Type of ogre. Good with magic.
Favorite food's scream melons. Word has it that human settlements are known for scream melons. Humans tend to be very protective of them, wrapping them in blankets, carrying them around. But at night, they place them next to open windows.
That's when the Oni sneaks into town. They follow the sounds of the scream melon and pluck the fruit right out of the window. I've been told they just pop right in the mouth. Very juicy. Never had one myself.
Any idea what the humans use the fruit for? Seems kind of odd.
|Pindleton Montague IV|
He starts talking before you finish talking "Away with you, beggar...oh, a kenderfolk. I thought you were one of those street children I hate so much. Now, it seems we have a problem because yes I do have plans for this item, but no I won't share them with you..."
As you start to wonder if this guy is being serious or not, you recall that there is a great private library here in Triboar managed by one Hyuth Kolstaag. This must be him, or at least one of his associates.
"...what shall we do about this impasse? I propose a battle of wits."
"Well, certainly! I haven't had a good battle of wits since my days at the academy. What did you have in mind?"
"Scream melons...," Sohar deadpans, trying to decide if this is humor in this land. Giving up, he states, "We should let someone know about this, and then hunt it down." In Druidic, he addresses the trees again. "Does the oni have a lair in the forest?"
There was no hint of humor or joke in Jysson's voice. That's the story he heard from an ogre he once talked to. The ogres weren't sure what why humans cultivated scream melons, either.
But according to the ogre, it's their favorite.
With a grin and a snap of his fingers, he summons an ornately carved small wooden box. Opening reveals a pair of rods sitting in a rich, fluffy red velvet. "It's simple you see, one creates illusory terrain, the other summons creatures. We will take turns, first you will create an illusion and my task is to create a monster that will not question the environment. Then I will create an illusion and you will then choose a monster. The game will continue until the summoned monster is frightened or surprised by its surroundings, with the creator of the terrain the winner. Ready?"
|Pindleton Montague IV|
”Challenge accepted! So, I will begin things with an illusion? Hmm...” Pindleton offers to shake the man’s hand and then takes the indicated wand. ”Is here acceptable, or considering the recent tragedy, perhaps we should not have unusual environments and strange beasts magically appear in the middle of town?”
Quick question - any special way you want to handle this, since player/character knowledge can get tricky? I can aim for what I guess this character would likely know about, but it’s a fuzzy line. :) Also, what sort of limitations/parameters do the wands have? This is definitely sounding interesting.
I didn't want to make it too crunchy, but had Hallucinatory Terrain in mind for the illusion. I guess instead of thinking what realistic limits to put on Pindleton, use it to define what Pindleton knows for future reference. :) The summon is also wide open, there isn't really any spell that fits what I had in mind...on close inspection you might notice the monsters are also not real and extremely fragile creations, but seem to have a conscious that accurately mimics the real version.
"Indeed! Our thoughts would tear at their fragile eggshell minds. Very well. There is a cavern just beyond the Marshaling Field (T25)...the Rod will come with us." he attaches the wheels and the two of you manage to roll the Rod along to the mouth of a very tall cave system. (along with any other PCs who want to be there)
Map updated. To be clear, this is a different cave than Pindleton and Kolstaag went to.
After a nearly vertical entrance you enter a partially submerged cavern. The temperature difference is biting, being much colder than the temperate grasslands above. A steady current is running to the north. There is a very narrow path around the stream, or of course you could just walk through the water (it is shallow enough). Let me know which you choose ;)
Portent: 2d20 ⇒ (12, 15) = 27
Urth follows the other two with red PC lights on their head toward the cavern. He is a tall Illuskan human with an obviously strong upper body. He has raven black hair and tanned skin indicating a life spent in the sun. He wears splint armor and shoulders a case of crossbow bolts and a backpack with a coil of hempen rope strapped to it. His weapon’s harness carries a longsword, warhammer, light crossbow, and shield with an emblem of a cloud above three lightning bolts.
The human readies his shield and unsheathes his longsword. "Excelsior," and the blade of his longsword ignites.
"Tally ho." He encourages the other two to lead the way. He expects a traps in the entrance.
Urth follows the other two with red PC lights on their head toward the cavern
:D Hehe, in seriousness though they would be known to anyone in Triboar during/after the time of attack. They just saved the entire town and are a big deal. Perhaps you were even more hungover from the night before and woke up a bit late, or just rode into town an hour or two after. It's mostly up to you, but thanks for being willing to come along, and welcome.
Sohar advances into the cavern unscathed, and unimpeded for a time. But suddenly, he is wracked by an icy blast seemingly from the void, and soon the hideous form of an Oni materializes in the waters.
Sohar, roll Con save for half:
Cone of Cold: 8d8 ⇒ (5, 5, 1, 3, 6, 5, 6, 5) = 36
Pindleton, you are there, too, if you wish. The battle of wits can happen tomorrow or yesterday
"Fuego!" Urth shouts his spell trigger causing a bead of red energy to race from his sword tip and detonate behind the Oni engulfing the giant in an explosion.
DC 15 Dex save: 8d6 ⇒ (6, 1, 5, 4, 5, 6, 1, 2) = 30
He then advances forward behind Sohar.
AOE before everyone engages in melee
Sneaky, sneaky, Jysson retorts to the invisible ogre.
With his flail, he moves in to attack, casting Hunters Mark on the beast.
Attack 1: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 2d8 + 4 + 1d6 ⇒ (7, 3) + 4 + (3) = 17
Attack 1: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 2d8 + 4 + 1d6 ⇒ (3, 1) + 4 + (3) = 11
An auspicious start.
The cavern flashes with light as a booming detonation erupts behind the crazed giant, sending sand and small stones flying. The heat wave completely engulfs the Oni...
Dex: 1d20 + 3 ⇒ (13) + 3 = 16 Oni takes 15
but just before the explosion the Oni had thrown his cloak outward to catch the brunt of it.
Oddly, what seems wholly unaffected is the small stream. There is no splash, no steam...something is fishy about that. As Jysson plunges through the stream to melee your suspicions are confirmed...again there is no splash. The water is illusory.
Jysson's attacks scrape of the large links of its chainmail, and the Oni looks down with a wild, bloody grin "Welcome to my kitchen." it seems to be carrying a glaive which actually resembles an oversized kitchen knife.
95/110, 16 AC
|Molok Granite Fist|
Like a piece of living rock detaching itself from the surrounding cavern, a large, stone-like figure moves towards the Oni, a great stone maul raised over his head. Without any cry or shout, the silent warrior swings at the creature with all his might.
Attack: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 2d6 + 6 ⇒ (5, 1) + 6 = 12 (re-roll 1 1d6 ⇒ 5) = 16
Attack: 1d20 + 9 ⇒ (20) + 9 = 29
Crit Damage: 4d6 + 6 ⇒ (3, 3, 4, 5) + 6 = 21
Bonus Action(Attack): 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 2d6 + 6 ⇒ (4, 5) + 6 = 15
|Pindleton Montague IV|
After Pindleton reaches the cave for the battle of wits, he thinks for a moment and begins to cast and then stops himself. Has an idea... then decides against it. He goes through this several times, being both honestly indecisive, but also well aware of how annoying his behavior may be. He learned early on in his academy days that an annoyed opponent is not always a smart opponent.
Finally, before he fears he's drawn it out too much, Pindleton finally casts an illusion of terrain depicting... the burning magma flows of a volcano (or at least the best approximation Pindleton can imagine from his readings and that the spell can manage).
Wisdom: 1d20 + 2 ⇒ (12) + 2 = 14
Kolstaag does begin to crack visibly, tapping his foot...however for the time being he holds his cordiality together despite being clearly annoyed. "...Mmmhm. Aha! A native denizen of the plane of fire would be most welcome here." he points his rod and a small fire elemental springs into existence. It looks up, then down, then at you two before shrugging its flaming shoulders and going about its business. It seems to be at home.
Shortly the illusion and creation fades and the mage begins to pace "You must be well read or well traveled to know of such a harsh environment...but I wager you have not traversed...the ASTRAL PLANE!" and with a zip the cavern takes on the resemblance of a starry night with a purplish hue. Beams of light randomly materialize and disintegrate while large obsidian asteroids collide in the distance.
Pindleton you can be in the Oni fight too if you want, these things don't have to be happening simultaneously in time.
So, sorry, I'm certain that I posted, but it seems to have been eaten by the boards.
Sohar quickly shifts into a more appropriate form for the cold and charges the oni in retaliation.
Bonus: WildShape - Polar Bear(p.334)
HP: 42/42 | AC: 12
Bite: 1d20 + 7 ⇒ (2) + 7 = 9
Damage(P): 1d8 + 5 ⇒ (5) + 5 = 10
Claws: 1d20 + 7 ⇒ (19) + 7 = 26
Damage(S): 2d6 + 5 ⇒ (5, 3) + 5 = 13
Sohar Con Save: 1d20 + 1 ⇒ (6) + 1 = 7 ouch, 36 dmg
Taking a devastating blast of ice, Sohar feels withered, and retreats out of range. He pulls at the leylines guiding the crystal growth in the cavern to revitalize his life essence in a soft prayer...
Cure Wounds: 1d8 + 3 ⇒ (8) + 3 = 11 Sohar at 14/39 hp
The Oni laughs as its wounds seem to be closing on thier own, it's eyes flash brightly orange before it vanishes before you.
Oni 53/110, 16 AC, invisible
Stealth: 1d20 ⇒ 20 Active wisdom perception checks that beat 20 can detect the Oni's location. Attacks will still suffer disadvantage.
All PCs up
edit: haha, Sohar ninja'd again. Ignore that bit
Perception: 1d20 + 8 ⇒ (20) + 8 = 28
You may run, but you can't hide from me, Oni, Jysson says, as he presses the attack.
Attack 1, dis: 1d20 + 7 ⇒ (12) + 7 = 191d20 + 7 ⇒ (10) + 7 = 17
Damage: 2d8 + 4 + 1d6 ⇒ (4, 4) + 4 + (2) = 14
Attack 2, dis: 1d20 + 7 ⇒ (7) + 7 = 141d20 + 7 ⇒ (15) + 7 = 22
Damage: 2d8 + 4 + 1d6 ⇒ (2, 5) + 4 + (4) = 15
Urth grins and shouts, "Revelar!" His sword blade ignites in a blue glow at the same time as his eyes. Both glows disappear after a second revealing all that is Invisible visible to Urth.
He calls out the location of the Oni to his companions.
cast See Invisible
|Pindleton Montague IV|
Gotcha, thanks! I didn't want to confuse things and presume I was there.
Pindleton unleashes with his bow, darting to the side trying to take advantage of the oni being distracted by those in melee with it.
Bow attack: 1d20 + 7 ⇒ (15) + 7 = 22
Damage w/Sneak Attack: 1d6 + 3d6 + 4 ⇒ (4) + (1, 5, 2) + 4 = 16
Arcana check to recall which gith is which: 1d20 + 5 ⇒ (6) + 5 = 11
Edit: Waffled back and forth on a DC, but in the end, I think Pindleton is too interested in the material plane and ruins therein that it's fitting and amusing that he would confuse githyanki and githzerai.
Battle of Wits
A female githzerai materializes within the Astral landscape, seemingly in a state of meditation. A flash of concern lights her face, mumbling something about two skies, as she taps her forehead with a finger, scanning the area. "What's the bob, jinkskirts? You with them? Have at you then!" if you know planar lingo, she basically just called you both prostitutes and went on the defensive.
Kolstaag chimes in "AHAHA! Rookie mistake! It's githyanki that are native to this landscape. You've lost, though you did much better than I expected. I think the rod belongs in my museum anyways, not out with you on some dusty trail..."
The githzerai looks confused "Bar that!" she runs at Kolstaag, pummeling him with a flurry of blows before dematerializing, along with the starry illusion.
After picking himself up he intones calmly "In the interest of friendship, I will permit you 1 use of the rod before it is cataloged."
Inspiration for staying to character as you saw it. Since you already have inspiration, you can give it to another player as per the rules.
As I understand the See Invisible allows everyone to attack the right square but doesn't cancel the Invisible condition except for Urth.
So Pindleton needs to roll again for disadvantage, correct me if I'm wrong.
Just before the Oni vanishes, a beautiful white Sohar-bear slashes at the neck of the Oni with long black claws. From an outsiders perspective, Jysson uncannilly swipes out at empty air, indeed finding something squishy and bloody!
26/110, 16 AC, invisible; not counting Pindleton's arrow yet
Molok up, then Oni again
|Pindleton Montague IV|
|Molok Granite Fist|
Heeding the directions of the others, Molok swings his maul in a figure-8 motion, hoping that covering as much space in front of him will result in a hit.
Attack: 1d20 + 9 ⇒ (1) + 9 = 10
Attack (disadv): 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 2d6 + 6 ⇒ (2, 6) + 6 = 14
Attack: 1d20 + 9 ⇒ (17) + 9 = 26
Attack (disadv): 1d20 + 9 ⇒ (1) + 9 = 10
Damage: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Having noticed the other halfing and mage leave the area with a large, quite interesting, pole. Dymm follows along far enough behind to not cause any suspiscion.
Stealth: 1d20 + 8 ⇒ (9) + 8 = 17
Hmm interesting. And where are they going? Does not look like they are getting up to anything good. Just what I want..
Watching this odd battle of whits, Dymm, silently roots for the other Halfing. Seeing him bested, though sad, makes him even more curious about the rod.
Dymm sits and waits, curious what this rod will do when the halfing activates it.
Pindleton's arrow skips off the cold cavern stones, and luck isn't on Molok's side this time. Urth alone can see the grinning beast's wounds squirm like worms and rebind themselves as it draws forth the glaive and strike at...
1d2 ⇒ 2 ...Molok.
Multiattack, with adv
Atk(adv): 1d20 + 7 ⇒ (15) + 7 = 22
Atk(adv): 1d20 + 7 ⇒ (13) + 7 = 20
dmg: 2d10 + 4 ⇒ (1, 1) + 4 = 6
Atk(adv): 1d20 + 7 ⇒ (7) + 7 = 14
Atk(adv): 1d20 + 7 ⇒ (19) + 7 = 26
dmg: 2d10 + 4 ⇒ (3, 8) + 4 = 15
21 damage to Molok
All PCs Up, Oni not invisible anymore...
36/110, 16 AC
Don't split your attention, Oni - you leave yourself open.
Attack 1: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 2d8 + 4 + 1d6 ⇒ (6, 3) + 4 + (6) = 19
Attack 2: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 2d8 + 4 + 1d6 ⇒ (2, 8) + 4 + (3) = 17
|Molok Granite Fist|
Taking the full brunt of the Oni's attack, the man of stone seems to just shrug off some of the worst damage as he continues to smash his foe.
Stone's Endurance: 1d12 + 3 ⇒ (8) + 3 = 11
(1/short rest). You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest.
Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 2d6 + 6 ⇒ (1, 2) + 6 = 9
Attack: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 2d6 + 6 ⇒ (1, 5) + 6 = 12 (re-roll 1 1d6 ⇒ 5) = 16 damage
The Oni may have been clever to avoid detection all this time, but Jysson knew his giants and was able to track this monster down.
With the help of trust comrades and new allies, they breached the cave. These new folks came in handy. Spells, hammers, a cleverness beyond Jysson's ability. All things that help him in his hunt for the giants. But it's not just his. It's theirs. Jysson isn't used to being the only one hating and hunting giants. This is something he'll have to figure out. But later. For now, he has a giant to kill.
All this flashes through his subconscious, never quite reaching the surface, as the flail swings down, crashing into the Oni's shoulder. It's the last blow the ogre can take.
With the threat eliminated you are free to peruse the small habitat. One alcove in the cavern is surprisingly well furnished, the Oni must've had fine taste. However, the pile of baby bones and other discarded meals nearby detracts from the overall aesthetic. Strewn among them are quite a few holy symbols to Gwaeron or Mielikki of various craftsmanship.
Nice, combat over. I'll do a loot list when I get home in an hour.
-Some of the holy symbols are fairly lavish, and altogether might be worth a few hundred gold. (300 gp)
-Also among the bones is a very fine illustrated book of nature lore, with a few notes in elvish, containing dyed inks on velum pages of exotic beasts. (150 gp, Sohar could use this to skirt the 'beast that you have seen before' requirement on wild shape)
Jysson collects the bones of the children; he will take them back to town and give them a proper funeral. At the very least, the parents will be able to grieve properly.
F$!%ing ogres, he says, as he's about to leave. He spits on the ground in spite.