5th Mendevian Crusade Group 1 (Inactive)

Game Master Brian Minhinnick


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I'll have to be one of those rolled out, sorry. My RL is getting more demanding, as is best seen by my recent posting rate, and I've basically been forced too choose between sleeping and posting or my family and posting plus it's starting to affect my work, I guess is pretty obvious who/what won.

I honestly can't commit to a post every 24 hours so I guess this is a thank you and good gaming to y'all :)

DM Jelani; Thank you for the opportunity to play in an awesome game! I'm sorry for not meeting your hopes and expectations for the game but such is life :)


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

Posting every day is easy for me during the week; weekends I usually devote to spending time with my family. Saturday is no good, but I can usually get in a short post Sunday evenings. I'd like to keep playing, if that's possible.

I understand about RL demands, Pietry. Was fun playing with you. Best luck!


As I said, RL is heating up for me as well, so I understand. No post on Saturday is fine, especially if I know that ahead of time. I'm just trying to reduce my PBP load as much as possible while disappointing the fewest amount of people. Not an easy job. I'd prefer to have one or two games that move at a fast pace than a bunch that are crawling along (because slow games still require an equal amount of prep work but are much less fun for me). Hope that makes sense and that there's no hard feelings, I'm certainly not mad at anyone.

Thanks for playing Peitry, I'm glad you enjoyed it. Best of luck in future endeavors.


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

DM I am going to take this time then to roll out. I have had a fun time and really have enjoyed the Roleplaying, The Story and all the other Players. But I just got a Promotion at work that is taking more time than I thought.

Thank you very much for running, I am sorry I can't see this through till the end.


Well, that puts the party down its wizard and tank. Which at the very least is going to make assaulting the Fort a death sentence. Just need to see if Crissor is going to step it up or what.

In all probability I will be rewinding the story to the Asmodean temple, and then killing off the players who have left's characters. It's the easiest way to write them out of the story. Then I will pull some shenanegins to get the remaining players over to the other group.


Male Human (Kellid) Saurian Shaman 7 (HP 75/75; AC 18/12/14; F+11/ R+7/ W+12; Init +4; Perception +24)

Great playing with you guys, sad it was not for longer, good luck and happy gaming :)

I certainly understand the impulse though DM Jelani, I tend to feel the same way its encouraging to have regular posts and it helps me to keep up my enthusiasm and pace as a DM.


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

Sorry to see you go, Sirhan. The legacy of the Steelwolf is assured in the wound - unless we all die, then you'll be forgotten :P.


Male Aasimir (Qadrian) Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

Sigmund and Hallf thanks for the heart felt condolences for Sirhan and with that after the Demons tear Sirhan Limb from Limb you may each keep a bit of the remains to help protect you, unless you all die of course. ;P


He will live on in Valhalla! Oh wait, just been watching too much Vikings.


Male Human (Kellid) Saurian Shaman 7 (HP 75/75; AC 18/12/14; F+11/ R+7/ W+12; Init +4; Perception +24)

A bit gruesome for me personally, but I'm sure Hallf can incorporate something of Sirhan into one of his fetish magic items. Maybe into Yarra's demonbane amulet, that seems appropriate.


Well, Crissor's been MIA for 5 days now. So I guess that means he can't keep up 1/day posting. I'm gonna go ahead and get the retcon rolling so that you guys can join the other group before their next combat.


Male Gnoll Paladin (Divine Hunter) / 10 HP: 85/85 AC:24/14/20

I've been checking in everyday just waiting for someone to post. When it's been my turn I've posted. But yeah I can't always commit to 1/day just because of that, and also for me a day is usually 11:30 AM to 3:30 AM the NEXT day.


I'm happy to bring you over if you think you can keep the commitment. If not, I can write Crissor out here as well.


Male Gnoll Paladin (Divine Hunter) / 10 HP: 85/85 AC:24/14/20

I'd honestly rather keep playing


Cool. Combat it gonna kick off as soon as I get the time, so be ready to post again in gameplay.


Male Gnoll Paladin (Divine Hunter) / 10 HP: 85/85 AC:24/14/20

Will do.


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

Will post tomorrow


Male Human (Kellid) Saurian Shaman 7 (HP 75/75; AC 18/12/14; F+11/ R+7/ W+12; Init +4; Perception +24)

Sorry to point it out Kenan, but this is just coming up in another game where I'm also stuck in Reverse Gravity, you should probably be prone on the ceiling and thus unable to fire your bow without taking a move action to stand.


I guess you're right, never thought of it that way. But the spell says..

Reverse Gravity wrote:
This spell reverses gravity in an area, causing unattached objects and creatures in the area to fall upward and reach the top of the area in 1 round. If a solid object (such as a ceiling) is encountered in this fall, falling objects and creatures strike it in the same manner as they would during a normal downward fall. If an object or creature reaches the top of the area without striking anything, it remains there, oscillating slightly, until the spell ends. At the end of the spell duration, affected objects and creatures fall downward.

If you fell onto the ground you would be prone, thus needing an action to stand. So I guess you can walk around on the ceiling, you just can't get off it without a fly or levitate spell. You only couldn't move if there was no ceiling to walk on. My bad with wrongly describing the spell.


Male Human (Kellid) Saurian Shaman 7 (HP 75/75; AC 18/12/14; F+11/ R+7/ W+12; Init +4; Perception +24)

It's in the falling rules, anytime you fall and take damage you are prone. Happy to avoid it, but fair's fair.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

Are you guys gonna keep going? I can still post 1/day if you are short? Sometimes heaps of posts per day.

Let me know. Keen to jump in if DM Jelani is up for having me back. Specially with no Wizard in the party.....


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush

I don't have to come back as Jin either, if you would prefer.
Grimm is pretty Badass.

Also it looks like you want a higher post rate DM Jelani, if you want I know a few fast posters who appreciate a game with as much immersion and maps as your. (Check DM baldwin's Council of Thieves. We just hit 2nd most posts on the boards EVAR!)


Well, I'm actually shutting down this game because I don't have the time to run so many games at once. If you want to join in the uber-group that I will be forming out of the remains of this group and the six players in group 2 I'd be willing to consider.

I'd need to give it a try with ten players first, and make sure all of them are keeping the 1/day commitment up. If one of them washes out after the merger though, I can PM you next time they go back to Clydwell Keep.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17
Grimm Sharpest wrote:

I don't have to come back as Jin either, if you would prefer.

Grimm is pretty Badass.

Also it looks like you want a higher post rate DM Jelani, if you want I know a few fast posters who appreciate a game with as much immersion and maps as your. (Check DM baldwin's Council of Thieves. We just hit 2nd most posts on the boards EVAR!)

Shhhh! You are dead! ;)


O_o Strange lurkers in me threads.


M Dwarf Witchhunter16, Init +7, Percep+13, HP140/140 AC31/18/28+4 w/Judge+4SHIELD ,Save F17/R11/W17+4 Spells/Poison, +4 w/Know Def, +4 w/Judge , CMD+31+39vsTrip, 35Bullrush
DM Jelani wrote:

Well, I'm actually shutting down this game because I don't have the time to run so many games at once. If you want to join in the uber-group that I will be forming out of the remains of this group and the six players in group 2 I'd be willing to consider.

I'd need to give it a try with ten players first, and make sure all of them are keeping the 1/day commitment up. If one of them washes out after the merger though, I can PM you next time they go back to Clydwell Keep.

Would appreciate a PM. THX

Don't Worry about Andrea.
Her and Grimm had a brutal friend/battered girl relationship that got complicated. More so when he died. ;)


Male Gnoll Paladin (Divine Hunter) / 10 HP: 85/85 AC:24/14/20

I'd be game to move over to the other group I just want to play.


AOO:
[dice=AOO Unarmed]1d20+13[/dice] [dice=Damage]1d6+4[/dice] #1
Group Boni:
+1 morale bonus to attacks rolls while charging; +2 morale bonus on saving throws against fear
Human Cavalier (Luring Cavalier) 7 / Monk (Zen Archer) 3 (HP 81/81; AC 25/20/23; F+13/R+10/W+15; CMD 33; Perc +26; Init +2)

No Problem, you always learn new rule details.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

Just a fellow of player of Grimm's checkign out his explois. I'll slip back into lurking(awesme shot Kenan!)


Male Human (Kellid) Saurian Shaman 7 (HP 75/75; AC 18/12/14; F+11/ R+7/ W+12; Init +4; Perception +24)

I was kinda hoping Yarra was not going to get killed given this comment below. Its not a huge deal, but I think since she is off outside it would need to take a round to get over to her, then a round to kill her then a round to get back to Hallf which might well buy him enough time to escape, etc.

DM Jelani wrote:
Hallf stands there, unable to move, mouth slightly agape. Yarra looks to her master unsure what to do. If you want to I can have her attack, but there's a decent chance she'll get killed. Up to you. Remember this is the "you can't really win killing off the people who left the game encounter." Not saying you won't have a chance for revenge later, just keep that in mind.


Male Elf Hexcrafter Bladebound Magus 6, Init+3, F8/R6/W8+2vs Mind Effecting,AC19/T14/FF16, 45/45HP

WOW.

Super group....must....form.

At least you now have a high level antagonist to train and go back for.
Hallf should work on a 'this is for my buddies' speech.


Male Human (Kellid) Saurian Shaman 7 (HP 75/75; AC 18/12/14; F+11/ R+7/ W+12; Init +4; Perception +24)

Yeah tell me about it, Hallf is going to be gunning for this f@#+er you can bet. He really needs to hit 9th level so he can smite.


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

Man that was brutal!

This woman treated me almost as bad as the one I was engaged to!


Male Gnoll Paladin (Divine Hunter) / 10 HP: 85/85 AC:24/14/20

Hehe well I dated one for 8 months only to find out she was secretly married. Was about to move out to California with her too...

Anyway...wow that was brutal.


Still working on the merger guys. Sorry it's taking so long, I want to make sure I get everything right and I've been busy past couple days.


AOO:
[dice=AOO Unarmed]1d20+13[/dice] [dice=Damage]1d6+4[/dice] #1
Group Boni:
+1 morale bonus to attacks rolls while charging; +2 morale bonus on saving throws against fear
Human Cavalier (Luring Cavalier) 7 / Monk (Zen Archer) 3 (HP 81/81; AC 25/20/23; F+13/R+10/W+15; CMD 33; Perc +26; Init +2)

No Problem, we will wait.


AoO:
[dice=Beacon (19-20x3)]1d20+11; 1d8+3[/dice
Quick Stats:
HP 75; AC 28/18/27; F+9/R+4/W+12; CMD 35; Perc +5; Init +1

Heh. I meant the one Sigmund was engaged to.

No problem waiting DM.


While I'm working on the post you guys all need to level up to 8.

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