#4-23: Rivalry's end [Tier 6-7] (Gameday 4) - GM Rutseg (Inactive)

Game Master Balacertar

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Chronicle sheets


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The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

A couple things I did mean to answer a while back:

-I'm fine with taking 20 since it looks lile we do not have a dedicated trapfinder.
-Archie, I think either myself, Acher or Unnvar would be very happy with heroism. My character really comes out after he spends at least one round self buffing and it seems that Unnvar and Acher can come out of the gates swinging. Beyond that I would say that you should choose whatever you feel is the best candidate. Unnvar could probably use the bull's strength when we get into a tough fight though; it would free up one of his aspect choices.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg can handle traps but wouldn't take 20 on every door.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Sorry slow to respond here, was a busy weekend. Yes to taking 20. And whoever has the highest perception. If I use feral focus falcon I'm at +15, or Kleetus is +12 all the time.

Or Farg is welcome too. If he wants to actually roll them that's great.

In fact, GM should could probably roll for the designated person at the appointed times to keep things moving.

I would go ahead and use heroism on Acher. And yeah Bull Strength on me for a tough fight sounds good.

Overall, I think it's going well -- fun and a good pace. I've had a couple busy periods where I wasn't posting alot, but at those time others were moving things forward and visa versa I suspect. Which is great. Keep up the good work!!

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

With Herism up Farg is at +12 on perception checks. He also has +12 or so on DD. My main problem with taking 20 on all doors is that buffs like heroism will run out rather quickly if we do so.


Iron Gods: Iron maps;

Perception says it is a move action when taken to actively search for stimulus. Thus searching 20 times a door, will take 1 minute. It should be not a great difference for your 10 min/level buffs, but if you want to max your 1 min/level buffs, I can roll for you 1 or 2 Perception rolls at doors if you prefer so.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Since Farg also has disable device, let's have him on door duty. And I'm okay with 1 or 2 perceptions, if that is Farg's preference. What's life without a little risk!

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

If searching a door is only a minute then taking 20 seems okay.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

GM - How many swarms are there. And since I made my save I'm not stuck, but I'm among the webs so what to I need to do to move through them? Or can I stand pat and take actions as long as I'm not stuck?

Also, team do you think this is the place to use the levitate potions? or do you think they are meant for later?


Iron Gods: Iron maps;

Yes, there are 4 swarms.

In order to move you have to succeed on a check as if you where grappled, this is a CMB check or an escape artist (DC 13 I assume).

And it is difficult terrain, so double movement.

While you remain in the same square there is no other penalty than the web cover to creatures more than 5 feet away.

And Archer is correct, he does not need a check in order to abandon the affected area as he is just in the border.

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

I wonder. Are the swarms are sort of grappled also. It is an area effect.

-Posted with Wayfinder


Iron Gods: Iron maps;

No, the scenario specifies they are not. Although it could make sense.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Thanks for the clarifications!!


Iron Gods: Iron maps;

Archibald@
Sorry, I did not understood what did you mean with this sentence:
Will cast heroism and bull's strength come the end of the combat.
You mean you will cast it after this swarm combat ends?

Kleetus and Unnvar
I used your HP statuses but I believe they are wrong and you healed after finishing the clockwork soldiers.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Indeed -- I thought I had reset it, but I guess not. Perhaps gremlins are in the servers at Paizo, but more likely I forgot to update it. Nevertheless should be correct now.

Pondering my next move and will post it soon.

The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

Same here. Hp status has been corrected.

The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

Misunderstood that whole thing about the swarm being unaffected/ Oh well. Let's pretend Kleetus is confused too.

Scarab Sages

Male Init +5 Per +9 | AC 15/11/14 | HP 65/65 | F +8/R + 4/ W +7| CMB +6 CMD 17 | Fist (8/8 | Shape (8/8) | Selective Spell (3/3) | Spells: 1st | magic missile (2), mage armour, enlarge (2), prot. evil, feather fall | 2nd glitterdust (DC 18) , bull's strength (2), create pit (DC 18), stinking cloud (DC 18) | 3rd | heroism (2), haste, lightning bolt (DC 19) (2) | 4th | SM IV (2), Beast Shape II (2)

Oh! I didn't clarify! Yeah, I'd meant to cast them after the clockwork soldiers were dealt with, but I didn't check in quick enough. More a reminder for myself than anything.

The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

I'm going to miss those lightning bolts. Speaking of which, since the yellow swarm is the only one left and we don't seem to have anything left to damage swarms, maybe we should consider using the dry wood in the meeting room with the fireplace; light it up and use them as makeshift torches. It's fire damage after all!

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

We can run... or we can enter the next room. The swarm will follow us but i dont think it can be control.


Iron Gods: Iron maps;

No area damage scrolls or wands around the casters?

I am fine about creative solutions, just remember Unnvar is in a bad position and he has not much more time.

The calculus there is becoming a bit complicated, so do not hesitate to correct me if you feel I made some mistake.

The Exchange

2 people marked this as a favorite.
Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Just for the record -- this is so much fun!

Sir Lancelot: We were in the nick of time. You were in great peril.
Sir Galahad: I don't think I was.
Sir Lancelot: Yes, you were. You were in terrible peril.
Sir Galahad: Look, let me go back in there and face the peril.
Sir Lancelot: No, it's too perilous.
Sir Galahad: Look, it's my duty as a knight to sample as much peril as I can.
Sir Lancelot: No, we've got to find the Holy Grail. Come on.
Sir Galahad: Oh, let me have just a little bit of peril?


M Human Commoner/1, Expert/1

I've one more alchemists fire and an empty slot on which o can prepare burning hands if we do retreat. Aside from summon spells I don't have much left to harm them, and my reading of the fire elementals burn ability is that it wouldnt be too helpful against a swarm anyway.


Map and handout aid Token.

Retreat, it his summoned so it could have a time limit..

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

I don't know what to do.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Thing about retreat is we don't know if it resets? We are pretty close 20-30 damage. I think we can find a way, I have a Alch fire and 2 acids. Someone can drink a levitate potion and then drop bombs.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Lamare if you have it can you cast Lesser Restoration on Archibald?


Map and handout aid Token.

Yes. I can.

It seem also. i forgot to write that I have 2 acid and one alchemist fire (third adventure)

The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

I completely forgot I had that headband of fortune's favor on. My save are actually one higher.

Don't know how to properly account for that though from here on out.


Iron Gods: Iron maps;

Congrats for surviving to that trap :)

So what was that? I called for a knowledge arcana check, because in addition to the web spell the trap triggered a creeping doom spell.

It basically summons 4 centipede swarms with improved hp (60) and damage.

The scenario calls for a few differences, the swarm was reskinned to be spiders because you are coming for the Spider after all (something I overlooked in the beginning and decided to keep going with the centipedes look), and the duration is 4 rounds instead of 13.

The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

Yay us?

Lets see if we can bring people back to normal Dex scores, otherwise someone's going to have to sneak out and back in with scrolls of lesser resto.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

My wand has 9 charges. Hopefully the dice will favor us.

The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

I saw that, where did you find a partially charged wand?

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

I know that my archer as obtain it at we be goblin two.

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

Indeed that was from 5-15: Destiny of the Sands: Part 2, even in subtier 1-2. 10 charges to start with. 900gp


Iron Gods: Iron maps;

Please, go ahead and perform any healing you want to use.

Once you are ready describe how do you move down through the door and I will retake the action lead ;)

The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

Wow. I need to pay more attention to my chronicle sheets. I played that one with Kleetus.

We're just waiting on Lamare to perform the necessary healing using the wand or scrolls at his disposal to bring Unnvar and Archibald back to a decent amount of Dex.

Liberty's Edge

Male Human hp:93/93 Init: +1 AC: 16(ff16;T 10) Saves: Fort:12 Reflex:+5 Will+ 12 Speed: 40ft. Cleric of Desna 9 (varasian pilgrim) Title: Eagle knight) touch luck 8/8 channel 5/5 positive. (5d6 dc 16) Reroll 1/i

I was thinking you had used your wand. And had cast my spell already.

-Posted with Wayfinder

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

I think we are all good!

The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

Yep. And you are correct, at -1 Dex there's no penalty. Onwards

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Whoever has the highest Perception score should search doors from now and feel free to take 20. I have a hunch this might not have been the last nasty trap...

The Exchange

Male LG Half-Orc (Varisian) Inquisitor 12 | HP:95/95| AC: 25 (13 Tch, 24 Fl) | CMB: +12 CMD: 28 | F: +12, R: +7, W: +14 | Init: +7 | Perc: +15 SM: +25 | Speed 30ft | Bane 17/17, Judgement(x2) 4/4 | Spells: lvl 0=6, lvl 1=6/6, lvl 2=6/6, lvl 3=5/5, lvl 4=4/4 | Active conditions:.

That would be me? If I could get some auto-assists from the rest of the high-perception crowd that would be awesome.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Farg will help and he auto suceeds on aid another for perception.


Iron Gods: Iron maps;

Archibald, I am ok with you studying to fill your slot with a burning hands spell. But please, note it takes 15 minutes to do so, which means Farg's heroism spell will have only around 10 minutes left, and all other buffs will be ended by then.

Your choice.


M Human Commoner/1, Expert/1

In that case I'll wait until we encounter our next roadblock.


Iron Gods: Iron maps;

Ok.

I am not yet pushing the disable device because I do not know if you want to put more resources, as for example another 'bit of luck' from Lamare, or some other source of inspiration.

If you prefer to not push the disable and attempt other kind of action as one of the ones suggested by Archer, let me know. Otherwise I assume you are waiting for Farg to disable the trap.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Em I think you are misunderstanding the following paragraph in the Disable Device skill description Rutseg.

Special: A rogue who beats a trap's DC by 10 or more can study the trap, figure out how it works, and bypass it (along with her companions) without disarming it.

Now that Farg beat the normal DC the trap should be disarmed. Note that disarming is not the same thing as triggering it. The above paragraph is only intended to be used if you want to leave a trap in place for future visitors which I do not intend in the slightest.

Also if the DC on the last trap was actually a 22 we should maybe retcon a bit.


Iron Gods: Iron maps;

The DC of the trap is 27, that is the reason you failed to disarm it but succeeded to not trigger it, because your 24 failed by less than 5 ;)

As I see it, to figure out how it works and bypass it without disarming it would require a 37.

The Exchange

male Tiefling Tomb Raider 7 Init +2 Perception +13, Darkvision, Speed 40ft HP: 54 AC: 21 (FF 21/T 13) (23 while raging) CMD: 21 HP: 48 AC: 20 (FF 20/T 12) CMD: 21 CMB: +9 BAB: +4 FORT: +7 REF +7 (+2 during rage) WIL: +5 (+2 during rage)

Ah ok.

GM Rutseg wrote:
As I see it, to figure out how it works and bypass it without disarming it would require a 37.

Here's where we disagree. The DC to Disarm is 27.

The DC to circumvent it without disabling it is 37.

The traps entry on this page spells it out more precisely.


Iron Gods: Iron maps;

To be honest I am now a bit confused. It seems to me we are saying the same, aren't we?

You have to succeed in a Disable Device check of 27 in order to make the trap harmless.

If it was understood in a different way, then let me apologize for the wrong wording :/

The Exchange

Half-Orc Slayer lvl 10/ Hunter (feral hunter) lvl 1
Tracked Resources:
Boots of Speed 6/10, Mask 3/3, Orc Ferocity 1/1, Spells 1st 2/2 (Cure Light Wounds, Feather Step) At Will (Detect Magic, Guidance, Mending, Resistance)
HP 113/113 | AC 2725 FF 2220 T 17 CMD 3332 | Init +6 | Saves (Fort +17, Reflex +16, Will +8)| Per +16, SenMot +7| Spd 30' Animal Focus Active: frog| Effects Active: barkskin, water breathing|

The way I read it you are both saying the same thing.

Disable = DC27
Circumvent without disabling = DC37

In this case I think we just want to disable it, yes?

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