5E Deep Carbon Observatory (Inactive)

Game Master TPJ


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MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

The following is already known:

“Once, long ago there was a Kingdom of unspeakable wealth that traded in dark wonders, secrets and death. And many of the strange things now on earth were theirs. They drew their power and magic from a place, and guarded it fiercely against all. Then, out of spite (somehow) as their kingdom slowly died, they hid their treasure palace in a lake, and set there: sleepless and indestructible guards. Everyone knows where it is, on the Lock, upriver of Carrowmore. No-one who goes there has ever come back.”

— —

You’ve been on the road for a few days, heading to Carrowmore, searching for the legendary treasure you’d heard rumors about. Word started spreading, and the group of you, adventurers, met up and decided to make the dangerous journey. You’re all relatively inexperienced, but eager to find wealth. And so you set off. You don’t really know much about each other, aside from your shared goal, and that you’re fairly certain nobody in the group is going to kill anyone else. You also meet a pair of young rogues who claim to be expert treasure hunters, and offer their services for a cut of the take. One among you has a wagon and offers it as transport for a slightly higher cut.

Though you've traveled by merchant’s wagon, the journey has been plagued by cold heavy rains, vicious storms and muddied roads. In the middle of your second night of the journey, the two rogues grabbed their gear and turned back. Several times you considered doing the same and seeking a warm bed by a hearty fire, but the promise of wealth steeled your resolve and you pressed on through uncertain terrain.

Finally, this morning the storm broke and the sun came out as you set on the last leg of your journey.

As you see the town nearly within reach, you realize the rains were even heavier in these parts. The Lock river has flooded the entire valley. It’s possible that the dam far upriver has burst from the storms.

Approaching the river, the water gets deeper and deeper, and you are forced to abandon the wagon and continue on foot. When you are almost at the town, the water is over three-five feet deep in some parts. The town appears devastated and in chaos.

You witness three sights right by the river, all happening at once:

1. An old man drags a drowned body.

2. A petty cleric clutching a floating log shouts ”All is lost!”

3. A man struggles with a makeshift raft full of children and the old.


Dwarf Warlock (fiend) HP 10, AC 16, Init +2, Spell slots: 1

"LEAVE THE DEAD OLD MAN YE CAN'T HELP 'EM AND YOU, CEASE YOUR YAMMERING IF YE INTEND TO DIE THEN GET ON WITH IT, YE 'AVEN'T LOST YER BREATH YET EH? " Vistra roars as she surges towards the raft of children.
if the raft is far, she'll take a rope from the side of her pack and sling it at them, otherwise she tries to get through the water to help grab the raft.


LN Human Artificer 1

Seeing that Vistra has the raft of children and elderly, Kortin will move towards the old man and pick up the body, saying "I got them. Let's get you to someplace safe."


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Dot


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Carric begins to search for a place of higher ground, or one not so submerged to aid the survivors in reChing.

Survival: 1d20 + 4 ⇒ (7) + 4 = 11

He clambers into the water to assist with Vistra pulling the raft of children to a safer locale.


CN F Wood Elf Druid. HP 10/10 AC 14 Init +2 Spell Slots 2/2 Passive Perception 15

Shannaira surveys the scene quietly for a moment, her eyes lingering on the raft and children, and thinks to herself.Whatever these people did must have really angered the spirits for them to send such devastation. Whatever their crimes I doubt they deserved this...

Trying to make herself useful, Shannaira will remove her blanket and bedroll from her pack and try to find some dry(ish) space to help warm up the children and elderly. She'll have a look, almost certainly in vain, for any dry wood to start a small fire.

survival: 1d20 + 5 ⇒ (10) + 5 = 15


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade begins the trip in high spirits but when they are force to leave the wagon behind he turned quiet. Lightning and fate drove away the oxen adding to his foul mood.

When the travelers came to the ruin of Carrowmere he lets his own troubles go. First he assists Vistra tying off the rope. When he sees the others helping the children and the distraught man holding the corpse he drawing a second rope and ties it off and tries to help the faithless priest.

If the priest is near enough the bank (30feet) he will use Mage hand to get the rope to him wild magic surge possibly: 1d20 ⇒ 11. He then will try to pull the man to shore.

"Keep the faith friend you don't have a place in the chior invisible yet."


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cererithil also starts looking for higher ground but in particular something to anchor a rope to do as to throw the raft a rope.

Survival +4 1d20 + 4 ⇒ (9) + 4 = 13


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

As you survey the area by the river, you see that it's mostly flat land apart , but there are several trees along the bank on either side which may provide suitable anchors for ropes. The raft and the cleric floating on the log look to be about 20 feet from what was once the shore, or at least a spot where the water is shallower.

If you're trying to physically grab a raft in the water, it'll be Athletics DC12. Likewise trying to toss a rope it'll be Acrobatics DC12.

Assisting each other grants advantage on the roll.


Dwarf Warlock (fiend) HP 10, AC 16, Init +2, Spell slots: 1

athletics: 1d20 + 5 ⇒ (2) + 5 = 7
advantage: 1d20 + 5 ⇒ (7) + 5 = 12

With Carric's help, Vistra is barely able to drag the raft back.

Thanks, elf. Didn't think I'd need ya, but this current is swifter'n the eye sees.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Athletics: 1d20 - 1 ⇒ (8) - 1 = 7

Having already tied the rope off to a tree near the shore, Cade, using his strange magic floats the other end of the rope out toward the priest. When the despairing man seems hesitant to let go of the log he ties the rope to a branch jutting out from the log. He grabs the rope tugging with everything he has but slips in the mud cursing.

He gathers himself and readies for another attempt seeing the others have pulled the raft of survivors in he calls out. "ONE MORE OVER HERE!"


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Not a problem, dwarf. It is a pleasure to be of help.


Dwarf Warlock (fiend) HP 10, AC 16, Init +2, Spell slots: 1

Vistra nods. Over time, she's probably picked up on some of her and Carric's similar habits - the way a pack has to be put together, light sleeping, etc. from their shared military background. Carric, perhaps more than the others, she trusts to watch her back.


CN F Wood Elf Druid. HP 10/10 AC 14 Init +2 Spell Slots 2/2 Passive Perception 15

Seeing Cade struggling a little, Shannaira gives up her fruitless search and goes to lend him a hand.

advantage for Cade: 1d20 - 1 ⇒ (6) - 1 = 5

The lithe elf proves to be of little assistance however, and mutters to herself under her breath about people learning to swim.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade yells to the holyman, "CAN YOU WORK YOUR WAY TO US ALONG THE ROPE?"

He continues to try and pull the log in grunting.


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cererithil moves to aid Cade on the rope.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Kortin assists the old man with the body.

"She was right." the man says, tearfully. "My wife here, rest her soul, she was a fortune teller." he continues.

"She told me never to take her body to the family tomb myself, that strangers would help me with the task. She was right!"

"Will you help me by taking her to our tomb?"

--

Cade, I'll allow using your spellcasting modifier for the mage hand.

Cade manages to use his magically summoned hand to float the rope to the old cleric. While it's not strong enough to pull the log to shore, it does manage to secure it and the cleric is able to pull himself to shore.

"I thank you, good fellow." he gasps as he climbs off. "I must go see about my church."

He wears a strange holy symbol.

--

Working together, Carric and Vistra manage to secure the raft and drag it to shallow waters.

The elderly passengers and children climb off and seek dry ground. One of the children stops and whispers to Carric before moving on.

Carric:

"Once there was a bad old woman who lived in the corn and hated rhymes. She made all the mums and dads into ghosts. So all the children killed her. She had nine lives and couldn’t die the same way twice. They poisoned her first. Then they stabbed her and smashed her and burnt her and drowned her. They killed her seven times and threw her in the well. That. Makes. Eight. If you kill her once more that’s it!"

--

As you all work on assisting the flood victims, you see further events unfolding.

1. Children scramble for a floating body shouting "Mother!'

2. A grief-struck survivor wanders past screaming of "Unclean meat!"

3. A woman is fishing in the ruins by the death-choked river.


LN Human Artificer 1

"Of course I will. Where is the tomb located?"


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

"Be safe."

religion: 1d20 + 2 ⇒ (19) + 2 = 21 Do I know anything about the holy symbol?

Assuming a non evil diety:
Cade regards the church man, "These folk need a shepard in these dark times, do they not. Is your church a place that might provide sanctuary." He looks about, "Did I just admonish a stranger about duty . . . I am hecoming my dad."


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade looks in the direction of the children trying to get to the body in the water. "More kids and more bodies over here."

He starts to make his way toward the children.


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Carric conveys to Vistra what the child told him, word for word.

Vistra, check the spoiler above.

Seems like we may have a threat of something in the corn fields. Should wd get in the raft and try to rescue some more survivors who need the raft?

Carric climbs into the now empty raft and awaits Vistra.


Dwarf Warlock (fiend) HP 10, AC 16, Init +2, Spell slots: 1

"Aye, Ah'll join ye. Creepy kid though - who says that? I guess it couldn't hurt ta check later.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

The old man responds to Kortin,

"Follow the river north. The tombs are past the hill, between Pollingacrum Village and Pollingollum Village, just past a tall oak, across the bank from the corn fields."

--

Cade:

You recognize the symbol as belonging to the Church of the Optical God. It seems to be a regional monotheistic religion, not well known outside this area, but accepted as a good-aligned religion and feared by the undead like similar faiths.

Cade hurries over to the children struggling with the floating body. It's a woman and may possibly still be alive.

--

Carric and Vistra overhear the old cleric's directions and mention of corn fields.

--

The survivor who screamed "Unclean meat!" shouts it again, adding, "She didn't eat them!"

The other woman continues to fish by the ruins.

"Show you my catch, I will, if you come closer." she calls out.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade begs the hildren to be careful, "The water is dangerous join the others we will get your mother."

Cade calls out again, "ANOTHER POSSIBLE SURVIVOUR."

Cade again uses mage hand and his rope. Wild Surge Possibly: 1d20 ⇒ 9


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade begins to try to pull the woman ashore once the rope is tied to the body and a tree near the bank.


LN Human Artificer 1

Once Cortin has the old man near the other gathered survivors, he will say to him: "I promise you that we'll get your wife's body buried, but I need to help make sure that others are safe as well."


CN F Wood Elf Druid. HP 10/10 AC 14 Init +2 Spell Slots 2/2 Passive Perception 15

Seeing that the others appear to have the situation in the river in hand, Shannaira approaches the woman babbling about meat.

"who did'nt eat what? Calm down and make sense woman!


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Pulling the mom's body in: 1d20 - 1 ⇒ (15) - 1 = 14


Dwarf Warlock (fiend) HP 10, AC 16, Init +2, Spell slots: 1

Vistra looks for something to paddle with. Depending on the current or if no paddle, she'll get in the water and drag the raft towards the mother.

"Creepy ladies offering things in the middle of a disaster are bad news! Stay away from her! she calls to Starflower.


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

The elf helps Vistra with the raft in recovering the woman and then checking her for life.

Apologies - was away from the computer for a few days


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

With combined effort, the group manages to pull the woman's body to shore. She's alive but unconscious. Her four children look on with a combination of fear and relief.

It looks like some form of healing will help her regain consciousness.

In the background, more commotion stirs.

A woman leading a group of various children starts losing control as they scream and shout around her. By her dress she appears to be a school teacher.

An old man stands by some hastily dug shallow graves in what appears to be a mostly dry patch of land. He tears at his hair, staring at the graves.

Shannaira notices a tug from behind on her clothing, and glances to see another child attempting to pick her pocket. The child looks extremely thin and hungry.


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Dwarf Warlock (fiend) HP 10, AC 16, Init +2, Spell slots: 1

"What a sh!tshow! Nobody's in charge around here?!?!
Hmm, I've got this healer's kit but I'm not much use with it.
You there! Sniveling snot goblins! SILENCE AND LISTEN TO YOUR TEACHER"

intimidate small children: 1d20 + 4 ⇒ (20) + 4 = 24


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Against better judgment Cade moves to see what the old man is looking at.


LN Human Artificer 1

Kortin will begin organizing survivors, trying to get them to help each other to a safer area.

"Okay, people, let's stay calm. We're going to group up over there. If you are not injured, I want you to help the people who are injured but can still walk. If you can't walk, I'm going to get you moved. I need everyone to stay calm and help your neighbors."

Perception check to find a good staging area to collect the villagers at: 1d20 + 3 ⇒ (7) + 3 = 10


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Carric, glad that someone in their group is taking charge, continues to operate the raft to rescue any of those struggling in the water and shuttle them to shore.


CN F Wood Elf Druid. HP 10/10 AC 14 Init +2 Spell Slots 2/2 Passive Perception 15

Shannaira calls back to Vistra. "Hey, less of the creepy. Oh you meant her? Nevermind..."

Shannaira continues to try to talk some sense into the woman babbling about meat, until she is distracted by the tugging. She glares at the thief for a second, before seeing it is only a child.

"You won't find anything to help you in there. Tell you what. You tell me everything you know about what happened here, and I'll give you more food than you've seen all week.

She tries to look friendly and caring as she says this...
persuasion: 1d20 - 1 ⇒ (17) - 1 = 16


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade moved on from the body of the mother because he had no healing. Some one offered a med kit. I would give it a try but I am in mid stare at what the grave digger was looking at. Shan I think you are the closest to a healer we have.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Kortin looks around, and spies higher ground just south where the wagon was left, toward the road leading away from Carrowmore. There are several wooded hills surrounding the dirt road as it twists and turns away from the town. It looks to be perhaps just around a half mile of walking to reach dry land. The children continue wailing despite their teacher's frustration, and the other survivors look on helplessly.

Shannaira interrogates her would-be pickpocket, and he responds well to the offer of food.

"We got flooded is what happened, mum! Early this morning after all the heavy rains, the river rose and rose. I heard there's a dam farther upriver, and someone was screaming that it cracked. That's all I know, I swear!"

"So, uh, hows about that food now?"

Meanwhile Cade walks over to the old man looking at the graves.

"What happened here?" he hurriedly asks as he sees Cade approaching.

He runs up and grabs the sorcerer's coat, tugging at it.

"You! You find out what's going on, yeah? I've got gold hidden away! You bring me the source of what caused this and half is yours!" he declares wildly.

And if things don't seem bad enough, you see further events unfolding nearby amidst the chaos.

1. A grave mound of soil and pale drowned flesh. Something moves!

2. A suspicious man talking to a child.

3. Men haul beams of wood, from a rats nest of smashed buildings, you see one about to fall!


Dwarf Warlock (fiend) HP 10, AC 16, Init +2, Spell slots: 1

"That building's about to fall!" Vistra calls, as her eyes grow wild and she tries to do everything at once.
Rushing towards the mound, she continues "All children to the teacher, including you there talking to the man! Carric, we got something moving over here and I don't like the look of it!"

Vistra struggles to keep any desperation out of her voice amidst the incredibly chaotic scene.


CN F Wood Elf Druid. HP 10/10 AC 14 Init +2 Spell Slots 2/2 Passive Perception 15

Thanks, you've been a great help. Shannaira looks around while talking to the boy. Are your parents around anywhere?

She reaches into her bag and pulls out a small leather bag full of fruit, nuts and seeds and hands it to the boy. Help yourself.

I've given him one days worth of my rations

Seeing the mound move, Shannaira places herself between it and the boy. She draws her bow, holding it in her left hand while shielding the boy with her right.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade looks at the man and wonders aloud, "Its a flood. Has this happened before?" Doubting a reliable answer Cade returns to the unconsious mother.

He looks at the medicine kit with a vague sense of its use.

Medicine: 1d20 ⇒ 15 Any + for using the kit.

Cade looks at the woman and tries to asses any injuries. He bandages what wounds he can see after cleaning them. He looks a way as he holds a strongly scented vial up to the woman's nose. He yells over his shoulder. "This woman might need healing."


LN Human Artificer 1

Seeing that the refugees are taken care of, Kortin will move to the mound and see what is moving.


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

Carric approaches cautiously, as well.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

DM Dice:

3d6 ⇒ (3, 1, 6) = 10

Cade, no additional bonus since you're not proficient with the healer's kit.

Cade attends to the woman's injuries, despite not being skilled with the kit. He fumbles a bit but his efforts are successful and the woman coughs up some water and gasps loudly as she draws breath. Her children rush in and tearfully hug him for saving her from drowning.

Vistra calls over to the men hauling the wood as she sees the beam come loose, but it's too late, as it hits the ground hard and she hears a man scream horribly while others around the scene gasp loudly.

Meanwhile, Kortin and Carric move in to inspect the moving mound of earth as Shannaira looks on with caution.

As they get closer to the mound to see what's going on, they spy several men with shovels digging into the muddy ground. It's hard to tell at first glance exactly how many there are, but there look to be nearly a dozen men total.


Demographics:
Race: Halfling Background: Outlander Class: Sorcerer 4
Vital Stats:
HP: 24/24, - AC: 13(16)/T: 10(13)/FF: 13(16) – Passive Perception +10 - Initiative: +3 - Speed: 30

Cade chuckles strange to find a point of hope on so dark a day. "Mam if you can walk perhaps you and your children might find safety along with that teacher who is shepherding those other children."

Cade looks up to see what the others are up to. He follows those moving toward the men with shovels trying to make what they are doing.


Dwarf Warlock (fiend) HP 10, AC 16, Init +2, Spell slots: 1

"WHAT IN THE HELLS ARE YOU DOING PEOPLE ARE DYING OUT HERE - IF YOU'RE GRAVEDIGGERS NOW'S NOT THE TIME!" Vistra screams at the men, completely bamboozled about why they're doing something other than fishing people out of the water and seeing to the living.


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

Cererithil moves to support the dwarf and look over the suspicious humans.

Crows - fly away. Pick over the dead another day - lest you join them.


LN Human Artificer 1

"Seriously people, go join the others. Whatever you've saved away here can be recovered once the flooding has passed. Your families need you more."

Diplomacy: 1d20 - 1 ⇒ (9) - 1 = 8


Male Elvish Wilderness Warrior (Rogue)/1 AC15 HP 10/[10] passive perception 16 passive insight 12 Saves: S+1 D+5 Cn+2 I+2 W+2 Ch-1 HD 1/[1] Immune vs Charm and Sleep. Dark Vision.

We're going to need a hunting party - unless we can bring down a stag or such we are all going to be starving in a few hours.


Male Wood Elf Ranger Monster Slayer (Soldier)/4; AC: 16; HP: 36/36; Passive Perception 14; Init +4 (Adv); Saves: Str +2, Dex +6; HD Used 1/3

I can forage or hunt for what we need in the surroundings. Who will join me?

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