(3) Legend of the Elder Souls (Inactive)

Game Master mdt

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Hell Village Demonreach


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M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

"Yes, of course. We've just found some tend to give us a harder time than others, and it's best to prepare mentally. But vigilance is important. I've heard they've even sent out some avatars to hunt the Heretics. Have any passed through here yet?"

If anybody else does want to chime in, they certainly can. I'm mostly speaking up because I figure it's expected of the high-Cha character who invested in people skills (man, did I pick the wrong game to try playing a party face :-P)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The old man looks confused. "Sent out what?"


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

"The powerful priests?" Lina suggests, trying not to say too much. "Direct connections to the gods? There's rumors and nicknames about them back in the lizard cities."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The old man suddenly nods. "Oh.. High Priests you mean?"

Spoiler:

1d20 ⇒ 13

Sense Motive (DC18):

The old man is now suspicious of the group.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Sense Motive: 1d20 + 12 ⇒ (3) + 12 = 15

Hmm.

"Err... yeah?" Lina responds, uncertain whether the old man is asking a leading question or not.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I think Johnny speaks Silklander, if he doesn't... oh well.

SM: 1d20 ⇒ 19
Bluff (aiding Johnny): 1d20 + 7 ⇒ (9) + 7 = 16

'Wonderful.' Neri thinks to himself as he sees the 'con' going bad, in only the way a magician can know a tomato is about to come flying his way. He then leans in to Johnny and speaks in Silklander. He hopes the use of a foreign language would explain the poor choice of wording.

Silklander:
"You used the wrong word, and he did not seem to like it, much. If you apologize for using the wrong term, it may ease his nerves."

"Of course." Neri nods, "Is there a particular gift we should bring to Father Marsus? I've always found it's best not to be on a priest's good side." he says with a small smile.


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

Sense Motive: 1d20 + 12 ⇒ (20) + 12 = 32 +1? Doesn't matter

Johnny laughs. "Sorry, sorry. I think we've been away from normal folk too long. And to be honest," he drops his voice to a fake-conspiratorial whisper "I don't think the food at the festival was all that good for us." He pauses, thinking back to the raptors. "They do have some rather weird terms for things, don't they."

Bluff: 1d20 + 15 ⇒ (12) + 15 = 27 If he can use diplomacy instead, that has +2

Edit: I'm not sure if Johnny speaks Silklander? If he does, he'll also throw in a comment about it's hard to switch mental contexts while translating.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Remove 'not' from Neri's line earlier. :P


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Sense Motive: 1d20 + 13 ⇒ (1) + 13 = 14 Oh well :P

Liisa is already thinking ahead, trying to figure out how to meet with the priest without getting smitten from the skies, and doesn't pay much attention to the man ahead of them.

You could just murmle something in real english. Sounds foreign and I'm not sure if a random fishing villager would have heard real silklander before. But I'm not sure if being a foreigner makes us less suspicious because of faux pass or more because foreigner :P


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Heh, maybe he'll just think we're silklanders. Too bad I made those clothing-disguises for everyone.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The old man seems to subside. "Oh, Silkies. Go on, I got better things to do than babysit Silkies." He waves the group off and continues on.

Perception, DC 18:

The old man still keeps an eye on the group, obviously watching to make sure they head to the church.


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

Perception: 1d20 + 9 ⇒ (7) + 9 = 16 +1? Still doesn't matter

DM: Where is the church relative to the other places he suggested we go take a walk? I'm basically wondering if one is semi-on the way to the church, so we can appear to be walking towards the church when we're heading for the other place.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The church is, to no one's shock, in the center of the village. So it's on the way to anywhere and no where, depending on the route you take. But not entering it will be obvious given it's location.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Perception: 1d20 + 13 ⇒ (2) + 13 = 15 At least an improvement over the last roll! ...

The church then? Liisa thought to herself and looked around. It had been a while since she was in a church. And at least the last one hadn't contained priests worshipping gods out for her blood. It had also been the precursor to a free bar; I doubt this one will lead to anything that nice! "I suppose we'd ought to get going then."


Human HP (25)
Stats:
AC/Touch/Flat 16/11/15 | Fort/Ref/Will +5/+2/+4 +2 vs. Mind Affecting| Init +7
Skills:
Perception +9, Heal +7, Kn: Arcana +12, Kn: local +8, Kn: Religion +8, Kn: Planes +8, Spellcraft +12, Stealth +8
Witch 5/Warrior 3/Expert 2

"He's keeping an eye on us to make sure we head toward the church. We should at least walk that way until he's out of sight. We do need to avoid that area as much as possible though, cause if anyone forces us that way, there'll be a fight." Kong advises the group.

Perception: 1d20 + 9 ⇒ (10) + 9 = 19


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

Johnny grimaces as he speaks quietly to the group (including moving further away/towards the church if necessary to be out of eavesdropping distance). "I had planned to mention going to the church later to him before he decided to wash his hands of us. I figured he'd probably be watching for that. I might be able to help him 'remember' us going in if he doesn't get too far away, though we'd probably have to quickly duck out of sight afterwards, and I'd need some help blocking line of sight to me to hide what I was doing."

DM: Roughly how far away is the church from where we were talking to the guard?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It's a small village, about the size of a football field total. The church is in the middle, so, maybe 60 feet away. The guy is about 40 ft from you.


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

Good news: As long as I use the reach rod that's plenty close enough for Memory Lapse. Bad news: I just realized I can't actually implant a false memory because I'm not high enough mythic tier. So...forget that comment. :/ I can make him forget up to the beginning of his turn before his last turn. Other than that, the only magic I have access to that seems useful is some illusion stuff.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Well, I'm not going to punch the guy out without a signal, so if anyone walks towards the church, I'll follow.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

"I... think the only option we have is to go to the church. Just don't go in, and maybe focus on getting the priest to come out to us without looking desperate? I'm not sure." Neri says as he heads for the outside of the church. He definitely didn't like making the call that could turn everything horribly south again, but they didn't have any other real choices.


Human HP (25)
Stats:
AC/Touch/Flat 16/11/15 | Fort/Ref/Will +5/+2/+4 +2 vs. Mind Affecting| Init +7
Skills:
Perception +9, Heal +7, Kn: Arcana +12, Kn: local +8, Kn: Religion +8, Kn: Planes +8, Spellcraft +12, Stealth +8
Witch 5/Warrior 3/Expert 2

As they walk toward the church, Kong says "Let's keep moving toward the church and then someone can take a surreptitious look back and see if he's watching. If not we can move on without problems, if so we just need to keep moving out of town anyway. We can't risk a run in with the priest here. They're probably smart enough to know how to figure out who's not one of them."


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

"Mm sounds good. Maybe an little illusion or something to cover our tracks?" Liisa agrees.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

"I work well with surprise," Lina suggests. "I don't think we're going into the church. Anyone got a good ruse to lure him out? Give me a signal word, and I'll try and clock the guy out if it's necessary."


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The group heads over to the church entrance, and pauses in the street to talk.

1d20 ⇒ 10

The old man continues to watch, but he's also being distracted by villagers who come by from time to time as well, usually saying Hi, but some asking him questions.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

"Hmm. Fog cloud and flee to the woods?"


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

"Then we give away that we have magic, which is the same as just running."


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

"We move close to the church, then as quickly as we can we rush away out of sight while I make him lose the past 5-10 seconds of his memory. Hopefully." As he walks, Johnny swings his backpack out in front of him, reaching inside to covertly touch his reach rod, looking around as he does so for places they could quickly reach to get out of sight.

Basically, if we get close to the church (but with me still within 150 feet of the guard), I'm hoping we can all rush out of sight in 1 round (might have 2), I can mythic memory lapse him, and I'm hoping he's distracted enough to think us disappearing means we went in to the church.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

"My gem gives a bit of extra running speed; should I stay behind and cover you, then?"


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

"I can vanish if we do use magic but I don't have any way of covering anyone else." She whispered as she followed with her head down. "Any chance just getting 'distracted' would work?"


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

"I have an disappearing trick up my sleeve too, same boat as you Luna I think ..." Liisa notes quietly and takes a wide look around in the village. Maybe there was something they could use to cover their tracks - and the gods (Hmm that would almost be us eh?) knew how many other eyes they had on them, in addition to their "host".

Perception: Other villagers/potential distractions: 1d20 + 13 ⇒ (8) + 13 = 21

Liisa has Invisibility prepared as one of her Adept spells


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The village consists of :

2 dozen huts made out of wood lashed together with thatch roofs.

1 stone church.

40 wooden racks for drying out fish, set up in various locations.

There are currently about 10 villagers out and about, and another 6 or 7 kids running around playing games.

Two docks, no boats at them though.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Are the other villagers oogling us? Though I suspect that even if they don't they may notice if we go *poof*...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Not ogling so much as watching the strangers. You know how a small town is, when there's a stranger around, people tend to look at them for a bit.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Yeah. I mean, they have probably spent quite some time looking at everything else already and so :P

But I have to sleep now; hopefully something clever will come to me (or even better; someone else figures it out :P). Some way of distracting everyone ...


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Neri finally sighs, "I'll go along with anything you opt for, but I still think sitting outside the church is our only play."


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

"Yeah, well, not like we have a more cunning plan." Liisa agreed.

Hmm. Do we know anything about Silklanders and religion?


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I know pretty much nothing about them!


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

"If you wish to sit outside you may. I, however, am doubtful that will work. As such, I think I'm going to go with my plan. It is not mutually exclusive to yours though if you disagree with me, especially if I succeed. I'll let each person pick." As he talks, he begins counting out distances and looking for how far he would need to run to get out of sight of the guard.

Johnny is going to approach the church and then suddenly veer off while remaining within 150 feet of the guard (veering off for a max of 1 round). When he hits that limit, he'll cast mythic memory lapse (DC 19 Will save to negate) on the guard and then dash out of sight. If necessary, he'll first cast longstrider on himself to give himself a 40ft move speed. He'll also make sure the rest of the party knows when he starts his veer off, so they can be prepared/do whatever they want. Let me know if that doesn't make sense. I can also roll bluff or something to try to hide the casting.

Memory Lapse
Mythic version


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I assume you are going for the 'implant memory of everyone going into the church'?


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

I actually can't since that requires a mythic rank of 3. So instead I'm just erasing that part of his memory and kind of hoping he chalks it up to old age/distraction.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Johnny takes three steps toward the church, casts a spell, and then RUNS!


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Neri follows swiftly after!


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

Following their lead Luna takes off after ready to vanish is people started attacking.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Lina runs as well, staying a few feet behind the others.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

A few seconds after everyone takes off, there's a confused "What the? HEY! STOP!"

It is quickly left behind after the group continues to run out of the village.

A mile down the road, everyone comes to a hard breathing stop...


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Neri sighs as they all come to a halt, keeping pace with the others had felt like more of a jog than a run. "So... with luck, they'll just think we were thieves or the like. Better than getting struck by lightning in regards to the church, but only narrowly. With the church thing in place, moving into a major city is going to be a chore. We'll have to enter without being seen.."


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

"Maybe. Still, what's the plan? Back to the tunnels, or on to a larger city? I think we should stay off the roads for a while anyway."


Human HP (25)
Stats:
AC/Touch/Flat 16/11/15 | Fort/Ref/Will +5/+2/+4 +2 vs. Mind Affecting| Init +7
Skills:
Perception +9, Heal +7, Kn: Arcana +12, Kn: local +8, Kn: Religion +8, Kn: Planes +8, Spellcraft +12, Stealth +8
Witch 5/Warrior 3/Expert 2

Kong runs with the group and gasps for breath as they stop. "Ok, well the word is out that we were in town and left without checking in. If they've any horsemen they be down this road soon. We should get off of it I agree, though keeping an eye on it might be a good idea. Edgar here can take care of that if we don't want to get too close. I imagine they'll pass word to the next town of our coming and be on the lookout for us. I think we should try and find a boat and get out of here. What do you guys think?"


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

"Yeah no - we can't just waltz into the next village anymore." Liisa replies between her panting breaths. "A ship then?"


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

"Off the roads and maybe in a good hiding spot." She suggested between breaths. "Ship could be trouble, if we get caught we're stuck."

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