[5E] The Defense of Wood Creek Village (Inactive)

Game Master Jiggy

Location: Wood Creek
Day 8: Morning


Conditions:

Blinded
- Can't see, auto-fail checks requiring sight.
- Attacks have disadvantage, incoming attacks have advantage
Charmed
- Can't attack the charmer or target them with harmful effects.
- Charmer has advantage on all social interactions with you
Deafened
- Can't hear, auto-fail checks requiring hearing
Frightened
- Disadvantage on attacks/checks while source of fear is seen
- Can't willingly move closer to source of fear
Grappled
- Speed becomes 0, no bonuses to speed
- Condition ends if grappler is incapacitated or the two are forced apart
Incapacitated
- Can't take actions or reactions
Invisible
- Can't be seen, treated as heavily obscured
- Attacks have advantage, incoming attacks have disadvantage
Paralyzed
- Incapacitated and can't move/speak
- Auto-fail STR/DEX saves
- Incoming attacks have advantage
- Attacks that hit from within 5ft are auto-crits
Petrified
- Weight multiplied by 10, stop aging
- Incapacitated, can't move/speak, unaware of surroundings
- Incoming attacks have advantage
- Auto-fail STR/DEX saves
- Resistant to all damage
- Immune to poison/disease (any already present are paused)
Poisoned
- Disadvantage on attacks/checks
Prone
- Only movement is crawling unless you stand up
- Disadvantage on attacks
- Incoming attacks have advantage if adjacent, otherwise disadvantage
Restrained
- Speed becomes 0, no bonuses to speed
- Attacks have disadvantage, incoming attacks have advantage
- Disadvantage on DEX saves
Stunned
- Incapacitated, can't move, can speak only falteringly
- Auto-fail STR/DEX saves
- Incoming attacks have advantage
Unconscious
- Incapacitated, can't move/speak, unaware of surroundings
- Drop whatever you're holding, fall prone
- Auto-fail STR/DEX saves
- Incoming attacks have advantage
- Incoming attacks that hit from w/in 5ft auto-crit

Exhaustion Levels
1) Disadvantage on ability/skill checks
2) Speed halved
3) Disadvantage on attacks and saves
4) HP max is halved
5) Speed reduced to 0
6) Dead

Armor Reference:

Light
Leather: 11
Studded leather: 12
Medium
Hide: 12
Chain shirt: 13
*Scale mail: 14
Breastplate: 14
*Half plate: 15
Heavy
Ring mail: 14
Chain mail: 16
Splint: 17
Plate: 18

Initiative Block:
[dice=Cedany]1d20+2[/dice]
[dice=Corson]1d20-1[/dice]
[dice=Crax]1d20+1[/dice]
[dice=Narnel]1d20+3[/dice]
[dice=Pavel]1d20+2[/dice]
[dice=Enemy1]1d20+[/dice]
[dice=Enemy2]1d20+[/dice]
[dice=Enemy3]1d20+[/dice]

Random Encounter Tables:
1d20: 17+ has encounter
d12
1 - 2d6 M1
2 - Boon
3 - 1x L3 + 1d6 M2
4 - 1d4 L2 + 2d4 M2
5 - 2d6 M3
6 - 1d4+1 L3
7 - Hazard
8 - 1x B3 + 1d4+1 M3
9 - Boon
10 - Hazard
11 - 1x B4 + 2d4 M2
12 - 1x B4 + 1d4 L3