(3) Legend of the Elder Souls (Inactive)

Game Master mdt

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Hell Village Demonreach


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Gestalt Rules :

HP : Choose the larger hit die of the two classes. At all levels beyond first, this is 1/2 Hit Die (Round up) per level. 1d6 -> 4, 1d8 -> 5, 1d10 -> 6, 1d12 -> 7. First level is max pts.

Saves : Choose the best saves from both classes.

BAB : Choose the higher BAB from the two classes.

Skill Points : Choose the higher point total from the two classes. Class skills for either class are class skills.

Favored Class Bonus : Based only on the PC class you obtain, not the NPC classes you obtain.

Class Abilities : You gain the abilities from both classes based on your level in each class.

Weapon/Armor Proficiency : You gain all weapon/armor proficiency from all classes.


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

Kong stalks in, wearing full garb, and looks the place over. I feel...violence...in the air tonight. Best be prepared...

Kong takes a mental inventory of what would make the best weapons, in a pinch.


Male Human HP (21)
Stats:
AC/Touch/Flat 16/12/14 | Fort/Ref/Will +1/+3/+4 | Init +2
Skills:
Knowledge +8, Perception +5, Perform(Oratory)/Diplomacy/Sense Motive +17, Appraise +9, Spellcraft +7, Swim +8
Bard 3/ Aristocrat 2 / Expert 1

Just to clarify, we are only gestalting for the initial NPC levels, yes? I'd like my character sheet to either condense the initial 2 NPC levels into a one-time bonus or merge them into a per-level increase when we determine classes. Otherwise the sheet could get very messy.


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

Lumpy is seen walking and talking into his hands free headset. His brown hair was sculpted by a five hundred dollar an hour stylist. He raises his well manicured hand in a requesting gesture. Crown Royal neat. Thanks."


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

I'm thinking Kong's full gear is the rough equivalent of studded leather...cool?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Nope, you will be gestalting at all levels. But one of your gestalt classes must be an NPC class. Think of it was a way to diversify your character some. Adept will be opened up at 3rd level for gestalting.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

Neri looks slowly around, frowning slightly and covered in spandex. "Great. I'm lost."


Female Human HP (32)
Stats:
AC/Touch/Flat 18/11/17 | Fort/Ref/Will +4/+2/+2 | Init +2
Skills:
Diplomacy 8, Intimidate 9, Linguistics 10, Perception 13, Sense Motive 8, Survival 5, Kn(Dungeoneering/Geography) 7, Kn(Nobility) 11
Fighter (Tactician) 5

This is the GM, would everyone please put the following in their alias's profile, it'll make it easier for me to have short-cut information about your character to make quick skill rolls and etc. Please replace all {'s with ['s.

In the Race Field (If you have an external character sheet) :
{url=<Link to Character Sheet>]Human HP (##){/url] {Spoiler=Stats]AC/Touch/Flat ##/##/## | Fort/Ref/Will +##/+##/+## | Init +##{/spoiler]

In the Race Field (If you do not have an external character sheet) :
Human HP (##) {Spoiler=Stats]AC/Touch/Flat ##/##/## | Fort/Ref/Will +##/+##/+## | Init +##{/spoiler]

In the Class Field :
{Spoiler=Skills]Skill ##, Skill ##, Skill ##, Skill ##, ... Skill ## {/spoiler] Class ##/Class ##

For the skills, just put in the top 8 or so.

If you don't want me to use your profile picture for your icon on maps, give me a link to the picture you would like me to use.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I'm cool with being paint.


Male Human HP (21)
Stats:
AC/Touch/Flat 16/12/14 | Fort/Ref/Will +1/+3/+4 | Init +2
Skills:
Knowledge +8, Perception +5, Perform(Oratory)/Diplomacy/Sense Motive +17, Appraise +9, Spellcraft +7, Swim +8
Bard 3/ Aristocrat 2 / Expert 1

Things should be set now.


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

I have my top 8 skills at this point...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry, I should have said, please make sure Perception is in the list as well. :) I'll be using that one a lot.

Waiting on the remaining people to check in before starting. Opening poses are all complete.


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

Ok, my sad +3 Perception is added. :p


Female Human HP (39)
Stats:
AC/Touch/Flat 23/17/17 | Fort/Ref/Will +4/+12/+7 | Init +8 | CMD: 18
Skills:
Acrobatics 13, Perception 12, Bluff 8, Diplomacy 7, Disable Device 12, Sense motive 8, Sleight of hand 13, Stealth 18,
Rogue 5 Mythic 3

I think I've gotten everything sorted out.


Female Human HP (22/22)
Stats:
AC/Touch/Flat 12/12/10 | Fort/Ref/Will +5/+2/+2 | Init +4
Skills:
Acrobatics+7, Climb+9, Knowledge(Nature)+8, Linguistics+7, Perception+5, Ride+7, Sense Motive+5, Stealth+5, Swim+9
Warrior 1/Expert 1//Luring Cavalier of the flame 2

This is what you get for sleeping huh? Sorting out my stuff now.


Human HP 54/54
stats:
AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6
skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4

I'll get the summaries up a bit later, but checking in.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Alright, everyone but Bane/Paul Hopkins has checked in. We'll go ahead and start us off, look for a gameplay post shortly.


Male Human Expert 2/Alchemist 1/Warrior 1

Kong hadn't spoilered his post when I read it, just FYI.


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

Sorry...it dawned on me after I'd posted that it might be that nobody could hear...if they can, I'll pull it out of the spoiler.

By the way...am I still in full gear?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

People can hear, yells echo off the walls and reverberate, no need to spoiler it.

People are in the clothes they were wearing when their intro ended. Held items are not in their hands (so no guitar for Kong, no briefcase for Lumpy.


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

Cool. Unspoilered. :)


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

I can't access the map until later tonight


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

Map access will be a problem for me, too.


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

mdt...you must be having a blast, watching us freak out. Great job. :)


Male

Ok. Checking in!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

LOL, I go away for a few minutes, and boom, 31 posts. :) But yes, I'm sure I will be when I read them. :)

Welcome Paul.


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I have a tendency... to get my characters into huge amounts of trouble. I mean, I know 'something bad will happen' or 'something good will happen' but my character has no idea. Strange situation, need money/valuables... grab the ruby that doesn't look like it could possibly be trapped.

This is my second RP as a player in a row, where my character was decommissioned within my first three posts. XD


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

He'll wake up in a bit. :)

But yeah, impulsiveness does have it's risk and rewards. :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Paul, you are now on the map.

You may post in the game play thread and catch up.


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

no mark?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Nope, no mark. Sorry.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'm going to assume everyone is liking it so far, based on the rapidity of posting. I think this is the highest frequency I've had in a new game on Paizo so far.


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

Lol...I suppose. Over 100 posts in gameplay in less than a day!


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

Sheet updated


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry Kong, not trying to be difficult with you. There's reasons some people can take some gems, and others can't. And also why some people can pull take the gem painlessly, and others cry tears of blood taking them.

It will become apparent with time, just didn't want you to think I was giving you grief.


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

Lol...I actually get it. Not worried...and Kong may end up going through some pain...

Spoiler:
The images represent classes....I'm assuming the pain and rejection comes from suitability...I'm not sure which represents which class, really...and am hoping to stumble into his destiny. ;)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

LOL, there's clues in the relief's about what the classes are. More importantly, there are clues about other things that also affect the suitability... If you look closely.. at least one rejection was not due to stats but personality... (granted, the latest was stats and not personality, my god was that a bad match stat wise).


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

Ok...you know...he's chaotic...letting the chaos flow. ;)


Human HP 54/54
stats:
AC/Touch/Flat 21/12/19 Fort +7/ Refl +5/ Will +4 Init +6
skills:
Perception +9, Survival +8, Stealth +4, Climb +5, Swim +6, Knowledge Nature +10, ride +4

Geez, I go to bed and 31 posts appear. Don't you people sleep?


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

Lol...this game's a runaway. :)


5 Rounds Flaming Burst, Keen Magus 5//Expert 4/Warrior 1 (MR2) HP (51/51) AP (6/6) MP (7/7) LP (3/3) AoO (6)
Stats:
AC/Touch/Flat/CMD 22/20/13/23 | Fort/Ref/Will +06/+08/+08 | Init +07
Skills:
+14: Acrobatics; +13: Stealth +12: Escape Artist; Spellcraft, Arcana +11: Know(Dungeoneering, Engineering); +9 Perception, Mythology, Nature; +8 Know(Geography); +7 Bluff, Climb, Disguise; +6 UMD

I honestly thought the picture was either sorcerer or Palladian, to be honest. Possibly Oracle. All felt like they would hold be terrible fits for Neri, assuming his mural had to do with classes at all. Pleasantly surprised. And now scared for his sanity. :P


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

LOL, well, there's only so many clues I can put in. If you look at all the classes, someone just walking around it's hard to take a picture of them and have it known what they are. A few are relatively easy, the rest kind of blend together. Fighter, Paladin, Cavalier are all pretty similar, for example. Cleric, Oracle, Summoner, Ranger, Rogue...


Male Human HP (32)
Stats:
AC/Touch/Flat 10/10/10 | Fort/Ref/Will +5/+1/+2 | Init +0
Skills:
Perform (percussion) +10, Perform (sing) +8, Knowledge (religion) +9, Knowledge (engineering) +8, Intimidate +9, Knowledge (arcane) +9, Craft (mechanical) +7, Climb +8, Perception +5
War1/Exp2|Witch3

It's all good...I just figured I.had a lot of flexibility...so...

Not. :p

I'm happy, though. :)


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

I'm having a hard time figuring out how to make this alchemist viable. It would help to know what niche everyone else will fill.

A side question, why did the relief have a construct when alchemist can't take craft magic feats?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Dev's are working on fixing that. Alchemists are actually listed in Paizo products as making golems. To do that, they need... craft construct. Since I like the idea of alchemists making things like, say Frankenstein (Flesh golem) or steampunk constructs (Gear Golem) as it's very thematically correct, I am perfectly fine with Alchemists taking Craft Construct (without the pre-reqs for Wondrous Item and Arms & Armor).


Male

I totally get what's going on, but I've lost what gems are left. Can anyone help me figure it out?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Additionally, for purposes of general crafting, any infusion can be used as a component in crafting. So, if your alchemist knows Ant Haul, he can make an infusion of that (assuming he has the infusion discovery) and give it to a crafter to make Muleback Cords (as an example).


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Give me a sec, I'll repost the ones available.


Human HP (44/44)
Stats:
AC/Touch/Flat 24/13/21 Fort/Ref/Will +7/+5/+8| Init +12
Skills:
Craft(Alchemy)11, Spellcraft 11, Diplomacy 14, Intimidate 12, Linguistics 10, Perception 15, Sense Motive 7, Stealth 7, Handle Animal 13

I can get into craft construct without prereq. That opens up avenues to me. Thanks.

If you can tell me if we have a healer. It would help in choices

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