5E Adventure HATJ

Game Master Dewyn

5e Hoard of the Dragon Queen


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Male Human Warlock/ Level 3 / HP 18/ AC 14

I swipe my spear again at cultist 4, praying to the gods for guidance...

Attack Roll: 1d20 + 4 + 1d4 ⇒ (17) + 4 + (1) = 22

The blessing from Marneus' gods help my spear strike truly.

Damage: 1d10 + 2 ⇒ (2) + 2 = 4


Male Wood Elf Ranger lv. 3; HP 26/36 AC; 14

I attack again to finish the job

To hit: 1d20 + 5 + 1d4 ⇒ (7) + 5 + (2) = 14

dmg: 1d6 + 3 ⇒ (1) + 3 = 4


M Human Paladin | 3

Marneus brings his blade down finishing the cultist he was engaged with! he moves in Dragonclaw 1 seeking a greater challenge

" I'll suffer not you heretics to live! "

to hit: 1d20 + 1d4 + 4 ⇒ (5) + (3) + 4 = 12
damage: 1d8 + 2 ⇒ (5) + 2 = 7


Male Elf Wizard | lvl 5 | HP 24/24 | AC 13/13/10 | F+1/R+4/W+4

Cultist 5 falls to Bayards tribal skill of single combat! Cultist 6 moves in filling his place, although hesitantly! He blindly swings his blade and apparently Tiamat rewards his courage!

to hit: 1d20 + 3 ⇒ (17) + 3 = 20
dmg: 1d6 ⇒ 5

Cultist 4 takes the jab from the spear, howling in pain! he returns the favor by swinging his blade down over head! But the Warlock's skill with his spear swats the unskilled swing away

to hit: 1d20 + 3 ⇒ (5) + 3 = 8

Dragonclaw 1 takes Marneus on and brings his blade about! he slips his scimitar past Marneus and deals a fresh wound to the Paladin
Seeing he's comrade in combat the 2nd Dragonclaw moves in swinging his blade for an easy kill!

to hit: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d6 + 3 ⇒ (1) + 3 = 4
to hit: 1d20 + 5 ⇒ (16) + 5 = 21

Cultist 1 - Dead
Cultist 2 - Dead
Cultist 3 - Dead
Cultist 4 - 5/9HP, in CC with Aren
Cultist 5 - Dead
Cultist 6 - in CC with Bayard
Dragonclaw 1 - in CC with Marneus
Dragonclaw 2 - in CC with Marneus


Male Human Warlock/ Level 3 / HP 18/ AC 14

Eager to lay down this enemy and move on to others, I swing my spear hard at cultist 4, hoping to bring him down with this final blow.

Attack Roll: 1d20 + 4 + 1d4 ⇒ (6) + 4 + (2) = 12

Damage Roll: 1d20 + 2 ⇒ (5) + 2 = 7


Male Wood Elf Ranger lv. 3; HP 26/36 AC; 14

"I came for bigger game than this!"

I return the attack
use minor action to move my hunters mark again to the new target (6)

Attack Roll: 1d20 + 5 + 1d4 ⇒ (14) + 5 + (3) = 22

Dmg: 1d6 + 3 ⇒ (5) + 3 = 8

Hunters Mark Dmg: 1d6 ⇒ 3

Current Hp 17/36


M Human Paladin | 3

Marneus grits his teeth, focusing on his enemy. He swats their blows aside, although they seem to be far better trained than the lackeys before. Seeing an opening in Dragonclaw 1's defenses he stabs out with his long sword quickly and brings it back in behind his shield as he defends himself again.

to hit: 1d20 + 4 + 1d4 ⇒ (16) + 4 + (4) = 24
DMG: 1d8 + 2 ⇒ (7) + 2 = 9

HP: 32/36

Dem rolls...


Male Elf Wizard | lvl 5 | HP 24/24 | AC 13/13/10 | F+1/R+4/W+4

Both of the cultists engaged with Aren and Bayard fall and succumb to their wounds! blood beings to pool about them.

Dragonclaw 1 feels the bite of Marneus's blade! he lets out a shout of pain and tries to bring his blade about but Marneus's skill with his shield is able to deflect the blow!
to hit: 1d20 + 5 ⇒ (11) + 5 = 16

Dragonclaw 2 attempts to swing at Marneus while he is distracted with his comrade but is unable to land a scoring blow as well! He doesn't seem to notice that the rest of his brothers have all crossed into the Shadow Realm..
to hit: 1d20 + 5 ⇒ (3) + 5 = 8

Cultist 1 - Dead
Cultist 2 - Dead
Cultist 3 - Dead
Cultist 4 - Dead
Cultist 5 - Dead
Cultist 6 - Dead
Dragonclaw 1 - 7/16HP; in CC with Marneus
Dragonclaw 2 - in CC with Marneus


Male Human Warlock/ Level 3 / HP 18/ AC 14

Arcane energy sparks with a silver glow at my hands. I throw an Eldrich blast at Dragonclaw 1.

A silver bolt of arcane energy streaks down the cavern lighting the walls as it passes and...

Attack roll: 1d20 + 5 + 1d4 ⇒ (17) + 5 + (4) = 26

Damage: 1d10 + 3 ⇒ (1) + 3 = 4

...finds its mark.


M Human Paladin | 3

The bolt crashes into the back of Dragonclaw 1, knocking him off his balance. Seeing the opening Marneus swings his shield open and drives his long sword into the gut of the cultist, his dying breath spent on his steel blade.

"Go to your witch-queen, heretic!"

to hit: 1d20 + 4 + 1d4 ⇒ (14) + 4 + (1) = 19
dmg: 1d8 + 2 ⇒ (1) + 2 = 3


Male Wood Elf Ranger lv. 3; HP 26/36 AC; 14

I join my comrades to help bring down off our last foe

To Hit: 1d20 + 5 + 1d4 ⇒ (7) + 5 + (3) = 15

Dmg: 1d6 + 3 ⇒ (1) + 3 = 4


Male Elf Wizard | lvl 5 | HP 24/24 | AC 13/13/10 | F+1/R+4/W+4

Dragonclaw 1 goes down!

Dragonclaw 2 is all that remains, he spins around surveying his attackers. He screeches something about the Dragon Queens return and throws himself at Marneus again swinging wildly.

to hit: 1d20 + 5 ⇒ (7) + 5 = 12
DMG: 1d6 + 3 ⇒ (6) + 3 = 9

Cultist 1 - Dead
Cultist 2 - Dead
Cultist 3 - Dead
Cultist 4 - Dead
Cultist 5 - Dead
Cultist 6 - Dead
Dragonclaw 1 - Dead
Dragonclaw 2 - in CC with Marneus


Male Elf Wizard | lvl 5 | HP 24/24 | AC 13/13/10 | F+1/R+4/W+4

Marneus's chain mail absorbs the blow of the blade, luckily it doesn't seem like any of the links broke. He grits his teeth against the pain of the sword smacking into his arm, bringing his own about to strike the Cultist

to hit: 1d20 + 4 + 1d4 ⇒ (13) + 4 + (3) = 20
DMG: 1d8 + 2 ⇒ (6) + 2 = 8


Male Human Warlock/ Level 3 / HP 18/ AC 14

With Dragonclaw 2 distracted by Marneus' prowess, I move in to hurl another Eldrich Blast at him.

I grip my spear tightly and summon arcane energy to my hands. The arcane sparks and cracks as it jolts down the weapon to the pike. I take a stance and swing my spear, hurling the bolt towards Dragonclaw 1. My blast hums as it travels down the cavern and...

Attack Roll: 1d20 + 5 + 1d4 ⇒ (8) + 5 + (4) = 17

Damage: 1d10 + 3 ⇒ (7) + 3 = 10


Male Wood Elf Ranger lv. 3; HP 26/36 AC; 14

I use Cure Wounds

Cure Wounds: 1d8 + 2 ⇒ (4) + 2 = 6

Life Total: 23/36


Male Elf Wizard | lvl 5 | HP 24/24 | AC 13/13/10 | F+1/R+4/W+4

The Eldritch blast slams into the last Dragon claw! he falls prone to the ground, his unmoving body giving the suggestion that death has finally cast it's full grip upon him.

The cultists have finally all perished! all are dead and no one else can be seen or heard in the room where they emerged from. All is quiet in the cave, save for the heavy breathing of our adventurers as they try and catch their breath..the distinct metallic smell of blood filling their nostrils...


M Human Paladin | 3

Marneus catches his breath and cleans his long sword off on one of the tunics of the cultists.

Assessing the situation he sees how injured Aren is, he grips his Golden Aquilla and holds it forward uttering a prayer to his Emperor. Slowly, some of Aren's wounds begin to close..

Casting Cure Wounds
1d8 + 2 ⇒ (5) + 2 = 7


Male Human Warlock/ Level 3 / HP 18/ AC 14

"Thank you ser, for your prayers and your blessings Marneus. They were very much needed."

I stand up a little more straight now that I'm not wincing so much from the pain. I give a couple of my wounds a rub as they heal to help with the pain.

"One needs to learn pretty quickly in this adventuring business, there aren't too many second chances. Still, our quest is noble, and I know that we have the gods' blessings. Bayard are you alright? Will your wounds heal?"

Cure wounds healed me to 14/18 hp

I take another moment to search the dead cultists and Dragon Claws- any intel, maps, notes, letters as to where the treasure may have been so hastily taken, and for any gold.


Male Elf Wizard | lvl 5 | HP 24/24 | AC 13/13/10 | F+1/R+4/W+4

You don't find anything note worthy in the intelligence category..

But! You do find a few coins and a number of small gems that amount to 150g!


Male Human Warlock/ Level 3 / HP 18/ AC 14

"Just to wet your whistle..."

As I hand as close to 50gp of gems and coin as I can figure to Bayard and Marneus each.

So, where to next gents? I'm feeling ready for more now that I'm able to stretch my legs.


M Human Paladin | 3

Marneus nods his head and pats Arens back.

" We can't have anyone being lost to the Shadowrealm just yet Aren.."

He pockets his share of the loot.. Someone back in Greenest could surely use a good chunk of it at least. He looks up and down the hall seeing if there's anything else of note but isn't able to find anything.

" the tunnel looked like it forked back a little way ago.. Maybe we should continue our search there?.."


Male Human Warlock/ Level 3 / HP 18/ AC 14

"Wherever you think is best sir. Lead the way, and I will follow. We'll route all of these raider bastards come soon or late."


Male Wood Elf Ranger lv. 3; HP 26/36 AC; 14

"I took a few scrapes but i will be fine, i agree with Marneus let us continue"


Male Elf Wizard | lvl 5 | HP 24/24 | AC 13/13/10 | F+1/R+4/W+4

You continue down the hollow halls of the cavern, the distant wind still echoing from the entrance of the cave, for the most part all seems silent.

You turn the corner and enter the room cautiously, Marneus leading the pack with Bayard and Aren sticking behind (okay for marching order?) and you enter a room that is actually well furnished.

Thick carpets line the entire floor, the crinkling sound of a wick burning from two oil lamps in the room sheds enough light to see. A desk littered with parchment sits empty, a book case next to it stacked with more parchment. A small entry way bends round into a room with a bed and night stand in it. No one is in the room.


M Human Paladin | 3

Marneus grabs an oil lamp and picks it up, walking about the room with it, helping his human eyes.

" It seems that some one was working here.." he moves some of the parchments around on the table and continues on looking about the room.


Male Human Warlock/ Level 3 / HP 18/ AC 14

I follow Marneus' lead and begin looking through the parchment- seized by curiosity. Why was someone working down here? Why did they bother furnishing a cave? And what were they trying to learn?

I scour as many pieces of parchment that I can. I glimpse over some, and stop to entirely read those that seem interesting. I read Common, Sylvan and Draconic

No doubt, in any case, our cave reader was here recently, with the lamps still lit. I wonder though, why be here at all? Why not out with the rest of the camp?

I fumble through the desk and drawers to find any answers, or valuables .

Bayard, can you read any of the foot prints on the ground? Which creature are we dealing with? I presume you're an excellent tracker.


Male Elf Wizard | lvl 5 | HP 24/24 | AC 13/13/10 | F+1/R+4/W+4

Aren sifts through the paperwork finding a large amount of poetry about dragons..mostly poorly written to be honest. But he does come across a map of the Greenfields area showing villages the cult has apparently sacked. An arrow is sketched from the Greenfields toward the west to a town labeled Beregost on the Trade Way, where the arrow then turns north. Another paper is covered in numerals in columns and contains a note

Everything must be freighted north to Naerytar. Rezmir allowed us to keep some jewlery and stones.


M Human Paladin | 3

Marneus continues looking about the room, spinning around again and stopping..obviously thinking.

" If our fight may of alerted someone in here..how did they leave?.. we fought in the fork with this room behind us and surely nothing could of snuck behind us in shadows?.."


Male Wood Elf Ranger lv. 3; HP 26/36 AC; 14

"Something does seem amiss here"

I kneel down to get a closer look at the ground, searching around the floors to see if I can find any traces or tracks from anyone else who may have been here

Survivial Check: 1d20 + 4 ⇒ (1) + 4 = 5


Male Human Warlock/ Level 3 / HP 18/ AC 14

There may be too many prints to be able to tell exactly what the seven hells was going on in here, but Marnues has a point- whoever was in here very likely is still in the cave with us. Good news is, our dragon poet has left a helpful clue behind. It looks like their next target may be a town called Beregost, west of here along the Trade Way. In any case, we should be on our guard, I'd hate to run into a mage, as our dragon poet could very well be- we'd be blown to ribbons in these tight caverns. Be ready for any booty traps, now that we know, they know we're here. Off we go.

I liked the last marching order, (M, B, A) and I'm all set to move down the cave in the same direction we've been going towards room 9


Male Elf Wizard | lvl 5 | HP 24/24 | AC 13/13/10 | F+1/R+4/W+4

Bayard feels his way around the room sniffing the air, trying to catch some sort of scent but finds nothing. He crouches low, letting his tracking instinct take over.. He runs his hand of the thick carpet, rolling his eyes at such luxury. As he makes his way to the back of the room he steps forward.. And feels himself beginning to fall! The carpets are laid thick over a tunnel!

Bayard must make a Dex saving throw or he'll fall!


Male Wood Elf Ranger lv. 3; HP 26/36 AC; 14

Dex save: 1d20 + 3 ⇒ (4) + 3 = 7


Male Elf Wizard | lvl 5 | HP 24/24 | AC 13/13/10 | F+1/R+4/W+4

Bayard feels the carpet give and he starts to fall through! he throws his hands out to grab the ledge but is unable to grab hold. He sinks through and falls and with a slam and getting his bearings straight he realizes he hit the floor. Hard.

He sees a hallway that leads out about ten feet into a brightly lit room..he hears a few voices but can't make anything out.

A hole in the back of the room is now exposed, a ladder leading down. It's about a 30 foot drop.

Fall DMG: 3d6 ⇒ (2, 5, 5) = 12
Ouch.


Male Human Warlock/ Level 3 / HP 18/ AC 14

Bayard! Perhaps I should have mentioned the possibility of traps sooner...

I climb down the ladder leading into the hallway and do my best to help Bayard.

...Here, drink this. I was saving it for when one of us fell down a secret hole we found underneath a rug in a cave anyway.

I hand Bayard a potion of healing I got back in Greenest.

At least we know where our dragon poet ran off to. Let's go find him. I have a couple questions to ask...


Male Wood Elf Ranger lv. 3; HP 26/36 AC; 14

I regain my footing, cursing to myself as I take the potion from Aren

"that's an oddly specific potion, though very much appreciated. Lets carry this on, the sooner I can get out of this dam cave the better. Maybe best if i stay closer to the back of the party for a little bit"

HP after Fall
11

Health Potion: 1d8 + 2 ⇒ (7) + 2 = 9

Current Hp
20/36


M Human Paladin | 3

Marneus climbs down the ladder with ease and helps Bayard up. Hearing the voices close by though he puts a finger to his lips and draws his long sword and shield again.

" It seems more enemies of the Emperor still lurk in this abyss.. he gets in front of the two and stands ready.


Male Human Warlock/ Level 3 / HP 18/ AC 14

We are with you Ser Marneus. Onward, into the belly of the beast.


Male Wood Elf Ranger lv. 3; HP 26/36 AC; 14

I ready my weapon and myself for battle


Male Human Warlock/ Level 3 / HP 18/ AC 14

Head down the tunnel Marneus. Bayard and I are ready for anything sinister- more poetry or otherwise.


Male Elf Wizard | lvl 5 | HP 24/24 | AC 13/13/10 | F+1/R+4/W+4

The group moves down the short hallway and emerges into a well lit room, covered in shrines to Tiamat and a heavy emphasis on black dragons..at the end of the room though stands a familiar half dragon figure..

Langdedrosa holds his spear in some sort of salute and looks at Aren

"You survived! I don't know if I'm pleased or disappointed..a mix of both I think!"

Two guards standing with Langdedrosa ready themselves for combat and spread out on each side of their captain.

combat begins! Players may go first!

Langdedrosa -
Human Berserker 1 -
Human Berserker 2 -


Male Human Warlock/ Level 3 / HP 18/ AC 14

Don't underestimate the half dragon!

Knowing how formidable our opponent is, I begin to weave a spell to prepare us for a drawn out fight. I know that Langdedrosa is a better fighter than I, but hopefully this will even the odds.

I cast Mirror Image. Kinda of tricky rules fyi PHB pg 260

Three illusionary duplicates of myself appear around me in the space I occupy. Until the spell ends, the duplicates move with me, and mimic my actions shifting position so it's impossible to track which image is real.


Male Wood Elf Ranger lv. 3; HP 26/36 AC; 14

I cast Ensnaring Strike* on my Javelin in hopes to pin Berserker 1 where he stands with my attack.

To Hit: 1d20 + 5 ⇒ (17) + 5 = 22

I'll assume that hits, if not.. disregard everything below

The Javelin finds its target, upon impact vines shoot out of the ground and wrap themselves around the Berserker (1) restraining him where he stands.

Dmg: 1d6 + 3 ⇒ (1) + 3 = 4

*The target must succeed on a Str saving throw or be restrained by the magical vines until the spell ends. While restrained by this spell the target takes 1d6 dmg at the start of each of its turns


Male Human Warlock/ Level 3 / HP 18/ AC 14

Go to Marneus is that you


Male Elf Wizard | lvl 5 | HP 24/24 | AC 13/13/10 | F+1/R+4/W+4

Marneus raises his sword above his head shouting.

"My faith is my shield"[b]

Casting Holy Shield on himself, a soft golden glow emanating from his body.

Moving in he charges Human Berserker 2 bringing his longsword about against his foe [b]"Suffer no the witch to live! prepare to meet your witch goddes heretic!"

to hit: 1d20 + 4 ⇒ (17) + 4 = 21
dmg: 1d8 + 2 ⇒ (5) + 2 = 7

Casting shield of faith is a Bonus Action


Male Elf Wizard | lvl 5 | HP 24/24 | AC 13/13/10 | F+1/R+4/W+4

The javelin takes on a more vegetated appearance as it streaks through the air at the Berserker(1)!. Vines pop open ensnaring the Berserker(1), howling in rage he does his best to fight his bonds!
Str Save: 1d20 + 3 ⇒ (2) + 3 = 5
But the Vines hold true!

As for Marneus, his blade rings true and cuts the Berserker(2) and bright red follows the arch of his blade! The Berserker grits his teeth though and swings his axe back at Marneus!
to hit: 1d20 + 5 ⇒ (11) + 5 = 16
But he lifts his shield quickly blocking the blow!

Cyanwrath gives Aren a salute and then charges him letting out a draconic roar! he brings his mighty spear about slashing at Aren
"It seems we will have a chance to finish our duel!"
to hit: 1d20 + 6 ⇒ (12) + 6 = 18
dmg: 1d6 + 4 ⇒ (4) + 4 = 8

Marneus - Holy Shield, +2AC (21 current)

Berserker 1 - 63/67, 13AC
Berserker 2 - 60/67, 13AC
Cyanwrath -


Male Human Warlock/ Level 3 / HP 18/ AC 14

Mirror Image: 1d20 ⇒ 6

Cyanwrath's spear finds his target but passes straight through- an illusion. The image dissipates into mist, causing no damage to Aren.

I have come prepared for you this time Half Dragon. I swear to be a more worthy opponent.

I return Cyanwrath's salute with my own spear and get into the fight. With Langdedrosa so close, I'll have to engage in melee combat, something I had hoped to avoid...he is the fiercest opponent I've faced since my pact.

I strike out at the half dragon with all my might and slash with my spear...

Attack: 1d20 + 4 ⇒ (19) + 4 = 23

...but miss.


Male Wood Elf Ranger lv. 3; HP 26/36 AC; 14

I throw another Javelin to continue my barrage against the now entangled Berserker!

Use minor action for "Hunters Mark" on Berserker (1)

To Hit: 1d20 + 5 ⇒ (15) + 5 = 20

Attack Dmg: 1d6 + 3 ⇒ (5) + 3 = 8

Hunters Mark Dmg: 1d6 ⇒ 1

Colossus Slayer Dmg: 1d8 ⇒ 5


M Human Paladin | 3

Marneus swats the axe aside with his shield and brings his sword aaround for another attack!

to hit: 1d20 + 4 ⇒ (6) + 4 = 10

And misses!


Male Human Warlock/ Level 3 / HP 18/ AC 14

Damage: 1d10 + 2 ⇒ (3) + 2 = 5


Male Wood Elf Ranger lv. 3; HP 26/36 AC; 14

entangling roots Dmg: 1d6 ⇒ 6

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