[5E] The Defense of Wood Creek Village (Inactive)

Game Master Jiggy

Location: Wood Creek
Day 8: Morning


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Honest, Hard-working, Lonely Red Dragonborn Sorcerer 3 | HP: 30/30 AC: 14 | Fire Resistance: S+1, D+1, C+6,I+0,W+0,C+5 | Athletics +1 Acro +1 Inspiration [Y] Fire Breath [Y] DC14 | Sorcery Points [3/3] First Level Spells [3/3] Spell DC13 Second Level Spells [2/2] DC 14 1611 xp

. . . I'm 100 xp away from third level


AC 19 (chain and shield, rop) | 22/22 hp | S +5 / D +0 / C +5 / I +0 / W +2 / Ch +2 | Pass PER 11 | Pass Ins 13 Athletics +4 | Superiority Dice used: 0/4 | Second Wind [ ] | Action Surge [ ] | Brave, Protective, Humble (2,111 xp)

Hang in there, Crax. We'll get you that 3rd level!


AC 12 (15 Mage Armor) | HP 16/17 | SAVES: ST+2;DX+2;CN+1;IN+5;WS+3;CH+2 | PER+1; ATH+4 | Free, secretive, helpful | 4/4x1st / 3/3x2nd (DC:13; Attack: +5)

So, I've been looking at Minor Conjuration and searching the web for some clarifications.

I briefly considered using it to call a hunk of meat to try and distract the creatures, but abandoned the idea as it would have been magically glowing meat, which I imagine most creatures wouldn't go for.

Since the ability is pretty vague, I was wondering if we could establish a baseline? I don't intend to abuse it, but I'm not even entirely sure what you'd consider abuse.

PHB, for reference wrote:


Starting at 2nd level when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.
The object disappears after 1 hour, when you use this feature again, or if it takes any damage.

I'm making the following assumptions:

An object is not the same as an item, I can't create a kit or a bundle of ammunition.

Damage is actual hp damage, so I could create a weapon/armor (of less than 10lb/3ft) and it would not disintegrate unless it as actually hit for damage.

Single-object food items can be summoned, but couldn't actually be eaten as I can't visualize any method of eating which would not entail damage to the food.

Okay, onto some more complicated things...

Liquids, are liquids and their container separate objects? So I can create ink, but could I create a pot of ink, or could I conjure an amount of ink into a pot? If I create ink could I write with it, or would that constitute damaging the object?

Writing... With Keen Mind I can recall anything seen or heard in the last month. Could I duplicate a written page? Could I improvise a document to pass a message to another PC, or would it be strictly a document I'd seen? Obviously it would still be glowing, so it's perhaps a not very covert way of passing a message along, but still...

Keen Mind also brings me to the subject of keys, if I had seen a key in the last month (as in properly seen, not just glanced at) could I duplicate a functioning key?

Heh, with Detect Thoughts, if someone is thinking about an object with enough clarity can I qualify that as seen?

Sorry that all ended up a bit heavier than I intended, and you don't have to answer, I'm just really trying to get a feel as to where you feel the line between interesting use and terrible abuse comes.


GM Notes:
Cedany wrote:

So, I've been looking at Minor Conjuration and searching the web for some clarifications.

I briefly considered using it to call a hunk of meat to try and distract the creatures, but abandoned the idea as it would have been magically glowing meat, which I imagine most creatures wouldn't go for.

Probably a good assumption. Except perhaps for certain weird, magic-hungry monsters...?

Quote:

Since the ability is pretty vague, I was wondering if we could establish a baseline? I don't intend to abuse it, but I'm not even entirely sure what you'd consider abuse.

PHB, for reference wrote:


Starting at 2nd level when you select this school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a side and weigh no more than 10 pounds, and its form must be that of a nonmagical object that you have seen. The object is visibly magical, radiating dim light out to 5 feet.
The object disappears after 1 hour, when you use this feature again, or if it takes any damage.

I'm making the following assumptions:

An object is not the same as an item, I can't create a kit or a bundle of ammunition.

Yep. Single object is single object.

Quote:
Damage is actual hp damage, so I could create a weapon/armor (of less than 10lb/3ft) and it would not disintegrate unless it as actually hit for damage.

Yep.

Quote:
Single-object food items can be summoned, but couldn't actually be eaten as I can't visualize any method of eating which would not entail damage to the food.

Yep.

Quote:

Okay, onto some more complicated things...

Liquids, are liquids and their container separate objects? So I can create ink, but could I create a pot of ink, or could I conjure an amount of ink into a pot?

Hm, getting fuzzy here. On the one hand, I imagine it's fully intended that you could make, say, a dagger; even though technically a dagger involves probably two pieces of metal and some leather. Or a teacup, despite the handle probably being a separate piece that got baked onto the main part of the cup.

On the other hand, if you wanted to include a sheath with the dagger, or a saucer with the teacup, that's pretty clearly two objects. So with those examples in mind, I'd have to say that "pot of ink" is closer to "dagger with sheath" or "teacup with saucer" than it is to "teacup with handle" or "fully constructed dagger".

So I think we'll go with a baseline of containers and their contents being separate objects.

Quote:
If I create ink could I write with it, or would that constitute damaging the object?

Hm, what does it mean to damage a liquid? For that matter, is a liquid an "object"?

I think I'll allow liquids. "Damaging" a liquid seems like it should include any sort of consumption, boiling, freezing, or any sort of reaction (such as the fizzing of hydrogen peroxide on a wound). Simple smearing (such as writing) wouldn't count as damage in most circumstances.

Quote:
Writing... With Keen Mind I can recall anything seen or heard in the last month. Could I duplicate a written page?

Sure. That's a nice little combo you've got there, with conjuration and Keen Mind.

Quote:
Could I improvise a document to pass a message to another PC, or would it be strictly a document I'd seen? Obviously it would still be glowing, so it's perhaps a not very covert way of passing a message along, but still...

I think the idea behind "object you've seen" is that you have to know what you're making. You can't make something without knowing what it is, then look at what you've created and say "Oh, so that's what it is?". You couldn't make "the key to this lock", or "Yana's favorite hairpin" or whatever. The magic won't do the research for you, so to speak.

But if you can easily visualize the details? I say go for it.

On a side note, that brings us to an interesting element of the dagger example from earlier. If you don't actually know how a dagger is constructed, and have only seen the outside of it, how do you make it? My thought is that, again, the magic won't "do the research for you", so unseen components might be fused together or simply a single block of matter, unless you actually know how the whole thing is constructed.

That distinction won't matter for simple objects like a dagger or teacup, but for something more complex, like a padlock, the object might not function. If you don't actually know the inner workings of a padlock, the one you create would be more like a lock-shaped piece of metal that doesn't actually do anything. Complex objects like that might also involve a check of some sort to fabricate properly.

Quote:
Keen Mind also brings me to the subject of keys, if I had seen a key in the last month (as in properly seen, not just glanced at) could I duplicate a functioning key?

That's probably one of the primary intents of the ability, so yes. :)

Quote:
Heh, with Detect Thoughts, if someone is thinking about an object with enough clarity can I qualify that as seen?

That's a big "if", but sure.

Quote:

Sorry that all ended up a bit heavier than I intended, and you don't have to answer, I'm just really trying to get a feel as to where you feel the line between interesting use and terrible abuse comes.

No worries. Hopefully that's enough of a baseline; we'll probably still have to handle some cases individually, though.


HP [25/25] · AC 15 ┃ S+1 · D+3 · C+1 · I+0 · W+4 · C+4 ┃ Speed 25 ┃ Acr +3 · Athl +3 · Insight +4 · Perc +2 ┃ Divine Sense [3/3] · Lay on Hands [0/10] · Spells [0/2] · Ki [2/2] · Divine Smite (2d8) ┃ d10[0/2] · d8[0/1] ┃ Inspiration [N] ┃ courageous, friendly, chipper

@Jiggy: May I suggest that a container and its contents should be 1 object?

If I go to the grocery story and I buy 10 1-gallon containers of milk, most reasonable people would not fault me for purchasing them in the 10 Items or Less line.

In every day usage, we tend to think of these things as 1 object. "Can I get you a cup of coffee?" "Will you open this jar of pickles?" etc.

Just another viewpoint.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Yeah, but buying at the store and conjuring it based on what you have seen is apples to oranges. The conjuring of AN item is the disconnect.


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GM Notes:

Inspiration update:

Corson gets inspiration because he demonstrated his bravery and protectiveness by tanking three baloths himself despite serious injury and personal risk (had I rolled better, he could've really been hurting).

Pavel gets inspiration because he demonstrated his compassion by trying to get the baloths to flee (when he could have more easily turned into a bear and ripped their throats out) and then covered the party healing himself.

Holly gets inspiration because I'm enjoying my new headcanon in which basically everything is her fault (based mostly on this post), and to apologize for now spreading that headcanon to everyone else. ;) Also "chipper" has been displayed pretty consistently throughout the game so far. The latter might actually be the real reason, but I wanted an excuse to share my new headcanon.


AC 12 (15 Mage Armor) | HP 16/17 | SAVES: ST+2;DX+2;CN+1;IN+5;WS+3;CH+2 | PER+1; ATH+4 | Free, secretive, helpful | 4/4x1st / 3/3x2nd (DC:13; Attack: +5)

Its all somewhat metaphysical anyway, I don't know if anyone's read any of the Stormlight Archive (Brandon Sanderson), but that has bits that get really metaphysical as to what constitutes an object in a fantasy world.

I'll probably forget to use the ability every time it would be useful anyway!


AC 19 (chain and shield, rop) | 22/22 hp | S +5 / D +0 / C +5 / I +0 / W +2 / Ch +2 | Pass PER 11 | Pass Ins 13 Athletics +4 | Superiority Dice used: 0/4 | Second Wind [ ] | Action Surge [ ] | Brave, Protective, Humble (2,111 xp)

I experienced the Stormlight Archive vol 1 on audible. I had to start again, because I had to learn the characters, because I couldn't keep up with who was who! :p It was a neat idea though...


AC 12 (15 Mage Armor) | HP 16/17 | SAVES: ST+2;DX+2;CN+1;IN+5;WS+3;CH+2 | PER+1; ATH+4 | Free, secretive, helpful | 4/4x1st / 3/3x2nd (DC:13; Attack: +5)

I read the first one, but listened to the second book on audible I know what you mean about all the characters, it's a lot to keep track of and far easier to jump back and check on a book.


GM Notes:

For the spider encounter, you each get 80xp.


AC 19 (chain and shield, rop) | 22/22 hp | S +5 / D +0 / C +5 / I +0 / W +2 / Ch +2 | Pass PER 11 | Pass Ins 13 Athletics +4 | Superiority Dice used: 0/4 | Second Wind [ ] | Action Surge [ ] | Brave, Protective, Humble (2,111 xp)

Get better soon, Cedany! Being sick sucks...


GM Notes:

Everybody gains inspiration after the elf discussion.


AC 19 (chain and shield, rop) | 22/22 hp | S +5 / D +0 / C +5 / I +0 / W +2 / Ch +2 | Pass PER 11 | Pass Ins 13 Athletics +4 | Superiority Dice used: 0/4 | Second Wind [ ] | Action Surge [ ] | Brave, Protective, Humble (2,111 xp)

Woot!

EDIT: Did we have a short rest, while the investigation crew was looking around, or were we not able to?


GM Notes:

Nobody had talked about resting when you finished the fight with the spiders, and then nothing materially changed after talking with the elves, so I thought you were all set to move on.

Taking a short rest out here would run the risk of a random encounter, so I'll retroactively roll for it. If no encounter, then we'll say you had a short rest and you can all roll hit dice and get your X/rest abilities back. If the roll would trigger an encounter, then that's not too different from if you just headed straight into the current encounter, so we'll just move forward without the rest.

1d20 ⇒ 6

Okay, so there wouldn't have been a random encounter. Let's go ahead and say you had a short rest before the current encounter. Keep the HD rolls here in Discussion, please.


AC 19 (chain and shield, rop) | 22/22 hp | S +5 / D +0 / C +5 / I +0 / W +2 / Ch +2 | Pass PER 11 | Pass Ins 13 Athletics +4 | Superiority Dice used: 0/4 | Second Wind [ ] | Action Surge [ ] | Brave, Protective, Humble (2,111 xp)

I just wanted to know how long the period was between our last combat and bringing down the cocoons.

But, I am not going to pass up a short rest! ;)

1 HD: 1d10 + 2 ⇒ (2) + 2 = 4

Back up to full! ^_^


GM Notes:
Corson, the Green wrote:
Back up to full! ^_^

Good, because now you're taking a pair of sword-sized fangs to the face. ;)


AC 19 (chain and shield, rop) | 22/22 hp | S +5 / D +0 / C +5 / I +0 / W +2 / Ch +2 | Pass PER 11 | Pass Ins 13 Athletics +4 | Superiority Dice used: 0/4 | Second Wind [ ] | Action Surge [ ] | Brave, Protective, Humble (2,111 xp)

I know, right? What the hells! XD


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

1HD: 1d8 + 2 ⇒ (8) + 2 = 10


AC 12 (15 Mage Armor) | HP 16/17 | SAVES: ST+2;DX+2;CN+1;IN+5;WS+3;CH+2 | PER+1; ATH+4 | Free, secretive, helpful | 4/4x1st / 3/3x2nd (DC:13; Attack: +5)

1HD: 1d6 + 1 ⇒ (3) + 1 = 4


Honest, Hard-working, Lonely Red Dragonborn Sorcerer 3 | HP: 30/30 AC: 14 | Fire Resistance: S+1, D+1, C+6,I+0,W+0,C+5 | Athletics +1 Acro +1 Inspiration [Y] Fire Breath [Y] DC14 | Sorcery Points [3/3] First Level Spells [3/3] Spell DC13 Second Level Spells [2/2] DC 14 1611 xp

1HD: 1d6 + 4 ⇒ (6) + 4 = 10


GM Notes:

Corson, are you sure your HP is up to date?


AC 19 (chain and shield, rop) | 22/22 hp | S +5 / D +0 / C +5 / I +0 / W +2 / Ch +2 | Pass PER 11 | Pass Ins 13 Athletics +4 | Superiority Dice used: 0/4 | Second Wind [ ] | Action Surge [ ] | Brave, Protective, Humble (2,111 xp)

'tis now! ^_^


GM Notes:

Well, that was way more difficult than it needed to be. But you made it! You each gain 160xp.


Honest, Hard-working, Lonely Red Dragonborn Sorcerer 3 | HP: 30/30 AC: 14 | Fire Resistance: S+1, D+1, C+6,I+0,W+0,C+5 | Athletics +1 Acro +1 Inspiration [Y] Fire Breath [Y] DC14 | Sorcery Points [3/3] First Level Spells [3/3] Spell DC13 Second Level Spells [2/2] DC 14 1611 xp

Yay!! I'll level up the next rest we get. Whooo level 3 >.>

edit* Also in looking at what I get at level 3 I forgot to include my bonuses for being a Dragon Blooded Sorcerer, which is +1 HP/level and . . . tough scaley skin giving me AC equal to 13 + Dex.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel just leveled to 4th.


AC 19 (chain and shield, rop) | 22/22 hp | S +5 / D +0 / C +5 / I +0 / W +2 / Ch +2 | Pass PER 11 | Pass Ins 13 Athletics +4 | Superiority Dice used: 0/4 | Second Wind [ ] | Action Surge [ ] | Brave, Protective, Humble (2,111 xp)

Nice! Congrats, you two!

EDIT: I love that we can have such level disparity and still be okay! Of course, the dice have been screwing us! >.<


GM Notes:

Long back-and-forths about game rules are what the Discussion thread is for, folks. :)

Anyway, there is no limit whatsoever to the number of short rests you can take. The only consideration is that it takes an hour of sitting around, which may or may not be a good idea, depending on circumstances.

Relatedly, I'd prefer that HD rolls be done in the Discussion thread as well, and they also need to wait until I've confirmed that the rest was successful. After all, sitting around in the woods for an hour carries the risk of something hungry finding you.

So with all that in mind, am I correct in thinking you all want to attempt a short rest?


AC 19 (chain and shield, rop) | 22/22 hp | S +5 / D +0 / C +5 / I +0 / W +2 / Ch +2 | Pass PER 11 | Pass Ins 13 Athletics +4 | Superiority Dice used: 0/4 | Second Wind [ ] | Action Surge [ ] | Brave, Protective, Humble (2,111 xp)

Yeah, sorry 'bout that! Figured on speeding it up, and we can ignore the roll if the short rest in unsuccessful. ^_^


GM Notes:

Random encounter?: 1d20 ⇒ 13

Okay, you guys can finish a short rest. Those who haven't yet, go ahead and roll HD if you like. I'll advance the time, and you can decide whether to press on or head back or whatever else.


HP [25/25] · AC 15 ┃ S+1 · D+3 · C+1 · I+0 · W+4 · C+4 ┃ Speed 25 ┃ Acr +3 · Athl +3 · Insight +4 · Perc +2 ┃ Divine Sense [3/3] · Lay on Hands [0/10] · Spells [0/2] · Ki [2/2] · Divine Smite (2d8) ┃ d10[0/2] · d8[0/1] ┃ Inspiration [N] ┃ courageous, friendly, chipper

I'd like to give my Inspiration to Pavel.

I will take my turn after Pavel goes.


GM Notes:

In a much unexpected fashion, you each get 240XP for overcoming this latest spider encounter. Just remember that if you come back later and kill the same group, you don't get another batch of XP. ;)


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

When can we effectively level - Long Rest?


GM Notes:

Yep, at a long rest.


HP [25/25] · AC 15 ┃ S+1 · D+3 · C+1 · I+0 · W+4 · C+4 ┃ Speed 25 ┃ Acr +3 · Athl +3 · Insight +4 · Perc +2 ┃ Divine Sense [3/3] · Lay on Hands [0/10] · Spells [0/2] · Ki [2/2] · Divine Smite (2d8) ┃ d10[0/2] · d8[0/1] ┃ Inspiration [N] ┃ courageous, friendly, chipper

2 hp of healing to Pavel.


GM Notes:

You each get 225xp for the craw wurm encounter.

And dang, that was a fast and furious combat, especially compared to the earlier spider fight. It's like there was a ten-second explosion of blood and now, silence.


Honest, Hard-working, Lonely Red Dragonborn Sorcerer 3 | HP: 30/30 AC: 14 | Fire Resistance: S+1, D+1, C+6,I+0,W+0,C+5 | Athletics +1 Acro +1 Inspiration [Y] Fire Breath [Y] DC14 | Sorcery Points [3/3] First Level Spells [3/3] Spell DC13 Second Level Spells [2/2] DC 14 1611 xp

How much XP is 4th level?


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

2700


HP [25/25] · AC 15 ┃ S+1 · D+3 · C+1 · I+0 · W+4 · C+4 ┃ Speed 25 ┃ Acr +3 · Athl +3 · Insight +4 · Perc +2 ┃ Divine Sense [3/3] · Lay on Hands [0/10] · Spells [0/2] · Ki [2/2] · Divine Smite (2d8) ┃ d10[0/2] · d8[0/1] ┃ Inspiration [N] ┃ courageous, friendly, chipper

New level! Monk hit points roll...

hp: 1d8 + 1 ⇒ (1) + 1 = 2


Honest, Hard-working, Lonely Red Dragonborn Sorcerer 3 | HP: 30/30 AC: 14 | Fire Resistance: S+1, D+1, C+6,I+0,W+0,C+5 | Athletics +1 Acro +1 Inspiration [Y] Fire Breath [Y] DC14 | Sorcery Points [3/3] First Level Spells [3/3] Spell DC13 Second Level Spells [2/2] DC 14 1611 xp

Crax levels up to level 3.

hp roll: 1d6 + 4 ⇒ (5) + 4 = 9


Honest, Hard-working, Lonely Red Dragonborn Sorcerer 3 | HP: 30/30 AC: 14 | Fire Resistance: S+1, D+1, C+6,I+0,W+0,C+5 | Athletics +1 Acro +1 Inspiration [Y] Fire Breath [Y] DC14 | Sorcery Points [3/3] First Level Spells [3/3] Spell DC13 Second Level Spells [2/2] DC 14 1611 xp

So I think I need some help figuring out my hit points.

My amulet of constitution has really thrown me off.

Calculating Hit points.

1st: 6+4+1 = 11
2nd: 4+4+1 = 20
3rd: 5+4+1= 30

Lose 9 hit points when I remove my amulet.

The +1 for each level is from my Sorcerer bloodline, it gives me +1 hit point at first and every sorcerer level I take after that.

The +4 is my consitution while wearing the amulet which makes my Con score 19.

And then the first number is my hit dice rolls -- max at first, then an average for character creation and then I just rolled a 5 for level 3 -- and will roll for every level after that.


AC 19 (chain and shield, rop) | 22/22 hp | S +5 / D +0 / C +5 / I +0 / W +2 / Ch +2 | Pass PER 11 | Pass Ins 13 Athletics +4 | Superiority Dice used: 0/4 | Second Wind [ ] | Action Surge [ ] | Brave, Protective, Humble (2,111 xp)

@Crax, looks good!


Honest, Hard-working, Lonely Red Dragonborn Sorcerer 3 | HP: 30/30 AC: 14 | Fire Resistance: S+1, D+1, C+6,I+0,W+0,C+5 | Athletics +1 Acro +1 Inspiration [Y] Fire Breath [Y] DC14 | Sorcery Points [3/3] First Level Spells [3/3] Spell DC13 Second Level Spells [2/2] DC 14 1611 xp

I just feel like I have the most hitpoints in the group and I couldn't help but feeling that is wrong. But I guess adding +15 hitpoints from Constitution and my Sorcerer toughness helps XD


AC 19 (chain and shield, rop) | 22/22 hp | S +5 / D +0 / C +5 / I +0 / W +2 / Ch +2 | Pass PER 11 | Pass Ins 13 Athletics +4 | Superiority Dice used: 0/4 | Second Wind [ ] | Action Surge [ ] | Brave, Protective, Humble (2,111 xp)

Yep, and that amulet of health really makes you a sac of hit points! That Sorcerer's toughness helps too... At least we won't have to worry about the squishy sorcerer! ;)


Honest, Hard-working, Lonely Red Dragonborn Sorcerer 3 | HP: 30/30 AC: 14 | Fire Resistance: S+1, D+1, C+6,I+0,W+0,C+5 | Athletics +1 Acro +1 Inspiration [Y] Fire Breath [Y] DC14 | Sorcery Points [3/3] First Level Spells [3/3] Spell DC13 Second Level Spells [2/2] DC 14 1611 xp

As my second level spell I went for damage instead of function, opting to learn Shatter which is 10 ft burst for 3d8 damage.

As my meta magic "feats" I learned quicken and subtle. Quicken lets me turn a spell into a bonus action and subtle lets me cast a spell without verbal or somatic components. So ya know, surprise shatter!

Or like go to shake someone's hand then bam burning Hands out of no where.


AC 19 (chain and shield, rop) | 22/22 hp | S +5 / D +0 / C +5 / I +0 / W +2 / Ch +2 | Pass PER 11 | Pass Ins 13 Athletics +4 | Superiority Dice used: 0/4 | Second Wind [ ] | Action Surge [ ] | Brave, Protective, Humble (2,111 xp)

Imagine shatter with a simple snap of the fingers. So cool! ;)


Compassionate, Passionate, and Curious Hp 28/28 | AC 16 | S +0/D+2/ C+1//I+2/W+6/C+2 | Per +6 | Insight +4| Acro +2 Spells DC 14 save, [4/4 L1, 3/3 L2]

Levelling up hit points: 1d8 + 1 ⇒ (7) + 1 = 8


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

4th Level!

Standard HP increase - 5 + CON = 7HP
Added 2 to Dex for ability score increase to 19
Slow Fall
Additional Ki Point = 4 Total


GM Notes:

Anybody who has enough XP to level up but hasn't done so yet, go ahead. :)


AC 19 (chain and shield, rop) | 22/22 hp | S +5 / D +0 / C +5 / I +0 / W +2 / Ch +2 | Pass PER 11 | Pass Ins 13 Athletics +4 | Superiority Dice used: 0/4 | Second Wind [ ] | Action Surge [ ] | Brave, Protective, Humble (2,111 xp)

Still 695 shy. ^_^

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