#4–08: The Cultist's Kiss [PFS] (Inactive)

Game Master Mari Clock

Belodia's Asylum

Talich Foundry


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Grand Lodge

Tal heads for the doorway of the other room, taking caution not to block entry for his companion's sake.

Grand Lodge

F Human, with Orcish qualities Mom-12

I am waiting for Arnthoth's turn for this round and for Julian to let me know if he is still attacking Sali, who is a fellow initiate, or if he is going to do something else.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Sorry, didn't realize I was one of the hold ups.

Julian will not attack and instead drop out of rage. Delaying action until I can squeeze through the doorway.

Grand Lodge

F Human, with Orcish qualities Mom-12

Arn I think will just double move to get back to the room behind the forge.

This way, Charito can take her turn now.

Standing still closest to Oswin, she will again slam: 1d20 + 8 ⇒ (3) + 8 = 11, and will miss him terribly.

Party go now.

Grand Lodge

AC(21)23/T14/F21/CMD29||HP(141)114[114]|F+12 R+7(+8 vs traps) W+5(+7)|Init.+2|Percept.+12 Human (Kellid) Barbarian (Mad Dog) 9

Eh, yeah. I didn't think I was up again. I even double checked a couple days ago, but though Arn had already had jis turn this round. Sorry.

Arnthoth moves into the room, past Oswin and swings at Charito.

Raging Power Attack: 1d20 + 17 - 3 ⇒ (17) + 17 - 3 = 31
Vital Strike: 2d12 + 13 + 9 ⇒ (4, 3) + 13 + 9 = 29
Elemental Rage: 1d6 ⇒ 6

On spring break with the fam, and can't edit the map. Arn would move to NE of Oswin.


Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3

If Arnthoth's attack leaves their foe standing, he will swing his sword in both hands twice, no power attack.

Attack: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 1d8 + 8 ⇒ (5) + 8 = 13

Attack 2: 1d20 + 8 ⇒ (1) + 8 = 9
Damage: 1d8 + 8 ⇒ (5) + 8 = 13

Grand Lodge

F Human, with Orcish qualities Mom-12

No, Charito is dead now. Will post next part tomorrow.

Grand Lodge

F Human, with Orcish qualities Mom-12

You don't find anything of consequence on Charito, but some gold.

You all heal up (any other buffs you need because you are sure Charito, being the missing Pathfinder, wasn't in charge around here) and gather around the double doors in the room that Julian, Tal, Arn, and Awv were kept in, as it has other door than the one you were brought in, whereas the room Shandor and Oswin were taken into does not.

When you enter into the Inner Sanctum, there are ornate tapestries that line the walls and almost entirely disguise the rough stonework of the foundry. You see many sarcophagi lining the walls, they are covered in blankets and pillows and serve as divans.

There is an altar and a seven-foot-tall statue of a six-winged, snake bodied woman in the room's west end. There are also four humanoid creatures ready for you in front of the doors, all appearing to be the same very pale and pallid look as the vampires you just killed, three are wearing the plain cultists robes.

Perceptions
Shandor: 1d20 + 13 ⇒ (9) + 13 = 22
Talhaern: 1d20 + 14 ⇒ (17) + 14 = 31
Oswin: 1d20 + 13 ⇒ (7) + 13 = 20
Awveyen: 1d20 + 21 ⇒ (1) + 21 = 22
Arnthoth: 1d20 + 12 ⇒ (12) + 12 = 24
Julian: 1d20 + 7 ⇒ (15) + 7 = 22

Initiatives:

Shandor: 1d20 + 13 ⇒ (16) + 13 = 29
Talhaern: 1d20 + 5 ⇒ (14) + 5 = 19
Oswin: 1d20 + 5 ⇒ (4) + 5 = 9
Awveyen: 1d20 + 5 ⇒ (20) + 5 = 25
Arnthoth: 1d20 + 2 ⇒ (4) + 2 = 6
Julian: 1d20 + 2 ⇒ (3) + 2 = 5
Cultist 1 Red: 1d20 + 4 ⇒ (16) + 4 = 20
Cultist 2 Blue: 1d20 + 4 ⇒ (18) + 4 = 22
Cultist 3 Yellow: 1d20 + 4 ⇒ (13) + 4 = 17
Ilan: 1d20 + 7 ⇒ (18) + 7 = 25
Milena: 1d20 + 8 ⇒ (15) + 8 = 23

Perception DC 30:
You see Milena is up on the walls, attacking from above.

If this seems disjointed, I apologize, but I have limited posting ability at work and I wanted to get this done.

Grand Lodge

F Human, with Orcish qualities Mom-12

Sorted:
Shandor
Ilan
Awveyen
Milena
Cultist 2 (Blue)
Cultist 1 (Red)
Talhaern
Cultist 3 (Yellow)
Oswin
Arnthoth
Julian

I need to get the adversary icons on the map, I know, I’ll try to get it done ASAP.

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

Perception: 1d20 + 21 ⇒ (10) + 21 = 31
Carefull there is a woman above ready to attack!

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Everyone please hold until the icons are on the map. I'll cast a big area of effect damage spell, and you don't want to stand in there at that time.


Male Human Cleric 1 | HP 9/10 | AC 17 T 10 FF 17 | Saves: F: +4 R: +0 W: +5 | CMD: 12 | Init: +2 Percep: +3

Also, I would cast Blessing if Fervor immediately prior to opening the door. When home I'll link to the effects if need be.

-Posted with Wayfinder

Grand Lodge

F Human, with Orcish qualities Mom-12

I am really sorry, my work computer is ANCIENT (I mean from 2004, still runs XP which Microsoft stopped supporting a year ago) I am fighting with it. I hope to have them on the next two hours. WILL ACCEPT HELP IF AVAILABLE!

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

I could place the cultists for you, but then they would all end up within the blast area of my dragon's breath. ;)

As an unrelated note, please kindly remember that Shandor has see invisibility still active (if it matters at all).

Grand Lodge

F Human, with Orcish qualities Mom-12

I got them on. Doesn't matter all all, none are invisible. They heard the fight and were waiting or you.

The grey color icon is the chick on the ceiling.

Grand Lodge

"Well this should be fun…" A clearly unamused Tal states.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Holding his staff with both hands, Shandor conjures flames that emanate from his sheer wrath, focused though his tattoos and staff. A small bead of fire is propelled in the midst of the vampires, exploding throughout the whole room in a searing blast.

"Thassilon rises! Lissala can bow down to the might of Xin-Bakhrakan!"

Casting fireball, using the Staff of the Master to spontaneously add the dazing spell metamagic feat to it without increasing the level of the spell cast (but at the cost of 3 charges from the staff, and using the Acrimony Veil to add empower spell to it.

Ref DC 21 halves the damage. Those who fail the save are also dazed for three rounds.

Fire damage: 10d6 + 10 ⇒ (4, 6, 4, 6, 6, 2, 6, 1, 3, 2) + 10 = 50 *1.5 = 75 damage

Please let me know if I have to make checks against SR.

Acrimony Veil reference:

Acrimony Veil
Aura moderate evocation; CL 9th
Slot head; Weight 1 lb.; Price 13,500 gp

DESCRIPTION
Acrimony veils are rare ancient magic devices created by Alaznist, the Runelord of Wrath. They are normally composed of several types of interconnected metal and human bones, each etched with complex designs. The device covers the wearer’s entire face (forehead, cheeks, and jaw), but provides no benefit to AC. This mask functions as a lesser empower metamagic rod, but only affecting spells of the evocation school. Additionally, the wearer of an acrimony veil may cast rage on himself once per day.

CONSTRUCTION
Requirements Craft Wondrous Item, Empower Spell, rage; Cost 6,750 gp

Source #4-02 In Wrath's Shadow

I rest my case.

Grand Lodge

F Human, with Orcish qualities Mom-12

I could have sworn someone told me that you were going to need 6 for this scenario, and that it was brutal. It almost looks like Shandor can solo the whole thing.

No spell resist for these guys.

Cultist1 Reflex: 1d20 + 5 ⇒ (14) + 5 = 19
Cultist2 Reflex: 1d20 + 5 ⇒ (10) + 5 = 15
Cultist3 Reflex: 1d20 + 5 ⇒ (1) + 5 = 6
Ilan Reflex: 1d20 + 8 ⇒ (5) + 8 = 13
Milena Reflex: 1d20 + 9 ⇒ (20) + 9 = 29

So, 4 of the 5 fall down dead. Milena is the only one still standing.

Awveyen, it is your turn. She's still on the ceiling.

Grand Lodge

Fighter 1/ Wizard 6/ Eldritch Knight 3
Defense:
AC 21 (18); Tch 16; FF 13; CMD 23; hp 80/70; Fort +11; Ref +9; Will +8
Offense:
Init: +5; CMB: +7; +1 Longbow +14 (1d8+3 / x3/110ft); Point Blank Shot +1/+1; Arcane Strike +2; Deadly Aim:-2/+4; Focused Shot+6
Skills:
Acro: +12; Climb: +4; Craft: +11; EA: +12; Fly: +12; Arcane: +17; (Dungeon, Engine, Geo, Hist, Local, Nature, Plns, Relig): +10; Ling: +11; Perc: +21; Ride: +9; Stealth: +9; Survival +5; Spellcraft: +17; Swim: +4

Knowledge Religion: 1d20 + 10 ⇒ (16) + 10 = 26

Seeing only one target remaining Awveyen moves into the room notches his Named Arrow and fires,
+1 Longbow w/ Point Blank Shot, Arcane Strike, Deadly Aim, Focused Shot, Gravity Bow, Flame Arrow, Bull’s Strength, a Bane Arrow, and Named Arrow
Attack: 1d20 + 15 ⇒ (12) + 15 = 27 Touch Attack
Damage: 2d6 + 2d6 + 1d6 + 28 ⇒ (6, 6) + (3, 6) + (3) + 28 = 52
Possible crit due to spell:
Attack: 1d20 + 15 ⇒ (9) + 15 = 24 Touch Attack to confirm
Damage: 4d6 + 36 ⇒ (1, 2, 4, 4) + 36 = 47
Total: 52 + 47 = 99 damage

Grand Lodge

F Human, with Orcish qualities Mom-12

She's dead.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Assuming combat is over.

"Are these coffins? We should destroy them, in case more of those fang-bearers are inside." suggests Shandor.

-Posted with Wayfinder

Grand Lodge

F Human, with Orcish qualities Mom-12

I think you only have a couple that your fire didn't burn up.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Following his own counsel, Shandor casts burning arc, sending an arc of flames to spring from one coffin to the other. As his magic comes to life, the rage contained within the elderly orc seems to slowly fade, replaced by clarity.

"I imagine they had a prayer book or something. A holy text or tome of rituals perhaps? Let's search for information pertaining to this cult."

Perception: 1d20 + 13 ⇒ (8) + 13 = 21

Grand Lodge

F Human, with Orcish qualities Mom-12

The statue of Lissala turns out to be plaster covered in gold paint, but around her neck is a medallion of thoughts. A chest behind the statue preserves the cult’s documents: ancient tomes and recent correspondence, including a letter from the de facto high priestess of Lissala planning to bring Runelord Krune back to Varisia, as well as 1,200 gp worth of gems, coins, and jewelry.

With your defeat of Milena Talich and Ilan Kosta, any remaining Feasters of the Heart disband, and the dominated humans who made up much of its membership return to their normal lives.

You return what information you gained to Sheila Heidmarch, who in turn shares it with the Decemvirate. From this, especially the correspondence
between Ilan Kosta and the mysterious Vandiana, the Pathfinder Society learns that the cult of Lissala today is largely decentralized but that its branches are in the process of unifying behind one ultimate goal: the
resurrection of Runelord Krune, the last high priest of Lissala before Earthfall. With this information, the Pathfinder Society can begin finding out when and how Krune will be resurrected, and how to stop his return.

Anyone need to level or buy anything before Feast of Sigils starts?

Chronicles will post in Discussion this afternoon.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

I need to level up, and will probably make purchases.

Grand Lodge

F Human, with Orcish qualities Mom-12

Note the link to the Feast of Sigils game above. If you are not joining that game, please let me know. I believe at least one of you were in for this one only.

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