Mandraiv Gaborza |
Mandraiv uses his ability to speak to Oso's mind, saying: "Granted he's just a kobold, but he's apparently talking about something he considers to be a god. He might get touchy if he thinks we're disrespecting his god, and I don't want to waste time killing all these stupid kobolds if we don't have to. And we need to get more information out of him. He could be referring to a dragon."
GM BrOp |
"She is big fat kobold mama? like mum." calls up Oso as he listens from the bottom of the stairs.
The kobold shakes his head in a universal sign of negation. " No, no. She is a honored ancestor, what you humans call a dragon."
GM BrOp |
The kobold gives the warlock a confused look. "She is black like we are, of course, otherwise she would not be our All-mother."
Mandraiv Gaborza |
Mandraiv replies, "That's what I said. We are here for Bargle, not kobolds. While I am pleased that you have offered yourselves as slaves, we do not actually need your services. So just leave us alone and we will leave you alone. Now, before we leave for good, we are going to want to talk to your Chief face to face. But that will likely not be for at least a couple of days yet. We will let you know when we want to talk. Other than that, you leave us alone, and we will leave you alone."
GM BrOp |
The kobold shakes his head. "No can do. Chief is gone to the hills with rest of tribe. We last kobolds here in our home, and we leave to join them when we finish talk-talk. We come back when we see you leave."
Mandraiv Gaborza |
Mandraiv replies, "In that case I will give you our last two demands now. The first is that given you will be leaving here I want you go through your area and make sure that none of your traps are set. While I can usually detect and disarm them there's always some luck involved and I'm not going to want to deal with that. The second is that I want your tribe to leave the people in the village on the coast alone. If they come here to attack you, you can defend yourselves. But do not go to their village and fields to cause problems."
"For our part we will leave you alone and not follow your tribe into the hills. We will also try to make sure that you know when we have left. We would likely leave a small fire burning in front of the gate or some such thing."
Aredhel Morgethai |
Aredhel mostly stopped listening at the mention of the word 'dragon'. At that point, her almond shaped eyes went wide, and she exchanged quick glances with her companions. Mandraiv's sangfroid is impressive, but for her part she's clearly waiting for the kobold's to leave before engaging her companions in conversation.
GM BrOp |
The kobold makes a hand gesture that is difficult to interpret. "The traps? Oh, you mean our protection. We can tell you what areas to avoid, but we cannot take protection away, as we have spent a long time building them and will need them again once you have left. This one will make you a map. That should be enough."
"The village on the coast? We will avoid, but we are our Mother's children. If she commands us to attack, we will attack. Bargle commanded us to attack, so we attacked, but he is gone now."
He then shrugs as if to say that this is all he can promise.
GM BrOp |
The kobold, who is growing increasingly nervous around you, agrees to the demand and draws a crude map of the major trapped areas on the wall of the dungeon using a piece of charcoal. He and the other kobolds then quickly and quietly disappear.
Mandraiv Gaborza |
After the kobolds depart Mandraiv invites the rest of the party up so they can look at the map. Mandraiv says:
"That was disconcerting. Not only does Bargle know we are here, he has retreated deeper into the cave system to get support from a black dragon. So as opposed to a quick in and out raid we are now looking at something more like a major campaign."
"We should establish some sort of base area here in the castle where we can safely rest and heal up. I wasn't too worried about the kobolds, but the other creatures we are starting to run into are too dangerous to leave behind us while we still have a dragon to face down. So we're looking at having to totally clean the place out as we proceed. While that will give Bargle and the dragon time to prepare against us, I think that's going to have to be a necessary evil to put up with. What do the rest of you think?"
Artius of Egorian |
"I agree we need to be a little more cautious," nods Artius. "We've lost any surprise we may have had anyway, so giving our enemy an hour to prepare or a day won't make much difference. I think we should press on for now - my guess would be this lower level is probably not prone to incursions from above - not if there's a dragon living down here somewhere. Perhaps these Ogrekin have a defensible lair nearby we can use."
Aredhel Morgethai |
Aredhel sighs. "Agreed. Let's move forward and wipe this place clean of all evil, and make sure we're rested and ready for whatever eventuality we find at the end. If Bargle's aligned himself with a powerful dragon, we may simply have to retreat at that point. I trust in our skills, but an elder wyrm would laugh at our attacks."
GM BrOp |
Does the "cleaning out" mean you want to go back upstairs, or clear out this lower level first?
GM BrOp |
The kobolds only admitted to placing traps on the first and second level. Only their chief came down to the third level to talk to Bargle, so the kobold you talked to had no knowledge of this level.
GM BrOp |
Mandraiv spends a few minutes disabling the various counter-intrusion measures he had placed on the door. Opening the door, the hallway to the east continues 50' before opening into a larger room. Two corridors interrupt the corridor's northern wall, while two closed doors can be seen on the southern wall.
Nothing stands out in the corridor, and nothing unusual can be heard, although you notice that the walls and floors on this level are a good bit more moist than the upper levels.
Mandraiv Gaborza |
Mandraiv reconfigures his pact blade as a glaive. Carefully probing ahead of himself as he goes, Mandraiv starts down the westernmost of the northern corridors.
Perception check: 1d20 + 3 ⇒ (20) + 3 = 23
Stealth check: 1d20 + 4 ⇒ (11) + 4 = 15
GM BrOp |
The party advances to the first door, a large, rough hewn affair that seems to have been repaired recently. From here Mandraiv also has a viewing angle on the first of the northern corridors, which appears to lead to a larger room that includes a large table. Everyone continues listening for noises, but none can currently be heard in this, the deepest level of the dungeon the group has explored.
GM BrOp |
The lock on the door is not particularly tricky, and Mandraiv opens it with little effort. Carefully opening the door reveals a small room (10'x15') with two oversized beds (still for medium-sized creatures, however). The smell in here reveals that whoever its occupants are or were, they were not very interested in hygiene.
The room has no obvious exits or occupants.
GM BrOp |
Mandraiv discovers a bearskin bag under the bed. It seems to contain something large and angular.
GM BrOp |
Something metal inside the bag goes "clunk!" as it falls over gainst the hard stone floor as Mandraiv moves the bag.
GM BrOp |
Inside the bag is a gold-plated chandelier (which is what made the noise), along with about 100 gold coins minted with the face of King Infrexus (the Chelish king before the current Queen Abrogail II).
Mandraiv Gaborza |
Mandraiv turns to the rest of the group and says, "We have loot! The chandelier might be a little too bulky to drag around though. Does somebody want to take the coins, or should I just lock everything back up in this room? We could make it our treasury as we clean the place out."
Aredhel Morgethai |
Aredhel eyes the golden chandelier."There must be an interesting story behind that thing's appearance under the ogre's bed. I wonder where it came from?"
Perception to determine Chandelier's design style - is it Elvish?: 1d20 + 4 ⇒ (5) + 4 = 9
GM BrOp |
The chandelier does not seem to be elvish in design, but Aredhel can't pin down its origin any better than that.
GM BrOp |
Stowing the coins and the chandelier, the party decides that there is nothing else of interest in the barracks room, and moves back out into the corridor. Both of the northern hallways lead to the same room: a disgusting dining room of some kind. A gigantic table sits in the middle of this room, with huge tree stumps around it for chairs. The carcass of a large, half-cooked boar rests in the center of the table, flies buzzing around it.
GM BrOp |
The second door that Mandraiv checks is also locked, but he is able to open it with little difficulty after first checking it for traps. Carefully opening the door, he looks in and finds a storage closet, approximately 15' x 10'. Large crates, sacks, and barrels are stacked in this small room. A small door stands ajar in the southeastern corner of the room.
GM BrOp |
The sacks contain basic provisions: salt, flour, some hard tack, root vegetables, and a few hearty other vegetables and fruit. The room to the southeast is very small (5'x5') and seems to be empty.