Is it possible to buy it as Darkness No End, OIHID, No Range? Then have it have a smaller effect so it only darknesses her ears, not the rest of her and her hex?
We went over several of the downsides to doing it this way (like every enemy effect ever, when she uses it, has invisible power effects: Sound, so if she can't see the attack, that's one less sense she can use to figure out the problem. Ditto for invisible enemies...)
You could, but it'd likely be more expensive than buying mental defense, and wouldn't work unless the mentalist had a limitation 'target must hear me'. Also wouldn't work on NND's vs Mental Defense either. Off hand, I think the MD would be the better way to go.
Mental defense works across the board on everything.
But Circe has had to say something to her every time she's wanted to use her mind control/illusions, right? Cause I think 'find a solution to Circe' that fits the character makes a lot of sense. So next time we run into Circe, Aegis can have the 'I'm not listening' turned up to 11.
I'm aware enemies will get away with a whole lot of telepathic shenanigans, and she'll still eat nukes from mind blasts, I'll pass that on to be sure.
Could Life Support: Extended Breathing 1, Low Pressure/Vacuum, High Pressure, High Radiation, Intense Cold, and Intense Heat (total 10 points), be all bought together with OiHID for 8 points?
I'm a little confused by the flash section of the book.
If you wanted to combine sight and sound flashes into one attack, let's just say 2d6 flash, would that be 10 CP for 2d6 sight flash and 5 CP for adding hearing group as a rider, for a total of 15 CP for 2d6 sight and sound flash for a total of 15 CP?
Or would it be 10 CP for sight flash, 5 CP for hearing group added on, and 6 CP for 2d6 sound flash for a total of 21 CP?
You shouldn't assume. Just because she says things, doesn't mean she HAS to be heard. She could have incantations as a limitations, which would require you to silence her, not hear her. :) Or it could just be a bit of theater on her part, because she's flamboyant. There's no requirement that a mental command be spoken aloud by default.
@Life Support - Yes, if you had a good special effect for them. Just depends on the character. Generically, yes, those are all valid to be bought with OIHID. If you're Superman, those are pretty easy to justify (alien physiology). If you're Hawkeye, you need a focus limitation as well. If you're Howard the Duck, good luck.
Flash : Flash effects one sense group by default. If that one sense group is a targeting sense group (Sight, Radar, Unusual) then it's 5pts per D6. if the targeting group is NOT a targeting sense group (touch, sound, smell, taste) then it's 3 pts per D6 of Flash.
If you want to add another targeting sense group to the flash, then it's +10 Pts to add another targeting group. If you want to add another non-targeting sense group, that's +5 pts. Both of these are flat costs (Riders).
If you want to add another targeting sense group seperately (that is, you can affect Sight or Unusual but not both simultaneously) then that is +5 pts rider. If you want to add a seperate non-targetting group, that's a +3 rider.
3D6 Flash vs Sight : 15pts
3D6 Flash vs Sight & Unusual : 25Pts
3D6 Flash vs Sight Or Unusual : 20Pts
3D6 Flash vs Sight & Touch : 20Pts
3D6 Flash vs Sight Or Touch : 18Pts
3D6 Flash vs Touch : 9Pts
3D6 Flash vs Touch & Taste : 14Pts
3D6 Flash vs Touch Or Taste : 12Pts
If Vi's not going to mind control Aegis to break her free, we can just end the combat now, since she won't break free on her now as we're up to the 1 minute mark. No need to go through 9 rounds of phase control.
Then Aegis would get one 5 minutes later, then 1 hour later, then 1 day later.
Honestly in character she was going to wait to see what Aegis' next move was - and since Aegis isn't making an offensive action, we can presume that Violet's next action - as she's now safely by the staircase and can RUN from the big angry metal woman - will be to try again.
What are folks' thoughts on adding the following to Pulse's Main Multipower slot?:
1u: CLEAR!: 4d6 Simplified Healing, Extra Time (Full Phase) (-1/2), Concentration (-1/4), Triple Endurance (-1), Gestures (-1/4) (13 Real) (40 active; 4 end)
Is there anything missing there? Is there a way to make it not heal body as it doesn't really make sense to me that might make it more effective? What about making it not usable on self or making it autotrigger if Pulse is KO'd?
Stuff like 'Only on Works on Unconscious Targets' might make sense.
Also, what does it cost now that Taru has a Headputer capable of sending a Hud through Violet's Mind Link (as long as she's willing) to show allies where enemies are located?
Currently she only has 5 points via her PC, and it doesn't have any advantages if it would need those.
My current foci for leveling up, pretty much in order, are:
Force Field Actup Shenanigans. For story. (Gains No End (+1/4 more) and Persistent (+1/2), and Always On (-1/2)) I pretty much need another 1/4 disad to make this possible (costs 8 cp to do this if I don't, so suggestions welcome.)
Mental Illusions: Giving our team a way to locate enemies they can't readily see, highlight priority targets, play music.
Tactics: She needs to be able to make better on the fly decisions. Starcraft Binging awaits.
Flight: Magnetic Multipower!
+Rapid Radio Perception.
I'm withholding my input (if I have any, your build looks pretty well thought out from what you've shown here), until MDT provides his feedback, as he's the GM.
I tend to do that. Sometimes it annoys me.
Can't really explain why.
Yes waiting on Blaze.
I'll give feedback when I have time, RL and Work kicking GM butt...
Been working 45 to 55 hours a week lately, and on UK time + states time. blech (I hate split shifts)
Sorry to hear about all the work, kitty. And the split shifts. I've never -really- had to deal with those except on holidays. I went from a really long weekend (wednesday-sunday) off (albeit with 20 hours of travel) to a couple of 12 hour shifts. So I hear you on the arrrrgh.
Is 'moving too far away from a person or thing' a valid Susceptibility? For example, if one had a summon? How far away would be reasonable for that?
Some of us need to sleep.
Also, ftr, I'm in San Jose/San Francisco this weekend for the Great Dickens Christmas Fair.
I'll try to post when I can, but if I'm slow, please don't kill me.
|Saffron "Aegis" Sinclair|
Quick rule question, is this allow:
Energy Blast: 20d6 Kinetic Damage; Stun Only (-0); Charges 1/Day (-2); Cost End (-1/2); Gestures Both Hands (-1/2); Incantations (-1/4) Only In Heroic Form (-1/4); Reduced Range (-1/4); Restrainable (-1/2); Increased End x2 (-1/2)
20d6 for 17 CP and 20 end
Not going to use it just seems hilarious but im sure theres a least one rule im breaking here
Probably the 'max damage class' rule. Costing end at all is a disad with Charges. I'd probably also remove the targeting roll for it, which makes it hit less hard, but prevents armshots or headshots. So you pretty much just go '70 stun. All of you.'
But consider how that power affects the game as well. 20d6 is a lot of damage. If 20d6 hit Aegis, without multipliers, Aegis would nearly be floored in the one hit. Not even including the knockback, not including a good location roll... a headshot is pretty much just 'you lose.' I like the idea of a huge 'you screwed up.' for going after someone who is -really- scared, like a cornered animal effect, but it'd be hella bad to get hit by that as anyone but Mud or Aegis. The fact it's melee only makes that kind of okay, but it basically floors our frontline and with nearly no warning. I mean, you get warning in that they're about to floor you very theatrically, but... :P
After thinking about it, I think I'd make a 'gtfo me' power something like a really strong flash. Or a really strong teleport. Like, Usable as attack, safe blind teleport, no conscious control (anywhere but here!). Boom, other side of the city. Probably. Or 'Boom' you won't be seeing anything for a turn or two. I do definitely like the Dresden style 'built up, let it go' power, though.
Too high a damage class, by quite a bit.
Also, it would only hit one person, which I think you're going for the 'Hulk Sonic Slap'. Which is more of a no range area of effect cone NND vs being deaf or having hearing based flash defense.
Nah, we've been working at figuring out the system by building characters and she wanted a 'smite' ability. I kinda wanted a 'skaboom!' sorta, but... it doesn't fit!
Here is the gist of what I've built. I'd really like more points in base, and a travel power of some sort (probably umbrella focus). I also worry that I spent way too much on not-combat. I likewise worry that I may have seriously underpriced some of her stuff. The idea of her alchemy ability is to have a grab bag she can pull out potions and they're a potion of 'whatever she needs'. But I feel like having a few of each potion is better than having a grab bag, since the opportunity cost is so low (having 4 of each costs the same as having 8 of any).
I also want to pick up knowledge skills... and a library. I'd really like to have a way to be good at a wide bredth of knowledge skills without spending a huge amount of points to represent her eclectic amounts of knowledge. Cramming, only for knowledge skills, seems like a good option, but iunno.
Good luck with the cooking :)
No biggy on being a little slow to post, that's... everyone but me, here lately. ;)
Or maybe that's just a perspective thing...