(3) Legend of the Elder Souls (Inactive)

Game Master mdt

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Hell Village Demonreach


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M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

Now it's my turn to be a stalker.

@Neri: 23 point buy? Why 23? A dislike of LN also seems unusual. Normally I see people who dislike CN.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I don't feel that lawful neutral fits well within the campaign setting. It can work, but I want to push people slightly away from it based on the fact it will be harder. You'll note I didn't ban it. :)

There are a lot of things that happen that are hard to 'stomach' with a lawful neutral character, and it might lead to difficulties.

I like unusual point-buys. I also wanted to enable a soft 17 without completely ruining the other stats. Encouraging unusual point buys also results in characters slightly off from the norm. With my face to face group I gave a 27 point buy (but only have 3 players).

I also thought about using what Kittyface used for this campaign.


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

Oh, so it's a campaign thing rather than a personal thing. What about LG? Does that fit better? I actually know little about Hell's Rebels, but it kind of struck me that Lawful anything would be hard. Although I suppose you could do it with the "law" referring to an internal code rather than the law of the land.

Neri wrote:
I also thought about using what Kittyface used for this campaign.

You mean just using stat arrays? I've thought a lot of starting stats for no particular reason. My ideal system would give the lack of control/randomness of dice with the fairness of point-buy.

One idea I heard of involves getting a pack of cards and pulling out a bunch of the 2-6 cards. Everybody gets the same deck, shuffles it, and splits it in to piles of 3. That way everybody's scores add up to the same thing, but there's still randomness. Although that system would be hard to pull off in PBP.

Another idea I had was to have a stat array, but instead of the usual "arrange any way you want," you can only rotate it. That way you can still get your highest stat wherever you want, but you don't get full control of everything. I haven't tried it out yet though.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Lawful Good fits really easily, comparatively. There are ways to do lawful neutral (Thrune's law is not true law, etc.), but Lawful, Good will have very little difficulty with recognizing that Thrune's law is neither Lawful nor Good. :)

I've seen a lot of options. So far, granting multiple arrays seems best (Though I lean towards having a more balanced and less balanced option amongst them), resulting in a slightly lower point-buy for SAD classes.

I like the FF system, where you automatically get an 8 and an 18.

I've also seen one where you roll 9 times and arrange them into a Grid

STR OR INT | STR OR WIS | STR OR CHA
DEX OR INT | DEX OR WIS | DEX OR CHA
CON OR INT | CON OR WIS | CON OR CHA

As an example. But it pretty well predetermines what people are going to play.

The Cards idea is definitely cool, though the value of getting three sixes in one pile is obviously incredible for specific classes.

I've seen all sorts of systems. From 'Shared Point Buy' to 'Three D6 49 times in a grid, drop the lowest in each column/row and pick the column/row you want.'


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

Ooo, I have not heard of this grid system. Interesting.

At one point I wrote a quick program to simulate a bunch of these rolling methods and determine the average point buy of each one. 3d6 is about a 5 point buy, as shown by the one recruitment a while back where one character's highest score was a 10 after racial modifiers (race was also randomly determined). FF ends up being around a 30 point buy.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Yo, Daichi. What's your alignment? (Relevant mostly to Neri and my personal amusement as you pick a class, but I don't see a link to a character sheet with that info)


HP 50/50; AC 21 (T 16, FF 15); saves fort 9, refl 7, will 7; bab 5 melee 8, ranged 7, CMB 8, CMD 20, init +2, MP 5/5, KP 7/7, loh 7/7 human aristo/4, warrior/1 | Enlightened Paladin, tempered champion/5 | Mythic 1
skills:
acro 6, bluff 11 diplo 13, handle animal 9, intim 10, k hist 7, k geog 7, k eng 7, k local 10, k nobil 8, k nature 7, ling 7, perc 4, perf: sing 8, perf oral 10, ride 10, sm 7, swim 7

yeah, I didn't pick an actual alignment for him... I guess closest you could come would be NG


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Well, it doesn't matter *yet*, but it will matter to your class. Some of them will be... rather disappointed in your choices (which is as much what the character does, says, and thinks as what the character's "alignment" is). But there's flexibility, I think? Lina used to be TN, and I changed her to LN when she became a monk, reflecting a general desire on her part to become more lawful (tapping into her "police officer heritage", and in response to working through a personality conflict with her old gem).


HP 50/50; AC 21 (T 16, FF 15); saves fort 9, refl 7, will 7; bab 5 melee 8, ranged 7, CMB 8, CMD 20, init +2, MP 5/5, KP 7/7, loh 7/7 human aristo/4, warrior/1 | Enlightened Paladin, tempered champion/5 | Mythic 1
skills:
acro 6, bluff 11 diplo 13, handle animal 9, intim 10, k hist 7, k geog 7, k eng 7, k local 10, k nobil 8, k nature 7, ling 7, perc 4, perf: sing 8, perf oral 10, ride 10, sm 7, swim 7

Yeah, I figure NG gives some flexibility as to sliding into a nearby alignment - LG, CG or TN - as the case might be, or stay as he is... I have a lot more trouble assigning an alignment to a modern real-world character than to a medieval times character... so NG as such is just a kind of guess anyway... considering his background he could go a lot of different directions, but he's definitely not evil...


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Well, there's also the fact that IMO, most people on a scale of 1-10 on good v. evil and law v. chaos rarely move beyone a 3-8. I went with Neri having chaotic leanings (So a 6 or 7 on the chaosometer), but ultimately hadn't done enough bad or good to be beyond a 4-5 on the Evilometer.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

You can also do the thing I did and change your avatar based on the armor your character is wearing, once you get armor. But that might give people headaches. >.>


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Or, alternatively, boycott the lack of good male avatars on the forums, like me. :)


HP 50/50; AC 21 (T 16, FF 15); saves fort 9, refl 7, will 7; bab 5 melee 8, ranged 7, CMB 8, CMD 20, init +2, MP 5/5, KP 7/7, loh 7/7 human aristo/4, warrior/1 | Enlightened Paladin, tempered champion/5 | Mythic 1
skills:
acro 6, bluff 11 diplo 13, handle animal 9, intim 10, k hist 7, k geog 7, k eng 7, k local 10, k nobil 8, k nature 7, ling 7, perc 4, perf: sing 8, perf oral 10, ride 10, sm 7, swim 7

ah... so that's why the water bucket...

I wish they'd allow us to import our own avatars for use on the forums...


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I prefer 'blue dye', though it's apparently alchemical paste. :)


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Eh, there's a fine set. You just gotta get good at looking. I can find you one without a moustache if you want. Forgot what Neri's supposed to look like, but they're adding new ones all the time.


HP 50/50; AC 21 (T 16, FF 15); saves fort 9, refl 7, will 7; bab 5 melee 8, ranged 7, CMB 8, CMD 20, init +2, MP 5/5, KP 7/7, loh 7/7 human aristo/4, warrior/1 | Enlightened Paladin, tempered champion/5 | Mythic 1
skills:
acro 6, bluff 11 diplo 13, handle animal 9, intim 10, k hist 7, k geog 7, k eng 7, k local 10, k nobil 8, k nature 7, ling 7, perc 4, perf: sing 8, perf oral 10, ride 10, sm 7, swim 7

I couldn't find a good oriental one with hair and no facial hair... they mostly tend to be bald cause they're mostly monks. sigh


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I'm constantly looking at the new ones. None fit. :)


M Human
Trackables:
MP: 6/7 | Sorcerer 1st: 4/7, 2nd: 4/4 | Arcanist 1st: 5/5, 2nd: 2/3 | Reservoir: 7/8 | Agile Feet: 6/6, Longstrider 0/1, Locate Object 1/1 | Reach 3/3, Persistant: 3/3
Sorcerer/Arcanist 5 (MR 2) HP: 45/45 | DR 1/- | AC 16 (17 w/ shield) T 12 FF 14 (15 w/ shield) | Fort 4 Ref 5 Will 7 | Init 7 | Perception 9 (10 if opposed)

I picked mine because he has a hat. Even though Johnny no longer really wears his hat. And now has longer hair.

Edit: Just started browsing avatars; why is "Iomedae" listed as a gender?

Edit 2: I feel like this new avatar looks kind of confused, which seems appropriate. Even if his clothes are totally off.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Heh. He does look confused!


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

Okay, time to poke around with avatars!

Some possibilities for Daichi (that might depend on the armor you wind up with) and search terms I used to find them:

”Hennet”
”Varisian”
Human + Male + Ranger

And some for Neri:
(With blue-ish hair):
Male + Human + Ranger
Male + Human + Wizard
(With a hat covering hair):
Male + Human + Witch
”Umagro”
Male + Human + Ranger


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I've seen all of those, and they're still 'no'.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

The irony of Liisa's leaf cup, is that its pretty likely her grove will happily give her wood if she doesn't ask for too much. :p

Trees lose branches all the time. :)


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Probably : )


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'm travelling today, will have the big wall o text up tonight or tomorrow morning.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I can do the copy pasta once I get home, if you'd like. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Long as you get all the correct missing gems and such.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Sending you a PM you can copy/paste. You can mostly just find/delete asterisks to make it work. I added ***'s where there was something I didn't know the answer to, or to note something I was unsure of, so you just need to fill in where I don't know something. :)


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Mystery cup source btw. So *uh* I guess Kong is a bit inspired now =)


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Also - unicorn! Yey I win :P


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I was really surprised to see him thinking about the bard, given that no one picked up Jacob. Maybe it was just an unfunded character to play.

I figured unicorn would be snatched, as well, but you took it, first!


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

The best way to get good ideas it to find someone with a good idea and steal it!

*sagely nod*

:P

----------

On another topic, any specific reason for new guy to be only level 4?

I mean it may be logical that he would be less proficient in murderhoboing then say Lina, but Liisa and Johnny got to start at the same level as the rest of us : )

(I'm not sure if it is planned or not, but I just thought I'd ask it now at the beginning and all : ) )


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

He'll level up after he gets his temple in order.

I believe I did the same thing to you two, if I didn't, I should have.

He'll also get his 2 Mythic levels at that point as well.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

Hmm. Maaaaaybe?

I must admit I was going by memory (as I am too lazy to check at the moment) so I may be wrong.

Nevertheless you seem to be ontop of it : )


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

@Daichi: If you're interested in two-weapon fighting, I suggest putting your mythic 2 bonus into dex, so that you can grab it as your level 5 feat. If not, we've got shields lying around, though they're not magical.

EDIT: Okay, more advice. Mithral Kikko counts as light armor for class abilities, but requires medium proficiency. Thus, you'll take a -1 non proficiency penalty to hit while wearing it, but this can be remedied by taking a single level dip into warrior at 5, gaining medium proficiency.

If you're looking for feats to retrain into (you seem to be missing human bonus?), Weapon Focus: Butterfly Sword, Ascetic Style, and Ascetic Strike will let you use your Divine Bond with your swords, although it's a pretty pricey feat investment for something with little utility.

(Out of curiosity, why Enlightened Paladin? It synergizes in some cool ways with possible gestalts, but at the moment it'll be a bit of an uphill battle)


HP 50/50; AC 21 (T 16, FF 15); saves fort 9, refl 7, will 7; bab 5 melee 8, ranged 7, CMB 8, CMD 20, init +2, MP 5/5, KP 7/7, loh 7/7 human aristo/4, warrior/1 | Enlightened Paladin, tempered champion/5 | Mythic 1
skills:
acro 6, bluff 11 diplo 13, handle animal 9, intim 10, k hist 7, k geog 7, k eng 7, k local 10, k nobil 8, k nature 7, ling 7, perc 4, perf: sing 8, perf oral 10, ride 10, sm 7, swim 7

Thanks for the ideas... good things to contemplate. .. will look up and address ideas when I'm on computer instead of phone access.

nvm - back on computer again... already have 1 lvl of warrior, so proficient in all armors...

was definitely going to add my mythic 2 bonus to dex so I can take 2 wpn fighting... (really wanted it in will, which does me little good really, but I hate having a dump stat.

yes - I forgot to take a human bonus feat... thanks for the reminder... I will have to do that, but not really fair to consider recent changes when picking one... might have to pick one and retrain it later...

Enlightened paladin was one of several archetypes offered, (and the one that was stressed as being 'pushed for') and also seemed the most appropriate. Hopefully I won't regret the choice.

Wondering why, just as an aside, the pfsrd doesn't show any changes modifications under 'enlightened paladin' when most of the abilities are 'replaces' this or that... does that mean enlightened paladin can cross-archetype with anything else under paladin, or was it just one big typo? lol... I'm assuming the latter and not taking multiple archetypes.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

It's a typo. It can cross with Holy Guide, which is better than it looks (Favored Terrain is *amazing*), but hard to actually use well in a game like this.

Enlightened certainly makes thematic sense, was just surprised by the unarmed focus.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)

One *can* always pick something off the list and compensate by trying to be nice to the gem anyhow. Worked decently for Liisa even if there were some minor (exploding-in-face) hiccups along the way :P


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

D20pfsrd.com doesn't always have everything right or up to date. The Iroran paladin has a bad time with most archetypes, if I remember right.


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans

And Lina's hasn't really complained.... Or talked.

But I'm eventually retraining my way towards Unchained. And, actually, if we take a few days for Daichi to train a combat feat or two, I'll be a bit closer to my ultimate punching goal.


HP 50/50; AC 21 (T 16, FF 15); saves fort 9, refl 7, will 7; bab 5 melee 8, ranged 7, CMB 8, CMD 20, init +2, MP 5/5, KP 7/7, loh 7/7 human aristo/4, warrior/1 | Enlightened Paladin, tempered champion/5 | Mythic 1
skills:
acro 6, bluff 11 diplo 13, handle animal 9, intim 10, k hist 7, k geog 7, k eng 7, k local 10, k nobil 8, k nature 7, ling 7, perc 4, perf: sing 8, perf oral 10, ride 10, sm 7, swim 7

Hopefully Daichi survives all the undead, lol... that would suck if we did all this and the undead in the cavern got him,


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans
Neri Voler wrote:
She's... to put it in a friendly way, not a nice person.

Hey Neri, remember that time I saved your life? Or that other time I saved your life?

Of course, Lina has also rolled, like, a dozen attacks of various sorts against Neri, so I see the point. :D


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

:P She's lucky Neri hasn't seen her as worth the resources to counter-attack. :P

She's pushing his buttons, though u_u;


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Heading out to tabletop, I'll stop hogging the gameplay thread, now. :P


HP 50/50; AC 21 (T 16, FF 15); saves fort 9, refl 7, will 7; bab 5 melee 8, ranged 7, CMB 8, CMD 20, init +2, MP 5/5, KP 7/7, loh 7/7 human aristo/4, warrior/1 | Enlightened Paladin, tempered champion/5 | Mythic 1
skills:
acro 6, bluff 11 diplo 13, handle animal 9, intim 10, k hist 7, k geog 7, k eng 7, k local 10, k nobil 8, k nature 7, ling 7, perc 4, perf: sing 8, perf oral 10, ride 10, sm 7, swim 7

np... its been fun... see you on the flip side


Human HP (25)
Stats:
AC/Touch/Flat 16/11/15 | Fort/Ref/Will +5/+2/+4 +2 vs. Mind Affecting| Init +7
Skills:
Perception +9, Heal +7, Kn: Arcana +12, Kn: local +8, Kn: Religion +8, Kn: Planes +8, Spellcraft +12, Stealth +8
Witch 5/Warrior 3/Expert 2

I go to work in the morning after reading everything and come home from work to 32 posts. You all have no lives! :)


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

Acciedntly posted with Aegis on this sorry, MDT when you get the time could you remove that alias from the game please?


HP 50/50; AC 21 (T 16, FF 15); saves fort 9, refl 7, will 7; bab 5 melee 8, ranged 7, CMB 8, CMD 20, init +2, MP 5/5, KP 7/7, loh 7/7 human aristo/4, warrior/1 | Enlightened Paladin, tempered champion/5 | Mythic 1
skills:
acro 6, bluff 11 diplo 13, handle animal 9, intim 10, k hist 7, k geog 7, k eng 7, k local 10, k nobil 8, k nature 7, ling 7, perc 4, perf: sing 8, perf oral 10, ride 10, sm 7, swim 7

No life, nope.. I'm at a retreat so I have no life this whole weekend


F Human Monk (Unchained 5) / Warrior 1, Adept 4 / Mythic 2
Stats:
HP 63/63, MP 7/7, Ki 4/4, AC 23, CMD 28/30 vs Grapple, T 19, FF 18, Init +8, Fort +10, Ref +10/+11 (Evasion), Will +7/+11, Perception +12/+23 (Litilgandr)
AoE Instructions:
Unless otherwise mentioned: Trip at 10' reach, +12 CMB or +14 vs humans
Neri Voler wrote:
:P She's lucky Neri hasn't seen her as worth the resources to counter-attack. :P

Heyyyyy Neri, remember how my whole build is optimized to take out humans, spellcasters, and most especially human spellcasters?

You'd be unconscious in, like, two rounds.


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)
Kong, K. wrote:
I go to work in the morning after reading everything and come home from work to 32 posts. You all have no lives! :)

Ooooor we are in a timezone where we get out of work 8 hours ahead of you. That's my excuse anyhow :P


Mythic Rank III | hp 58/58 | AC 20+2/12/19+2 | DR 6/Magic | Fort +6 Ref +4 Will +12 | Perception +15 | Sense Motive +15 | Spellcraft +6 Status: Mythic Endure Elements, Mythic Barkskin (CL 6)
Lina the Unbroken wrote:
Neri Voler wrote:
:P She's lucky Neri hasn't seen her as worth the resources to counter-attack. :P

Heyyyyy Neri, remember how my whole build is optimized to take out humans, spellcasters, and most especially human spellcasters?

You'd be unconscious in, like, two rounds.

Given that you both are mythic I'd say whomever goes first would likely win. Or that person would cast their Mirror Image spell followed by the other person casting their Mirror Image spell and it would degenerate into a hilarious wiff-fight :P

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