[5e AL] Boltsmelter's Book [Completed!] (Inactive)

Game Master mishima


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1. Natloz
2. Aeshurra
3. Gnomezrule
4. Filios
5. Dan
6. Tareth

Would you guys like to wait until the Mordenkainan's book comes out to start?

Grand Lodge

MACROS | RPG Chronicles | Slides

I won't use it, but I am okay with waiting. It will give me more time to work on my alias.


Male Human Rogue (Criminal)/1; AC: 16; HP: 9/9; Initiative +4; Passive Perception 12; HD Used 0/1

I am ready to roll on this one. It matters not to me whether we wait for MToF.


Wood elf Druid 3 HP:21/21 AC:16 perc: +5, Init: +3 SAVES: Str -1, Dex +3, Con +1, Int +2, Wis +5, Cha +1

Natloz here, I'm not using it but I don't mind waiting if someone else is. It's been a while since I played organized play. Do we use XP or session count for levels? I know my PHB +1 is going to be Elemental Evil as that's the only two I own.


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Its XP for now, should be in the neighborhood of 1000 for this one by the end.

As I understand it, they are moving to the system presented in the appendix of XGtE at the beginning of next season, which doesn't use XP.


Male Half-Elf Bard 4 College of Blades HP 14/29 | AC 14 | Passive Perception 11 I Inspiration 1 |ACP 2 | TCP 2 Current Picture of Bhoors

I know you are in the process of unwinding some Infinity so if you want to wait to beef some things up and to breath some fresh air that works.


Female Wood Elf Warlock 5 | HP:27/27 | AC:14 | Init: +3 | Per: 11 | PB: +3 |Inspiration: Yes

Checking in. And should be ready to go whenever. I'm not waiting for MToF, but happy to pause if others need to.


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Alright, I'll get this going today or tomorrow then.

Everyone try the slides and skim the campaign info?


Wood elf Druid 3 HP:21/21 AC:16 perc: +5, Init: +3 SAVES: Str -1, Dex +3, Con +1, Int +2, Wis +5, Cha +1

So what classes do we have so far? Looks like rogue, bard, warlock, and druid? Anyone doing anything particularly unusual for your class role wise?


Male Human Rogue (Criminal)/1; AC: 16; HP: 9/9; Initiative +4; Passive Perception 12; HD Used 0/1

I will go Swashbuckler or Assassin, depending on how the PC develops.


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Unlike the last Chult game, this one isnt 5 mini-missions in one. Its just a normal sized mission. So, any leveling will occur at the end.

Also, if you've skimmed the campaign info, you'll notice that arcane casting is hated by the common people and hunted by the authorities. If you are worried, there's a way around this: join the Brotherhood of the Cloak. Its kind of like a special faction in that there are ranks and such. Rank 0 is enough to avoid penalties for 1st-3rd spells. It will cost 3 downtime days and you must pay for a wealthy lifestyle. You also get a special medallion that grants some social advantages.

Finally, you might get some creative juices flowing. You will be starting off employed by a dwarf by the name of Furgis as guard for his ship, which miraculously survived the entire harbor being almost completely drained and destroyed. Its a terrible job but with the apocalyptic devastation there has been no food and little work in the city for days. Where were you during the attack? How did you survive?

Grand Lodge

MACROS | RPG Chronicles | Slides

@Elandil, Abrel is an eldritch knight.


Male human fighter 4 | hp: 40/40 (used 4/4 HD) | AC: 17 | Init +2 | Saves: S +5, D +2, C +5, I +2, W -1, Ch +1 Insp [ ] | Spell DC 12, +4 spell atk | Slots 1st - 3 (0 used) | Passive Per 11 | Second Wind [ ] | Action Surge [ ]

This is Aesh's PC, I will be working on his profile today...


Male human fighter 4 | hp: 40/40 (used 4/4 HD) | AC: 17 | Init +2 | Saves: S +5, D +2, C +5, I +2, W -1, Ch +1 Insp [ ] | Spell DC 12, +4 spell atk | Slots 1st - 3 (0 used) | Passive Per 11 | Second Wind [ ] | Action Surge [ ]

Posted this in the wrong thread:

Having heard about the devastation, Abrel headed toward Mulmaster to help. He had a few run-ins with the Cloaks over his use of magic, but he has promised to use it sparingly and only as a last resort, or in defense of the city's citizens. He even went so far as to sign a contract if they required it.

Eventually, he found himself in the employ of the dwarf, because he found it to be an avenue to find out where the most in need may be...


Male Human Rogue (Criminal)/1; AC: 16; HP: 9/9; Initiative +4; Passive Perception 12; HD Used 0/1

Cole, having been somewhat stuck in this town, was an obvious choice for Furgis when it came to a guard for his ship. He looked like a real head basher, and that he is!


Just getting Davin levelled up as an Arcane Archer!! Will be ready asap!!


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Awesome, looks like Shal and Bhoors are maybe not leveled yet as well. When everyone's done the party shall be:

Abrel 3 Eldritch Knight
Davin 3 Arcane Archer
Shaldinari 3 Warlock
Bhoors 3 Bard
Cole 1 Rogue
Elandil 1 Druid

Seems pretty solid!


Wood elf Druid 3 HP:21/21 AC:16 perc: +5, Init: +3 SAVES: Str -1, Dex +3, Con +1, Int +2, Wis +5, Cha +1

So I know arcane magic is frowned upon but 5th doesn't really differentiate between arcane and divine. Does that matter for my spells? Also, just so I'm clear, I'm going to be lvl 1 until the mission is over?

I can sort of front line if I need to. I upped my dex so I have a decent AC. My con... not so much.


Male human fighter 4 | hp: 40/40 (used 4/4 HD) | AC: 17 | Init +2 | Saves: S +5, D +2, C +5, I +2, W -1, Ch +1 Insp [ ] | Spell DC 12, +4 spell atk | Slots 1st - 3 (0 used) | Passive Per 11 | Second Wind [ ] | Action Surge [ ]

Don't sorry about it too much. Abrel is a fighter so I can frontline too.


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That's right about being level 1 until rewards. You will still be helpful, especially with that PP score.

On the Arcane Edict, thanks for asking...I like this answer:

Quote:
If it looks like an arcane spell, smells like an arcane spell, and blows up like an arcane spell, then the caster will likely be reported. The police do not have a 'detector' which can say "nope, that fireball was divine magic"...and given the way the caster approaches their questions, they may decide to throw the caster in a jail cell and let the Cloaks worry about it.

Also, when you entered the city you had to declare yourself a spellcaster and sign something like a contract...or weasel out of it somehow.


Wood elf Druid 3 HP:21/21 AC:16 perc: +5, Init: +3 SAVES: Str -1, Dex +3, Con +1, Int +2, Wis +5, Cha +1

Gotcha, thanks. I was figuring as a druid I came in with the Emerald Enclave so I would have some identifier as such. Unless I misread the background that the Enclave has a presence in the city in which case I'll have to figure that out. I don't have any downtime to join the cloaks so I'll just have to be sneaky...


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Theres a bit on the Enclave I didn't have there. They came to help repair the damage so that works perfect for you...let me get a quote though...

Emerald Enclave:

The widespread leadership of the Emerald Enclave
have become far more interested in the ongoing
activities of the City of Danger ever since the
devastation orbs detonated and laid waste to so
much of the area. Elemental energies still run
rampant through the city, and though some zones
are merely small rifts to the elemental planes,
several of them are large and gaping wounds to
unexplored locales—and that potentially provide
access to curious visitors that may not have the best
interests of Faerûn in mind. Additionally, the harbor
has been reduced to a shallow muddy mire, and the
wildlife in and around the Moonsea near Mulmaster
has been behaving erratically.


Female Wood Elf Warlock 5 | HP:27/27 | AC:14 | Init: +3 | Per: 11 | PB: +3 |Inspiration: Yes

Infinity, Shal is only at 546XP so still level 2 at this point. Unless I missed some XP somewhere during the last AL game.


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Sorry, my mistake...same with Bhoors. I was thinking everyone hit 3 for some reason. Not the case at all. So levels will be a bit more balanced:

Abrel 3 Eldritch Knight
Davin 3 Arcane Archer
Shaldinari 2 Warlock
Bhoors 2 Bard
Cole 1 Rogue
Elandil 1 Druid


Male human fighter 4 | hp: 40/40 (used 4/4 HD) | AC: 17 | Init +2 | Saves: S +5, D +2, C +5, I +2, W -1, Ch +1 Insp [ ] | Spell DC 12, +4 spell atk | Slots 1st - 3 (0 used) | Passive Per 11 | Second Wind [ ] | Action Surge [ ]

Is there anything redemptive about this ass at all? As it stands, my character would rather throw this dwarf turd overboard than protect him.

Abrel will stay, simply looking at him as a means to an end, but I would expect Cole to shank him or Shal to immolate him, first chance they get.

Jeez... Boltsmelter ain't meeting with a happy ending is all I am saying... ;)


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Obviously that would drastically change the rewards at the end (not only the 125 gp but some other unseen things), but it wouldn't make things unplayable. To answer your question, no, there is nothing redeemable about this ass. ;)


Male human fighter 4 | hp: 40/40 (used 4/4 HD) | AC: 17 | Init +2 | Saves: S +5, D +2, C +5, I +2, W -1, Ch +1 Insp [ ] | Spell DC 12, +4 spell atk | Slots 1st - 3 (0 used) | Passive Per 11 | Second Wind [ ] | Action Surge [ ]

We will see how things play out... Abrel is still a knight, at heart, if not in title. He will try to hold to his word... XD


Male human fighter 4 | hp: 40/40 (used 4/4 HD) | AC: 17 | Init +2 | Saves: S +5, D +2, C +5, I +2, W -1, Ch +1 Insp [ ] | Spell DC 12, +4 spell atk | Slots 1st - 3 (0 used) | Passive Per 11 | Second Wind [ ] | Action Surge [ ]

Hey, Boss. I am thinking of awarding another Dedicated DM award to Abrel, because it would fit his backstory so well.

I have a mithral breastplate that I could give him from my time running ToA. It doesn't affect his AC at all, but I was figuring that it could be a leftover from his time in the Knights in Silver from Silverymoon. What do you think?


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Sounds good, fine with me!


Male human fighter 4 | hp: 40/40 (used 4/4 HD) | AC: 17 | Init +2 | Saves: S +5, D +2, C +5, I +2, W -1, Ch +1 Insp [ ] | Spell DC 12, +4 spell atk | Slots 1st - 3 (0 used) | Passive Per 11 | Second Wind [ ] | Action Surge [ ]

His look changes a little, then, his armor would be obscured under his clothing. Awesome!


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Nice, that sleep spell was a major turn of the tide.


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So, since its never really come up, a note about carrying capacity. It's simplified compared to pathfinder or 3.5 unless you are using a variant, which AL does not. Anything "carried" above your capacity is impossible...but you can drag stuff above your capacity at 5 ft. So, in Abrels case:

(15 str*15) Cant Carry more than --> 225

(15*30)Push Drag Life while speed = 5ft --> 450

So, I'm guessing 2 medium bodies is more than 225 but less than 450. That's why I was saying you could drag at 5 ft speed but not carry both. You could carry one at full speed.

Anyways not a big deal, has absolutely no effect on anything, just saying ;P


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Alright, usually I ask this at the beginning but didn't this time for some reason. Who can not move their tokens on the map?


Male Human Rogue (Criminal)/1; AC: 16; HP: 9/9; Initiative +4; Passive Perception 12; HD Used 0/1

I cannot...


Male human fighter 4 | hp: 40/40 (used 4/4 HD) | AC: 17 | Init +2 | Saves: S +5, D +2, C +5, I +2, W -1, Ch +1 Insp [ ] | Spell DC 12, +4 spell atk | Slots 1st - 3 (0 used) | Passive Per 11 | Second Wind [ ] | Action Surge [ ]

As a DM, I would gauge weight as a combination of Str & Con scores. While El may be closer to 100 lbs, I would expect Cole to be significantly heavier. So your assessment is fair. I thought dragging was like moving a grappled person, but knowing that dragging is 5 ft., Abrel could have probably picked them up one at a time.

I can move my token now.


Female Wood Elf Warlock 5 | HP:27/27 | AC:14 | Init: +3 | Per: 11 | PB: +3 |Inspiration: Yes

As long as I'm on a computer, I can move my token fine, can't when viewing from my phone or tablet, but that's not really an issue.

I'm not clear on how AL treasure works. Do we just get what was handed out to each character specifically during the game or do we have access to all of the potions awarded to the party? Either way Shal, has at least one healing potion she can contribute.


Wood elf Druid 3 HP:21/21 AC:16 perc: +5, Init: +3 SAVES: Str -1, Dex +3, Con +1, Int +2, Wis +5, Cha +1

I think bhoors has another healing word left. If I get revived, I have one left as well.
I can move my token by the way.


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Shal, you only get the ones specifically rewarded to you. Its up to the party who gets what, but we decided to randomly roll for the mini missions to make sure everyone got something. In addition, everyone got 1 healing potion for my DM Quest.


Female Wood Elf Warlock 5 | HP:27/27 | AC:14 | Init: +3 | Per: 11 | PB: +3 |Inspiration: Yes

Got it. Thanks for the clarification and that would mean Shal has 2 Healing potions from the last campaign.


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Sorry, looking back over it I handled that surprise in a nonstandard way. Even after a year of DMing 5e I still f~@& that up. Dont want to retcon though.


Male human fighter 4 | hp: 40/40 (used 4/4 HD) | AC: 17 | Init +2 | Saves: S +5, D +2, C +5, I +2, W -1, Ch +1 Insp [ ] | Spell DC 12, +4 spell atk | Slots 1st - 3 (0 used) | Passive Per 11 | Second Wind [ ] | Action Surge [ ]

No worries, just say it was circumstantial, it put us all at advantage. The wonders of 5e! ^_^ Considering that all these punks are wearing plate, I think we need it! :p Abrel is NOT optimized in any way! ;)


Male Human Rogue (Criminal)/1; AC: 16; HP: 9/9; Initiative +4; Passive Perception 12; HD Used 0/1

Right! That is why I just kept my mouth shut...lol


Male human fighter 4 | hp: 40/40 (used 4/4 HD) | AC: 17 | Init +2 | Saves: S +5, D +2, C +5, I +2, W -1, Ch +1 Insp [ ] | Spell DC 12, +4 spell atk | Slots 1st - 3 (0 used) | Passive Per 11 | Second Wind [ ] | Action Surge [ ]

^_^ Never question when the DM gives you a freebie!


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Long fight. I guess a little special terrain features can make a huge difference.


Male human fighter 4 | hp: 40/40 (used 4/4 HD) | AC: 17 | Init +2 | Saves: S +5, D +2, C +5, I +2, W -1, Ch +1 Insp [ ] | Spell DC 12, +4 spell atk | Slots 1st - 3 (0 used) | Passive Per 11 | Second Wind [ ] | Action Surge [ ]

Naw, it's that 18 AC! >.< They don't seem to have many hp, but that AC is rough against non-optimized characters... ;p


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Yep, need a save or die sort of caster


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Guys, hope you are enjoying the mod as much as I. Just as an FYI, we are at the very end of part 3 of 4.


Male human fighter 4 | hp: 40/40 (used 4/4 HD) | AC: 17 | Init +2 | Saves: S +5, D +2, C +5, I +2, W -1, Ch +1 Insp [ ] | Spell DC 12, +4 spell atk | Slots 1st - 3 (0 used) | Passive Per 11 | Second Wind [ ] | Action Surge [ ]

I'm enjoying it, but call into question the adventure design having tier 1s go up against everyone in plate armor. You would have to be optimized fighters to have a decent chance... :(

Here I am with my 15 Str swinging away... ;p


Male human fighter 4 | hp: 40/40 (used 4/4 HD) | AC: 17 | Init +2 | Saves: S +5, D +2, C +5, I +2, W -1, Ch +1 Insp [ ] | Spell DC 12, +4 spell atk | Slots 1st - 3 (0 used) | Passive Per 11 | Second Wind [ ] | Action Surge [ ]

Going on vacation from tomorrow and visiting the D&D headquarters the following day. Not sure how much access I will have to post. Feel free to bot me. I will save my last spell slot for a burning hands if I can hit four or more in the cone... ^_^


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Thanks for the heads up, steal a d20.

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