4-05 The Sanos Abduction (Core) (Inactive)

Game Master Helikon

The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. Chronicles


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I am back at home!
Let´s finish this.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Hope you are feeling better


You can hear a voice from the center of the cave. It is a squicky voice calling for "HELP!"

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Sense Motive 1d20 + 9 ⇒ (5) + 9 = 14


@Riceak: This one is truly genuine

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The half-elf approaches, glaive at the ready.


Ini Varian: 1d20 + 9 ⇒ (13) + 9 = 22
Ini Riceak: 1d20 + 1 ⇒ (4) + 1 = 5
Ini Imrana: 1d20 + 4 ⇒ (2) + 4 = 6
Ini Taidus: 1d20 + 2 ⇒ (19) + 2 = 21
Ini Evil 1: 1d20 + 4 ⇒ (9) + 4 = 13
Ini Wvil 2: 1d20 - 1 ⇒ (17) - 1 = 16
Varian and Taidus
Evil ones
Riceak and Imrana

The Exchange

Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6

Taidus moves forward, stopping directly in front of Imrana. He keeps an ever watchful eye out for trouble, while taking up a defensive stance.

perception, current AC 23, cannot make AOOs: 1d20 + 8 ⇒ (2) + 8 = 10

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Not seeing anything, and not wanting to rush ahead of the more martially-inclined party members, Varian simply delays.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

The tenions mounts, oh what a feeling


Can you move on the map?
You can hear a voice from the middle of the cavern.
"They will be to late, and I will make a nice fresh zombie from you!"

The Exchange

Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6

sense motive vs voice(s): 1d20 + 8 ⇒ (7) + 8 = 15

on my phone so no map ability


@Taidus what do you want to know?

The Exchange

Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6

Sense vs actual threat or ambush?


@ Taidus You have no idea!


Can you please move your characters?

The Exchange

Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6

down 2, left 2 please. Unable to edit on my phone :)

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

I think that should be right for the monk

The cleric advances, hoping his elven sight will help him to see what is going on


As you turn a corner you see an animal, a dire porcupine, rotting away in zombie state.
The dire porcupine attacks the cleric.
Attack: 1d20 + 8 ⇒ (10) + 8 = 181d3 + 3 ⇒ (2) + 3 = 51d6 ⇒ 1

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

since I have a reach weapon would I get an AoO on the creature?


Would you get one if you are charged?

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

@Helikon: As long as the targeted is not flat-footed (or has combat reflexes), then yes, charging generally provokes.

Varian moves forward, and tosses a gout of flame at the undead beast.

Burning Hands: 4d4 ⇒ (4, 1, 1, 4) = 10 Fire damage. DC 17 Reflex for half.


Refl: 1d20 ⇒ 12 The dire Porcupine takes the full brunt.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

1d20 + 4 ⇒ (16) + 4 = 20 AoO
1d10 + 1 ⇒ (1) + 1 = 2 just in case

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

[ooc[ Good roll and little damgage [/ooc]

Scarab Sages

F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7
Spells Active:
See Invisibility, Mage Armor, False Life, Haste
F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8

Could someone please move Imrana 4 squares down on the map? I'm on my phone and can't move

Imrana moves down towards the sounds of battle, though keeping her distance from the front. Suspecting a possible puppetmaster behind the dire creature, she casts See Invisibility.


And indeed Imrana can see another creature.
It attacks by shooting quills at:
1=Riceak
2=Varian
3=Taidus
4=Imrana
Lucky one?: 1d4 ⇒ 2
Attack: 1d20 + 14 ⇒ (17) + 14 = 311d4 + 2 + 3d6 ⇒ (1) + 2 + (3, 2, 3) = 11
Attack: 1d20 + 14 ⇒ (7) + 14 = 211d4 + 2 ⇒ (3) + 2 = 5
Please make two Fortitude Poison saves Varian

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Fort: 1d20 + 4 ⇒ (6) + 4 = 10.
Fort: 1d20 + 4 ⇒ (20) + 4 = 24.

Fort (GM Star Reroll): 1d20 + 4 + 5 ⇒ (14) + 4 + 5 = 23.

Varian looks decidedly unimpressed.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

GM can you DMPC the others who haven't been on in a while?


Taidus moves forward and attacks the dire porcupine.
unarmed strike: 1d20 + 6 ⇒ (17) + 6 = 23 for damage: 1d6 + 4 ⇒ (3) + 4 = 7
He hits, but does little damage and is hurt himself in the process.
quills: 1d4 ⇒ 1

The Exchange

Evasion (Core) Human Monk 3.0 HP: 20/24 - AC 15 (19) - Tch 15 - FF 12 - Init +2 - Perception +8 - CMD 21 (23 grapple) - F/R/W 5/6/6

I didn't see we were in a new round. Sorry guys


Riceak your turn.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

He will take a 5' step back in order to get a little reach and slash the undead creature: magic weapon
1d20 + 5 ⇒ (12) + 5 = 17
1d10 + 2 ⇒ (9) + 2 = 11


With that the zombie is destroyed.
Varian, Imrana

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Glowering at the remaining creature, Varian envelops it in a cloud of sparkling particles.

Glitterdust. DC 20 Will save to negate Blindness.


From your point there is no way you can target only her
Will: 1d20 + 10 ⇒ (17) + 10 = 27

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Line drawn to illustrate the centre of the burst.


Well you sprayed her with sparklies.

Scarab Sages

F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7
Spells Active:
See Invisibility, Mage Armor, False Life, Haste
F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8

Imrana peeks around the corner at the now sparkly spiked creature and tosses a spell of her own at it.

Imrana is casting Blindness on the same target as Varian. DC 18 fort save or go permanently blind


Will: 1d20 + 10 ⇒ (17) + 10 = 27 Again the being is ignoring the blindness
The little porcupine shoots two kills at varian again.
Quills: 1d20 + 14 ⇒ (9) + 14 = 231d4 + 2 ⇒ (2) + 2 = 4
Quills: 1d20 + 14 ⇒ (15) + 14 = 291d4 + 2 ⇒ (2) + 2 = 4
Please make 2 poison saves varian.

Scarab Sages

F HP: 37(48)/37(48) | AC: 16 T: 12(16 vs incorp.) FF: 14| CMB/CMD: 3/15 DF: 5/7
Spells Active:
See Invisibility, Mage Armor, False Life, Haste
F+4 R+4 W+4 (+2 vs death)| Init +4(always act in surprise rounds) Perc +8

Blindness is a fort save, not a will save. I'm using a different spell

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Fort: 1d20 + 4 ⇒ (12) + 4 = 16.
Fort: 1d20 + 4 ⇒ (19) + 4 = 23.

Varian tosses another Glitterdust at the creature.

Once again, DC 20 Will to negate the Blindness.

...and, knowing my luck, since I have a feeling that the 16 is probably not enough...

Fort: 1d20 + 4 ⇒ (16) + 4 = 20.

EDIT: If the creature fails its Fort save Vs Imrana's spell, obviously, I will choose a different option. If it passes both that, and the save against my spell, I will retreat behind a pillar so that it can't see me.


@Varian 11+5+4+4 is 24 Aren´t you on the floor bleeding to death?
Poison Con damage: 1d3 ⇒ 3 You loose an additional 8 Damage correct? Total 32 Damage
@Imrana you are correct, the Fort would be 17+5 = 22 Still enough.


Fort: 1d20 + 7 ⇒ (14) + 7 = 21
But to be fair here is the reroll as Fort and to give Varian a better chance.
Riceak, Taidus

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Oh! I totally missed that I was taking damage, which, in hindsight, was a terrible mistake to make. -3 Con causes me to lose an additional 4 hit points (since in Pathfinder, penalties only kick-in on even numbers), but next round isn't going to be fun.

Ongoing Fort saves:
Fort: 1d20 + 3 ⇒ (14) + 3 = 17.


Isn´t your Fort save reduced by 2 cause of 12 -> 09 Con? Do you have a potion on your belt?

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

To quote the relevant section of the CRB:

CRB wrote:
For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability.

So it is a -1 penalty, not 2.


Ok again, do you have a potion on your belt? And if so, which one?

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Of course not. I have a wand, as noted on my equipment list :-)

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

1d20 + 5 ⇒ (12) + 5 = 17 stabbing at the little wild hair looking thing beneath him on the map with magical glaive

1d10 + 1 + 1 ⇒ (2) + 1 + 1 = 4

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