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(2) - Dawn of the Metahumans

Game Master mdt

Known Metas | Tutorial | Former Masonic Temple | Whip's Party Bus!

Fed Building


2,301 to 2,350 of 2,393 << first < prev | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | next > last >>

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Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

Well... I finally have my computer back, which is good because of the two weeks of traveling.

Sorry for being so spacey previously.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

*waves vigorously*


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry everyone. Work is kicking my ass. I'll try to get posts up today.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

As a note, the Thursday-Tuesday of Memorial Day weekend, I'll be in San Jose at Clockwork Alchemy/Fanime 2017, and my internet access will be spartan, at best.

Keepin' you all appraised.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

*sigh*

Monday : Work
Tuesday : Sick
Wednesday : Sick
Thursday : Sick but still worked, behind on work
Friday : Worked, father sent to hospital, Drive 4 hours
Saturday : Father sent home (dehydrated from not drinking liquids, didn't want to 'go to the bathroom every 5 minutes' so blood pressure spiked)
Sunday : Ran around all day getting rental cars switched out, 4 hour drive to Dallas changed to 6 hour drive due to rain and car accidents
Monday : Behind from last week, work, plus work at hotel after work on second client
Tuesday : Behind from last week, work, plus work at hotel after work on second client
Wednesday : dead in the water, still behind, client killed my login to their system, waiting on it to get fixed. Hooked up tether to phone, posted here. Client's system blocks the Paizo site.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-

Client's System is a jerk, kittyface :(

Feel better! And good luck with getting things straightened out!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Can someone post a recap for me of what round we're on? It will help me get back up to speed. I'll try to post in the morning before work if someone can get me to where we left off without me having to read 15 posts and figure it out.


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

It's Phase 3. Snap just acted.

Sorry for all of your woes!


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

I'll try to get an more indepth recap up in the morning, Welcome back.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-

Team destroyed the Paper Entangle at the end of phase 12.
Rocket started cleanup mode which will finish at the end this turn.
Pulse will become conscious very soon, but at low end and stun.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-

I currently have family in town, that goes for all my games with you, Kittyface. Won't be super active this weekend.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-

Sorry, it's hard to know how much of a recap you need. :( I don't know any of the costs or anything that isn't mine.

I'm pretty sure I don't recover the end and such from the recovery I just started until the start of phase 6, right?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You get the recovery that phase. But you're at reduced DCV until your next action.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-

Updating the metas sheet, then. She's now at 13 end/stun. :)


Damage (none) | 30/50 End | Brick

Help! It's been so long, I've no idea what to do.

Does Mud have a better action than Haymaker Rocket out of the wall again?

Since he knows which one is Queenie among the illusions, does he need to batter down a force wall around her? What's the past tactic to take her out?

thanks


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'll leave that up to the others to respond to, to encourage team activity.

Unless of course, nobody else responds. Then I'll respond, but be a sad camper.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-

There are a lot of right answers that are wrong for various reasons, here.

First: They seriously have the homefield advantage, here. The paper - layered with the illusions - is super annoying and strong. It requires us to make a roll that in general has a lower than 50% chance to succeed, just to see anything that isn't them. We can raise our chances significantly if we can get rid of the paper.

Second: Even if we do get rid of the paper, that's only a small bump towards beating hte illusions. But the paper is also giving them a DCV buff, since they're partially obscured even when we can see. The math I did for all of the effects in place gave Aegis something like a 'Will hit once within 5 minutes' number for Queenie. All this stuff layered is insane.

Third: If we don't want to overcome the paper (which requires a free rocket, and realistically, keeping him free is more valuable overall, IMO, especially since constantly making cups keeps their heavy hitter busy keeping him locked down), we can opt for AoE. Right now, we've not been using AoE because AoE means property damage. Or at least, I assume that's why no one's just thrown a desk at them. Or busted open a hydrant. Or ripped open the sprinkler system to make the paper soggy. We're the good guys. Property damage is bad. But if you want to go that route, I won't fuss out of character one tiny bit. (In character, no promises :p)

Fourth: Violet asked you to do something. If you don't want to, that's fine. What she asked you to do might not even be ideal for you to do (Rocket would succeed more often). I will say that breaking the wall is better if you can do it, but if you can't (I don't know how tanky it is), then listening to her is better.

From my perspective the best options are: Free Rocket, Take Out Queenie, Resort to Property Damage to do either of the above.

Haymaker with possibly pushed strength (not sure how pushing works) may be enough to get Rocket out on your own. Taking out Queenie is harder for everyone that isn't you or Pulse, since both of us can freely detect her position. If you didn't feel another thud between you and her, there's probably not another wall this time, as IF I have the right rulings down, the thing that grabbed rocket earlier was the wall that was previously protecting her. :)


Damage (none) | 30/50 End | Brick

I don't remember what Violet wanted mud to do.

I think queenie has a wall around her since the beginning. No one has touched it. I wanted to throw one wall at another, but game mechanics stopped that.

So, I'll break rocket out again. Tonight when I return from a business trip and ha e access to my puter.

Thanks


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Violets request is in my most recent post, which is "do you think we can all gang up on Queenie?"

If the answer is "we should break Rocket out," then it is what it is, but Queenie seems to be making all the decisions for Jester, so it seems to be a good idea to Violet.


Damage (none) | 30/50 End | Brick

I'd love to gang up on queenie. Mud might be able to pop her force wall, but can anyone target her afterwards?


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

I think she'll be easier to target once this paper's cleaned up. It's part of what's lowering our PER rolls.

I may be biased here, but I'd say do a teamwork haymaker with Rocket vs. the wall surrounding him. (There's a reason they just tried to take me out of the fight, and if I'm back in then within < 12 seconds I'll have the paper cleaned up and at that point I think Jester is going to be largely out of the fight.)


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

Sorry about the recap I thought Pulse and Rocket given what you wanted, please ask again next time if we don't do good enough and I'll try or more like get taru to do it better


going away for a 3 day weekend, but Rocket will use teamwork to coordinate a haymaker on the wall


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

GM Confusion (imagine a small tiger with whirling eyes swaying back and forth).

I have Rocket & GrootMud coordinating on the wall.

I also have Snap and Aegis (who failed to coord) trying to coordinate on something. Are they joining in on the attack on the wall? Or trying to attack Queenie or Jester? If the wall, how is Snap 'grabbing' a wall? If Queenie or Jester, I need to know which one they are going after. Aegis actually made her perception roll by enough to pierce the images long enough to attack any of the 3, wall, queenie, or jester.


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

Oh. I assumed Aegis was trying to attack Queenie and Snap trying to follow that?


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

Aegis was trying to go for Queenie (Mostly trying to pull aggro since she can't really hit) Sorry to cause confusion I'll try to make my wording clear


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Not my fault this time. The site has been down for me mostly since Saturday night. I get on, get one post out, and then it's down again. Or I read one post, and down again. Hopefully it'll stay up long enough to post.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Rocket is up again on 6, Blaze, would you bot him?


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-

It's been mostly better since yesterday evening, I -think-. There was a little spottiness, but yeah, all weekend it was down for like everyone. :(


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

I'll nudge Blaze's player. The lighting company has gone full-on psycho where his work is concerned so I'm not surprised he is quiet.


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

Can I just continue my cleanup, but with a 1 phase (2 second) delay?


Male Energy Projector (fire)

Hey there.

The last I remember, I was starting the process of circling around to the North, while gaining some altitude to the second floor—unless I missed something (which is entirely possible, given that I had to solo the company catalog in record time recently).


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

No problem Blaze, I was more worried about having lost you through my own busy period. :)

Rocket, if you're back, you can bot yourself. :) And yes, you can continue it, it just slowed you down.


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

Yes, I'm here, I knew Mud was acting on Seg 3 and I didn't realize we had reached Seg 4. That's why I hadn't posted. Sorry for the confusion.

Team I just put Segment and DEX in my post, partly to help me remember when I last acted...and hopefully also as help to others to know if they're up now or soon.

What do yall think about us making a habit of that? I think it would be worth all of us doing...but if it wouldn't be helpful to others, I'll get over it. :-)


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-

Mud's haymaker happened on Seg 4 which matched your seg 4 action. It's now segment 6. :)

I'm pretty sure kittyface wanted us to do segment and turn stuff to help out, but it quickly fell off for me cause I am lazy.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep, segment 6, waiting on Rocket.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-

Is Pulse able to make a perception check -and- take a recovery action, or no?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

She can do both.


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

Oy. I wrote a post, previewed it, and thought I'd submitted. Done now.


Damage (none) | 30/50 End | Brick

I'm leaving on a business trip without Internet connection. Plan to return Thursday night, so please bot me as necessary.


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

Ah missed this thread over the weekend, checking in.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-

I believe you skipped Blaze, Vi, and Aegis, but I may be very confused. :)


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Violet was specifically holding her action to attempt to avoid any physical attacks, so even if she was skipped, it wasn't as though she was going to do much. Her mental powers are being actively (and effectively!) countered by someone else down in the vault, so she's conserving energy at this time.

Question For MDT:

Spoiler:
I feel as though there's something that you as the GM have been hinting that we're missing in terms of this combat, that you kind of feel that we should be noticing but are maybe feeling a little frustrated that we're not?

What sort of roll, character power, or in-game "hint" would we be able to use to get ahold of that information to help you move the fight forward more easily? If any?

Perhaps one of us could make an insight check of some sort to notice it and help you to help us?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Aegis attacked Queenie, along with Snapdragon on 6.

Vi held.

Blaze is outside and kind of out of combat, so I'm handling him as he posts.

Vi:

I'll respond via PM


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

mdt, are you sure? I thought that Aegis' post on 3/19 was Seg 3. (Her most recent post before that says Seg 12.

Am I missing something?


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

I'm sorry I haven't posted in a long time. Real life drama, classes, and net issues have made it difficult. I'm working to organize everything and hope to get a decent posted rate going for all my games. If I need to be removed or botted I understand


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

I mentioned in gameplay earlier today that I want to try a coordinated attack but figured I'd plan a bit more here. I can see both of our foes right now. Mud and Pulse, you two can see them as well, right (due to your special senses)? I can get to either of them to attack. I suspect Queenie's easier to hit...but I also think that Jester is more dangerous.

I have the thought to try pretending I'm still cleaning (and that I don't know where they are) and then make a sudden u-turn to smash into our target just as you're attacking them from another angle. With luck, that'll increase my % to hit as well.

In case anyone isn't familiar, the two effects of coordinating an attack:
- our foe gets -1 DCV for every one of us beyond the first who makes a successful Teamwork roll, and
- any stun we deal gets added together toward stunning our foe before being compared to her CON.

Thoughts? Who's in?

(I'm assuming I'll delay to act on Seg 9, at the lowest DEX of those who want to join in.)


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-

Mud can't see jester very well, because he'd pretty much only get that the wires are trembling at the edges. Kinda like a spider web when he's not on the web, so the tremor sense would only trickle at the edges.

Queenie is actually the heavy hitter, by far. Jester is hitting us consistently with NNDs, Queenie Paper Tigered Pulse for truck. Guessing she's more 'Queen of Cards' than 'Red Queen'. :P

If you want something from Pulse, she can't give it until phase 9. But I can either try to mess with Jester by tugging on her wires with Ferrokinesis, or try to blind her, which would ruin her day. She wouldn't be flashed for the teamwork attack, though. :(

Just remember, I'm really fragile right now, both End and Stun-wise.

I think that you're still effectively disarming Queenie by cleaning up. She'll run out of paper eventually, because it's not like she's just freely making it from nothing. And I doubt she's willing to pull the sheets off the windows, if you want to keep cleaning.

BUUUUT. Teamwork is pretty much the only way to hit these guys. If folks don't succeed at the perception, they're effectively blind, and even Pulse guiding them makes it near impossible to hit. Then we try to teamwork, and if the teamwork roll fails, no buff to hit from that. Then we try to hit, but they have increased DCV due to the paper. So if you know the right square, but can't just target their hex, you're looking at needing an astronomically low roll to hit, or an okay roll to lower their DCV for everyone else via teamwork.

Pulse will totally coordinate however you guys want, though! I honestly think messing with her footing will be more effective than team attacking. Not super sure.

Also, still pretty positive you totes skipped half the team, kittiface. :)


Damage (none) | 30/50 End | Brick

Did mud miss? Reading on my phone, so maybe I missed the post.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Mud hit the wall and blew it apart.

Ok, so, if I skipped Aegis on 6, then I also skipped the bad guys on 6. So I'll go post their actions on 6 as well today.

Since you've now figured out that Queenie is paper and Jester is Illusion, you can find their pictures in the known metas file online if you're interested.

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