |
| Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP |
|
Jin had an idea what the low moaning likely was. Moving as quietly as possible he wakes sigmund, his best ally if it was what he thought it was. Holding a finger to his lips to stifle a sound from his ally. He sneaks to the door and listens, even daring to crack it ever so slightly.
Perception1d20 + 12 ⇒ (11) + 12 = 23
| DM Jelani |
|
5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
|
The moaning can be heard just out in the mists beyond sight. It doesn't seem to be moving.
| Jin Takashi |
| Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP |
|
Prebuff
Waiting a moment for Sigmund to ready himself, Jin casts SHIELD on himself, spends and arcane point to enchant his blade to a +3 Flaming Scimitar then uses a Move action to open the door.
Surprise Round
Jin cracks the door and Casts FLAMING SHERE 160ft range to appear in the space of the nearest Unread in range and Moves to the left of the door, giving Sigmund and Crissor a clear lane.
| DM Jelani |
|
5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
|
There is nothing there to attack. You can only see 5 feet past the door because of the mists. You can certainly cast flaming sphere, but since you need line of sight to your target square it would have to be summoned within five feet of the door.
| Jin Takashi |
| Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP |
|
Prebuff
Waiting a moment for Sigmund to ready himself, Jin casts SHIELD on himself, spends and arcane point to enchant his blade to a +3 Flaming Scimitar then uses a Move action to open the door.
Surprise Round
Jin cracks the door and Casts FLAMING SHERE 160ft range to appear in the space of the nearest Unread in range and Moves to the left of the door, giving Sigmund and Crissor a clear lane.
Amended Surprise Round
Jin casts VANISH upon himself (Rendering he and his blade invisible) and walks into the mist, searching for the source of the moaning.
Warn me if your magical senses spot danger, Shadow
As always, I am here Jin.
Dur Dagnir Perception:Aid Another1d20 + 2 ⇒ (1) + 2 = 3
I will lay waste to whatever would harm you
Thankyou. Now let's get to work
Perception1d20 + 12 ⇒ (17) + 12 = 29+2 for aid another, if successful
| DM Jelani |
|
5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
|
Sigmund can hear the moaning. Following the sound Jin makes his way forward through the mists. He comes to the spot where the moaning is loudest. He sees a brief flash of something near the ground, but it's gone before he can kneel to take a closer look. The moaning disappears with it.
Kenan 24
Crissor 22
Sirhan 21
X 16
Peitry 15
Jin 13
Right now there are no visible enemies, but we're going to init anyway. Jin an Sigmund can each take a round worth of actions.
| Sigmund Voight |
|
AoO: [dice=Beacon, Damage]1d20+9; 1d8+3[/dice Human Cleric 8:
HP 59; AC 21/11/17; F+8/R+3/W+11; CMD 19; Perc +5; Init +1 |
|
Round 1, Init 4
Hands: Metamagic Rod
AC 10
HP 45/45
Conditions: Heroism(+2 morale attack, skills, saves)[120 min]
Mount: riding with Pietry
Spells. CL 6. DC 15/16/17/18. Conc +11. * = cast.
0th: create water, detect magic, light, stabilize.
1st: *bless, divine favor (d), *doom, sanctuary, *weapons against evil x2
2nd: bless weapon (d), *resist energy, *spear of purity, spiritual weapon, weapon of awe
3rd: *archon's aura, *heroism (d), *magic circle against evil, summon monster III
Ah, goddess! he mutters.
Still only with his greaves on, he grabs up his inscribed mithril rod (move) and casts Heroism (standard).
| Sirhan |
| Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40 |
|
Sirhan uses the first round to get on his armor then heads out to see what Sigmund and Jin are up too.
Once within sight of his companions He begins to pray.
School enchantment (compulsion) [mind-affecting]; Level cleric 3, paladin 3
Casting Time 1 standard action
Components V, S, DF
Range 40 ft.
Area all allies and foes within a 40-ft.-radius burst centered on you
Duration 1 round/level
Saving Throw none; Spell Resistance yes
You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
| Kenan Borjigon |
|
AOO: [dice=AOO Unarmed]1d20+11[/dice] [dice=Damage]1d6+4[/dice] #1 Group Boni: Human Cavalier (Luring Cavalier/Beastrider) 5 / Monk (Zen Archer) 3 (HP 57/57; AC 20/20/18; F+9/R+7/W+12; CMD 31; Perc +17; Init +2)
+1 morale bonus to attacks rolls while charging; +2 morale bonus on saving throws against fear |
|
Kenan dons his armor and readies his bow.
| DM Jelani |
|
5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
|
Kenan 24
Crissor 22
Sirhan 21
X 16
Peitry 15
Jin 13
Sigmund 4
Round 1
Initiative 13
Jin begins to fly out in the mist.
Initiative 4
Sigmund stops putting on his armor and then casts Heroism.
Everyone besides Jin and Sigmund is still asleep, until someone wakes them up.
End of Round 1
---------------------
Begin Round 2
Initiative 16
A pale translucent form rises up through the floor next to Sigmund. It is an old man, who's been split open from the top of his head down to his belly button. He's wearing priestly vestments of a cleric of Iomedae and moaning reaches out his see-through hands to grab Sigmund.
Knowledge (Religion) on this guy.
Touch attack 1d20 + 8 ⇒ (13) + 8 = 21
Damage 7d6 ⇒ (5, 3, 1, 4, 3, 3, 1) = 20 Fort Save DC 18 for half.
Jin (anyone he wakes up) and Sigmund can act. I can't update the map at the moment, I'll try again in the morning. Basically Jin's outside and everyone else is inside along with this critter. Outside is misty (20% miss chance, can't see more than 5'), inside is dark but clear.
| Sigmund Voight |
|
AoO: [dice=Beacon, Damage]1d20+9; 1d8+3[/dice Human Cleric 8:
HP 59; AC 21/11/17; F+8/R+3/W+11; CMD 19; Perc +5; Init +1 |
|
Round 2, Init 4
Hands: Metamagic Rod
AC 10
HP 35/45
Conditions: Heroism(+2 morale attack, skills, saves)[120 min], Spiritual Weapon [12 rnd]
Mount: riding with Pietry
Spells. CL 6. DC 15/16/17/18. Conc +11. * = cast.
0th: create water, detect magic, light, stabilize.
1st: *bless, divine favor (d), *doom, sanctuary, *weapons against evil x2
2nd: bless weapon (d), *resist energy, *spear of purity, *spiritual weapon, weapon of awe
3rd: *archon's aura, *heroism (d), *magic circle against evil, summon monster III
Knowledge Religion: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Fortitude: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Sigmund gasps in horror as the ghostly specter of a slain Iomedean priest rises from the floor. His gasp mutates into a shriek of pain as the pale hands maul him.
Jiiiiiin! You woke the restless dead! Get in here and help me send him to peace. he yells, hoping to wake the others as well.
He will step carefully way and raise the scarred hand that one held the Sword-Mark. Gripping the rod tightly in his other hand he beseeches Iomedae's aid and is suddenly holding a sword of golden light. He swings it at the ghost and it flies forward, dancing and striking on its own.
Spiritual Weapon: 1d20 + 9 ⇒ (18) + 9 = 27 for Force damage: 1d8 + 2 ⇒ (5) + 2 = 7
| Jin Takashi |
| Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP |
|
With no enemies forthcoming Jin simply relies on his senses while he holds his action,
and hears Sigmund's call.
He flies towards the call.
Perception: Find the door1d20 + 12 ⇒ (7) + 12 = 19
As soon as he gets line of Sight he casts Magic Missile at the ghost
Damage3d4 + 3 ⇒ (1, 1, 2) + 3 = 7
| DM Jelani |
|
5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
|
Round 2
Initiative 4
This is indeed a ghost. They can only be harmed by magical weapons and effects and even if slain will return if not properly put to rest.
Sigmund shouts the others awake (everyone is awake) then summons a sword of force to do battle with the specter. It slices through the thing, eliciting a louder moan of pain.
Initiative 4-
Jin flies inside and throws three magical bolts at the creature. They strike its incorporeal form causing a sizzling popping noise.
End of Round 2
---------------------
Begin Round 3
Kenan 24
Crissor 22
Sirhan 21
Ghost 16
Peitry 15
Sigmund 4
Jin 4-
Kenan, Crissor and Sirhan can act.
| Sirhan |
| Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40 |
|
Sirhan prays to his gods for him and his allies to get help in this battle.
School enchantment (compulsion) [mind-affecting]; Level cleric 3, paladin 3
Casting Time 1 standard action
Components V, S, DF
Range 40 ft.
Area all allies and foes within a 40-ft.-radius burst centered on you
Duration 1 round/level
Saving Throw none; Spell Resistance yes
You bring special favor upon yourself and your allies while bringing disfavor to your enemies. You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
| Kenan Borjigon |
|
AOO: [dice=AOO Unarmed]1d20+11[/dice] [dice=Damage]1d6+4[/dice] #1 Group Boni: Human Cavalier (Luring Cavalier/Beastrider) 5 / Monk (Zen Archer) 3 (HP 57/57; AC 20/20/18; F+9/R+7/W+12; CMD 31; Perc +17; Init +2)
+1 morale bonus to attacks rolls while charging; +2 morale bonus on saving throws against fear |
|
Kenan pulls his bow, challenges the ghost and fires one arrow at the ghost. 5foot step if needed
Attack: 1d20 + 12 ⇒ (6) + 12 = 18 Damage: 1d8 + 10 ⇒ (6) + 10 = 16
| DM Jelani |
|
5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
|
Round 3
Initiative 24
Kenan shoots an arrow through the ghost, dragging some ectoplasm behind it.
Initiative 22
Crissor channels energy to harm the ghost.
Will save 1d20 + 11 ⇒ (8) + 11 = 19
Initiative 21
Sirhan prays for the group (Everyone +1 to all d20 rolls and damage)
Initiative 16
The ghost wails frightfully, and a supernatural terror grips the party. Then it lowers itself down through the floor, disappearing from view.
DC 18 Will save or be panicked for 2d4 ⇒ (1, 3) = 4 rounds.
Sigmund, Jin and Peitry can act now.
| Kenan Borjigon |
|
AOO: [dice=AOO Unarmed]1d20+11[/dice] [dice=Damage]1d6+4[/dice] #1 Group Boni: Human Cavalier (Luring Cavalier/Beastrider) 5 / Monk (Zen Archer) 3 (HP 57/57; AC 20/20/18; F+9/R+7/W+12; CMD 31; Perc +17; Init +2)
+1 morale bonus to attacks rolls while charging; +2 morale bonus on saving throws against fear |
|
Will Save: 1d20 + 5 ⇒ (13) + 5 = 18
| Jin Takashi |
| Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP |
|
Temp AC 23w/shield spell
Jin feels the moan assault his mind and he is chilled internally with flashes of......sadness. As all his doubts and fears were bought to the front of his mind and all his being screamed to run.
But he sword wouldn't let him
[i]STAND and fight!
He readies an action to Move and 2 handed strike the ghost when it reappear s
| Sigmund Voight |
|
AoO: [dice=Beacon, Damage]1d20+9; 1d8+3[/dice Human Cleric 8:
HP 59; AC 21/11/17; F+8/R+3/W+11; CMD 19; Perc +5; Init +1 |
|
Round 3, Init 4
Hands: Metamagic Rod & Holy Symbol
AC 10
HP 35/45
Conditions: Heroism(+2 morale attack, skills, saves)[120 min], Spiritual Weapon [11 rnd], Prayer (+1 luck attack, damage, skills, saves)
Mount: riding with Pietry
Spells. CL 6. DC 15/16/17/18. Conc +11. * = cast.
0th: create water, detect magic, light, stabilize.
1st: *bless, divine favor (d), *doom, sanctuary, *weapons against evil x2
2nd: bless weapon (d), *resist energy, *spear of purity, *spiritual weapon, weapon of awe
3rd: *archon's aura, *heroism (d), *magic circle against evil, *summon monster III
Will: 1d20 + 10 + 2 + 1 ⇒ (18) + 10 + 2 + 1 = 31
I did not prepare one, but desperate times call for desperate measures.
Sigmund digs in his pack and pulls out a silk pouch of silver dust and a vial of holy water.
Iomedae, this holy place of yours is haunted by one of our own. Help me cleanse this sacred place.
Using a hero point to convert Summon Monster. III to Consecrate. +6 sacred bonus to positive channeled energy DCs, -2 penalties for undead in the area: attacks, skills, saves. Stacks with Prayer's luck penalties to enemies.
| DM Jelani |
|
5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
|
Round 3
Initiative 15
Peitry asks Sigmund for help.
Initiative 4
Sigmund consecrates the church, calling down a feeling of bravery and purity into the room.
Initiative 4-
Can only ready a standard action, so we'll go with that.
Jin readied Du Dagnir to strike the ghost should it appear.
End of Round 3
---------------------
Begin Round 4
Kenan 24
Crissor 22
Sirhan 21
Ghost 16
Peitry 15
Sigmund 4
Jin 4-
Kenan and Sirhan can act, Crissor is panicked.
| Sirhan |
| Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40 |
|
Sirhan see Crissor move away from the ghost, Sirhan holds out his sword pointing it at Crissor then he recites the incantation in celestial for the spell to remove the fear of this haunt from His ally.
| Stephan Neufang |
| Male Human Producer of hot air (sometimes cold air too) |
|
Kenan spurred by the cold shiver running down his back fires 2 Arrows at the ghost.
Arrow #1 (Perfect Strike): 1d20 + 11 ⇒ (2) + 11 = 13, 1d20 + 11 ⇒ (17) + 11 = 28 Damage: 1d8 + 11 ⇒ (6) + 11 = 17
Arrow #2: 1d20 + 11 ⇒ (6) + 11 = 17 Damage: 1d8 + 11 ⇒ (3) + 11 = 14
| DM Jelani |
|
5th Crusade Monster Stats:
AC 28, touch 8, flat-footed 28 / Fort +18, Ref +4, Will +11 DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 24 / AOO: [dice=Pincer]1d20+16[/dice [dice=Damage]2d8+18[/dice |
|
Round 4
Initiative 24
Kenan readies his bow should the ghost reappear.
Initiative 22
Crissor cowers in fear.
Initiative 21
Sirhan casts a spell on Crissor, and he pats the fur down on his arms and gives a quiet, but obviously thankful nod to Sirhan, as he prepares to channel again if need be.
Initiative 16
The ghost's hands appear from the floor at Jin's feet and he brings Du Dagnir down on them, just as Kenan fires an arrow at them.
Jin's attack 1d20 + 11 ⇒ (8) + 11 = 19 Miss.
Jin's blade misses, but Kenan's arrow takes it right through the face. It reaches for Jin's ankles.
Touch attack 1d20 + 5 ⇒ (15) + 5 = 20
DC 18 for half of 7d6 ⇒ (6, 4, 1, 1, 6, 3, 4) = 25
Peitry, Sigmund and Jin can act. Ghost is partway out of the floor, it has cover.
| Peitry Valzarion |
|
|
Round 4, initiative 15
AC 15, touch 12, flat-footed 13, (+2 dex, +3 armor)
hp; 43/43 (6d6 + 12 con + 5 FC)
Fort +4, Ref +4, Will +8
Fingering the pearl of power Peitry summons back the spent magic missile spell to his mind and casts it.
ASP 10%: 1d100 ⇒ 75
Damage: 4d4 + 6 ⇒ (1, 2, 4, 1) + 6 = 14
| Sigmund Voight |
|
AoO: [dice=Beacon, Damage]1d20+9; 1d8+3[/dice Human Cleric 8:
HP 59; AC 21/11/17; F+8/R+3/W+11; CMD 19; Perc +5; Init +1 |
|
Round 4, Init 4
Hands: Metamagic Rod & Holy Symbol
AC 10
HP 35/45
Conditions: Heroism(+2 morale attack, skills, saves)[120 min], Spiritual Weapon [10 rnd], Prayer (+1 luck attack, damage, skills, saves, foes -1 to same), Consecrate (+6 to Channel Energy DC, -2 to undead attack, skills, saves)
Mount: riding with Pietry
Spells. CL 6. DC 15/16/17/18. Conc +11. * = cast.
0th: create water, detect magic, light, stabilize.
1st: *bless, divine favor (d), *doom, sanctuary, *weapons against evil x2
2nd: bless weapon (d), *resist energy, *spear of purity, *spiritual weapon, weapon of awe
3rd: *archon's aura, *heroism (d), *magic circle against evil, *summon monster III
The golden longsword cuts again at the ghostly priest.
Spiritual Weapon: 1d20 + 9 ⇒ (7) + 9 = 16for: 1d8 + 2 ⇒ (6) + 2 = 8
Sigmund raises his holy symbol and channels energy. Rest in peace, stricken spirit.
Channel Energy, DC 25 Will for half: 3d6 ⇒ (3, 5, 4) = 12
The ghost will should take consecrate penalties to its saves. Unfortunately, I don't think it will also take Prayer's penalties, because it's a mind-affecting spell, and undead are usually immune to those.
| 551 to 600 of 1,090 |
|
| Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / 5th Mendevian Crusade Group 1 | All Messageboards |
|
Want to post a reply? Sign in. |
|
|







