mdt wrote:Sorry, I thought Mud wanted to pull back out of the vault door considering his position, but if you prefer to stay in the vault door, I'm ok with that too.Would that change Torch's action?
Also, I'm not so much worried about giving the bad guys line of sight as I am moving near Aegis. So if she gets free, Pulse will totally move forward to start wrecking radio perception inside of there.
Depends on what you're going for.
If you're going for a 'bag of ever fresh fruit' then a 0-end 1d6 transform with a focus limitation and a target limitation (only food put in the bag) would be the best. Basically transform food to exact copy of itself as it was when it was put in bag. Would keep the food warm or cold (hot burger and cold ice cream) in the bag, with the transform results going away when the item is taken out of the bag.
Same but with area of effect for a 'walk in fridge of preservation' would work as well. Probably better than the change environment. You don't need as much range as the change environment gives, and the transform is basically a cosmetic one (you're not turning the hamburger into a hot dog or a diamond, just keeping it fresh and at it's beginning temperature).
Cool, the idea was primarily for a library, but I was also thinking it'd fit for more of the in home stuff, like kitchen and lab, etc.
Since I was already planning to have covers for the bookshelves since the place has a lot of windows, that still fits perfectly: Books are taken out at the same state they were put in.
Should there be a mod for how large the containers are?
By default, your single object would cover the same mass as a single human (200kg).
For the AOE version, it doesn't matter, it's an AOE, it affects every valid target in the area. If you need more fine control, a 0 point limitation of 'only those in their shelf containers' works.
I think kittiface is busyface. :( Hopefully good busy and not bad busy. Though I know he tends to visit us during good busy. :(
I'd like verification that Aegis is free, and he needs to adjust what he does to Mud, then Pulse will take an action depending on how far away (roughly) the bad guys are. Then she'll move to whichever side of Mud that makes sense with this turn via noncombat movement.
I once again reiterate that the hair is not part of the model and is purchased separately, so that's not an issue.
I haven't seen any new posts since the first - looks like it's Blaze?
I'll prod him again.
I think I've messed up something, cause I think Phase 3 we're just waiting on Blaze for. Totally possible I messed up.
As for replacement Vi: Why don't they do multiple hairstyles in their renders?
Honest answer? Because that product is part of a bundle, so they wanted the viewers to see what the bundle looked like in multiple variations - hair, outfit, and character - with all the options available in the bundle. Most vendors do advertise their characters with different hairstyles and clothes. This one just happens to be part of a bundle.
Right now I'm just trying to figure out why when I run a render with the new model, she's coming out with much, much darker skin than she's shown with in the promotional images.
What I really need is the Skin Builder utility for Genesis 3 so I can replicate Violet's current skin material.
I still need to get her freckles and things in place*, but...
*Which is to say, I need the scripts and software to make that happen, and I don't have them for this generation figure.
It's the hair model.
Unfortunately, the hair I used for the G2F version doesn't work properly on the G3F version. I've reported the bug, since it's supposed to work perfectly across the models, but there's been no reply.
|Barry "Blaze" Wind|
For the record, at least for this week I think, I'm not being run ragged anymore. My superiors find it difficult for me to accomplish a month-long task in less than 24 hours if they can't supply me with the pictures and information I need for said task.
The main goal I have for getting people tod o tactical thigns is having Pulse invest in the Tactics skill. At the moment, it feels like taking shots in the dark and then nobody following up on them. At the moment it feels like I'm going 'how about this?' and everyone's just... doing whatever.
Maybe it's my fault for not wholesale abandoning keeping the sparky less effective to swap to taking out the mentalist. :(
I don't think it's anyone's "fault."
These guys had a two-stage plan going on, and they tied us up for a lot longer than they should have with Queenie and Jester upstairs. Let's face it, these are professionals and frankly out of our league as we stand now.
The plan to "get the mentalist" was a good one, but they had explicit instructions on the guards - and we have several people in our group who have issues with civilians and innocents getting killed (or killing each other). They played to that, arguably guessing (rightly) that at least some of us would shift to trying to save lives instead of stopping them.
That doesn't make us losers, it just means we have ethics and morals like all good heroes should.
We probably aren't going to come out of this on top, but we're trying to save lives and that's more important than stopping the bad guys.
Now if only we had a dedicated healer (not knocking Mud, but he's not a dedicated healer, per se...).
|Saffron "Aegis" Sinclair|
That, I don't know.
If their teleporter has a dedicated teleport location stored, they could just pop out.
Hopefully they don't. But if they do, we can't stop them.
If you and Mud can KO their sparky (probably won't be easy) and get out, then they'll be locked inside the vault as far as we know, until they cut the rest of the way out. Other than that, I've not really got any solid ideas.
|Saffron "Aegis" Sinclair|
Can I wait to see the effects of Blaze's attack or do I need to act now? I could use my armor on Pulse to help her survive if she gets hit again but I had planned to refund it during our next downtime so I'd rather not use it if possible.
I considered trying to do a grab by and more her but he said it would be worthless to move her.
He said it didn't seem terribly useful o move her without stopping the cat from just hitting her again. And he also said that mdt had alluded to moving pulse being one of two options. :P
But yeah, it fully makes sense to see if mud punching it and blaze suppressing it has an effect before also punching or suppressing or grabbing or ripping open the sprinkler system. :P
I really appreciate the care and love mdt has put into this game. That said, I've come to the conclusion that Hero Games and PBP aren't a good mix for me. The pace (due, I think, to the way the game design work in a forum) just doesn't work well enough for me. (We're coming up on 10 months since this bank robbery encounter started in March, and 5 months since Rocket was KO'd in August.)
I'm happy to play out Rocket's exit, if useful, but otherwise am ready to retire him.
1) If it provides an interesting plot point, perhaps someone (The Feds? The Magician? ...?) comes into the top floor and absconds with his unconscious body while the rest of the party is downstairs? If they do, I'm fine with him being killed in their custody.
2) Perhaps his injuries were more intense than they appeared, and he's died from them when folks come back upstairs?, or
3) Perhaps he gets reassigned to another site, in which case I'm happy to RP him saying goodbye.
I wish everyone in this campaign the best, and apologize for the curve ball.
Oh, sure, give her MORE reasons to believe she's cursed.
But seriously, if you're not feeling it, you're not feeling it. I'll be sad to see you go. :(