Luna R. |
It's all good with me... sorry - I didn't realize you were waiting on us.
mdt |
A) We're not hauling cargo right now... but will be later...
B) Not sure what it'll be, but you'll do a good job of packing it away...
C) Get the crew good at fighting, boarding, and repelling...
D) Here's really good weapons...
A + B + C + D = A pirate's life for me... Yo ho ho and a bottle of rum..
mdt |
As the GM, I'll give you an Int check to realize, after some experience with the local economy, how much you're offering her. That's basically more than she could make in a lifetime. That's not going to make her have warm and fuzzies. :) Kind of like someone offering you 1million after you think they just asked you to open the back door of your bank after hours...
mdt |
With your int check, you think a good bonus might be 400~500. Enough to be substantial, not enough to make it worth caving your skulls in to get the rest of your obviously inhuman wealth.
Sterling "lumpy" Lumpkin |
Since we have some homebrew elements...
could we use a mythic point(s) to quick summon our weapons and armor?
Luna R. |
sorry - I've been out all day.
Luna R. |
how far from him am I? if i'm too far away, i can move closer...
mdt |
Fixed, please let me know when that happens, I can't tell myself.
As to attacking, no, the creature did a full withdraw under water, so they'd have to enter, and search for it. It's night, so they're limited to darkvision or other sources of sensing.
Sterling "lumpy" Lumpkin |
Water elementals swim 90'
I added eidolon marker. Since a search could cause sighting at any time during movement..
Please move them as you see fit,
Sterling "lumpy" Lumpkin |
Since it was blinded it can't withdraw. the elementals should get an aoo
Withdraw
Withdrawing from melee combat is a full-round action. When you withdraw, you can move up to double your speed. The square you start out in is not considered threatened by any opponent you can see, and therefore visible enemies do not get attacks of opportunity against you when you move from that square. Invisible enemies still get attacks of opportunity against you, and you can't withdraw from combat if you're blinded. You can't take a 5-foot step during the same round in which you withdraw.
If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal.
You may not withdraw using a form of movement for which you don't have a listed speed.
Note that despite the name of this action, you don't actually have to leave combat entirely.
Not trying to be a rules lawyer, but this creature is especially tough, and we need every advantage
mdt |
Sorry, I've been trying to figure out how to do a map for days now, but 3-D doesn't work too well for this. Would you be ok with me just describing them searching and doing the rolls?
Luna R. |
works for me
mdt |
I have no issues with rules issues being brought up, it's not a meat game (which I require rules to wait till the end to keep things on pace).
But I would prefer rules stuff in the discussion, not the game thread. :)
Ok, Sterling goes before the creature then. However, Luna and Harry now go *after* the creature.
LitanyOfCurses |
fyi
Piercing is full damage
Slashing/bludgeoning is -2 to hit and half damage
Ranged Attacks Underwater: Thrown weapons are ineffective underwater, even when launched from land. Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range.
Attacks from Land: Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Land-bound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects.
LitanyOfCurses |
I have no issues with rules issues being brought up, it's not a meat game (which I require rules to wait till the end to keep things on pace).
But I would prefer rules stuff in the discussion, not the game thread. :)
Ok, Sterling goes before the creature then. However, Luna and Harry now go *after* the creature.
OK
Sterling "lumpy" Lumpkin |
Sorry Luna, you'll have to swim up after the creature goes. Fingers crossed, I'm not swallowed whole :P LOL
Sterling "lumpy" Lumpkin |
Spells and Critical Hits
A spell that requires an attack roll can score a critical hit. A spell attack that requires no attack roll cannot score a critical hit. If a spell causes ability damage or drain (see Special Abilities), the damage or drain is doubled on a critical hit.
Luna R. |
yes but roe causes neither damage nor drain - it is a 'penalty' to strength so the doubling does not apply from my understanding of the raw.
Sterling "lumpy" Lumpkin |
Ability Score Damage
Diseases, poisons, spells, and other abilities can all deal damage directly to your ability scores. This damage does not actually reduce an ability, but it does apply a penalty to the skills and statistics that are based on that ability.
It's reads like the spell should be considered ability damage
Luna R. |
my understanding of it is that it works like this.
If our gm wants to rule otherwise, I'll happily roll to back the crit...
Paul H. |
My reading of the available sources and the information linked is that ROE would crit. Penalty and damage are the same thing in my reading. It's all up to mdt's interpretation and that's the only one that matters.
Harry Hudson |
As I have always seen it, if you have to roll to hit, and you crit and confirm, you get to double the effect, be it damage, ability damage, or even level drain.
Luna R. |
The movers are here packing us up and the moving truck comes tomorrow - I will have no internet until Friday, though I might have it UNTIL tomorrow morning sometime - If I don't post til friday though, bot me as necessary please... sorry for the interrupt.
Luna R. |
Time Warner will be coming 'some time' on Friday to wire the house (previous owners had at&t fios, so not sure what TWC has to do to get us cable) and turn on service, but they couldn't give us a set time... so it will be Friday, but that's all I know.
sorry for not being more specific.
Luna R. |
very cool deck plans.
mdt |
Poke Poke!
As the GM, I can't move things along much when you're closeted discussing things.
Poke Poke!
I think people are waiting on Harry to chime in or post he's not chiming in.
Luna R. |
sorry - was busy moving... and not checking the boards as I should...