(2) - Dawn of the Metahumans

Game Master mdt

Known Metas | Tutorial | Former Masonic Temple | Teletran III

Jungle Encounter 001


1,401 to 1,450 of 3,473 << first < prev | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | next > last >>

Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

Aegis is bankrolling pretty much everyone as far as I know so she'd offer to pay it for her unless you just want to stay with the group for OOC reasons then I won't have her offer


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

Mud's happy to bunk anywhere.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

@Hotaru - Sorry I didn't get to this earlier, I was on an outing to the Monterey Bay Aquarium with some friends. Been gone all day since my last post.

A power stunt is some minor, usually non-severely impacting "Trick" you can do with a particular power, if the GM allows it. It usually depends on the power, the special effect of the power, and how well you can justify it.

One of the example power stunts in the book is a character with rocket boots as the source of his Flight power. When restrained by a villain, the character can't fly - so he asks the GM if he can use his rocket boots as an Energy Blast, instead, turning them against the villain. The GM allows this, by way of the "Power" skill.

In my copy of HERO 5E, it's on pages 46-47.

*edit*

A decent Power Stunt for Violet, for example, would be using Eidetic Memory and Telepathy (or Mental Illusions) to temporarily let someone else see the world through Violet's experiences. Right now, she can provide them a blow-for-blow from her own perspective, but with a suitable Power Skill roll and an appropriate stunt, she could make it THEIR perspective, too.


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

Hmm... do we actually have RP to spend?


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

@Hotaru - I can't believe you meme'd your reply to Rocket. No, wait, yes I can. Still... Now he's going to be even more confused. :)

@Snap - The "Known Metas" sheet doesn't have an update for XP yet, so as far as I know we're still on the original total.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

There may have been a few Insanity Wolves... and Confession Bears.


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

Alright. SLU doesn't have a dedicated molecular botany emphasis. However, I can apply for a joint PhD program with the Missouri Botanical Garden, and get a certificate in forensic medicine. It's unorthodox and would probably involve a bit of special dispensations made to start mid-year, but the University is very into internship programs, and a part-time internship with either local law enforcement or doing outreach programs at the museum would probably get me the funding to start research in the spring (though not starting research until the fall) if Janice makes a good enough impression on the right professors.

Also, being a genius with a Masters', she could probably finish her degree in around 2.5 years (I know people have who have done it in 2.75, and with her 23 int she's automatically smarter than anyone).

So, academic plan, get! Though I might need to retrain those police contacts into "botanical garden contacts" or something silly.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-
Hotaru Hoshiko wrote:
There may have been a few Insanity Wolves... and Confession Bears.

Those... could be very bad.

@Snap: Keep 'em as PD contacts. We're gonna need 'em.

@ALL

Would you lot be interested in adding a new player? I've been approached by a member of my IRL group regarding this game. They're interested in joining the group if and only if we feel we could use them.

We have lost two players (and their characters), and have a current roster that looks like this:

Density Brick (Aegis)
Desolid Brick (Mud)
Quasi-Brick Shape Shifting Martial Artist (Snapdragon)
Energy Projector (Pulse)
Mentalist (Project Violet)
Speedster (Rocket)

We have no dedicated Martial Artist, no Gadgeteer, and a few other archetypes that could be filled.

MDT has told me that this is up to the group's decision, and that my friend would only be able to join if his character did not step on any toes (no overlapping powersets).

He's cool if folks vote no, as he can see we already have a full roster. But the interest is there, and I can vouch for him.

So, you know, think it over. :)


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

Don't really care about new guys a long as MDT's cool with it, if he's new I'd suggest him staying away from gadgets since MDT said it was one of the harder classes to pull off


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

Hotaru is similar to a gadgeteer as well. Cept she -is- the gadget. :)

I'm cool, either way.


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

Don't really care about new guys

Are we ready for a time jump to Spring?

cheers


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

The game does feel a *little* cluttered. I'd be okay adding another player, but we might want to think again about streamlining combats if we do.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

MDT: Requesting character sheet update now that we've spun on.

I'll take all of the player feedback to my friend as soon as he recovers from food poisoning. That'll teach him not to eat leftover shrimp soup. (not even kidding)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Still updating things, including XP for the adventure you had.

Sounds like most of the players are either 'Sure' or 'Meh, who cares' on adding another player. So looks like he's in, if he survives his own stupidity...


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Group XP is up.

Now comes Individual Awards Nominations :

Roleplaying : Did someone RP an especially good RP arc in the story (can be either directly to do with the arc, or with their personal character development).

Advancement : Did someone make an especially good suggestion (in character!) that saved the day or made the party safer or solved an issue.

Humor : Did someone (in character!) make a post that was so good it made you snort milk out your nose (Link please!).

Yin/Yang : Did someone have nothing but (majority) (critical?) failures the entire arc, or did they have nothing but (majority) (critical?) successes the entire arc?

You may nominate other players for Individual Awards, and as many as you like. However, no individual can receive more than one award per category.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

If I can nominate myself for the Yin/Yang option, considering the crap rolls I had for the bulk of the arc, I'd like to.

I think Hotaru's initiative in keeping people constantly up to date via their mobile's was very useful. (Advancement)

Aegis' working toward realizing that life is not all booze and snark (as the player was mentioning in terms of the "things go bad" route) is coming along nicely and falls under the Roleplay category.

I found the interaction between Snapdragon and Mud to be good roleplay, as well, especially with the newfound tension between long-term teammates now that they're in a new locale.

I think Rocket's especially useful rolls got us out of a couple of sticky spots (in terms of scouting and field control) during the fight, but not sure if that falls under Yin/Yang.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry, I meant to say, you can nominate others, but not yourself. :)

Yin/Yang won't go out much, it needs to be consistently good or bad rolls throughout the entire story arc, so from the time I posted the 'this can be investigated' to 'fast forward in time'.


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

Yep, didn't think I could, hence the phrasing. :)


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

I thought Janice was exceptional at rolling bad at the *wrong* time, but yeah, nothing special. I generally prefer not to comment on RP awards, because I tend to have trouble gauging other people's RPing as good or bad.


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

@MDT

How should Snapdragon and Mud connect the monthly animal attacks between New Orleans and St-Louis? Anything or nothing?

Did Mud get registered for courses in the Spring semester or was it too short-notice to get ID and get registered at the St Louis Community College online courses?

Now that I know the XP award categories, I'll pay attention for them.

cheers


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

It's pretty much impossible to get into a major university without applying at the beginning of the year (or 4-6 months in advance if they allow transfers by semester). You might be able to swing it with a prestigious "scholarship" provided by a mysterious wealthy donor (and state schools usually have a shorter application cycle), but community college is probably a more realistic option.

* * *

Also: Whee, enough that I can potentially finally learn Breakfall. Should Mud and I take our base XP expenditures from New Orleans and bring them to the St Louis base?


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

Oh! Also, here's Snapdragon's "Dream Base Enhancements:"

Illumina NextSeq 500 (5 real XP):
What it does: Allows quick and dirty DNA sequencing of a single sample; with free database connections and public software, can easily identify any organism by its DNA (and find the percentage of "non-human genes" in a person's DNA, though it would require extra complex software to detect *simple* mutations)

What it costs, in the real world: $250,000 for the machine, plus ~$200-500 in reagents per sample.

What it looks like: a desktop printer, but with a screen on the front

How to use it: One hour of continuous, careful measuring and mixing per sample, followed by at least 1 day of processing

How I'd build it:
(21 points) Enhanced Senses: Detect Humans, Animals, Plants (3 large classes, 20 APs), Discriminatory (5 APs), Analyze (5 APs), Microscopic (can work from samples 1 millimeter in size/x1000, 12 APs), Megascale (target’s location is irrelevant for most creatures on earth; +1.25) (94 APs total); Power loses about one third of usefulness (can only identify humans with a criminal record), No Direction (-1/2), Extra Time (1 hour per sample to activate, -3), Extra Time (1 day to see results, -1/2), Concentration (0 DCV, -1/2), Requires a Skill Roll (Forensic Medicine or similar, no penalty, -0)

DNA database uplink (2 real XP):
What it does: Along with a successful forensics skill check, identify whether any crime-scene blood, bad guy skin under our fingernails, etc., belongs to a convicted criminal

What it costs: You can't actually buy it. This is something you get a hacker or contact to connect you to.

How to use it: A successful forensic medicine roll, for large samples (blood, skin, cheek swab, etc). Microscopic samples (hair, surface swab, etc.) would require use of a DNA sequencer like the Illumina above. Only being able to access this through a single specific work or base computer (for cybersecurity, or because of a reliance on the Illumina) would keep down the XP cost.

How I'd build it:
(5 points) Computer link: National DNA Registry
(2 points) Deep cover (false log-in credentials to national databases through a specific computer, usable in base only)

IP trace spoof (2 real XP):
What it does: Lets us do shady things on the internet without arousing suspicion. Useful if we'll generally be trawling government databases, or running frequent google searches on "metahuman" etc.

What it costs: No idea, tbh. I think it's a somewhat simple set-up?

How to use it: Just hook a second router up to our base's router and type some code into it? Maybe? I don't know computer engineering.

How I'd build it:
(10 points) Invisibility (nontargeting sense, other: IP trace)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Illumina NextSeq 500:

Enhanced Senses : Detect Humans, Animals, Plants (20 AP), Discriminatory (5 AP), Analyze (5 AP), Microscopic (12 AP). No Direction (-1/2), Extra Time (One Day per Sample, -4), Focus (Obvious, Accessible, Bulky & Arranged, Fragile -2), Requires Skill Roll (-1 per 20 active points) -0.25
PLUS
(All Skills bought with Focus (Obvious, Accessible, Bulky & Arranged, Fragile -2) and Requires Physical Cell Sample (Power loses about 1/2 it's usefullness, -1) and Requires Access to DNA Database (Power loses about 1/2 it's usefullness, -1) and Must successfully analyze sample with detect (Power loses about 1/2 it's usefullness, -1)
Knowledge Skill (Known Criminals) : 13- (6 AP)
Knowledge Skill (Known Motile Life) : 13- (6 AP)
Knowledge Skill (Known Sessile Life) : 13- (6 AP)
Senses : 37 AP, 5 Points
Skills : 12 AP, 2 Points
Total Cost : 7 Pts
Base pays cost for equipment within the base.

You forgot about Focus penalties. Can't apply extra time more than once, so you only get once at 1 day. Skill Roll is at a -3 to analyze the DNA/Sample. If that succeeds, the Knowledge Skills are at a flat 13 or less to ID the sample. Note it only works with 'Known' things. So if it's not in the system, it will flag as 'unknown'.

Note that under your original build, you would have been at a -9 to use the analyzer, so if your skill was 14-, you'd have needed a 5 or less to actually use it. :) I think my build is better. The megascale is not needed, because it only detects the sample you put into it, that is no range detection. The way you wrote it, it would actually tell you *where* in the world the person was at the time you detected them, which it doesn't.


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

Mud has 7 XP to spend. How much would a power cost for him to develop control of his outside form?

cheers


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

Hmm... I thought you couldn't buy a focus for things you keep in a base?

And the "requires a skill roll" I did as a flavor thing (it's a +0 disadvantage to have a skill roll that *doesn't* go do down with active points, but that just generally seemed appropriate because those things aren't easy to do)


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

How much do we have to spend on the base in order to cover the lost XP of Whip leaving? I'm guessing 4 total?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

@Pulse - What she spent on it. Mud & Whip spent points on a base in NO, those can transfer.

@Snap

Equipment for Bases wrote:


Bases and Vehicles can also have equipment, ranging from weaponry, to luxury items, to communications devices.
Equipment is usually bought with a Focus Limitation unless it is intrinsically a part of the base or vehicle. All vehicle equipment receives an extra -1/2 Limitation in addition to the normal value of the Focus Limitation -- It's a Bulky, but mobile, Focus. However, don't halve a vehicle's DCV for carrying it; that effect only applies if a character detaches the item from the vehicle and carries it himself. All base equipmetn receives an extra -1 Limitation in addition to the normal value of the Focus Limitation (i.e, it is an Immobile Focus).
Characters can apply the 5-point doubling rule to vehicle and base equipment.

Technically it should get a -2 (immobile), but it's actually mobile but bulky (you can move it from the base to a hotel room, but it's not easy and it takes time to set up etc).

@Mud
What do you mean by 'control your external form'? If you mean 'look like a human and change your appearance' that's probably not likely. You and Snap and Aegis are all already pushing each other's toes, and Snap is the disguise person right now. Adding another disguise person really steps on her toes. As it is, you and Aegis are kind of the same character in a lot of ways. We need to differentiate Aegis some once we get her speed up so she doesn't feel like a set of twins. Not your fault, just a consequence of merging tables.


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

I will second Hotaru's initiative in keeping contact with people ;)

Roleplaying: Violet stayed in character exceptionally well. The scenes where she has to disappear for minor psyche-ups were nice, and I can see that going to good places.

Rocket does have a -lot- of Yin going for him right now. That might be due to how frontloaded his skills are onscreen, though (succeeding on a 15- tends to make someone look to be 'on fire', after all!)

As for Humor, I'm sure I saw lots of hilarious things -but- it's been a long time, and I didn't know to be keeping track. :(

I added notes for what sorts of XP expenditures I was looking at for Pulse. I dropped the inventor familiarity for now, because meh. I don't really have anything -to- invent.

* * *

During the last break, Hotaru bought her computer!
She also put points towards buying our Temple of Aegis/Party Bus
She also learned a little about video codecs!

* * *

During the current break, Hotaru has hopped into an online course for learning good studying techniques, as well as joined several study groups to learn the good habits and gain the good ideas of the group before absconding before they figure out she's not actually enrolled. This should represent a familiarity with Research and then a slightly deeper understanding thereof.

She has also been studying codecs more, moving from a familiarity to a trained skill.

The final XP will go towards one of two things: Life Support (Sleep) 1 (~1.5 hours of sleep a day). Caveat: Hotaru has Deep Sleeper as a disad, so I'm not sure this is kosher as it'd likely change the value of that.

Teamwork Familiarity, having spent time working in tandem with the team and keeping everyone apprised has lead to Hotaru being more capable of acting in tandem. The Study groups likely helped.

If there isn't enough XP to keep our bases, I'll ferret out some costs, and try to maintain them. Bonus XP will go towards any of the above goodies. :)

Speaking of... we also lost Goo. So that's another 4 XP I think. :(


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

Roleplaying : Violet for flying discovery rp

Advancement : Rocket for trying to chase

Humor : Don't think so.

Yin/Yang : Mud for blowing us all up


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

I'll go with your ruling on the Sequencer. Though dang, those knowledge skills do make it pricey.

* * *

Janice wouldn't mind there being anyone else trained in disguise, especially if it's a "secret human identity" deal, though she'd probably want to make sure they know she's better at it.

* * *

I can certainly chip in 4 base XP to cover one of the departures.

That leaves Snapdragon with 9 XP.

3 to train in Breakfall, as, once she gets her strength back, she tries to learn how to actually survive a fall.

That leaves 6 remaining. (I could go in with someone on base equipment or teamwork, or we could worry about it later)

I've also got 6 XP (police powers, police contact) that might need to be retrained, depending on what local connections I can get, academic vs law.


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick
mdt wrote:
@Mud What do you mean by 'control your external form'? If you mean 'look like a human and change your appearance' that's probably not likely. You and Snap and Aegis are all already pushing each other's toes, and Snap is the disguise person right now. Adding another disguise person really steps on her toes. As it is, you and Aegis are kind of the same character in a lot of ways. We need to differentiate Aegis some once we get her speed up so she doesn't feel like a set of twins. Not your fault, just a consequence of merging tables.

OK. How about spending 5 XP to reduce the -1/2 limitation (only on ground) of Mud's multi-power to -1/4 (not while flying)? He's learned to control the raw elements of concrete, asphalt and steel.

Same with the Tremor Sense. I think 1 XP would change the same limitation from -1/2 to -1/4, too.

It would make all those active points become more useful in a city setting.

cheers


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

@MDT: Reviewing Violet's HDC, I find that she's actually at 348 before any XP. Fiddling with those 2 points, plus another 5, I can get her up to a 15 CON (intensive physical training, not all of it with Rocket, as he's so fast... the rest of you get your minds out of the gutter. Or don't.).

I've already got 4 of our total points spoken for in the base, so I'm not even bothering to put them on her HDC.

That leaves me with 4 unspent XP (so far) by my count, and I'm going to keep them unspent in order to work more diligently on changing my Ultra-slots into Multi's.

If this is okay by you, I shall send you the new HDC and PDF forthwith. :)


37/37 Stun | 46/46 End | 8/23 Body | Unfired Brick

@MDT I know you're busy, so in case you missed these earlier questions...

"Mud" Adam Storn wrote:

How should Snapdragon and Mud connect the monthly animal attacks between New Orleans and St-Louis? Anything or nothing?

Did Mud get registered for courses in the Spring semester or was it too short-notice to get ID and get registered at the St Louis Community College online courses?

cheers


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

They are happening a month and a half off.

Early January, New Orleans
Late February, St. Louis
Late April, New Orleans
Early June, St. Louis


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

MDT are the suggestions I made in my last post okay with you?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yeah, sorry, been busy with work. *sigh*

Waiting for any further feedback before handing out individual exp


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-
mdt wrote:
Yeah, sorry, been busy with work. *sigh*

No worries. I know you're busy, which is why I did as you've asked us to do and double checked. You do you, boss. :)

I'll send you the new .hdc and .pdf shortly. :)


Mutant Speedster
Stats:
OCV/DCV/ECV 10/10/5 | PD/rPD 6(14)/0(8) | ED/rED 6(14)/0(8) | MD 0 | End 56 | Stun 38 | SPD 6 | PER 12-(15- vision)

Hey gang. I'm traveling this week, then home for a week...and then traveling June 4 to July 2.

I'll be able to post intermittently, but please forgive any gaps and don't hesitate to bot me. RP posts in particular may be slower right now.

I like the idea of nominating awesome posts/actions/RP. If I can, I'll dig back through for examples--there's been a ton of great RP--and I'll track it better (with favorite posts) going forward. Don't wait for me on it though.

Vi, if your friend is looking for ideas, something ranged could be good for us (archer, energy projector, whatnot)

mdt, has Rocket had enough time practicing with Vi to buy mental defense? If so, I think you said you have a 5 pt minimum, yes? Also, have we had enough time training together to buy my teamwork familiarity up to a 3pt skill?


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Familiarity Check, 8 or less: 3d6 ⇒ (3, 5, 1) = 9

No, not yet, needs more work.

Yes on the MD


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

The group has spent 24 pts on the base so far.

24/6 = 4 each.

We lost Goo and Whip, but gained Mud and Snap. So that balances it out if those two each have 4 points toward the base. Any points for the base in New Orleans can be transferred.

From here on out, you can spend more points if you want, so long as no one person spends more than twice what the lowest contribution is. So, at this point, someone could spend 8 at most on the base.


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

Could I raise my speed with the XP we got or should I still just give up some armor?


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

I'm gonna be at Clockwork Alchemy in San Jose this weekend, which is a four-day long steampunk convention (I know, I know... whyyyy). My replies will happen, but possibly not as frequently as I've been maintaining thus far.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

@Aegis - Yes, you can spend XP toward the bump in Speed, but it will take 10 points.

Individual XP :

Pulse 1
Aegis 1
Snapdragon 1
Mud 2
Vi 2
Rocket 1


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, so, spreadsheet is updated with XP gains (and misses), as well as the known meta's page.

So, quick questions before we pick back up.

A) Vi, your friend still joining? If so, I'd like to get the character made and in before we start up. Easier that way.

B) Do you guys want me to finish with the 'post combat review'. There's not much more I can go over without pointing out a lot of specific things you missed, and talking about the villains powers. I can do that, but if I do, you won't get to see those villains anymore, negating their use as recurring antagonists. They all had certain weaknesses that you seemed to miss, or misinterpret, probably due to lack of experience with the system. While it would do a lot of good for learning, it would also mean you lose the opportunity to encounter them again down the road and try your luck again.


Female Density Control Brick
Stats:
OCV/DCV/ECV 05/05/05 | PD/rPD 5(28)/0(15) | ED/rED 5(28)/0(15) | MD 00 | End 50 | Stun 50 | SPD 03 | PER 13-

I'll take any more advise you have but I'd like to see the villains again


Magnetic Projector
Stats:
OCV/DCV/ECV 6/6/5 | PD/rPD 5(20)/0(15) | ED/rED 6(21)/0(15) | MD 0 | End 100 | Stun 50 | SPD 4 | Per 13-
Headputer

I like the idea that the villains aren't bad guys and that we could work -with them- later.

I would like advice, but also don't want spoilers.

I think one thing that will help is knowing whether or not Pulse can tell if someone is doing something electromagnetic without just testing. Is that something I can do? Can I see through walls with that?


Female Mentalist
Stats:
OCV/DCV/ECV 6/6/8 | Levels +0 | PD/rPD 4(24)/0(20) | ED/rED 5(25)/0(20) | MD 15 | End 50 | Stun 35 | SPD 4 | PER 13-

He's still interested, but he's at the convention with me (though he's at a hotel and I'm not), so he's not the best for posting right now.

I'll talk to him tomorrow and get him rolling this direction.

I'm neutral on the post-combat review, but I for one like recurring villains.


Mighty Morpher Martial Artist
Basic Stats:
DCV/OCV/ECV 9/9/5 DC 4d6 | END 40 STUN 45 BODY 18 | SPD 4 PER 14-
Variable Stats:
Veils PD/rPD 11/3 ED/rED 11/3 MD 20 | Ivy P 23/15 E 17/9 M 10 DC+4d6 Manuever | Wind P 19/11 E 15/7 M 10 DC+4d6 | Thorns P 30/19 E 22/11 M 10 DC+3d6+1d6 DEX | Leaves 11/3 11/3 10 | Lotus P 18/10 E 16/8 M 20

I like not knowing much about the villains, yeah—especially because we have our theories about their powers that might be *entirely* wrong.

I've got a pretty good idea of what I did wrong, just still figuring out how to use my powers *right* (but so is Janice)


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Hotaru has Radio sense, so she can pick up transmissions. What she can't do is make sense of those transmissions.

Let me see if I can give an example.

For those who haven't been to Singapore (or any other southeast Asian country), let me see if I can explain that first. Imagine a food court at the mall. Make it a mall about 300 feet square (a big football field), and four stories tall.

Now imagine that four story mall is the entire food court. There's about 30 food stalls per floor, with all different types of food. Burgers, Chinese, Vietnamese, Japanese, Curry, Seafood, and so on and so on. The fourth floor is the fresh produce floor, and all the desert and fruit stalls are there. On each floor, in the center of the mall is a vast floor with tables, and at those tables, about a 1000 people, per floor, eat and talk all at the same time.

Let's say you are in a food court in Singapore. It's lunch time. There are people speaking English, Cantonese, and Taiwanese. That's the three main languages. Then you get all the dialects, and all the tourists and visitors. For example, you get the Japanese ex-pats in one area speaking Japanese, and then there's Australian ex-pats eating barbeque.

Now, try to imagine your senses at this point. You're smelling food from 15 countries, surrounded by people all speaking dozens of different languages and sub-dialects.

That's what Pulse is doing all the time. She's surrounded by wi-fi, radio, satellite, tv broadcasts, solar winds, radio pulses from stars, walkie-talkies, baby monitors, short wave radios... all blasting away at her.

That's not even all though, there's signals coming from every electronic device, from microwaves to phones to tv sets.

So, Pulse is inundated by all that at all times. It's slightly quieter at night since she doesn't have the sun blasting in her 'ears' like a bull-horn.

So, that's what she's dealing with all the time. So yes, she's picking up things on the other side of walls all the time, as long as that stuff can penetrate the wall with it's transmissions. The problem is she has to actually figure out what she's hearing (perception) and then she has to interpret what she's hearing (all those dialects of transmission types).


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Also note, it's not a targeting sense, so you can't attack based on it.

However, it is a tracking sense. That means you can, for a limited time, follow the path of a transmitter. You basically pick up the residual radiation from the transmission. This is similar to following a scent. It works better in the dark (no sun blasting the trail away), or indoors or in shielded areas.

1,401 to 1,450 of 3,473 << first < prev | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / (2A) - Dawn of the Metahumans Discussion All Messageboards

Want to post a reply? Sign in.