Goragg Gashnose |
Team...(double-checking...triple-checking...)...Team Monstrous! Woot!
Rutheric |
Monsters on the outside, but lovable warriors on the inside!
Checking in!
Cale Pavel |
Yeah? But we're team monsters!
Grim The Wanderer |
In addition to magical extracts, alchemists are adept at swiftly mixing various volatile chemicals and infusing them with their magical reserves to create powerful bombs that they can hurl at their enemies. An alchemist can use a number of bombs each day equal to his class level + his Intelligence modifier. Bombs are unstable, and if not used in the round they are created, they degrade and become inert—their method of creation prevents large volumes of explosive material from being created and stored. In order to create a bomb, the alchemist must use a small vial containing an ounce of liquid catalyst—the alchemist can create this liquid catalyst from small amounts of chemicals from an alchemy lab, and these supplies can be readily refilled in the same manner as a spellcaster’s component pouch. Most alchemists create a number of catalyst vials at the start of the day equal to the total number of bombs they can create in that day—once created, a catalyst vial remains usable by the alchemist for years.
Drawing the components of, creating, and throwing a bomb requires a standard action that provokes an attack of opportunity. Thrown bombs have a range of 20 feet and use the Throw Splash Weapon special attack. Bombs are considered weapons and can be selected using feats such as Point-Blank Shot and Weapon Focus.
Goghurt |
Sorry, I didn't know I had to say that I was preparing my bomb catalysts. I would probably have prepared the one just there and then used it. Result?
mdt |
World map updated.
You started in F6, and have moved to F5 (those that walked through the curtain).
On the subject of bombs, it's normally no big deal, however, the second half of the text shows where you have to prepare the catalysts. The bombs are (Su), so don't work in anti-magic fields, and are powered by magic. So... Goghurt had no catalysts until he made them. Enfusing catalysts with magic is something that requires perparation. NOrmally that's not an issue. Now it is.
Goragg Gashnose |
F5 and F6, if I'm reading the map correctly, look like water. Is there a hole in the middle of the dock, or are the blue hexes just showing where we are and have been?
Goragg, confused.
mdt |
The hexes get filled in when you enter one. So, you started on the white pedestal (in the center of F6). Then you took a boat left and down to F5. F5, as far as you can tell, is water as well. You may attempt to explore F5 using the boat (although you may assume it only goes in a straight line given it's just like the one you took), or you can return to the pedestal and take anoter boat a different direction.
mdt |
We'll be using the exploration rules from Ultimate Campaign. So crossing a hex at 20 ft takes 8 hours. Fully exploring a single hex takes 2 days. For every hex you fully explore, you get 100 xp. You also get 200 xp for every Mega-Hex you enter and explore at least 10 hexes of.
It is up to you how much exploration you do. Each hex has a potential to have something good, something bad, or nothing at all. :) Trampling through a hex in a day chances a random encounter. Exploring it causes a roll on the Terrain Element Table.
The maximum XP you can get from exploring a Mega-Hex is 1200 xp.
Unless you have a boat you can control, or some way of swimming and breathing water, your group can't explore water mega-hexes or water hexes.
Goragg Gashnose |
I believe we decided to continue on in Grey World, transferring all of our supplies to the new boat.
Agree or disagree as you see fit, Team Monstrous members.
Do we need to manually decrease our rations? Would that be on the spreadsheet?
mdt |
Yes, on the spreadsheet, or each person takes one off their character. I suggest the spreadsheet first, as that's easier.
As to gray world, wanted to let the other player's comment as well. Then I'll move you on if they agree. Which it looks like they do, so I'll move you forward tonight.
Goragg Gashnose |
Team Monstrous boat rations have been reduced from 82 to 77.
Rutheric |
I definitely agree that we should press on.
Onward, my companions!
Goragg Gashnose |
Before I move you forward, please list out any special preperations you're taking before unmooring the boat.
Goragg not being a sailor, not much on his part aside from making sure the rations and other provisions that need it are protected from the rain and splashing under the tarp, and nothing is left behind.
He probably doesn't need a lamp. Others in the party might.
Goghurt, you got any Dramamine in that bag o' alchemical tricks?
Cale Pavel |
Cale will makes sure that the perishables are in the waterproff bags and sealed. He'll also tighten the straps of his backpack.
With the extra ropes, Cale will lash the barrels together and also to his companions so that if the storm gets worse, with the exception of Ruthric, we won't get wash away.
I suggest also making sure that the items other than rations that need to be dry be stowed in the waterproof bags, as much as possible.
Cale will take 3rd watch.
Goragg Gashnose |
Since the boat is self-propelling and self-steering, Goragg will attempt to find a spot under the tarp, if there's sufficient room, to be a little more comfortable and dry, and possibly even sleep.
A soldier knows, you eat when you can and you sleep when you can. You may not have the opportunity again any time soon.
Rutheric |
Rutheric is used to a bit of water, but he will keep his gear in waterproof bags.
Cale Pavel |
Wow that was brutal. Now Cale will spend time dreaming his way.
Should have taken 20 lol.
Goragg Gashnose |
Trying to understand the world map. It looks like the high platform we started on is in the middle of F6.
Do the hex boundaries correspond to the solid black walls?
Is the dock we landed on in the middle of F5 or at the F5/F6 boundary?
The (only available) boat will presumably travel through the middle of F5 (possibly but not necessarily encountering a six-boat dock at the center) and hit the F4/F5 boundary.
Please let me know if I've got it wrong.
mdt |
Yes, you landed in F6.
Yes, the hex boundary corresponds to the black walls.
It's in the exact center of the wall between F5/F6, equidistant from the surrounding hexes (I've updated the map with a yellow dot to show the dock locations). You are currently at the dock with the red dot.
You are correct, the boat travelled through the middle of F5, but there was no central 6 boat dock this time, just the mother of all storms that you just rode out.
Goragg Gashnose |
That's very helpful. Thanks.
Goragg Gashnose |
I'll be traveling and unable to post for most of tomorrow.
mdt |
I'm about to head out for the doctor, will post when I return. Please leave the tokens to proper scale (Gog and Rutheric are small). The tokens are sized for your character sizes to give perspective, and also to determine line of effect.
Goragg Gashnose |
Goragg looks annoyed at the PC playing him.
You keep talking about how good a scout I am, then you make these dumb tactical decisions. Fah! Stupid hue-mann.
:-)
mdt |
For those feeling bad about getting caught under/in big creatures.
In a previous game I ran, a Kobold Marshall (3.5) was wearing adamantine full plate when the team Centaur spotted 4 owlbears heading for them on the other side of a small stream (10 ft wide, 5 ft deep). The centaur picks up the Kobold in one hand, the small lizard folk in the other, and gallops up to the bridge, stopping on the near side and dropping his companions. He didn't bother warning anyone or checking where he was dropping. He dropped the kobold on top of a 5 ft section of stones (difficult terrain), and the kobold fell forward into the stream. Before anyone could get him out, the charging owlbears charged forward stepping on the drowning kobold to get at the juicy centaur. Desperate to save their kobold buddy, the concentrated on the owlbear standing on him, causing it to die and fall into the stream on top of the kobold. The 4th owlbear then promptly stepped on his downed friends back to use him as a bridge, resulting in two 1500 lb owlbears holding the kobold in 150 lbs of equipment and armor to the bottom of the stream. They managed to get him out before he drowned.
Next gaming session, they fought a hill giant who fought from the doorway of his lair so nobody could flank him. The kobold forced his way between the giant's legs, taking attacks of opportunity that left him with 10 hp so he could get behind the giant, just in time for the above centaur to bull rush the giant and kill him, knocking him back five feet, and causing him to land on the kobold and the burning fire in the lair, setting fire to it. The giant was too heavy for the centaur to pull, so they had to take a few turns tying a rope to him and making loops so they could all pull him off the kobold, as the kobold suffocated in the smoke of the cooking giant and his burning lair.
Goragg Gashnose |
Let me guess who took credit for all the victories...the centaur?
Goragg Gashnose |
Well, at least it wasn't that lazy good-for-nothing kobold, always sleeping on the job.
Rutheric |
The world needs more kobolds!
And monstrous PCs in general!
(it's fun being a vampire in my Carrion Crown campaign, tyvm for asking)
Cale Pavel |
Hey not fair. I have a sporadic relationship with the dice rollers here.
Cale is not like Boron.
They just like to swing large heavy weapons, have certain temper management problems, tough, not so good at evading hits....and....uh....I'll shush now...........
Goghurt |
Hey all,
I'm sorry to say but I don't think I have the time nor energy to appropriately devote to this particular PbP. I have many others going on and adding more was an unwise choice.
I hope y'all understand.
Goragg Gashnose |
Goragg is not sorry to see you go, but he's kind of a jerk.
Fare well, little useful one.