(2) - Dawn of the Metahumans

Game Master mdt

Known Metas | Tutorial | Former Masonic Temple | Teletran III

Jungle Encounter 001


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

On a different note Violet, what would you like to do with Violet? Anything specific, or do you want me to play around and make suggestions?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

To clarify Vi's problem for the rest of the group :

A multipower power is only 'existent' while you have points in it.

A multipower lets you have a set number of points (which is the multipower point pool, which is the first line in the multipower, for example, MP : 70 AP means Multi-power, 70 Active Points). Any limitations on the MP applies to all slots, but cheapens the main MP and all slots (for example, extra time full phase only to activate) means that activating any slot takes a full phase, but using the power once it's active is just a half-action.

MP slots are either Ultra or Multi. Ultra means they are Ultra cheap, but must be used at full power at all times. You can't power the slot with only 35 of 70 active points and use it as a 7d6 attack instead of a 14d6 attack, you can only power it at 70 AP and fire it as a 14d6 attack. A Multi slot means it can be used at Multiple Power Levels. So a Multi slot can use 5, 20, 50, or all 70 AP's and acts like a power of whatever power you put into it (1d6, 4d6, 10d6, or 14d6).

A slot does not have to take up all 70 AP, it can be an Ultra that's less than the maximum, but at whatever level it is, it must be fully powered.

For example :

I be Throwing Stuff Multi-Power (MP : 70 AP, Full Phase (Only to activate) -1/4), Real Cost 56 CP)
A)u Tossing a Rope! 20" Swinging (Focus, Grapple Line) (FP:OtA) (20 AP Cost, Slot Cost 2AP, Slot Real Cost 1CP)
B)m Throwing Whatever is Nearby! 14D6 Energy Blast (Focus, OAF of Opportunity -1/2) (FP:OtA) (70 AP Cost, Slot Cost 14AP, Slot Real Cost 7CP)
C)u Throwing a Roll of Quarters! 10D6 EB (Focus, OIF Expendable Roll of Quarters (Easy to replace)-0, FP:OtA) (50 AP Cost, Slot Cost 5AP, Slot Real Cost 4CP)

This MP costs 56+1+7+4 = 68 character points.

With this MP, the owner could Throw a grapple and swing 20" on their first round, but do nothing else. On the second round, they could throw a second grapple and continue swinging, or they could spend a full phase to throw a roll of quarters at someone (Full phase to activate slot and attack with it) while still hanging on their grapple rope (Slot A is still active!, so they still hang in the air on their grapple rope). On the third round, they could continue swinging 10" with another grapple rope, and then then throw another roll of quarters (two half actions, both slots still active).

Then, if they wanted, they could switch on the fourth action to use their B slot at 50 AP (10d6) and grab a pigeon off the building ledge they are hanging next to (slot A still active!) and throw it instead (THrow anything now active, Throw quarters now inactive). They can power the B slot at 30 if they want to hit a normal human with the pigeon and not kill them and only do 6d6.

If they wanted to use all 14d6, they'd have to release their grapple rope (deactivate slot A) and drop to the ground and grab a manhole cover and sling it at the bad guy (Slot B active, all 70 AP in MP).

If they are hit with an NND (Defense is Swinging on a Grapple) while Slot B is at full power, they take full damage from the NND as they have no Character Points in Swinging, and therefore do not have that power at that time.

So Vi's issue is that while she can mind scan someone, if she switches the points to the Ego Blast, that mind scan power is no longer a power she has because she doesn't have any character points in it any more, and so the effects of it vanish.


Male Energy Projector (fire)

Wow, you've been a busy cat, haven't you? Nice build BTW. Mind if I give it a test drive? It'll be interesting to see how he starts discovering that he's more than just fire.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-
mdt wrote:
On a different note Violet, what would you like to do with Violet? Anything specific, or do you want me to play around and make suggestions?

I'm open to suggestions, but I'm also noodling some more ideas on the back-end.


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

I am considering selling off some of my face skills to focus Aegis on more of the research side of her story but I do not want to leave the team without social skills.

So here is a general idea of my first draft of changes:

Selling
Armorsmith: I was not able to find this in the base book but the name is self explanatory. I think weaponsmith is enough to cover her backstory and I do not see us getting any use out of crafting skills yet so I would rather spend the xp somewhere else. ( 3 XP )

Oratory: This skill is just really limited, it only works when giving speeches pretty much. Given her back story she might have to present her work but I think bureaucratic/High Society/Persuade would be enough to cover that, it is just kind of boring RP wise and feels like a waste of XP for a nonleader. ( 3 XP )

Defensive Block: Aegis does not have trouble staying up so having a special maneuver just for adding more defense to the tank that all ready gets ignored seems like a waste, I plan to move more into offensive soon so she can not be ignored as easily and if Mud is going into grappling that will sync great. ( 5 XP )

Buying
Teamwork: If we are allowed to increase this again I would like more ranks. ( As much as you will let us )

Hoist: I have a feeling Aegis will need to start throwing things to keep up with upcoming fights so more ranks in this are a must if I can take them. ( About -13/-14 )

Power Trick: Hopefully this would open up some more doors and be a good way to show power growth. ( About -13/-14 )

Flight: The 'walk on any surface' power Aegis really needs to fight without wrecking everything. - 1" flight (0 endurance, Persistent, Invisible Power Effects, Always on, Only while touching surfaces, linked to Multipower, no-noncombat).

+5 EGO: I know bricks are weak to mentalists but one roll just f*~#ing everything was awful, I know it was a crit but still it is something she would want to avoid ever happening again.

Unsure

Tactics: I really do not like this skill because it seems to be 'ask dm for help' than a real skill but I think it might be worth someone taking until our combat becomes a bit smoother.

Depending on how the XP falls after these changes I might look into more powers/skills but I think that is a good list for now. Also what kind of things do you look for on Individual Rewards? I saw Aegis lost to everyone on that so I would like to fix it next time.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The way I usually use Tactics skill is this :

You make a plan, and roll tactics, and ask the GM if you spot any flaws in the plan. Based on the roll, the GM alerts you to anything he thinks is a flaw.

In combat, you make a Tactics roll, and spend an action (half or full, depending on mindlink or no mindlink), and if you succeed, you give a +1 to one team member per 2 you make it by. Usable as either a +1 ocv, +1 dcv, or +1 to skill check, depending on what you are trying to do (person using skill chooses, not the recipient).


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Barry "Blaze" Wind wrote:
Wow, you've been a busy cat, haven't you? Nice build BTW. Mind if I give it a test drive? It'll be interesting to see how he starts discovering that he's more than just fire.

How did you want to give it a test drive?


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

If I can I would like to sell back my "Metal covers others" ( 14 XP ) as well. It was a bit too situational to be helpful enough for the price tag and if I start playing more aggressive it will only get worse


Male Energy Projector (fire)
mdt wrote:
How did you want to give it a test drive?

Play the character as you rebuilt him?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Oh, sure, I wasn't sure if you wanted me to run you through a combat in PM's or something. I'm completely fine with you doing that.

Aegis, will do up a new version tonight.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

I don't want to 'push back' but, is it possible to lower the Railgun to an 8m, leaving a point free for flight with a focus in the multipower (1u or 1m. Does it have to be m to not go 'full speed'?)?

Is it possible to move her from PS:Waitress into Journalism?

I would like to move 1.5x Body from heat into 1d6 susceptibility to high heat, as well, if that's possible. (The thought process being that she's always just short of a fever, temperature wise)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

It has to be M if you want to move at less than full and not use endurance for the unused movement.

I'll try to get some more stuff on characters done later in the week, my sunday got busy.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

I'm fine with paying the full end, as long as it's not max-speed into a wall. :P (Though... appropriate...)


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Hm. Thinking about it, Susceptibility may be a really bad idea. The fact that I can't heal that particular damage until I'm out of that situation means that I'll have a shelf life of like... 20 minutes in high temperatures. So that doesn't seem a good fit. (Unless it's just 'effect is instant' but that seems... counterintuitive. Then it's just +1d6 stun to any heat special effect, which I can then generally recover from. Unsure.)

I definitely do want to find a decent way to get rid of the 'might randomly die by fire immediately', but ugh.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Looks like the boards ate my last question:

Am I correct in my math, that we are now at 50 total XP, making us 400 point characters?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Thought I responded, but yes, you are 400 points. Congrats!


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-
mdt wrote:
Thought I responded, but yes, you are 400 points. Congrats!

If you did, I no longer see either my original question, nor your reply.

But yay!

Ok, cool, I'll twiddle around with things and see what I get.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Will work on AEGIS & Pulse later today.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

I think what I really want is to change my fire-body disad into something that affects the narrative: DNPC, Rival, something like that. Unfortunately, there's not an easy DNPC target, and Rival seems dangerous.

Maybe having her 'watch' Malice is a decent setup for rivalry. I'm unsure.

Ideas I had for Aegis:
N-Ray vision (can't see through electricity?)
Desolid Usable as Attack, only v. objects/Metal Objects (Open Sesame) that maybe requires physical contact to maintain?
Throw-Big-Thing power?

Thing Aegis directly mentioned she was interested in:
An attack that takes extra time to use but is an AoE; something that makes enemies have to 'deal with her'.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Aegis already has AoE attacks, she just needs to get her Hoist skill up, which she already said.

How to make an AoE attack :

1) Look around for Buick.
2) Go over to Buick.
3) Pick up Buick.
4) Throw Buick.
5) Repeat as Needed.

If there are no Buicks, you can substitute a Chrysler or a BMW.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Land Rovers are also a good choice.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM
Saffron "Aegis" Sinclair wrote:

I am considering selling off some of my face skills to focus Aegis on more of the research side of her story but I do not want to leave the team without social skills.

So here is a general idea of my first draft of changes:

Selling
Armorsmith: I was not able to find this in the base book but the name is self explanatory. I think weaponsmith is enough to cover her backstory and I do not see us getting any use out of crafting skills yet so I would rather spend the xp somewhere else. ( 3 XP )

You should keep this, as it can justify other team members buying armor/equipment (like Pulse's bucky balls).


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Aegis Updates :

1) Got rid of cover others with armor
2) Got rid of Oratory
3) Got rid of Defensive Block
4) Increased Recovery by 1
5) Increased Ego by 3
6) Increased Running by 2"
7) Increased Hoist to 14-
8) Increased Teamwork to 12-
9) Increased Power Tricks to 13-
10) Modified 'Exert Control' to link it to Dispersel
11) Added Flight 1" linked to Heavy Metal
12) Increased PD/ED resistant to 18/18
13) Modified Instant Change to allow change of metal color
14) Tweaked Disads

Changes are in your link already.


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

1-4) Thanks.
5) Is 3 the most you'll let me have atm?
6) Is there a reason for this? Seems kind of random.
7-12) Thanks.
13) I prefer Aegis being iconic golden, was there a reason for this or can it be reverted?
14) Her father isn't hunting her anymore and the Government is more powerful now?

Based on the sheet that's 399 XP spent:

On characteristics you have it listed as 145 Cost but I only see it adding up to 141, is that from something else, like the exta movement, or a math problem?

Why is Aegis paying so much more for the base?
What follower did she get?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Everyone got upped to 10 points on base.
Everyone got upped to 5 points on followers.

The base got expanded while you were out, and there are NPC's working there now.

Yes, the 4 points are from the 2" of movement.

5) Yes
6) You've been running around a lot more than you've been leaping around, and it lets you run around faster.
13) You were on TV 3 years ago, as gold. I thought you might like the ability to change it so you didn't have to answer awkward questions about what happened, since you have been 'here' running your business while you were missing.
14) Your father found you, so he knows right where you are, but can't do anything to you with all these metas around. As to the government, it now has metas and can operate in the public with them, unlike before where it had to keep them secret. Additionally, if you register they know who/where you are (even if it's kept under seal to the public). That makes them more powerful than before, with regards to how much weight they can throw around.


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

All right I did not see it on Violet or Blaze's page but I guess you just have not gotten to updating their pages yet.

Guess I haven't really noticed the movement since it's been spread out.

I'd really prefer her gold be iconic even if it leads to problems, could I sell that back?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You can, but it would only save you 1 point.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

I actually didn't know that I was going to need to do that, so I'm glad I saw it here.

(I tend to update all my stuff and then send it to MDT for approval/rejection, so now that I know I need to put some points into those things per the GM, I can do that.)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, modified Pulse again.

1) Removed DF : Electrical Field
2) Removed Vulnerabiltiy : x2 Body Fire
3) Removed Physical Limit : Damages electronics around her
4) Added DF : Always wears buckyball Hero ID Suit
5) Added Physical Limit : Powers go haywire if Suit not Worn

Basically, she still has a high body temperature, and takes extra stun from heat, but no longer dies from it. Also, as long as she's wearing her suit, it contains her electromagnetic powers and prevents her from shorting out electronics and other things by accident, but it also leaves her looking freaky for wearing a super suit all the time.

Potential looks for Pulse
Yin/Yang version

With a die job

Articulated (fake) look

Back in Black


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

I was actually thinking of Warframe's Mag or Valkyr or Nezha, looks wise. Probably with varying tails/ears that she moves with her fine manipulation ferrokinesis for cuteness.

I definitely like those changes. Thank you very much, Kitty. I'll find some pictures tonight. :)


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Quick verification: it's an across-the-board required buy-in from all characters to up our spend on base & followers to 10 & 5 respectively?

So that'll be 11 points I'll need to set aside from anything else I spend, yeah? (currently at 4 on the base)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yeah, you lost 2 players, and it expanded, so that's 10 each to make up the loss and the expansion.

I'll remake the base once all the characters are done.


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

@Pulse, if you want different warframes:

Lotus

Nova

Zephyr


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Since it's all relative in terms of SFX as far as her costume options go, I vote Boob Window.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Also, MDT, check your email - updated .hdc waiting for you.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Does it cost anything to have what looks like a foci?

Like if Pulse has what appears to be a gun, and she uses her railgun power by shooting the quarters out of it, does that cost anything?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Costs whatever the prop gun costs. I'd make it plastic if you don't want to send it flying off every time you use your railgun.

BTW: If anyone hasn't watched 'A certain scientific railgun' you really really should. It's on Hulu or Netflix one, as well as 'a certain magical index' as well. Both are excellent anime. I prefer ACSR, but ACMI is excellent as well. Both take place in the same anime world, and have cross-over episodes. But told from different perspectives. IE: You'll have in world plots that cross, and in one anime you get the perspective of one protagonist, and see a third of the plot from the other show, and in the other show, you see the other 2/3rds of the plot, but from the other protagonists's viewpoint. Excellent all the way around.

One warning though, if you find creepy lesbian stalkers ruins your enjoyment of anime, only watch ACMI. ACSR has a character in it that is kind of creepily fixated on the main character, and seriously needs some psychological counseling.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

If it's Hulu, sad day, because Hulu wants monies, and I don't want to pay them.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep, Hulu.

But you can find it on other things too. YouTube for instance.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The protagonist is an eletromorph esper.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

I've actually found it on funimations website. If it's not bad to watch there, I'll try to drag Zoey into it.

As for Lotus, Zephyr, and Nova... Not a huge fan.

I'll have a link up for the proposed outfit in a moment (hot off of steam workshop).


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

DYNAMIC POSE
Better coloration, like the shield shoulders

Thoughts? :)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Not bad, other than the very weird feet. What application did you use to make it?


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

He didn't make it, it's from the Steam Community workshop for warframe.

I'm not 100% on what program they used but most use Tennogen


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-
Hotaru Hoshiko wrote:

DYNAMIC POSE

Better coloration, like the shield shoulders

Thoughts? :)

I say if you like the Pauldrons like that, and you don't have to worry about the physics of keeping them in place (which you don't), then go for it.

(I once tried to explain to a cosplayer friend of mine that pauldrons weren't intended to work like that, but she didn't listen, and her costume was a pain in the butt.)

But seriously, it looks keen. :)


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Yeah, that one is a -really- high quality fan-made skin for one of the suits you can use in the game. I think all Mag-feet look like that.

Bonus points that always running around in a super suit will cover up for the eventuality that Ping gets her own Supersuit and goes for a test drive in it... now to just figure out how to pay for no conscious control duplication...

:P

The particle effects on the mask are sweet, too.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Quick question about the followers we've been buying for the base:

Aren't those supposed to be calculated and added to the cost of the base as per the rules of base building? They're bought just like computers - so the cost would be calculated, then added to the base total (page 318 in my book) - not bought separate from the base itself.

I ask because "Base on its own line, Followers on its own line" is different from "Base And Followers on one line."

It's still 15 points, but it's 15 points in followers we can't (or at least shouldn't) take with us on adventures.

I dunno, it could just be me being overly concerned with specifics. I might just be overly tired from being woken up at random intervals last night by a very demanding cat.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep, it's 'base and followers'. I just made them separate to keep track of what I'm charging in my own mind. If you prefer me to merge the two, I can. It's still 15 points, I just broke it down to keep it right in my own head.

Theoretically however, you could requisition someone if you needed a specific skill or power set, if they were available. IE: If you know you need an expert in Ancient Mesopotamian Language, you might have one in your base allotment to take with you on a mission.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Right, but having an expert in Ancient Mesopotamian is a lot different from checking Bucky The Wonderkid out of the Sidekick library.


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Correct, I was going to allow you to occassionally bring along a single 'sidekick' when you had a good reason to do so, but if you prefer I keep it 100% RAW, we'll just put all the points into base and not worry about it.

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