(3b) - Legend of the Elder Souls - Group B (Inactive)

Game Master mdt

Maps

Forest Encounter

Forest Clearing

Local Area Map

Demonreach

Shalevarin

Group's Ship

Links

Hell Village

Current Map


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

And the discussion thread.


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

How close is the road to the demon wall?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Where you are currently, about 3/4 of a mile.


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

Just an fyi - the 15th (tomorrow) is the 53rd anniversary of my birth. I make no promises.


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

Happy B-day :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Happy b-day


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

As I said in the other discussion page, Forced Marches don't use your fortitude saves, but rather just constitution checks -normally-. The DM might be deciding otherwise, and I frankly support using fort saves instead, as hardened adventurers should be better at this than average folk. But if it Ian't intended, your rolls are between 2 and 4 higher than they should be.

Also, happy birthday, Kong's player!


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

Shame on you for reading our thread.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Ok, Harry, Sterling & Kong please report to Group B thread, and let me know what you are doing. Neri, Luna & Jacob, you are staying here in Group A thread. I'm putting the links to both in the top of both, and I plan on keeping the headings of both groups the same, for my ease. I hope there is regular contact between the two groups, as you end up learning more about the world and such, and it'll be easier if both groups are at least able to keep a vague idea of what the other group is up to.

^From the DM. Yes. Shame on me for doing as the DM asked.

I'm also magically able to keep IC and OOC knowledge separate. It's never been difficult, to be honest.


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

Good for you, but I don't see anything about the GM asking you to post in our thread or policing our adventure.


Human HP 54/54
stats:
AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6
skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4

I'm going to be pretty much netless till Sunday, perhaps Monday. Bot me as needed.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I just try to help out when I see rule discrepancies. As I said, I agree with the ruling, I just wanted to point out that it normally is not so. One of my friends who is still learning reads our threads, and I'm trying to make sure that house rules are pointed out as such. I.e. the initiative thing. I'm not at all trying to rain on your parade, I'm just being a pedagogue. As an example, when Harry pointed out the CMB thing, I was grateful to know. I love learning, I love reading, I love trying to figure out well-written character's motivations...

Beyond all that, though, having been a DM in a living world, I read every single role play. I had Twenty-something regular characters, and meta was -never- a problem. Reading 'your' thread or 'ours' only solves to simplify things. When and if the parties meet up, it allows Kong to respond to Neri's 'what's happened?' With 'Kong fills them in on everything but the treasure map they found.' without having to type out every single thing he shares. I find that to be infinitely easier, to be honest.


Female Caucasian

@MDT are we not supposed to read the other groups thread? I've been reading it but I'll stop if you want to keep us separate , I didn't think there was anything wrong with posting in the OOC.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Nope, I told everyone I expected them to read and keep track of both games, as the groups would eventually meet up again. It makes it very difficult to do if people have to go catch up later.

I would avoid posting in the other discussion thread until ruffled feathers are soothed. There shouldn't be an issue posting in OOC, from my point of view.


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

to be clear, I'm asking to let me aid them, not for them to aid me


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

Planned imbibing fest, once troops are spotted:

Mutagen (dex)
Shield
Disguise Self to look like Arna


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

FYI-

I was planning to set up a flour bomb trap in the tannery. Using the villagers to feint, and then retreat through the tannery while pulling a rope to rip open bags tied to the rafters then igniting with phosphorescent gel. I figure it would have killed or trapped them with rubble. Given the current circumstances, that's not possible, but would have been cool


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Alchemy items use range increments. You simply take a -2 to hit with anything beyond that increment... then -2 more for beyond the next one, and so on. You can throw up to 5 range increments. So with your bomb launcher, you can toss up to 150 feet at up to a -10 to hit. Since it's a touch attack, being within a few increments still leaves you crazy accurate.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Kong is running around in a Corset, yet Sterling is the prostitute? Man, these NPCs... :p


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I kind of feel like it's -less- that the CR is insane (It is. But you also have more troops than the enemy has, they're just battlehardened while yours are not.), and more that it was designed with the idea the group would stay together. We knew at the onset that the world would be deadly OOC, so... splitting up just makes that a lot worse. -Just- Jacob being there, using Performance, I think there probably would have been several more hits. I can't say for sure he -would- use it, but just as an example, 1 hit and damage would make a -huge- difference.

Also, if any of you have spellcraft, and you could see him cast, you can ask for a free check to know -much- more about the spell. The problem right now, is that there's very little you can do about what he's doing, because even if you -did- know, the townsfolk.... dug a hole to fight from. If you could have left a place for them to retreat, short duration spells would have been -much- less effective, and your minute-long ones would reign supreme. Minor retreats are -amazing- in DnD if everyone's on the same page.


Human HP 54/54
stats:
AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6
skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4

Could you please spare us the commentary?


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD
Harry Hudson wrote:
Could you please spare us the commentary?

Of course. All you had to do was ask :)


Female Caucasian

@Harry I don't understand, you don't want us discussing the rp in the rp room?


Human HP 54/54
stats:
AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6
skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4

Let me be blunt. I have not followed anything going on in your thread. I am not honestly terribly concerned with what is going with your group. I have no desire to follow it or comment. I suppose you may have a different view here, but I do know that while we're in the middle of a nasty combat, I have no desire whatsoever to have someone comment on the situation if they are not involved in it.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

The reasoning I was commenting was to provide information and commentary. Just because I say it doesn't mean it's meta for your characters to act on or anything. It's literally just information. Like what you said about tungsten being wrong for adamant because too heavy. That was just useful knowledge, it didn't detract or add anything to everything, it was just knowledge that a metallurgist would know... but an animal trainer might not. Limiting an animal trainer's forge character to only knowing what the player knows about metallurgy is just... silly. It creates these insane concepts that simply can't work, because I am -not- a metal-worker. I'm never going to be that well-learned on the topic.

I personally felt that it was a greater sin to make characters act off of only information a player knew, than to share things that could be useful. For example, a character from the other world with Knowledge(History) probably would have suggested you go all Independence War on them and fight from the woods while using the land to your advantage. Outmaneuvering the guys who can't move makes this fight trivial. I'm only sorry I didn't realize it sooner to share it so you guys -could- have prepped for it.

But... again. I'll keep my comments to myself when it comes to your group, I hadn't a clue you felt that way about what I'd been saying until just now.


Female Caucasian

I understand if you don't want to follow our thread and I get how it could make it easier on some people but I don't understand not wanting others to do it more so when the the DM asked us to keep in contact, no offense but every time someone not in this group posts here they seem to get attacked and it comes off as rude and uncalled for


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

It should be considered, that unsolicited advise on how to do things better, is sometimes considered rude. I'm sure Neri did not intend it that way, but it can rub the wrong way. Especially when things are not going the characters way.

It's also gracious to refrain from having the last word everytime...something to consider.


Female Caucasian

So it's the advise that upset? Sorry I've no intention of trying to 'have the last word' I just genuinely don't understand the hostility when talking about a game we are all playing


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

Yes, unsolicited advise. We are aware that it would be better to have the full group. Had we not split up, then this encounter would have gone off without anyone here.

We are aware that gorrila fighting would be better. However circumstances are such, where we can't dictate tactics to the villagers to follow.

It's a rough fight, and we are veteran players. It's my first run with an alchemist, and I'm still learning. If I need recommendations on how to play one better I will ask. Otherwise, part of the fun is learning as I go.


Female Caucasian

See that I could understand You think he is telling you the obvious and since you are in a bad spot you get offended, I'm on board there

I am not a veteran player and I welcome help so to me it seems odd to say things like 'spare us the commentary' when was just trying to help but he did ask nicely so that's most likely just me

So after the encounter is over it would be fine to resume talking about it? if it's just stress from being in a bad spot makes perfect sense to me


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

Questions aren't a problem. Comments should be sensitive to the mood. Just like in real life, if someone seems annoyed by something said. sometimes, It's better to let it lie, then approach it later, when emotions are not near the surface.

In other words, use your best judgement. Just try and put yourself in the shoes of the person your talking to.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Hopefully everyone can take something from what Sterling just said.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok everyone, please do remember that everyone here is an adult. I've tried not to comment on any interparty squabbles, in or out of character.

Different people have different playing styles, and different people have different ideas of what should or shouldn't happen in a game.

When it comes to IC stuff, please try not to let OOC stuff affect your IC actions or choices. And vice versa please. Worst game I was ever in was when two friends (then dating, since married) were both in the game. The then girlfriend was new to gaming, and took things that happened IC personally (the characters were also dating IC, and the guys character cheated on his in game girl friend, and the OOC girlfriend was incensed over it, there was actually a decent IC reason for it, we were undercover with alternate personalities put in place, a superheroes game).

By the same token, I think perhaps after action critiques should be after action, so that people's blood is not up and frustration levels higher. I tend to run, I'd like to think, fairly balanced games, but I also tend to play NPCs realistically, and the world is the world. So it continues on with or without the PCs. Thus if nobody was here, the village would have been sacked and everyone killed. If one PC was here, he or she would be in a world of hurt.

None of the PCs are very tactically oriented. None of them have had to be. This includes the soldiers, which is why they are using less than optimal tactics. Same with the guy in charge. They've never had to fight more than a few token rebellions by people like the villagers. Turtle armor and shield/sword tactics work very well on such people. They have missed several opportunities, and could have been much more tactically oriented about how they attacked the town. But they simply don't have the training for that, so I'm not going to play them smart just because I know they're doing something less than efficiently. Same goes for the villagers. They don't have any training, but anyone can pick up a crossbow and use it. They use it to hunt deer, and they figured it could kill soldiers. Deer of course, don't wear barding, so they are less than prepared for the lack of killing they're doing.

The siege engine is part of the town's Demon Killing Armory, and the only one who was trained to use it is the Peacekeeper.

Now, normally I don't go into such detail on the NPCs in my games, but considering the level of frustration on both sides, and the fact we have a person new to the system and to gaming in general, I figured I'd break my normal 4th wall reserve and explain 'reality' with regards to the setup. I'm not trying to actively perform a TPK on party 2, nor am I trying to punish anyone for splitting up the party. On the other hand, the world isn't going to magically morph to make a 3 person party easier than a 6 person party.

Now, if everyone could please take a deep breath and repeat the mantra 'it is a game, I am here to have fun' several times, and let past annoyances go, I'd appreciate it. I'd also appreciate it if discussions of the setup/scenario/tactics of all involved (both NPCs and PCs) were kept to an after action report when people are less likely to be frustrated at the situation, I think that would make everyone happy, and every could have more fun without animosity or annoyance.

Agreed?


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I've got no problem with doing anything you ask, really. :) In fact, I've had no problem doing anything that anyone has asked me. All I can really ask for is communication. If you say something to me, I'll generally take it, roll it around, and figure out why you'd say it, and what your intention is. So... short version... sure!


Female Caucasian

My only intent is to understand not offend, I apologize if I have


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

Well...to be fair, it could magically morph for 3, but we are still learning each others style. You are the GM and this is your world. I do appreciate the depth and detail of the NPC's and the underlying simulation. Now that I understand you do not adjust to party CR, then it's easier adjust my expectations.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

That's not to say I'm not going to keep your CR in mind. It just means that if you set events in motion one way, the world responds to that.

You tweaked the gods noses as a group of 6 demons, so they sent in a group designed to take out the village and 6 demons. If it had been 3 demons, they probably would have sent a smaller force.

I hope that makes sense.


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

It just takes time to get a feel for each others styles and bounderies


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

I'm fine, btw...enjoying the game...just waiting for time for Kong to get attacked again ...or actually do something.


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

You're first in initiative this round Kong


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

As a new PbPer, if not a new player, I just read over this. I'm just wondering if you guys have any other suggestions for me that that doesn't cover, or for that matter, if there is anything there that you disagree with. If so, please feel free to share.


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

I try and follow certain guidelines (not always successfully)

1. This is a game, meaning that we play it for enjoyment.

2. Everyone in the game should be given the opportunity to shine (if they want)

3. Inter party conflicts should be kept to words not actions. (actively subverting or harming another character/plans is a sure fire way to kill fun) Even if that means meta-gaming a characters behavior.

(example) in the encounter with Neri attacking the priest, had I played true to character, Sterling would have abandoned him. But I meta-gamed a reason to stick and back Neri's play.

4. The goal of an adventure game is to find adventure. (This one is play style, some people are quite happy just RP'ing and never worry about a single combat, nothing wrong with that)

5. Avoid refereeing others actions. Refereeing is the GM's job.

After playing a while, I'm 45 and have played since I was a teenager, these seem to keep everyone at the table happy with each other (except maybe dismal recurring dice rolls)


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

1 & 2 are pretty obvious and straightforward.

I'm -okay- with 3. Not happy with it, but okay. You should never outright attack another PC, unless something -forces- the situation. If Jacob suddenly decides to murder a child, Neri's going to step -right- on that. I'd have preferred you didn't meta in the above instance, to be honest. At the end of the day, my only real personal requirement here is to not make a character who -would- go about backstabbing another player.

4... That really depends on the player. For me, the point is to be someone else, see a different viewpoint from the one ingrained in my mind, and thus broaden my horizons. Realistic characters are -king- to me, well beyond adventure. I even enjoy slice-of-life RP. It's all about the story for me.

5: Rules and rulings should -always- be discussed, and openly so. GM is final arbiter, of course, but if we ignore a house rule that we disagree with, without talking about it, or get forced into making a really poor action due to a lack of out of character understanding leading to in-character messed-up actions, everyone suffers. Like the initiative thing MDT does. If we didn't know that was going to be a regular thing, charging in and blinding everyone for a round could result in them going twice before your next turn... and then you're standing in the middle of a bunch of guys that are -not- blind. For the sake of others, though, I've taken to discussing rules in PM.

That being said, I more meant ideas for smooth pbp rping. I've done a lot of face to face, and a ton of realtime online rping... and I think the main source of conflict here is that on say... Skype... someone could tell me they aren't interested one line into the conversation. Here, I have a tendency to merely data-dump because otherwise, a conversation about someone's day would take a week to complete. This format does not lend well to organic conversation. :)


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Edit to above for clarity: I agree with 1 & 2, wholeheartedly. I realized 'obvious and straightforward' might be taken badly, after the fact. Trying to use my PR words more. :)


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

I think you may have missed the point of #3. Most people who play Pathfinder Pbp start a game expecting it to be a team sport. All the characters moving towards a common adventuring goal.

Having a ranger elf spend the entire adventure path in a bar, because he's an alcoholic and it's what his character would do, hurts the team. So would abandoning a crazed magus in he middle of heavy battle.

There are freeform pbp that are more geared to character exploration. And I'm not saying that character exploration is wrong. I personally enjoy it.

However, if you put character over team, you should expect conflict.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Oh, I DID expect conflict. I expected Neri's anger to put him in a bad situation. I expected him to have to run, even. I never -once- expected the entire party (save Jacob) to back up an obviously bad call. The character made a bad decision, and he should have been punished for it. He should have been made to explain himself if he even survived. The fact that people just blamed him in character (and possibly out) while trying to avoid conflict lead to a very very poor resolution. Everyone went away dissatisfied.

If the character spends a week in a bar, while everyone else is doing something, then that's fine. Character didn't do anything that advanced him...aside from maybe hearing a bard tell a story about a hidden crypt in the mountains. If he's drinking his life away when the players want to leave, then that's an ample opportunity to role play. If the character still can't be budged, then just do the in character thing, and make -him- make the choice. Stay there and get drunk while the party moves on, or come with. Adventuring parties have turnover rates, and it shouldn't have to be just because of death.


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

*Sigh* I'm not going to argue anymore. You asked for ways to reduce conflict, I gave them. I'm done


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

Yes, well, Kong is pretty irritated about being dragged into a fight he was told we weren't going to get involved in...but without Harry's help, well...Kong is no woodsman. Still, if it gets bad...he's gone. He's not stupid...


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

lol, you ain't the only one

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