4-05 The Sanos Abduction (Regular) (Inactive)

Game Master Helikon

The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood.
Chronicles


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Wizard,
Gluk,
Garrett

Pegasi

Grand Lodge

Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16

I already acted (used my wand of bless).

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel readies an action to cast shield if the pegasi wheel around to attack, rather than just fly away...

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Garret likewise is ready to attack the undead pegasi if they swoop in.

Attack: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Readied attack if they come within 10 feet, take 5ft step as part of the readied attack


Please all make a perception check to find the mind bender

Grand Lodge

Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16

perception: 1d20 + 15 ⇒ (6) + 15 = 21

-Posted with Wayfinder

Grand Lodge

Bard (Archivist) 5 | HP33/33| AC: 17| T: 11 | FF: 16| CMD: 14 | Fort: +3| Ref: +8 | Will: +7 | Init: +5| Perc: +10

Perception: 1d20 + 10 ⇒ (4) + 10 = 14

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Perception: 1d20 + 13 ⇒ (19) + 13 = 32

Grand Lodge

Male Elf
Tracked:
Arcane Reservoir:30/30; Shield Wand:41;InfHeal Wand:35
Arcanist 13-Magaambyan Initiate (HP: 80/80)(AC:24; FF:20,T:17)(F:+10 R:+12 W:+12)(Init:+6)(Perception: +23)

Galandaro looks around to see if he can find the elusive individual...Perception: 1d20 + 11 ⇒ (19) + 11 = 30

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

perc: 1d20 + 11 ⇒ (1) + 11 = 12

Kel seems a bit distracted....

Liberty's Edge

Male CN Human (Ulfen) Unchained Barbarian 9 | HP 104/104 DR 1/-| AC 22 T 15 FF 19 | CMB +13, CMD 28 | F: +12, R: +8, W: +8 | Init: +3 | Perc: +14, SM: +2 | Speed 40ft/30ft in armor | Rage: 11/24 | Active conditions: None

perception: 1d20 + 10 ⇒ (17) + 10 = 27

Eramos thinks he see something, just does not know what.


Garret, Eramos and Glandro are able to see two pair of eyes watching intently from the water


Group
Monsters

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

"What's that in the water!?"

Garret moves towards the water, taking care not to enter the lake. He readies to counterattack if he is attacked.

Readied attack: 1d20 + 10 ⇒ (12) + 10 = 22
Nonlethal damage: 1d6 + 5 ⇒ (2) + 5 = 7

Grand Lodge

Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16

Following Garret's cue and not seeing the pegasi doing anything, Guk shifts his attention to the quiet water.

Ready action: using Misfortune hex on an enemy that comes within 30ft range (Will DC 17 negates).

Grand Lodge

Male Elf
Tracked:
Arcane Reservoir:30/30; Shield Wand:41;InfHeal Wand:35
Arcanist 13-Magaambyan Initiate (HP: 80/80)(AC:24; FF:20,T:17)(F:+10 R:+12 W:+12)(Init:+6)(Perception: +23)

"There seem to be two eyes in the water that are looking at us.... should we investigate...?" Galandaro tells and asks the others.

Grand Lodge

Bard (Archivist) 5 | HP33/33| AC: 17| T: 11 | FF: 16| CMD: 14 | Fort: +3| Ref: +8 | Will: +7 | Init: +5| Perc: +10

As Galandro and Garret point out the things in the water, Can Amelia see them?

If so:
Amelia looks to where the monk and arcanist are pointing to and racks her brains for what the creatures may be.

Knowledge Any: 1d20 + 9 ⇒ (18) + 9 = 27 Add 4 to that if their humanoids (and thus using Know Local)

She calls out to the closer one, "Hey there! Why don't you come out here; chat face to face?
Casting suggestion on the closer creature to come out of the water and towards me. DC 15 Will save

If I still can't see the lake-hiders for now, she'll instead keept talking about the pegasi while drawing out her dagger and readied to strike if one nears.

Readied attack: 1d20 + 5 ⇒ (1) + 5 = 6 for cold iron, slashing damage: 1d4 ⇒ 2


[ooc]Amelia, you did not see them, so you can´t identify them.
Gluk delayed,
Garret delayed,
Amelia used her bardic performance.
[Ooc]
REST of the pathfindes
Monsters

Liberty's Edge

Male CN Human (Ulfen) Unchained Barbarian 9 | HP 104/104 DR 1/-| AC 22 T 15 FF 19 | CMB +13, CMD 28 | F: +12, R: +8, W: +8 | Init: +3 | Perc: +14, SM: +2 | Speed 40ft/30ft in armor | Rage: 11/24 | Active conditions: None

Eramos, not knowing what is going on with all these strange creature, readies an attack against any of the hostile creatures that comes adjacent to him.

readied action: 1d20 + 10 ⇒ (1) + 10 = 11 NOPE!
damage: 2d6 + 11 ⇒ (2, 4) + 11 = 17

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel tries to see what everyone else is looking at or for, but sees nothing, readies to cast a spell or use diplomacy should a creature show itself. not a 'readied action', just delaying

Grand Lodge

Male Elf
Tracked:
Arcane Reservoir:30/30; Shield Wand:41;InfHeal Wand:35
Arcanist 13-Magaambyan Initiate (HP: 80/80)(AC:24; FF:20,T:17)(F:+10 R:+12 W:+12)(Init:+6)(Perception: +23)

Galandaro readies an action to send a bolt of arcane energy at the closest creature that threatens him if they attack...

Exploit Ranged Touch Acid: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12..DMG: 3d6 + 3 + 1 ⇒ (2, 6, 5) + 3 + 1 = 17


One Pegasus lands close to Garret, partial charging him Attack: 1d20 + 12 ⇒ (4) + 12 = 161d3 + 5 ⇒ (2) + 5 = 7
One lands close to Galandro attacking him, but not before getting burned,
Attack: 1d20 + 10 ⇒ (13) + 10 = 231d3 + 5 ⇒ (2) + 5 = 7
the other one lands close to Amelia attacking her
Attack: 1d20 + 10 ⇒ (1) + 10 = 111d3 + 5 ⇒ (3) + 5 = 8

Then two water beings emerge clawing at Garret
Attack: 1d20 + 6 ⇒ (13) + 6 = 191d6 + 2 ⇒ (6) + 2 = 8
Attack: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 2 ⇒ (6) + 2 = 8

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel comes out of delay, steps out of flank and casts haste defensively, catching everyone but garret, who is too far away.

cast defensively, dc 21: 1d20 + 9 ⇒ (15) + 9 = 24

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

GM, I readied an attack, see this post


Yes you did. You did hit the pegasus and did no damage.

Grand Lodge

Bard (Archivist) 5 | HP33/33| AC: 17| T: 11 | FF: 16| CMD: 14 | Fort: +3| Ref: +8 | Will: +7 | Init: +5| Perc: +10

Far from thrilled as the pegasus lands in front of her, Amelia keeps talkgin as she lashes out with her dagger - even quicker than normal thanks to Kel's spell.

Attack: 1d20 + 8 ⇒ (12) + 8 = 20 for slashing damage: 1d4 ⇒ 3
Haste Attack: 1d20 + 8 ⇒ (14) + 8 = 22 for slashing damage: 1d4 ⇒ 2

Slash away at them! I know they're majestic, but that's long past. Focus fire on one at a time - we need to get pasts these to get to Garret. And Garret - I don't think the undead care about bruises! This looks like a fight to kill, not to knock out!

Curious, did Gluk's readied Misfortune hex work? And on which pegasus?

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Flurry trip: 1d20 + 12 ⇒ (5) + 12 = 17
Stomp: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Flurry trip: 1d20 + 12 ⇒ (5) + 12 = 17
Stomp: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Garret looks at the three monsters near him and decides to try to trip the two smaller ones

I am not sure if they can both be tripped, seems like the middle one has wings. I will start with the northern one and if that one is tripped on first attempt I will change to middle one. If it can't be tripped I will just hit the first one for damage

I assume the bush is difficult terrain, otherwise will 5ft step in there


Misfortune does not work on undead, or does it?
And garret, you have failed to trip booth of the small ones, you think you could have tripped them, but the angle was wrong.
How do you make an unarmed strike from reach?

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

I took a five foot step after I attacked


GoM//Glass WotW Maps//WOGH Map //

Evil Eye is listed as Mind Affecting which undead are immune to. Misfortune is not listed as Mind Affecting so i guess RAW means it could affect the undead... maybe...


All is well then! In that case, let´s see if the misfortune sticks.
Will: 1d20 + 7 ⇒ (5) + 7 = 12 And the closest pegasus to Guk is striken by bad luck!

Grand Lodge

Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16

Yay! Is it our turn then? If so I'll use Misfortune on the other pegasus, then chant (to extend the duration by one round).


Recap last round.
Galandro hits one pegasus, barely, doing some damage.
Amelia also hits her pegasus, but alas her blade does not find a weak spot.
Garret misses his kelpies
Wizard casts shield
Guk casts evil eye
And Eramos attacks but misses.
Then its the monsters turn.
One pegasus follows the halfling.
Attack: 1d20 + 10 ⇒ (11) + 10 = 211d3 + 5 ⇒ (2) + 5 = 7
Attack: 1d20 + 10 ⇒ (3) + 10 = 131d6 + 3 ⇒ (1) + 3 = 4
Attack: 1d20 + 10 ⇒ (20) + 10 = 301d6 + 3 ⇒ (6) + 3 = 9
Attack: 1d20 + 10 ⇒ (11) + 10 = 211d8 + 5 ⇒ (4) + 5 = 9
One attacks Galandro
Attack: 1d20 + 10 ⇒ (9) + 10 = 191d3 + 5 ⇒ (2) + 5 = 7
Attack: 1d20 + 10 ⇒ (6) + 10 = 161d6 + 3 ⇒ (1) + 3 = 4
Attack: 1d20 + 10 ⇒ (8) + 10 = 181d6 + 3 ⇒ (4) + 3 = 7
Attack: 1d20 + 10 ⇒ (3) + 10 = 131d8 + 5 ⇒ (2) + 5 = 7
The last Eramos
Attack: 1d20 + 10 ⇒ (4) + 10 = 141d3 + 5 ⇒ (1) + 5 = 6
Attack: 1d20 + 10 ⇒ (2) + 10 = 121d6 + 3 ⇒ (3) + 3 = 6
Attack: 1d20 + 10 ⇒ (6) + 10 = 161d6 + 3 ⇒ (4) + 3 = 7
Attack: 1d20 + 10 ⇒ (13) + 10 = 231d8 + 5 ⇒ (7) + 5 = 12
The Kelpies follow the Monk
Attack: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 2 ⇒ (6) + 2 = 8
Attack: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 2 ⇒ (1) + 2 = 3
The second one
Attack: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 2 ⇒ (5) + 2 = 7
Attack: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 2 ⇒ (1) + 2 = 3
Confirm the crit
Attack: 1d20 + 10 ⇒ (1) + 10 = 111d6 + 3 ⇒ (3) + 3 = 6

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

Flurry trip: 1d20 + 12 ⇒ (7) + 12 = 19
Stomp: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Flurry trip: 1d20 + 12 ⇒ (13) + 12 = 25
Stomp: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Garret again tries to trip the two kelpies and steps back, making good use of the terrain.

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

if it's our turn again...

Kel steps back from the pegasi and starts casting a summons...

Grand Lodge

Bard (Archivist) 5 | HP33/33| AC: 17| T: 11 | FF: 16| CMD: 14 | Fort: +3| Ref: +8 | Will: +7 | Init: +5| Perc: +10

Is Eramos (our biggest damage dealer) still with us? He got his readied attack off, but I don't think he actually took a turn last round.

Amelia steps forward to strike again twice at the closest Pegasus.

Dagger: 1d20 + 8 ⇒ (8) + 8 = 16 for slashing damage: 1d4 ⇒ 1
haste Dagger: 1d20 + 8 ⇒ (19) + 8 = 27 for slashing damage: 1d4 ⇒ 3

Grand Lodge

Male Elf
Tracked:
Arcane Reservoir:30/30; Shield Wand:41;InfHeal Wand:35
Arcanist 13-Magaambyan Initiate (HP: 80/80)(AC:24; FF:20,T:17)(F:+10 R:+12 W:+12)(Init:+6)(Perception: +23)

Galandaro takes a 5 ft step away from the pegasus attacking him and casts Shield upon himself boosting his AC to 21... he then begins to draw a wand out of his belt...


Misfortune reroll for grey
bite: 1d20 + 10 ⇒ (11) + 10 = 21
hoof: 1d20 + 10 ⇒ (15) + 10 = 25
hoof: 1d20 + 10 ⇒ (13) + 10 = 23slam: 1d20 + 10 ⇒ (13) + 10 = 23

Liberty's Edge

Male CN Human (Ulfen) Unchained Barbarian 9 | HP 104/104 Temp 18/18 DR 1/-| AC 20 T 17 FF 17 | CMB +15, CMD 26 | F: +12, R: +8, W: +10 | Init: +3 | Perc: +14, SM: +2 | Speed 40ft/30ft in armor | Rage: 11/24 | Active conditions: Raging

Eramos retaliates with a roar and brings his blade down twice.

attack #1: 1d20 + 16 ⇒ (10) + 16 = 26
damage: 2d6 + 15 ⇒ (2, 6) + 15 = 23

attack #2: 1d20 + 9 ⇒ (1) + 9 = 10
damage: 2d6 + 15 ⇒ (3, 3) + 15 = 21

AC is 20 vs the pagesai

Grand Lodge

Bard (Archivist) 5 | HP33/33| AC: 17| T: 11 | FF: 16| CMD: 14 | Fort: +3| Ref: +8 | Will: +7 | Init: +5| Perc: +10

Don't forget the haste! :)


With his mighty blade Eramos manages to destroy the grey zombie pegasus. But the black is undamaged. The red one is also undamaged.
Eramos haste: 1d20 + 16 ⇒ (1) + 16 = 172d6 + 15 ⇒ (2, 4) + 15 = 21
The black attacks Eramos.
BlackBite: 1d20 + 10 ⇒ (10) + 10 = 201d3 + 5 ⇒ (3) + 5 = 8
BlackHoof: 1d20 + 5 ⇒ (1) + 5 = 61d6 + 3 ⇒ (5) + 3 = 8
BlackHoof: 1d20 + 5 ⇒ (4) + 5 = 91d6 + 3 ⇒ (6) + 3 = 9
BlackSlam: 1d20 + 10 ⇒ (8) + 10 = 181d8 + 5 ⇒ (4) + 5 = 9
Misfortune Reroll
BlackBite: 1d20 + 10 ⇒ (12) + 10 = 221d3 + 5 ⇒ (1) + 5 = 6
BlackHoof: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 3 ⇒ (5) + 3 = 8
BlackHoof: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 3 ⇒ (4) + 3 = 7
BlackSlam: 1d20 + 10 ⇒ (16) + 10 = 261d8 + 5 ⇒ (3) + 5 = 8
Just one Bite connects
The monsters advance on the monk and attack
REDBite: 1d20 + 10 ⇒ (1) + 10 = 111d3 + 5 ⇒ (2) + 5 = 7
REDHoof: 1d20 + 5 ⇒ (10) + 5 = 151d6 + 3 ⇒ (5) + 3 = 8
REDHoof: 1d20 + 5 ⇒ (11) + 5 = 161d6 + 3 ⇒ (4) + 3 = 7
REDSlam: 1d20 + 10 ⇒ (3) + 10 = 131d8 + 5 ⇒ (7) + 5 = 12
and the kelpies
Claw: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 2 ⇒ (5) + 2 = 7
Claw: 1d20 + 6 ⇒ (5) + 6 = 111d6 + 2 ⇒ (4) + 2 = 6
Kelpie 2
Claw: 1d20 + 6 ⇒ (19) + 6 = 251d6 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 2 ⇒ (4) + 2 = 6
The little monk takes no damage
Pathfinders

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

GM, didn't I trip at least one of them with that 25 in this post? I also thought that the bushes are difficult terrain, so it would take a move action to step into them. Not that it matters much because they all missed but it would have prevented some attacks.

Flurry trip at Northern Kelpie: 1d20 + 12 ⇒ (12) + 12 = 24
Stomp: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Flurry trip at Southern Kelpie: 1d20 + 12 ⇒ (20) + 12 = 32
Stomp: 1d20 + 10 ⇒ (7) + 10 = 17
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Garret again tries to trip the two kelpies. He then keeps his ground, knowing that stepping back would allow them to get up again. He focuses on his defenses with undead pegasi on both sides of him.

Spending Ki for +4 AC. AC now 31.

Liberty's Edge

Male CN Human (Ulfen) Unchained Barbarian 9 | HP 104/104 Temp 18/18 DR 1/-| AC 20 T 17 FF 17 | CMB +15, CMD 26 | F: +12, R: +8, W: +10 | Init: +3 | Perc: +14, SM: +2 | Speed 40ft/30ft in armor | Rage: 11/24 | Active conditions: Raging

Eramos brings his blade around to black and unleashes his furry.

attack+power attack+furious focus+haste+naturalist
attack #1: 1d20 + 17 ⇒ (9) + 17 = 26
damage: 2d6 + 15 ⇒ (3, 4) + 15 = 22

attack #2: 1d20 + 10 ⇒ (6) + 10 = 16
damage: 2d6 + 15 ⇒ (1, 1) + 15 = 17

attack, hasted: 1d20 + 15 ⇒ (7) + 15 = 22
damage: 2d6 + 15 ⇒ (4, 1) + 15 = 20

AC is 19/12/16, vs pegasi 21/14/18

Grand Lodge

Male Grippli Shaman 5 | HP 33/33 | AC:19 T:12 FF: 18 CMD: 12 | F+3 R+3 W+10 | Init +7 | Perception +16

Guk turns his fateful gaze towards the kelpie. "Be cursed!"

Misfortune, DC 17 Will, then Chant to extend the duration of all ongoing Misfortunes by 1 round.

Grand Lodge

Male Elf
Tracked:
Arcane Reservoir:30/30; Shield Wand:41;InfHeal Wand:35
Arcanist 13-Magaambyan Initiate (HP: 80/80)(AC:24; FF:20,T:17)(F:+10 R:+12 W:+12)(Init:+6)(Perception: +23)

Galandaro backs away to a safe distance and uses the wand to heal himself after previously taking a good amount of damage...Wand of Infernal Healing to heal himself 1 hp/round for the next 10 rounds...currently 12/32 hit points, AC 21

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

Kel finishes his summons, and a neutral templated crocodile appears near black, in flank with Eramos... and immediately begins to attack the black pegasus, with smite active.

to hit: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11
dmg if hits: 1d8 + 6 + 3 ⇒ (7) + 6 + 3 = 16

sigh

Kel immediately begins another summons.

Grand Lodge

Bard (Archivist) 5 | HP33/33| AC: 17| T: 11 | FF: 16| CMD: 14 | Fort: +3| Ref: +8 | Will: +7 | Init: +5| Perc: +10

That's the spirit! Amelia says as she steps forward and lashes out one more time with her dagger. One at a time; take them down together!

Attack: 1d20 + 8 ⇒ (12) + 8 = 20 for damage: 1d4 ⇒ 1

Garret - are you okay?


With the neutral template... what kind of smite do you have?

Dark Archive

”Kel” | Male NG half-elf investigator 1/Wizard 4/Pathfinder Savant 10 | HP 104/104 | AC 23, T 14, FF 19 | CMD 21| F +10 R +14 W +16; +2 vs. ench/cold +10 vs written traps | Init +4/8/13 | Perc +25/27 (+1 traps) | Speed 30ft | Spells 1st 6/7 2nd 7/7 3rd 4/7 4th 6/7 5th 4/5 6th 3/4 7th 3/3 | Active Conditions: heroe's feast, mage armor

neutral template smite:

Special Attacks smite bias 1/day as a swift action (adds Cha bonus to attack rolls and damage bonus equal to HD against a foe that is chaotic evil, chaotic good, lawful evil, or lawful good; smite persists until the target is dead or the counterpoised creature rests).

complete info is here

Grand Lodge

hp 52/52, Freedom of movement | Ac 29 (Mage armor[+4] and Barkskin[+3]) T21 FF 22| Init +8 Fort +9 Ref+13 Will +10 (+2 vs fear & +2 vs enchantment & evasion) | Perception +14 Sense Motive +6 | Ki 2/5 | Reroll 1/1

"I am fine over here Amelia, thanks for asking!"

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