(3) Legend of the Elder Souls (Inactive)

Game Master mdt

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Hell Village Demonreach


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Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

I can do some healing.

I can use a cleric-on-a-stick and make it work. :p


Male

So if there is no gem in the description of the relief, not a choosable option I would assume.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Oh no, there are gems in each relief, just some of them are more obvious than others. :) For example, the guy with the mask had a black stone on black stone, so his required someone to go look for it.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Lina is at half-hitpoints due to her uhm, unorthodox, method of choosing a gem.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I do not believe that, currently, there is any native healing in the group. That is, no healing in and of themselves. I think everyone managed to skip the healing classes.


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

I'm taking CLW. Woohoo. :p


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Oops, sorry, someone did pick up two of the minor healing classes. I forgot about that. But none of the big three.


Male

Searching the relief of the man with the tools and the dragon, he looks like he can get stuff done.


Female Human HP (22/22)
Stats:
AC/Touch/Flat 12/12/10 | Fort/Ref/Will +5/+2/+2 | Init +4
Skills:
Acrobatics+7, Climb+9, Knowledge(Nature)+8, Linguistics+7, Perception+5, Ride+7, Sense Motive+5, Stealth+5, Swim+9
Warrior 1/Expert 1//Luring Cavalier of the flame 2

That was something else. I'm waffling a bit on which direction to go. I figure Luring Cavalier is a place to start.

I think I'll keep the mount, but we'll see what it ends up being once having a mount is a practical thing for her.

I'm not sure if I should base my choice of order on Lina or the other gal. For Lina, Blue Rose or Land makes sense, while Flame, Sword or Beast makes sense the other way around.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I based mine off of what fit for Neri. I don't know enough about the guy who tried to burn me to death to know what choices he'd have made :P


Female Human HP (22/22)
Stats:
AC/Touch/Flat 12/12/10 | Fort/Ref/Will +5/+2/+2 | Init +4
Skills:
Acrobatics+7, Climb+9, Knowledge(Nature)+8, Linguistics+7, Perception+5, Ride+7, Sense Motive+5, Stealth+5, Swim+9
Warrior 1/Expert 1//Luring Cavalier of the flame 2

I decided on Flame. Lina's sheet has now been updated, I'll do the alias as well.


Male

Switching to a Mythweavers sheet, Hero lab can't do gestalt sadly.

An extremely skill wizard, hmm. We'll see where this goes.

MDT is multiclassing allowed or are we set in our ways as far as class goes?


Human HP 54/54
stats:
AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6
skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4

Actually you can do gestalt with Hero Lab, but you have to make the class yourself and it's not all that simple. Given that we're only gestalting NPC classes, it's probably fairly easy to do.

Given my combo it will be a breeze actually.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Until you re-train Harry.

You can multiclass your NPC classes, but only within NPC classes. But you can choose any NPC class (including adept going forward).

I know some of you (like Harry) ended up with basically single class characters due to the class you picked (rogue + Expert for example, or fighter + warrior). You are allowed to retrain those NPC levels going forward if you like to another NPC class. So for example, a Rogue/Expert might want to retrain to Rogue/Warrior for better BAB & HP or Rogue/Adept for some spell casting and healing. A Fighter/Warrior could retrain to Fighter/Expert for better reflex saves and skills, or Fighter/Adept for some spell casting and will saves.


Human HP 54/54
stats:
AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6
skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4

Actually expert has a strong will save, so it's not a bad mix with fighter.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ah, my mistake, sorry. But yes, it's a good thing for a fighter.

I'll assume you all avoid commoner. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Also, for anyone retraining to Adept, if you have a low wisdom, let me know and you can switch it to Int or Cha caster.

I'll do up some spell lists for both Int and Cha based adepts.


Human HP 54/54
stats:
AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6
skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4

So are we using Ultimate Campaign retraining? Looks like I need to find 280 GP so I can pick up expert levels.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You can wave the cost if another PC can do the training.


Human HP 54/54
stats:
AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6
skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4

There's plenty of experts here, so I imagine it should be doable.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Expert CS: acro, bluff, climb, craft, disable, disguise, escape, engineering, perception, stealth

The expert class skills Neri has. I'm sure others provide other capabilities... if that even matters :P


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

As long as the trainer has ranks in the skill, the trainee can take them as class skills.


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

Finalized sheet


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I would like to note, as the GM, that the dice roller officially HATES you guys.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

As an aside, we can only act on the information we have. So until someone goes 'oh, hey, grabbing the bar does something!' Neri's going to be trying to help Kong... or anyone else... keep the bodies down. :P


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Well, Harry did say it in character. :) However, doing so doesn't quite open them, although it seems to be part of it.


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

Ah...I think I misunderstood the way we were doing this...

It's a retroactive gestalt, leaving us 2nd level on both sides?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yes, exactly Kong


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

I'll correct the sheet, then.


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

Do I have to wait for another level before I can get Craft(Alchemy)?


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

So...did my attempt do anything?

Er...on the undead, that is...


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

So far, nothing has truly harmed us, except for the phsychological damage. He thinks the undead are like the gems. Another key


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

And Neri thinks Sterling has gone more off the rocker than he has. Hence the reaction :P


Human HP 54/54
stats:
AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6
skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4

Until I re-train my warrior levels to expert, there is no effect on my character sheet.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Kong: In advance, I'm probably very sorry for trying to do that. But it's what Neri would do. Give the gorilla a shiny toy.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep, you are very sorry you did that.

On a separate note, as the GM, I'll be nice and point out you might want to try grabbing the bars again. At least, some of you might want to try grabbing some of the bars again...


Male Human HP (21)
Stats:
AC/Touch/Flat 16/12/14 | Fort/Ref/Will +1/+3/+4 | Init +2
Skills:
Knowledge +8, Perception +5, Perform(Oratory)/Diplomacy/Sense Motive +17, Appraise +9, Spellcraft +7, Swim +8
Bard 3/ Aristocrat 2 / Expert 1

Sorry, I just have a moment here - something unexpected came up. I will update my profile and ratify posting sometime tomorrow morning. Apologies.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No problem Jacob. We're in the 'omg new game must check every 15 minutes' mode. :) It'll level off to once or twice a day in a week or so.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

If we let it :3


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

OK, 10PM, gotta go to bed.

If anyone eats a berry, they find that they can't eat another bite after swallowing one. Any attempt to ends up with someone throwing up.

All hunger disappears after swallowing one berry*.

*:

Food pellet.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Oh, and the furs are fine. Very soft and warm.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Is there any reason I should -not- go for the feat Craft Magical Arms and Armor when it is available, sir DM?


Male Human HP (21)
Stats:
AC/Touch/Flat 16/12/14 | Fort/Ref/Will +1/+3/+4 | Init +2
Skills:
Knowledge +8, Perception +5, Perform(Oratory)/Diplomacy/Sense Motive +17, Appraise +9, Spellcraft +7, Swim +8
Bard 3/ Aristocrat 2 / Expert 1

Forgive my posting frequency and formztting this week; I am visiting a friend and husbund in Toronto, and this means I am using a tablet instead of a PC for the first time. I feel like I can't type! Not the setup I expected, but I will try my best!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No problem Jacob. Life happens. :) If it didn't, none of us would be here. :)


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

What's your ruling on taking 10? Acro DC 10 sounds pretty doable for just about anyone if you allow it.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Can't take 10 in this situation. That's why the crawling option is only DC 5.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Wasn't really worried about Neri making it. :)

Note the advantage of using Acrobatics, even if it's not your best skill, is you can't crit fail an acrobatics check (which means Neri could have done it without a roll). Reflex saves, on the other hand, are failed on a 1.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

If Neri'd failed, I'd have just packed up, and started statting up a new character. :P That'd require some -terrible- luck. Profession: Tightrope Walker(along with other highrise stunts). Death by several-foot-wide-ledge.


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

I picked my Formulae List. I also added my favored class bonus for two levels to my hp


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Link Relevant to Harry, probably.

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