(4) New Orleans by Night (Shadowrun) (Inactive)

Game Master mdt

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The year is 2060.

The world is changed, some say Awakened.

A lull in the flow of mystical energies has subsided, and magic has returned to the world. Elves, dwarfs, orks and trolls have assumed their true form, throwing off their human guise. Creatures of the wild have changed as well, transforming into beasts of myth and legend. The traditions and paths of magic have returned, and shamans and mages have developed their powers and found a place in the new world. Many aspects of the Awakening’s touch remain mysterious and unexplained.

Modern society struggles on, despite the odds, in an effort to assimilate the ways of magic into a technological world. The decades that followed the Awakening were years of turmoil, panic and confusion, as the Four Horsemen of the Apocalypse seemed to race across the Earth. Cultures that had never lost touch with their mystical past began to use magic against the great nations that had suppressed them for so long.

The vast, global telecommunications network collapsed under an assault by a mysterious computer virus. Nuclear missiles were launched, but failed to detonate. Dragons soared into the skies. Epidemics and famine ravaged the world’s populations. Clashes between newly Awakened races and the rest of humanity became common. All central authority crumbled and the world began to spiral down into a chaotic abyss.

But man and his kin are hearty animals. Out of the devastation and chaos, an unstable new social order slowly emerged. Advanced simulated sensorium (simsense) technology aided in eradicating the last vestiges of the computer virus and replacing the old telecommunications network with the new virtual reality world of the Matrix. New nation-states of
Amerindians, elves, orks and dwarfs were formed.

Environmental degradation and toxic pollution has made many areas uninhabitable, inspiring eco groups to wage war on polluters and Awakened powers to use incredible magics to heal the earth. Central governments have balkanized into smaller nations and city-states as fear of the world’s changes drives wedges between peoples of different backgrounds.

Metroplexes, vast metropolitan sprawls, cover the landscape, swallowing large regions into the urban jungle. Unable to contain civil unrest and massive crime waves, police services have been privatized or contracted out to corporations.

Megacorporations have achieved extraterritoriality and become the new world superpowers, a law unto themselves. An entire world speaks their language, as the nuyen has become the global monetary standard. They play a deadly game, venturing into the shadows to get an edge on the competition.

Meanwhile, they house their corporate families in secure enclaves and compounds, safe behind layers of security and indoctrination. Outside these arcologies and gated communities, whole stretches of sprawl have become ungovernable.

Gangs rule the streets, and the forgotten masses grow, lacking even a System Identification Number (SIN) to give them any rights. These outcasts, dissidents and rebels live as the dregs of society, squatting in long-abandoned buildings, surviving by crime and predatory instinct. Many of them attempt to escape their miserable existence by slotting addictive BTL (Better-Than-Life) chips, living vicariously through someone else’s senses. Some of them band together, and some just seek
to gain their own twisted forms of power.

Technology, too, has changed people. No longer just flesh, many have turned to the artificial enhancements of cyberware to make themselves more than human. Some acquire implants that allow them to directly interface with machines, either as deckers who run the Matrix with their cyberdecks and programs, or as riggers who jack into vehicles and remote
drones, becoming one with the machine. Others seek to push the envelope of physical capabilities, testing themselves on the street against other street samurai. Stronger, smarter, faster is the human of today.
In the world of 2060, the metroplexes are monsters casting long shadows.

And it’s in the cracks between the giant corporate structures that shadowrunners find their home. Entire societies live and die in a black-market underworld, exploited and abused, yet powerful in their own way. Crime syndicates such as the Mafia and yakuza have grown explosively as their networks provide anything that people will buy.

Shadowrunners are the professionals of this culture, where selfsufficiency is vital. When the megacorps want a job done but don’t want to dirty their hands, it’s a shadowrun they need, and they turn to the runners, the only ones who can do it. Though a shadowrunner’s existence is not listed in any but the most classified of governmental or corporate databases, the demand for his or her services is high. Deckers are employed to slide like a whisper through the visualized databases of giant corporations, spiriting away the only thing of real value—information.

Street samurai are enforcers-for-hire whose combat skills and reflexes make them the ultimate urban predator. And magicians, who possess an ancient gift to wield and shape the magical energies that now surround the Earth, are much sought-after, for obvious reasons. Shadowrunners sell their skills to survive, taking on the illegal and dangerous tasks that the corps are incapable of performing for themsleves.

In New Orleans, the shadows are the deepest and darkest, and it is here that a shadowrunner’s reputation is made or broken. So strap on your gun, prepare your spells and grab your cyberdeck, chummer … it’s time to run the shadows!

Character Creation :
Point Build : 123 pts (you may use the nscrg application to create characters)
Allowed Races : All Core Races, Metavariants, Changlings. Not allowed : Ghoul & Drake.
Maximum Nuyen : 1,000,000
Maximum Stats : 36
Maximum Skills : 55
Maximum Gear Availability : 8 (Restricted requires Permits, which may be fake)
Cyberwear : Alpha grade available
Bioware : Cultured available
Restrictions : Decker Characters restricted to experienced players. Otaku by GM approval only.
Maximum Skill Rating : 6
Maximum Stat : By Race.

DO NOT MAKE CHARACTERS FIRST.

Post character concept first.

Liberty's Edge

Well I will start off as a rigger, but if no one takes up the decker roll, then I might change.


Just realize that I may go with a very slimmed down version of decking. And that's why I want experienced decker players only, as I'll need to go over those rules with them. Default decking is the only major pain point in 3rd edition.

Scarab Sages

I'm currently thinking of a ex-CAS military sniper. Physad with stealth, infiltration, and tracking skills. Though more a hunter-type than a hooah military-type.

I'm also leaning towards a pretty standard mage or shaman but that's just because it's been a long time since I've played 3rd ed and I miss playing a shaman.


Are you thinking of two different characters, or thinking of combining the two into one character using a split caster type character?

Liberty's Edge

Cool..I was thinking my rigger was ex-CAS military as well...comes from a family of moonshine runners!! lol


How about a street samurai or physical adept.
As a concept I was thinking a mechanic or such that does running as a side job.
Pistols and motorbikes are his preferences.


Let's make this a bit easier :

Name :
Gender :
Phenotype :
Archetype :
Stat Spec :
Personality :
Skill Set :
Abilities :

Examples :

Name : Takihashi Mina (Overflight)
Gender : Female
Phenotype : Elf (Possibly Night One)
Archetype : Rigger/Decker
Stat Spec : Physically unimposing, high degree of manual dexterity. Highly intelligent, but not a people person, would be gruff if not for being an elf. Strong willed.
Personality : Mina is the consummate professional, she does not like it when her cohorts act like street thugs. She prefers to keep things quiet and low key, and a successful run to her is one where she's popping a champaign cork before anyone realizes a run occurred. She will kill if she has to, but she won't take wet work jobs, and she won't risk civilian casualties if children are involved.
Skill Set : Mina is a professional driver and pilot, and trained in all types of vehicles. She is also an excellent mechanic. While not a 'nova-hot' decker, she can get things done if she needs to, but it's strictly a backup profession for her.
Abilities : Rigger Modifications, drones, vehicles, a cyber deck, uses pistols for her personal protection primarily. Has some headware and possibly some bioware (undecided yet).

Name : John Doe (Still working on name)
Gender : Male? (May change)
Phenotype : Not sure, Troll would be fun maybe?
Archetype : Street Samurai
Stat Spec : Very strong and shrugs off damage, not as quick as others, but doesn't have to be. Not the face of the party, gruff is a complement. Not all that bright, but not stupid, and a strong mind (yes, stubborn also applies!).
Personality : John grew up on the streets, and he grew up rough and hard and fast. He was running numbers and drugs before he hit puberty, and had his first mod as a teenager, so he could use his arm again. After a few years with second hand cyber arms for kids, he swore when he got old enough he'd have the flashest cyber arm he could find. John's all about the state of the art and being the most deadly guy he can be. He has no problem with wet work, but tries to avoid endangering kids, due to his memories of what it was like to get caught in a crossfire at a young age.
Skill Set : Master of weapons, all kinds, especially heavy weapons. Also an expert at hand to hand combat. Beyond that, John can strip down and build/rebuild any gun, and knows his way around explosives. He's also got a lifetime of cunning from dealing with the streets and knows how the underworld works (or doesn't).
Abilities : Flash cyberarm, spurs, enhanced reflexes, cybereyes, and all the bioware he cram into his meat to make him more deadly.


Is this a closed recruitment?

I have found Shadowrun an interesting campaign/system/what-have-you but I have never had the chance to play it. So, I would have to check it a bit first before submitting a concept. I would like to think I am a quick study, but some patience and leniency from my fellow non-beginner GM and players would probably be welcome.


No, if it was, it would say Closed on the thread. :)

No issues with newbies.

Scarab Sages

Two different ideas.

Name : Jon Doe (Names are always last for me.)
Gender : Male
Phenotype : Ork
Archetype : Physad
Stat Spec : Bland and unremarkable with the ability to fit in anywhere. Strong and quick and not quite as dumb as people think he is (though not brilliant by any means).
Personality : A gruff outdoorsman, Jon has little patience for the things that city people seem to always be obsessed with (fashion, tech, entertainment celebrities, etc). He's a former CAS army sniper
Skill Set : Stealth, Infiltration and Tracking. Jon's also an excellent shot with rifles and generally uses a sports rifle when working unless the mission specifically calls for something heavier.
Abilities : Jon is comfortable using stealth in urban and rural environments. He has the ability to fit in anywhere (even corporate environments, though usually as a janitor). I only have a rough idea of the physad abilities I want at the moment. It's been so long since I've played 3rd I don't remember how far they stretch. (Though if my memory serves it is not very far when picking the more esoteric ones.) I know cyberware is a bit more of a problem for magically active characters in this edition than in 4th, but I'm envisioning Jon as having a small amount due to combat injuries.

Character concept number two:

Name: Alex Doe (again, a work in progress)
Gender: Male
Phenotype: Elf
Archetype: Hermetic Mage
Stat Spec: A smart, charismatic and controlled elf, Alex is also ex-military though not CAS. Not physically imposing, but good enough to tag along.
Personality: Alex comes across most times as an academic. He's smart and speaks like a professor. He's very religious (Muslim) and spiritual though most people are completely unaware.
Skill Set: Alex is well versed in supporting a team with magic. He's not very useful in a direct fight, but prefers to use his abilities to help his team avoid problems or adapt to unforeseen situations.
Abilities: Alex is a hermetic mage and all that comes with that. He won't have a lot of direct combat spells, but will prefer a support role. He's not a dedicated face, but should be fine socially.


Okay, I'll put my concept out there. I have no experience with the system, but it seems really cool.

Name : Delilah "Rey" Talbot
Gender : Female
Phenotype : Human (I think, or maybe elf)
Archetype : Face
Stat Spec : High dexterity, low strength, and not a great one for pain. Likes people and is fairly smart, but goes with the flow not strong-willed, but not too weak.
Personality : Delilah has a bachelors in journalism and a minor in communications from Tulane University, but thanks to a mistake early in her career and a report the corps didn't like, she's found herself blacklisted. Running isn't so much an opportunity as a necessity for her, and she's got no problem with wetwork, she just prefers someone else pulling the trigger. She's both bubbly and professional, a legacy of her intended career. Portrait?
Skill Set : Like many other reporters, Delilah is as much actress as journalist, and she knows how to make other people hear what they want to hear. She's got a bit of skill with investigation as well.
Abilities : I'm honestly not sure. She carries a pistol for personal protection, but was never a crack shot. Other than that, I need to learn more about the system before I can really say.

Liberty's Edge

Have 2 ideas for characters, so I will set them out here and see which one looks the best for our team.

Name : Delmar "Roadster" Pentagrew
Gender : Male
Phenotype : Human
Archetype : Rigger
Stat Spec : Average body and strength, but above Intelligence and Willpower
Personality : Delmar can run the from quiet and introspective to fiery and outgoing, but mostly he is preoccupied. His love is driving..does not matter what, just being jacked into something is a rush for him. Having worked for the CAS military, Delmar is cool in combat and having served as a low ranking officer, has some leadership qualities.
Skill Set : Vehicles and Drones are his bread and butter. Also has average combat experience from his days in the CAS Military. A little leadership and social skills means he might make a decent back-up face, if needed.
Abilities : Vehicles and drones, some personal weapons, vehicle weapons, social skills.

Name : William "Longclaw" Granger
Gender : Male
Phenotype : Human (possibly Troll) -Chipewyan-Dene
Archetype : Hunter/Tracker/Bounty Hunter
Stat Spec : Strong physical skills, as well as above average mental ability. Poor to nonexistent social skills.
Personality : Mostly quiet and a loner, William is a good teacher and skilled story-teller, but is very reserved outside him tribal lands.
Skill Set : Mostly physical skills and little to no matrix knowledge. Living off the land, some combat and minimal social
Abilities : Long arms, survival and tracking would be top skills, along with some pilot and mechanical. Little to no social or matrix and probably no cyberware either.


Name : (to be decided)
Gender : Male
Phenotype : Human
Archetype : Decker
Stat Spec : Low Physical, High Mental
Personality : Purist. He'll make assessments of people by the tech they carry, less their personalities. Very much trying to achieve the "Zen" style of working, going with the "flow" of things.
Skill Set : Electronics, Tech, and the things they're connected to.
Abilities : Decking, Tech Repair, and perhaps some attention to the systems they're connected to. Rudimentary offensive and defensive capabilities.


@Aptinuvel - Both look like solid concepts. Are you leaning more toward one than the other?

@Aest - The background makes sense, but, you'll need to come up with a hook, some reason why a runner team would have her along. Faces are useful, but Faces that also do <blah> are the ones that get the jobs. An urban Shaman, a physical adept, something to stretch her abilities to make her useful to the team. An urban shaman is basically a magical caster that uses totemic magic, often discovered by accident, especially in the CAS. Voudoun is also possible (voodoo practitioner). Alternately, a physical adept is someone that uses magic to enhance their body (both physically and mentally are possible) including social dice.

@Daniel - Both look like solid concepts. Are you leaning more toward one than the other?

@Me'Mori - Have you played the system before? Deckers are very complicated, and I'm likely going to 'streamline' the decking to make it make more sense and be easier to play, so I'll need someone who's familiar enough with it to know what I mean when I says 'do X instead of Y'. I'm still debating and may yoink the 4th edition decking rules or possibly even 5th edition. Or some hybrid...

Scarab Sages

mdt wrote:
@Aptinuvel - Both look like solid concepts. Are you leaning more toward one than the other?

The first is more fully formed in my head. But I'd be happy to play either. I'm also happy to play something else entirely if the group needs something else.


Thanks for the feedback! I'll look into what I can do as far as options and get back to you.


Name : Crispin Noir
Gender : Male
Phenotype : Human
Archetype : Adept
Stat Spec : Athletic build with a strong sense of self.
Personality : Just as New Orleans is a melting pot of many cultures so is Crispin and his personality shows it. His Choctaw heritage shows in his field work as he prefers being a silent observer and, when action is necessary, a subtle hand. On a run he prefers to stick to the shadows and go unseen, gathering information while quietly slipping into hostile territory, and when necessary striking enemies down with deadly efficiency. His French-Creole side comes out in his choices of music, food, and languages as well as his ability to blend in.
Skill Set : emphasis on physical, social, and combat skills.
Abilities : Adept powers, unarmed strikes, and contacts. (Perhaps he eschews cyberware to get into places easier).


mdt wrote:
@Me'Mori - Have you played the system before? Deckers are very complicated, and I'm likely going to 'streamline' the decking to make it make more sense and be easier to play, so I'll need someone who's familiar enough with it to know what I mean when I says 'do X instead of Y'. I'm still debating and may yoink the 4th edition decking rules or possibly even 5th edition. Or some hybrid...

I am familiar with it. I've owned most of the books since 2nd Ed.

In regards to the decking rules, it's really depending on how necessary you'd like to make decking. In the earlier editions, it was easy to have the decker on overwatch, but otherwise not needed to be present, unless the system was isolated. I've noticed that they've taken steps to make the decker necessary and "present" compared to the prior editions. If you're going with the earlier editions (and the initiative passes), the decking end could be handled in pms, with the collected actions for that initiative turn being posted with the round.


Can't roll dice in PMs.

The way I've handled it in the past is somewhat similar to how the did it in 4th/5th. That is, decker time = meat time. If the decker is in person, this works especially well. If they are doing overwatch, then generally they don't want to hit the system until their guys are in place, so it still works well.

For any thing that is pre-run, like research, etc, I generally make it just some dice rolls, or possibly RP, not actual matrix checks, as that's a waste of time in research/etc. I generally did the 4th edition type where it was a fixed TN (4, 5, or 6) with a certain number of successes needed. Worked well and was fast.


If you've simplified it, then I have no worries about having deck:meat at 1:1. That implies the Crash already happened, and it's the (at least) start of the reshuffled Corps, and things getting a bit.. interesting.


Name: Sylvain Lécuier
Gender: Male
Phenotype: Ork (Maybe Hobgoblin) [French]
Archetype: Physical Mage (Shamanistic) Cat Burglar
Stat Spec: Quick hands, strong will, and the strength and hardiness of being an ork.
Personality: Sylvain grew up a have not, and was more than a little bitter about it -- but after his magic manifested, he gained the ability to start taking from those who had what he wanted. As such, he's a bit vain and arrogant, and looking out for himself -- though he's got a having grown up in the underground, he's got a thing about bullies (especially social ones), making him willing to use his skills to help out the little guy. This is somewhat subject to change as a totem (or Loa) is selected, of course.
Skill Set: Stealth/infiltrator skills, magical skills, secondary combat skills
Abilities: No matrix, limited social, primarily illusion/misleading/shapechange magic, boosted reflexes, and weapon combat (debated skipping firearms in favour of bows and blades completely, but it's s hard sell)


Aptinuviel - Ork Sniper Physical Adept OR Elf Hermetic Mage/Face
Aest - Human/Elf Ex-Reporter Face/?????
Daniel Stewart - Human Rigger OR Human/Troll Bounty-Hunter
Me'Mori - Human Decker
Gaming Ranger - Human Physical Adept Martial Artist/Connected Man
Tilnar - Ork/Hobgoblin Physical Mage (Shamanistic) Cat Burglar

@Me'Mori - I usually don't go with the 'fall' fo the matrix, as I find it kind of hokey in how they did it. As far as wireless, I see it more as a new extension of the matrix. More of a fallback to pre-crash philosophy. But not everyone wants to be wired to everything, and there'll be a mix of wired/wireless. Hard targets will not be wireless. Individuals can determine if they want to be wired or wireless (wired can't be hacked wirelessly, but also has to be physically connected at all times, a tradeoff).

@All - I realize I didn't set a deadline. We'll say 12 Midnight January 10th (in other words, all submissions in by End of Day January 9th). I am travelling that day, so it's a good cut-off day. I'll make my decisions that night after I hit Rochester.

Given how complicated making characters is, we'll work out character creation and inter-relationships in the recruitment thread as a group after selections have been made. For now, play with the character creation software, which will help you get used to the system. You can make rough drafts if you like, so you can ask questions. In the meantime, a detailed background would be helpful for each character so I can differentiate between them.

Liberty's Edge

Well I am kinda leaning towards the bounty hunter as I am really liking the idea of his character, but I think the rigger might be a better team character for the party...so torn..lol
will try to make a definitive choice today and get started on the stats and such!


Never played 3E, but I dig Shadowrun. How different are the rules, exactly?


Depends on what edition you have played. 1st and 2nd, not much. 4th and 5th, radically.

Name : Suki Liane. Street name 'Shugyōsha'.
Gender : Female
Phenotype : Japanese elf. (As this is a starting character, unlikely it would reach the point where she Awakens, as is part of the character 'path'.)
Archetype : Mastermind / Street samurai.
Stat Spec : Human average; high intelligence, very high agility. Ambidextrous in regards to hand use, but not simultaneous weapon use.
Personality : Cool, collected, and above all professional. She is a firm believer in the structure of battle being 'Intelligence before speed; speed before strength; strength before weakness,' and is set to ensure that she is capable of being the first and second.
Skill Set : Very good pistols and blades; good stealth; some capability for motorcycles, unarmed combat, etc. Datajack and a little computer knowledge; magic potential.
Abilities / Implants : Primarily low-key cyberware and bioware implants, designed for subtlety and precision.[/b]

See the story Pananagutan for snapshots of Shu' both before coming to Seattle, and well down the line. I would, if it's okay, actually prefer to use the karma generation system; Suki is something of a generalist, and the Karma system kind of rewards not going all-out on the skill- and attribute-set.


Not hugely different from 1 & 2, as stated, there's differences between 3 and 4, but they're not radically different, just comprehensive, the concepts are similar. Fifth is a major departure from everything before it. There's a free quick start guide to 3E on drivethru RPG (see the interest check thread for a link).

@Worm - Yikes, that's a background alright. :) Although the game will be in New Orleans, so she'll need a reason to get out of Seattle... I'd rather everyone work on the same build rules, for fairness, and the point build is pretty straight forward, and should get you roughly the same thing. Note it's not the priority system, it's the point build system from the Companion, so you should be able to fine tune your build.


Wyrm, not Worm. ;) And I daresay I can make 123 build points work; after all, standard BP for SR3 was 100-105. Edges / flaws limit at 6? 10?

Scarab Sages

As much as I think the Troll Bounty Hunter and my Ork Hunter would overlap quite a bit, I really like the idea of that duo on a team.


Max Edge/Flaws : 10 pts
Max Edge/Flaw value : 5 pts

However, again, I would prefer the backgrounds first and let me pick the characters before we get into the nitty gritty of building characters. We have some newbies and I don't want to scare them off thinking they have no chance to get in because experienced players will out build them.


After doing some reading, I find magic and Awakened characters pretty interesting. It is a bit difficult to decide between a full magician, an aspected magician and a magician adept (from Magic In the Shadows), although I am leaning towards either the first or the third (hermetic tradition). Still, it does seem a bit daunting between Astral Reading, Conjuring and Sorcery, as astral projection and the various Elemental spirits involve quite some information to take in. And that is before foci and other paraphernalia.

I am thinking an educated guy with a day job (maybe a doctor) who at some point turned his hobby and interests about the occult into something more as he delved into it all and moved on from theory and reading about it all to practice and actually doing it.

Any advice or input? Or should I steer clear of magic entirely?

I will say that the character generator you provided is a great help by the way.


Magic is quite involved, so it's a bit overwhelming.

Aspected Magicians : Spellcasters are the most versatile of these, with Physical Adepts being the next best. Both are easier than full magicians, but have major limitations. Conjurers are a bit of a mixed bag, as they can only summon spirits, and Hermetics have expensive components (but more powerful spirits), whereas Shamans and Voudouns don't have components or long rituals, and can summon spirits on the fly, but they also have more murky abilities and are generally weaker.

A magician adept is kind of the best and worst of both worlds. You have some physical adept abilities, which can make up for being a spellcaster (usually to do with initiative), however, your also starting with lowered magic attribute (which means all your magic is weaker). Honestly it's a toss-up whether or not a wired mage or a magician adept is better. Depends on your concept really.


In SR, you cannot 'learn' magic; it has a genetic basis. You either have the Talent or you don't. This being 2060, you may have Awakened (the term for becoming magically active) later in life, but as magic came back in 2011, it tends to be unlikely. It also takes some amount of training - not always the many years of fantasy's apprentice wizard, but a full mage is the equivalent of about 120 karma - the amount of effort it would take to get not one, but four skills from a dead start to the professional rating 6 level.

This doesn't mean it can't be done; magic is fairly heavily involved in the healing arts, hermetic as well as shamanic. A better background would be that his magic and mind lent themselves to healing, so he went in for both the MD and the ThD in magical healing. Attribute-wise, you'd want your Int and Will to be maxed; Charisma you could take or leave, because spirits (elementals in your case) don't really help with the healing. For skills, you'd need biotech maxed out, medicine and magical theory background skills pretty high too, and your sorcery would have to be top-notch in order to be able to do the heavy lifting on that side.

The NSRCG is a great tool, but it doesn't replace the books. I'm a serious SR mavin, so if you have questions in general, I'd be the second guy to ask - after, of course, your GM, because they always change something...


Not sure if I'll end up rescinding this or not--still haven't had time to take a look at the 3E rules to see how they work. That said, I'll pitch in my character for the time being. Better safe than sorry, after all.

Name : Nathaniel Kenson
Gender : Male
Phenotype : Elf
Archetype : Face/Weapons Expert
Stat Spec : Agility/Charisma/Intelligence (?), Low Strength
Personality : Cold and professional; Nathaniel is psychopathic and cares very little for sentiment. He has no problems executing guards or hostages, and what matters to him is how useful a person is rather than who they are. Usefulness can pertain to keeping his cover, doing a run, etc.
Skill Set : Social, Firearms, Unarmed Combat
Abilities/Implants : Cyberware - Forearm cyberarms, fitted with recoil compensation and shock attachments for close combat; Bioware - Pheromone release for social advantage, muscle augmentation for superior agility, various modifications for more efficient bodily functions

As for backstory, Nathaniel is an information broker/arms dealer operating in New Orleans. He runs a small arms dealership openly, a front for his illegal businesses. While not big-time in the criminal underworld, Nathaniel has a reputation as a reliable trader in both weapons and information, as well as a reputation as a runner for performing messier jobs that runners with more of a conscience might balk at.

Also, when I say "psychopath", I do actually mean what you might expect from a clinically diagnosed psychopath, not what has become ingrained in pop culture. For instance, he's not a crazy serial killer or prone to shooting his teammates in fits of rage. Think closer to someone like Hannibal Lecter. Except for, you know, eating people.


Thank you for the info guys.

So, if I do manage to absorb enough of the system's ins and outs and not end up rescinding, I am probably going with a full magician who is a bit more skilled in Sorcery and a little less in Astral Reading and Conjuring, at least to begin with. I will post a more proper concept, but he will probably be a doc (a GP so as not to live in the hospital like, say, surgeons kinda do, plus I can at least use some of my real life knowledge to ease myself into the system if I do get picked), though his magic will not be only about healing.

Reading the Edges and Flaws, I saw there is actually a Day Job flaw which seems pretty fitting.

I will check out the whole Awakening thing a bit better to see how it works fluff-wise as well.


Ehh I really can't resist a Shadowrun game, it's been a long while!

Name : Rebecca 'Redline' Setter
Gender : Female
Phenotype : Most likely Elf or Human (rather unimportant in the grand scheme of things!)
Archetype : Ex anarchist gunbunny with a preference for explosions
Stat Spec : Quickness/Body > Int > Will> Str/Cha
Personality : Hothead with an intense desire to *not* do anything stupid really fast, even though it is usually oh so fun ...
Skill Set : high velocity lead application, demolition, personal mobility (stealth, acrobatics and their ilk)
Abilities/Implants : Razors are always cool to make an impression, hydralic jacks and synthcardium to get places where one is not meant to be. I've always lacked the idea of move-by-wire (and one can inject some nice dark backstory bits on them too!) but I'm unsure if it fits with the character (or with the rules..).

Basically this old thing but with a name change (this one feels better for the moment, but we'll see!). Would need some background transplantation from Seattle to New Orleans and probably a bit of toning down on the ordnance, to start with at least!

And I'll have to look into 3rd ed a bit, more at home in 4th ed.

Sczarni

Oooh! Shadowrun! I just gotta say, I really like the setting, but sadly my experience ends at the new videogames, and a couple of sessions of a game.

Name : Roy Harvie Jefferson
Gender : Male
Phenotype : Human/Elf
Archetype : Real old-timey cowboy
Stat Spec : Quickness and Charisma High, Body and Int Mid, Willpower and Str low-ish
Personality : A survivalist and trader, dealing with both Natives and Corps alike. A bit oblivious and rural, and definitely at least 50 years out of time, dislikes too much gov/corp interference. Loves nature and freedom. Somewhat (somehwat?) of a live and let live attitude, but always stands behind what's right.
Skill Set : Naturalist skills, People skills, Stealth, and, if need be, six-shootin' skills.
Abilities : Can probably survive in the wilderness better than half the animals there, and he knows a lot more about Awakened animals and nature than the average New World botanist or zoologist. Despite his guns being relics even before the 6th World happened, he's quite the marksman (I have this concept about a 19th century revolver and a 'Nam era 30-06 as weapons.) Absolutely horrible with any technology newer than half a century. Probably often underestimated as the 'country bumpkin'.

As I'm not 'that' familiar with the lingo and the setting, especially New Orleans and CAS (Last party ran for three sessions on a highway towards Seattle), I'm thinking that Roy hasn't actually been on a run before, but seen a fair bit of action.


@Wyrm/F Castor - Yes and no. Yes, it's unlikely he'd spontaneously awaken without having already had the ability, given it's 2060. However, given it's the CAS, and not the UCAS, it's a lot more likely he'd have simply never been tested until he started spontaneously manifesting magic. Unlike the UCAS which tests early, CAS still has a lot of 'Bible Belt' mentality, and testing for magic isn't required, it's up to the parents. If his parents were conservative (or just poor) it's entirely possible he was never tested and came to magic late in life.

@F Castor - You could also have a day job as a Street Doc. A Street Doc runs a low level clinic in the sprawl. Usually he is in a gray area legally. However, unless he's caught harvesting organs from unwitting donors or doing illegal cyberware installs or he has a lot of patients die from infections/etc, the government doesn't usually bother them, because it's cheaper than universal healthcare.

@ALL - Please add in a section about WHY you are running the shadows, rather than being good Sinners like all the other wage slaves...

@JDPhipps - Solid enough for now. You'll need to firm up if you're going with that or not.

@Lessah - Sounds good. :)

@Lion Cleric - Seems like a solid concept. Would Roy have any cybernetic mods? If not, you might want to consider physical adept, to get a magic boost to compensate. You can run the shadows without cyber or magic, but from a meta standpoint, you're building a survivalist/gunner and they'll rapidly fall behind the curve without some way to catch up. Given the personality and feel, I'd think Physical Adept would be the most appropriate, possibly even without actually realizing he's awakened.


Initial Interest
Spacefurry

Initial Concept
Aptinuviel - Ork Sniper Physical Adept OR Elf Hermetic Mage/Face
Aest - Human/Elf Ex-Reporter Face/?????
Daniel Stewart - Human Rigger OR Human/Troll Bounty-Hunter
Me'Mori - Human Decker
Gaming Ranger - Human Physical Adept Martial Artist/Connected Man
Tilnar - Ork/Hobgoblin Physical Mage (Shamanistic) Cat Burglar
JDPhipps - Elf Face/Weapons Expert
Lion Cleric - Human/Elf Cowboy Anachronism Survivalist
Atlas - Human Cyberzombie Wannabe

Completed Background
Wyrm - Elf Tactician Street Samurai
Lessah - Human/Elf Gunbunny Chaos Girl

Submitted "Why I'm a Runner"


SUBMISSIONS OFFICIALLY CLOSED

We have 10 people who've submitted initial interest and concepts. I don't want to get 20 people and have to turn away most of them, so this is good for now.

I'll probably pick 6 people out of the 10, assuming all 10 get to the complete status by the end of the week. Note complete status isn't characters created, we'll hammer out the creation as a group, so your group has the bases covered, much like people should do at real life games. :)

Anyone already on the list above has all week to complete their concepts and backgrounds and 'Why I am not a Sinner' sections. Anyone *not* selected will be placed on a list to be called up when I lose players (it always happens, RL, conflicting play/gm styles, etc) if they want to be. Those that do want to be will be allowed to stick around and help make the characters of the chosen, as well as their character they will play should they get pulled in later if they choose (or they can wait and see what's going on when they get called up).

Everyone ok with this?

If I missed anyone's submissions, please yell and I'll get you on the list as long as you've at least dotted the thread. (This includes the initial interest check thread, so if you commented interest there, you're still allowed to submit)

Dark Archive

Do people really put tofu on pizza. Oh no, that ain't right. =)

This is a little something that I've had in my brainpan for a while now. Seems like a good time to give 'er some air, so how it goes.

Name : Alanna "Wraith" WhiteAngel
Gender : Female
Phenotype : Human
Archetype : Street Sam
Stat Spec : The Knife in the Dark, the Poison in the Cup, the Hand the Strikes then swiftly moves away.
Personality : Alanna is a golden apple with a hollow core. Bright and smiling with an eternally outward optimistic take on everything, inside she can't feel a thing...until she can find a way back.

Skill Set :

Spoiler'd for length:
I don't know if you've played and of the wildly successful Deus Ex games, but one of the subtexts running through the entire series is "How much cyber can a body hold and still be called 'Human'?" That's something that I'd like to explore here. We all know that there is a lot of cyber that everyone takes right away, but there's also a lot that we look at and say "well, if I had enough money, and could Alpha my first picks, then I'd like to see how that goes". With this character we could try that. Also, there's a current meta that if you put bullet on target, you should be a troll, or else don't bother. She'd swim against that. So, ya, she'd be wired, and would use submachine guns to put lead downrange. But as a human without magic she could have a wide range of skills, probably stealth, possibly some social to fill gaps (Corporate skills sometimes are lacking). Also, with an emphasis on cyber, we can see just how interesting a starting character with a lot of nuyen can do! ;-)

Abilities : Talk her way into a place, shoot guns at things, have enough cyber to jump out the window to get out of it. All the right papers in all the right places.

Edit: Un-re-un edited! :p Oh my yes. Cyber, Bio, it's AAAAALLLLL in the table, chummer! =D


@Atlas - LOL, you squeaked in under the wire Atlas. I'm including the interest check thread for people submitting interest. Check up above, you're on the list.

If you're going the 'not really human anymore' route, you could also add in the bioware...

PS : Yes, some people put tofu on pizza, yuck!


Atlas2112 wrote:

Do people really put tofu on pizza. Oh no, that ain't right. =)

Edit: Oh! Well. Oops! Nevermind then! :p

You should check the thread before you delete submissions. LOL


I am still interested by the way.


Initial Interest
Spacefurry
F Castor

Initial Concept
Aptinuviel - Ork Sniper Physical Adept OR Elf Hermetic Mage/Face
Aest - Human/Elf Ex-Reporter Face/?????
Daniel Stewart - Human Rigger OR Human/Troll Bounty-Hunter
Me'Mori - Human Decker
Gaming Ranger - Human Physical Adept Martial Artist/Connected Man
Tilnar - Ork/Hobgoblin Physical Mage (Shamanistic) Cat Burglar
JDPhipps - Elf Face/Weapons Expert
Lion Cleric - Human/Elf Cowboy Anachronism Survivalist
Atlas - Human Cyberzombie Wannabe

Completed Background
Wyrm - Elf Tactician Street Samurai
Lessah - Human/Elf Gunbunny Chaos Girl

Submitted "Why I'm a Runner"

@FCastor - Ooops! I had you on the list (I was just posting messages to you!), but accidentally deleted you when cutting/pasting the list up into groups above. :) Added back in, sorry!

Liberty's Edge

Ok, I am going to go rigger. We do not have a wheelman anywhere else, and have lots of razorguys and gals!

Name : Delmar "Roadster" Pentagrew
Gender : Male
Phenotype : Human
Archetype : Rigger
Stat Spec : Average body and strength, but above Intelligence, Willpower and Quickness
Personality : Delmar can run the from quiet and introspective to fiery and outgoing, but mostly he is preoccupied. His love is driving..does not matter what, just being jacked into something is a rush for him. Having worked for the CAS military, Delmar is cool in combat and having served as a low ranking officer, has some leadership qualities.
Skill Set : Vehicles and Drones are his bread and butter. Also has average combat experience from his days in the CAS Military. A little leadership and social skills means he might make a decent back-up face, if needed.
Abilities : Vehicles and drones, some personal weapons, vehicle weapons, social skills.

Why I'm a Runner:

When he left the CAS military, Delmar had plans. Before he enlisted, he and his cousin Lukas made plans of taking over their father's' moonshine business. With this in mind, Delmar returned to Biloxi and looked up his cousin, but was shocked to discover he had been killed by a rival moonshine gang. Not only had this gang killed Lukas, but they had enslaved his uncle, aunt and their two daughters, forcing them to make the moonshine that they then sold. Unable to leave things as they were, Delmar stole one of the moonshine runners' car and, in a daring raid, destroyed the building holding Lukas's family hostage and killing the gangers responsible. While his uncle was appreciative, the local law was not, and so Delmar had to flee justice and make his way as a shadowrunner. Using all the money the thugs had stolen from his uncle, he bought a new identity, some gear and headed to the "Big Easy" looking for work.


Initial Interest
Spacefurry
F Castor

Initial Concept
Aptinuviel - Ork Sniper Physical Adept OR Elf Hermetic Mage/Face
Delilah Talbot - Rey - Aest - Human/Elf Ex-Reporter Face/?????
Me'Mori - Human Decker
Crispin Noir - <No Nickname> - Gaming Ranger - Human Physical Adept Martial Artist/Connected Man
Sylvain Lécuier - <No Nickname> - Tilnar - Ork/Hobgoblin Physical Mage (Shamanistic) Cat Burglar
Nathaniel Kenson - <No Nickname> - JDPhipps - Elf Face/Weapons Expert
Roy Harvie Jefferson - <No Nickname> - Lion Cleric - Human/Elf Cowboy Anachronism Survivalist
Alanna WhiteAngel - Wraith - Atlas - Human Cyberzombie Wannabe

Completed Background
Suki Liane - Shugyōsha - Wyrm - Elf Tactician Street Samurai
Rebecca Setter - Redline - Lessah - Human/Elf Gunbunny Chaos Girl

Submitted "Why I'm a Runner"
Delmar Pentagrew - Roadster - Daniel Stewart - Human Rigger

Fully Complete Character Concpet (Initial/Background/Why Runner)
None

Selected for Game
None

Requested to be Backup
None

Character Built
None

Liberty's Edge

what do I need to have "Completed Background"??

Also will start playing around with character creation to get a feel for the 3rd edition again...its been awhile..lol

Sczarni

Old Roy:

The text is written on the first page of a leather-bound paper journal. The leather appears to be very worn, almost erased words at the back say 'Sgt. A. T. Jefferson.'
---------
Uh, hi, diary. Never thought 67 would be the age to start writing one, but it's boring as hell on this bus.
---------
Writing is a bit hard, never thought I'd put thoughts to paper.
---------
There's a kid staring at me. Got the same glowing nose ring we put on Desperado. Kids these days. Then again, I'm probably just as weird to them as they are to me.
---------
Won the staring contest with the punk in three seconds.
---------
Guess I should write it as if I'm talking to you. So, pleased to meet you, diary, my name's Reagan Harvey Jefferson, ex-cattle rancher. You can call me Roy, though.
---------
Kid didn't know who Reagan was. Doesn't look like a good kid, but listens and has a good horned head on his shoulders. Just like Desperado.
---------
Well, reason why I'm on the damn bus to New Orleans right now, rather than chilling (That means relaxing. Wonder what kids use those days.)
---------
Pierre, the kid's name, said they just use some French word. Also wondered about the paper. Explained what it is. Wonder if he's just as bored as I am, or is actually interested.
---------
Right. So, I'm from this little place to the northwest of Fort Worth, about 50 miles away. My folks been raising cattle there for five generations. Speaking of generations, my dad used to say we're from the same family as Jefferson.
---------
Thank God Almighty the kid knew who Jefferson was.
---------
So it was all great in my life, and then I married. Not just the regular marriage either, I had to go and marry the only elf girl in the place. Which was all fine and all for 40 years, but I look 60, and she still looks 20. Can't really blame her for living that long though. So she got bored with the farm life about 10 years ago, said she needed to get a job after I kicked the bucket. All fair. Thing is, she goes to big city, starts working as a secretary. For some Lone Star bigwig. And, thing is, the only thing more charming than a young country girl is a young country girl with four decades of experience.
---------
Good God, I'm starting to start like Hemingway.
---------
Didn't even expect the kid to know him.
---------
So, it's all fine, people get bored and all, but it all boils down to some good all American capitalism. We didn't have no kids, and I'm from a good old fashioned family. And, just in case you don't know, grass-grazing ribeye steak can go for over 2000 nuyen in a good Dallas. More if the damn Mexicans Aztlaners didn't sell their vat grown meat to restaurants, pretending to be classy. A!~$~@%s.
---------
So she goes up and comes up with this elaborate plan to get my ranch for her, and sends a car full of guys on 'vacation' to drive me out, but dumbasses don't realise they come to a place where everyone knows everyone. I run to the forest, which would've been fine and all, but it doesn't really work for them. And the dumbest decision of their lives was following me in the woods.
---------
I saw one of them get mauled by a bear and one fell in the river. Shot the other two myself. Felt a bit sorry, since they probably were just following orders. Can't imagine why anyone thought it was a good idea to privatise the damn police force.
---------
Bus is coming into New Orleans.
---------
So what they did is pin the murder of those poor sobs on me, and do some legal b##!+~$% to have my wife represent me in court, and take all my stuff. Never had one of those SINs, either, and the birth certificate is probably burned down already.
---------
Well, I still got time to walk into the sunset of my life, got two six-shooters on my belt and a rifle in the trunk. Could be worse, I guess.

I know this is a bit unusual, but I felt it this way. I think it could also double as a backstory, but that's up to the GM. Will probably go around building a character soon.


@Daniel - Something that gives his background in some level of detail, and some insight into his personality. See Redline's profile or Lion Cleric's combo background/why I'm a Shadowrunner.

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