2-01 & 2-02 Before the Dawn (Inactive)

Game Master P33J

Swamp


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Silver Crusade

Male Human Scribe/0

With a flash of light and a stomach-churning shift, the cool, saline air of Absalom collapses into the stifling, wet heat of the Garundi coast. Within moments, sweat begins to ooze from your pores as the fetid stink of the local climate envelopes you like a damp blanket.

The scroll in Aram Zey’s hands crumbles into dust, its magic spent. The Pathfinder Society’s Master of Spells removes his hat and begins fanning himself. “All right Pathfinders, welcome to the blistering hole that is the Mwangi Expanse. Any of you who bother to keep up with your Chronicles know that the Society has an archaelogical expedition working in the Terwa Uplands, about 80 miles northwest of our position. Of course, I doubt if more than half of you read anything but dirty poetry, so allow me to sum up: the Azlant Ridge site shouldn’t be there. There are no known Azlanti sights in the Mwangi Expanse, but here we are. It may be the best-preserved evidence that the Azlanti at least visited the Mwangi Expanse. A servant of Angazhan called Ruthazek the Silverback King claims the site, too. His troops have laid siege to it and our people are starving, dying from disease, and running low on ammunition and personnel, which is where you come in.”

Zey points north through the treeline, to where a ragtag city of boardwalks and wooden buildings straddles a swampy, red river delta. “Your first stop is Bloodcove.” He chokes out the word as if it insulted his mother. “The Azlant Ridge site needs supplies, and Bloodcove is the nearest trade port. They need 2 tons of food and clean water, five crates of arrows and crossbow bolts, and clean dressings for wounds. House Cartahegn is your best choice as the Society works with them occasionally. We already arranged payment to a caravan leader named Raimondo Scevola several weeks ago. Make contact with him to carry everything north. Also, look for a man named Senzer somewhere in town. He was an alchemist funneling potions and information to our team in the Uplands, but he went silent a month ago. You need to find out why and get that stream of potions flowing again."

The Old Venture Captain pauses, to wipe the sweat from his ancient, furrowed brow.

“Don’t think this will be a simple trip to the market. Bloodcove is a pit founded by pirates and run by criminals—scum with no sense of achievement or appreciation for arcane advancement. Even worse, it’s a stronghold of the Aspis Consortium, which loves nothing more than perverting and profiting from Pathfinder discoveries like Azlant Ridge. Keep your heads down and do nothing to attract suspicion; perhaps adopt a disguise. Normally I don’t give a damn if you heroic types kick in doors, make asses of yourselves, and die, but more than your lives rests on your shoulders now. If you fail and the Azlant Ridge site receives no backup, it will surely fall.”

Aram hands over a coin pouch. “As I said, we arranged payment for your caravan some time ago. This should cover the cost of supplies. If you dip into your own resources and manage to survive, the Society will attempt to reimburse you. Once you deal with that business, head northwest.” He presents a sealed scrollcase and an ornate, golden key on a leather thong. “Guard these with your lives. The key’s exact purpose eludes me, but the symbol it bears is repeated on a doorway at Azlant Ridge. The scrollcase contains a map to the dig site. My magics secure the case, though, and it will explode violently if opened within five miles of Bloodcove.
Ask your questions now. I return to Absalom the moment I believe you capable of getting to Bloodcove.”

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones grunts "Of course we read the pathfinder Chronicles, and it seems like a poor place to keep a secrete like Azlant Ridge from the Aspis. I'm sure one or two of them can read. As a side note since you brought up the subject of dirty poetry with some disdain, let me assure you that Pharasma's library in Osirion has quite a nice collection of Dwaren poetry about dirt, rocks and other minerals."

Grumbling the dwarven cleric wipes sweat from his face, "A dry heat is fine, but this place is like swimming in liquid heat. What about this fellow 'Ruthazek the Silverback King'? whats so special about him?"

knowledge geography: 1d20 + 7 ⇒ (4) + 7 = 11 (for what Bones knows about the land from Bloodcove to Terwa Uplands)

knowledge history: 1d20 + 7 ⇒ (14) + 7 = 21(for What he knows about Azlant Ridge)

knowledge Nobility: 1d20 + 3 ⇒ (6) + 3 = 9 (for what is known about Ruthazek the Silverback King)

Rubbing his brow, Bones tries to recall more about the geography.
knowledge geography: 1d20 + 7 + 3 ⇒ (2) + 7 + 3 = 12 (using his cleric Recall domain ability to retry a failed knowledge check at +3, assuming it failed)

The dwarf shares what he knows with the others.

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

Having left her Wayfinder back in Absalom and dressed in non-descript clothing, the dark haired woman listens carefully to Venture Captain's Zey's briefing. Once he finishes she asks, "Do you have addresses or known hangouts for these people we need to contact?"

Silver Crusade

Male Human Scribe/0

Zye looks at the dwarf and responds to his question about Ruthazek.

"Some sort of hyper-intelligent gorilla and worshiper of Angazhan. He rules the inland city of Usaro and claims the Mwangi Expanse and all its contents. He’s uncivilized and violent, from what we hear, unwilling to negotiate with us. He rules over a race of sentient ape-men, but they keep a healthy distance from Bloodcove.”

No need to reroll those checks, Zey has the information you're asking about.

"As for the area, Bloodcove lies on the western edge of the Mwangi Expanse. The local culture blends Cheliax with The Shackles and native Mwangi traditions. Bloodcove sits on the headwaters of the Vanji River. Much of the wealth from the jungle interior flows through it, making the dingy city surprisingly wealthy. Retired Shackles pirates founded Bloodcove to enjoy
their ill-gotten fortunes. As a free trade port, the only laws genuinely enforced are those that keep trade flowing. But Bloodcove is no place for Pathfinders. The Consortium controls Bloodcove’s political, economic, and domestic affairs; it decides what ships dock, how goods are priced, and whether anyone investigates crimes. Basically, you show up flashing those wayfinders of yours and you'll all end up dead in a gutter."

Zey shakes his head.

"As for the Azlant Ridge, that's on a need to know basis. You'll get your information from our contact and your convoy will ensure you get close enough. The less you know about the ridge, the less the Consortium can get out of you when they eventually catch and torture you fools."

He turns to Tori.

"Senzer is the only person you need to contact. The convoys are easy to find, they leave from the square daily. Senzer has a shop located along the Widow’s Walk. Let him do the talking, I don't want some half-trained recruit running her mouth to a man the Society barely trusts."

He then pauses and shakes his head.

"I'm betting the Venture Captain that sent you to me, didn't even tell you that you needed to prepare a cover story and a plan for staying low profile. The Consortium watches everyone who comes and goes in Bloodcove like a bloody hawk."

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

"Your faith in our prospects of success is hart warming. Once we get to Azlant Ridge with supplies and reinforce them, how long do you expect we will remain there?"

Bones recaps the orders "Make contact with the alchemist Senzer, reestablish the flow of potions, At House Cartahegn buy 2 tons of food and clean water, five crates of arrows and crossbow bolts, and clean dressings for wounds. Find a caravan leader named Raimondo Scevola to take it an us northwest, where we reinforce Azlant Ridge. All this while not looking like pathfinders. What's the hard part?"

Continuing, "I assume the alchemist Senzer will know we are pathfinders, but does the Caravan leader know we are pathfinder agents and where we are going? Can he be trusted?"

Thinking aloud, he ask Zye "We could pretend to be of a type of group that passes through here such as pirates, merchants, smugglers or even Aspis agents, but what other group frequently pass through Bloodcove?"

Silver Crusade

Male Human Scribe/0

"The Caravan leader does not know you are Pathfinders, he's under the impression that you work for House Cartahegn. As I said Raimondo will be in the square and should be easy to find."

Zey considers Bones questions.

"Personally, given this company's make up, I'd recommend you pose as mercs or smugglers looking for work. Would fit with why you'd be traveling with Cartahegn's goods. Escorting it to the location and ensuring payment. But for all I care you could pretend to be traitors to the Society, and maybe be use the Consortium themselves to do our work. Wouldn't that be a tale worth a chronicle. Course, you'd all most likely die."

Silver Crusade

Male Human Scribe/0

What you decide to be has an effect on the type of skill checks you'll be asked to make. If you're good at Intimidate and Disguise, go Merc/Pirate. If you're good at diplomacy or appraise, try Merchant/Smuggler. Good Bluffer, be a traitor. Think you've got chops in Survival or Know Nature, then act like a Tribesman.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya listens to Aram Zye's explanation, apparently bored, then in a terse tone, she interjects:"Reach Bloodcove, disguise ourselves and infiltrate the city avoiding detection from the Aspis consortium, contact House Cartahegn and secure provisions for the Azlanti Ridge site, contact Scevola, find out what happened to the alchemist Senzer and, if possible get him to do business with us again, exit the town and reach the Azlanti Ridge site"

She smirks:"All pretty clear captain, I suggest we masquerade as pirates, shipwrecked somewhere along the coast, five more cuthroats won't raise too many eyebrows in Bloodcove. Let those who can talk do the talking and we'll be fine"

Silver Crusade

Summoner 2: HP 17/17 | AC:15 T:11, F:14 | CMD:16, CMB:+5 | Save (F+2, R+1, W+1) | Init:+1 | Perc: -2 | Summon Monster I 5/5 | Nuzzle, Eidolon: HP 13/13 | AC:18 T:12, F:16 | CMD:16 (20 vs Trip), CMB:+4 | Save (F+3, R+4, W+0) | Init:+2 | Perc: +5

A meaty, but fairly handsome lad grins and says,

"Oh, yeah I just pretended to be a merchants guard on my last mission! I am good at talking to people, and its usually better to stick closer to the truth if you need to lie. So maybe we just say we've been hired by House Cartahegn to transport the goods, as merchants come smugglers, keep it simple since one fella has already been told that? I'm Radnor by the way pleased to meet you all, never been teleported before, thanks Master Zey!"

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

"Agreed, mercenary merchant guards is probably best. "

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya shrugs:"One lie is as good as any other, as long as you can make it sound like the truth. Merchants guards may do, as long as we are not asked too many questions. We were hired by house Cartahegn to defend some goods, we are reinforcements because the house somehow feels the need for more menpower. We know nothing about the shipment and don't care. We are in just for the money and don't care about the rest. This way it might actually work, we just need to decide where we come from and what we were doing, so our stories click togheter smoothly"

After she's finished Vanya point in the direction of Bloodcove:"Now I'm sure we can work out those little details on the road. I seem to understand time is of the essence here. And the name is Vanya, Vanya Kaleth by the way"

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

"I don't really care what story we use, as long as one of you can really sell it." The Varisian woman shrugs, "This isn't really my strong suit, so I'll just stay quiet when we're being questioned on things."

She then nods to Vanya's introduction, "I'm Tori. I have a lot of experience working on ships if that's any kind of help to our disguise."

Silver Crusade

Summoner 2: HP 17/17 | AC:15 T:11, F:14 | CMD:16, CMB:+5 | Save (F+2, R+1, W+1) | Init:+1 | Perc: -2 | Summon Monster I 5/5 | Nuzzle, Eidolon: HP 13/13 | AC:18 T:12, F:16 | CMD:16 (20 vs Trip), CMB:+4 | Save (F+3, R+4, W+0) | Init:+2 | Perc: +5

Radnor shrugs, "As I say I am a fair diplomat, but a so so liar, and not comfortable with intimidation, so if I am to take the lead we had best play the part of smugglers. I believe I can do so sticking fairly close to the truth. I imagine vain glorious buffoon fits many smugglers, and I've certainly been told it fits me."

Merchants/Smugglers was listed as the diplomacy option.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya stops , shakes her head and turns towards Randor:"The aim here is to avoid having to answer too many questions. If we masquerade as smugglers we'll have to come up with a whole lot of details, for example what we smuggle, who are our contacts, why no one ever heard of us in bloodcove and so on... Guards in need of employment on the other hand are self explanatory. As would be shipwrecked pirates, but I don't really care, either disguise can work if we stick to it and let those who can tell convincing lies do the talking"

Silver Crusade

Summoner 2: HP 17/17 | AC:15 T:11, F:14 | CMD:16, CMB:+5 | Save (F+2, R+1, W+1) | Init:+1 | Perc: -2 | Summon Monster I 5/5 | Nuzzle, Eidolon: HP 13/13 | AC:18 T:12, F:16 | CMD:16 (20 vs Trip), CMB:+4 | Save (F+3, R+4, W+0) | Init:+2 | Perc: +5

"I think none of your business my nosey friend, or a more diplomatic, it would hardly be wise for me to tell that to others should cover us there for the most part."

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones takes the items Aram Zey offers, since no one else has.

The dwarf grumps "By the way I'm Called Bones. I'm afraid my knowledge of ships is mostly theoretical. As for disguises, I would think we look the part of Merchant guards already." he glances over the group observing them and mentally taking note:

Randor a strong human in lightArmor and armed with some old weapon.
Tori a agile human in light Armor armed with a nice bow and longsword.
Vanya also an agile human in light armor, but a shortbow, rapier and scimatar.
Sardon a strong human in medium armor with a polearm. (assuming he is in)
and Bones a stout dwarf also in medium armor with shield and warhammer.

perception: 1d20 + 9 ⇒ (9) + 9 = 18 does Bones see anything that would give us away as pathfinders?

Bones comments "As for the story, I think it would be best to leave who we work for as a person who doesn't like others nosing into his affairs so will call him Mr Smith. It would be too easy for someone to check with house Cartahegn. Stick close to the truth as Radnor said. We are mercenary guards hired to to insure the shipment gets delivered and Mr Smith gets paid. If someone isn't buying that then we can let it slip that we are smugglers and the shipment is just cover. perhaps we should get a small strong box with a good lock and pretend to guard closely." the cleric looks around for comments.

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

Tori shifts uneasily and crosses her arms, "Like I said, any of those work for me as long as it's feasible that we'll be believed."

"If we can't work out a compromise, we could always vote on it." She adds, spoken like a true Andoran.

Silver Crusade

Male Human Scribe/0

If you have Wayfinders, put them away.

Zey looks you all over.

"Yes I suppose Mercenaries would work for the lot of you," He rolls his eyes. "Honestly, does the Decimvirate even bother recruiting people who can do more than swing a sword anymore? Well best of luck. If you don't die look me up in Absalom, I'll be sure to pretend to be interested in your tale. I recommend you contact Scevola, first, introduce yourselves as the Mercenaries he's been hired to transport. If he backs out of the deal, your missions over before it began and you can at least flee this hell hole with your lives."

And like that Zey disappears, teleporting back to Absalom.

When you're ready, you can enter the city and begin looking for Scevola. It's a Diplomacy to Gather information check, or a knowledge local check to find him.

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

"Not my favorite Venture-Captain..." Tori says once Zey is gone, "I guess Mercs it is. We should use different names, just in case."

Silver Crusade

Summoner 2: HP 17/17 | AC:15 T:11, F:14 | CMD:16, CMB:+5 | Save (F+2, R+1, W+1) | Init:+1 | Perc: -2 | Summon Monster I 5/5 | Nuzzle, Eidolon: HP 13/13 | AC:18 T:12, F:16 | CMD:16 (20 vs Trip), CMB:+4 | Save (F+3, R+4, W+0) | Init:+2 | Perc: +5

Gather Information: 1d20 + 7 ⇒ (1) + 7 = 8
[ooc]If we ca spare time for a retry.[ooc]
Gather Information: 1d20 + 7 ⇒ (18) + 7 = 25

Silver Crusade

Male Human Scribe/0

To be clear you don't all have to be mercenaries. But you need to have a cohesive story as to why you're together. Some could be Smugglers, some could be mercs, pirates etc.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

After Zey leave, Bones chuckles "Pessimistic soul that one. I doubt any of us are well known enough to bother with false names, but if it makes you feel better Tori what should we call you?"

Once the group move into the city, the Dwarf uses his years of reading to try and help locate Scevola.

knowledge local: 1d20 + 3 ⇒ (16) + 3 = 19
(ooc: Breath of Experience feat allows to make checks with knowledge and profession skills untrained. Apparently Bones is better at being a sailor and merchant that he thought.)

"I might have an idea or two where to look, start with a tavern off the main square maybe?"

The dwarf makes sure all his gear is secured and no pathfinder symbols/patches or such are displayed.

perception: 1d20 + 9 ⇒ (11) + 9 = 20 keeping alert.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Before entering Bloodcove Vanya stops the others and speaks again, this time in hushed tones:"Keep in mind we have no obvious means of transportation, that alone might raise questions. Let's agree on a backstory before we enter the town. What about this: we are a group of mercenaries, our last assignment was in Fort Peril and we heard there was plenty of work in the Mwangi Expanse so we took a passage on a ship, let's call it "the Lady Andretta", a Chelish brigantine requisited by the Storm Lord. Unfortunately the captain, a certain "One Eye Lou", decided not to honor our agreement and set sail for Eleder when we were midway, so we were forced to requisite one of the boats and rowed ourselves to the shore near Bloodcove. Walked for teh best part of the two past days and reached the city. All of us are Mercenaries searching for occupation but for our grizzled friend, who's some sort of shady merchant, possibly a smuggler. Stick to this tale and we should be fine. Stay togheter and in case u are not sure, let the others do te talking" that said she waits for questions or objections, meanwhile tapping her foot on the ground.

Vanya tries to remember what she knows about the town of bloodcove

Knowledge Local: 1d20 + 5 ⇒ (10) + 5 = 15

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones, looks at Vanya, "Why didn't we just row the boat to Bloodcove? Also, I guess one eye felt bad enough after double crossing us to give us a row boat? Just say we came by ship and we're put ashore a day out due to the captan wanting to avoid Bloodcove. Something about an unpaid debt here."

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya grins:"Good questions, sailor! But I find your memory to be a bit...lacking. I clearly remember the currents forced us to take a detour... don't you agree? As for One Eye... we took the boat by force and he decided getting it back it wasn't worth the effort, considering we killed a couple of his boys. We are seasoned mercenaries, after all... Yeah, I distinctly recall that's how things went!".
As she finishes and bows to the dwarf Vanya seems genuinely amused by the story she's spinning.

Silver Crusade

Summoner 2: HP 17/17 | AC:15 T:11, F:14 | CMD:16, CMB:+5 | Save (F+2, R+1, W+1) | Init:+1 | Perc: -2 | Summon Monster I 5/5 | Nuzzle, Eidolon: HP 13/13 | AC:18 T:12, F:16 | CMD:16 (20 vs Trip), CMB:+4 | Save (F+3, R+4, W+0) | Init:+2 | Perc: +5

Radnor quickly starts to look lost, "Errr, thats a awful lot of lying, I'm not really good at that. Why don't I handle introductions and negotiations and stuff and you answer any questions Vanya? That way I don't need to remember all that..." Radnor says smiling hopefully, a hint of pleading in his voice.

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

"I suppose you're right, we really don't need fake names." She reluctantly agrees with Bones, while mentally noting that Bones probably wasn't his real name.

After listening to Vanya's story she observes with a smirk, "Wow, you guys are really too good at this. I'm with Randor, that's a lot of detail to remember, but I think I got the gist. We shouldn't allow ourselves to get separated anyway."

Silver Crusade

Male Human Scribe/0

Vanya and Bones know the local elite elect a Grand Admiral who serves for life. He rules Bloodcove absolutely, but enforces a strict hands off economic policy.

While Bones is thinking about where Scevola might be, Randor tries to chat up a local. He's well dressed and has a very nice ring on his left hand.

"You looking for Scevola?" The local asks eyeing you suspiciously. "What you want old Scevola for, plenty of other caravan drivers in town not on the Aspis's black-list. Ooooh, wait ah minute, y'all are armed ta the teeth. You get hired to do violence on old Scevola, in that case he's at the Wanderin' Way."

If you are pretending to be a Merc/Pirate I need an Intimidate Check or Disguise Check from you plus what you'd say as you're intimidation check.

If you're pretending to be a smuggler/merchant, I need a diplomacy check or an appraise check.

Tribesmen - Know Nature or Survival

Turncoats - Bluff.

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

While Bones would be better at pulling off the Tribesmen bit, he's thinking there aren't many dwarf tribesmen wearing breastplate armor. So he will pretend to be smuggler/merchant.

appraise: 1d20 + 1 ⇒ (5) + 1 = 6

profession merchant: 1d20 + 5 ⇒ (12) + 5 = 17 (I don't know if it would help, but Bones can make profession checks even without training. as mentions early with breadth of Exp)

Silver Crusade

Summoner 2: HP 17/17 | AC:15 T:11, F:14 | CMD:16, CMB:+5 | Save (F+2, R+1, W+1) | Init:+1 | Perc: -2 | Summon Monster I 5/5 | Nuzzle, Eidolon: HP 13/13 | AC:18 T:12, F:16 | CMD:16 (20 vs Trip), CMB:+4 | Save (F+3, R+4, W+0) | Init:+2 | Perc: +5

Radnor grins, "Ah, you know how it is my friend you seem a man of the world, better to keep your business quiet until it is done for the most part."

Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

Tori just gives the guy a big smile and winks at him while Randor talks.

Aid Another Diplomacy: 1d20 ⇒ 10

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

I suppose we have better go the diplomacy route then

Vanya just listens to Randor's tale without uttering a word pretending to be interessed in the state of the (absent) pavementation of the road.

Silver Crusade

Male Human Scribe/0

My apologies, with the weather yesterday I was busy. And was negotiating my salary all afternoon Friday for a new job.

The local eyes you strangely and shrugs.

"I understand, saying too much bout yer business in Bloodcove can lead to ya being put out of business." He says with a wink. "Well you'll find ol' Scevola in the Wandering
Way."

Everybody has to make their own check, no aid. Please rp the roll as well. This first check didn't count it was just a test run. You don't all have to roll diplomacy, if 2 of you want to play mercs while the rest play merchants that's fine, but you all have to make your related roll :). The next rolls will matter.

You make your way toward the Wandering Way, equipped with a description of Scevola, your wits and whatever gear you have on you. You notice eyes on you everywhere you go. Locals staring, guardsmen staring, and even eyes you can't see, you can feel staring.

The humid stink of Bloodcove mingles with the reek of sweat and the sickly-sweet odor of tropical plants and exotic tobaccos. The foyer of the guild house looks more like a tavern than a place of business, with tables carved from dark jungle woods and overstuffed cushions. Older men and women mingle or brood over their drinks, while strapping young toughs claim the area around the cold hearth.

Across the room, a swarthy, moustachioed man—Scevola, bellows in anger. He sweeps an arm across the tabletop shared with a redcheeked companion, spilling drinks and playing cards onto the carpet. “You bashterd,” he drunkenly shrieks, “You scheating bashterd, Elanzo! I need thoshe animalsh! I have a client whoshe paid fer my caravan!”

His companion wrings the remains of his drink out of his shirt. “No one cares, Scevola. Those were the stakes, and your horses will be chow for my men before we set sail in the morning!”

“You shlipped shomethin in mah drink! You’re taking my
horshesh over mah dead body!”

Elanzo simply shrugs at this and snaps his fingers. The large brutes gathered by the hearth stand up and begin moving toward the pair.

You may interject however you like, with a surprise assault, with diplomacy, with intimidation, whatever you want.

Silver Crusade

Summoner 2: HP 17/17 | AC:15 T:11, F:14 | CMD:16, CMB:+5 | Save (F+2, R+1, W+1) | Init:+1 | Perc: -2 | Summon Monster I 5/5 | Nuzzle, Eidolon: HP 13/13 | AC:18 T:12, F:16 | CMD:16 (20 vs Trip), CMB:+4 | Save (F+3, R+4, W+0) | Init:+2 | Perc: +5

Radnor swaggers over grinning, "Gentlemen, gentlemen, those horses are already bought and paid for by us, for the length of the contract at least. Scevola says you put something in his drink, I don't know about that, but either way you cannot have the animals. But since you were only going to eat them anyway how about we just settle this with some coin you can use to buy a cow or two? Beef tastes better than horse, and you won't have to bleed to get it. Is it really worth dying for some gristly horse meat?"

Diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya moves near Randor, and smiling sweetly she says:"Of course if you's rather bleed we'll accomodate you... we like our meat rare, after all..."

Disguise check: 1d20 + 5 ⇒ (5) + 5 = 10

Edit:I had to roll Intimidation instead, here's my roll

Intimidation check: 1d20 + 1 ⇒ (10) + 1 = 11

nothing spectacular either way

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones carries himself in such a manner as to portray a merchant/ smugger to anyone watching the group.
appraise: 1d20 + 1 ⇒ (15) + 1 = 16
His eyes seem to pick out the more valuable items on people, and calculate their worth to the silver piece.

The dwarf shrugs, "Normaily we wouldn't care if you rob him or cheet him, but since we have already paid for the use of his animals it would inconvenience us greatly for you to eat them now. You and your men can leave or we can knock a few heads about first, but we have prior clam."

intimidate : 1d20 + 0 ⇒ (11) + 0 = 11 (hinting they should leave before they get hurt.)

Probably not making much of an impression yet, the cleric fingers his WarHammer.

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

With social skills not being Tori's strong suit, she opts to stay in the back and see if the others can defuse the situation before it turns violent.

Silver Crusade

Male Human Scribe/0

Sorry Tori, everyone has to make a roll, though you could roll Stealth to stay hidden, or you can choose disguise. The check is relatively easy to make even without bonuses, but you've got to roll.

Elanzo reaches out his hand and stops the thug for a moment.

"You own those horses? Funny thing, your caravan leader said he owned those horses and now I say I own these horses, but friends, there's not need to fight here. Gold soothes all pain. For a mere 300 gold, you can have your horses back and your guide unharmed. What do you say?"

GM Info:
1 Awareness Point

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

GM P33J:
A question: I'm currenly trying to fit in as a guard. When do I have to roll intimidation/disguise? Cuz right now I wanted to roll diplomacy but didn't because I wasn't allowed to. Is this thing so restrictive? Surely even a guard can be diplomatic if the situation asks for it?

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Speaking to Scevola "How many horse and what type are we taking about? 300gp would buy a whole string of a half dozen top quality horses, or near 30 head of cattle. While, I'm sure Elanzo wants only the best and most expensive meat for his men, I don't like paying twice for the same goods."

appraise: 1d20 + 1 ⇒ (17) + 1 = 18 to estimate value of the horses in question here.

knowledge local: 1d20 + 3 ⇒ (7) + 3 = 10(what would be the likely value and availability of cows here)

The dwarf whispers what he thinks the true value of the animals are to Randor.

perception: 1d20 + 9 ⇒ (6) + 9 = 15 (keep alert)

Silver Crusade

Male Human Scribe/0

Vanya, the initial check is not for the individuals you are actively interacting with, though if it benefits you, I apply them to their disposition toward you. If you want to be diplomatic now, feel free, I just need an initial check when you enter a building for any potential "watchers" Hence, why the Dwarf's good appraise check and Randor's good diplomacy check, opened up the negotiation instead of triggered an encounter. So if you're rolling disguise to pretend to be a pirate and you succeed, then it counts toward the meta-plot of this scenario and it will benefit you in any current encounter. If you fail, it only hurts on the meta plot and not the current encounter, that's the best way to run it on PBP.

Liberty's Edge

F Human (Varisian) Fighter 7 - HP 59/60 - AC 21/T: 16/FF: 16 - Perception +1 - Fort: +7, Ref: +8, Will: +4 (+2 vs. fear) - CMB: +9, CMD: 24 - Speed: 30 - Init. +7 - Sense Motive: +1

Tori tries to hide in a corner while the others negotiate.

Stealth: 1d20 + 3 ⇒ (15) + 3 = 18

Could Profession (Sailor) give any bonus on a Disguise check to look like a Pirate?

Silver Crusade

Male Human Scribe/0

Tori, that seems acceptable. I'll allow the Profession Merchant to work as well for those playing a Merchant.

Silver Crusade

Summoner 2: HP 17/17 | AC:15 T:11, F:14 | CMD:16, CMB:+5 | Save (F+2, R+1, W+1) | Init:+1 | Perc: -2 | Summon Monster I 5/5 | Nuzzle, Eidolon: HP 13/13 | AC:18 T:12, F:16 | CMD:16 (20 vs Trip), CMB:+4 | Save (F+3, R+4, W+0) | Init:+2 | Perc: +5

Radnor grins, and leans in nice and close before roaring, "How about I cut you up and feed you to these pathetic wastrels you call toughs. I'll stick my lance up through your arse and out through your mouth mount you over the fire and roast you like a pig you cheeky bastard. Do you have any idea who I am boy, because if you knew what I am capable of you would already have widdled your breeches and gotten out of my sight like the whipped dog you are! Three hundred gold! I'll give you three hundred copper and you'll be thankful for it or you'll be dead!"

Intimidate: 1d20 + 2 ⇒ (20) + 2 = 22

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya sways near Elanzo:"Listen to him amtey... we have been hired to guard a cargo and we need those horses. We'll rather slit your throats than lose our gold, and certainly we don't want to give it to your kind. So if I were in you I would accept the offer my friend made you and walk out of here with my own legs..."

Intimidation check: 1d20 + 1 ⇒ (19) + 1 = 20

If I understand correctly we just need to check for our disguises when we move from a place to another, while for the rest of the encounters we can use skills as usual, right? If so treat my roll as an aid another check pls

Silver Crusade

Male Human Scribe/0

You've got it Vanya

Silver Crusade

Male Human Scribe/0

Fear momentarily flashes across Elanzo's eyes as he sizes up the party.

"Look the drunkard lost fair and square, the amount of gold he lost to me was 150. I'm not walking out without my payment."

His thugs inch closer.

Sovereign Court

Female Human Rogue 05/Wizard 02 HP 48/48 AC 24 T 24 FF 19 Cmb +4 Cmd 18 F +2 R +9 W +7 Perc +11 In +10

Vanya puts an apologetic expression on her face:"I fear that's not acceptable, that would be our pay. No point in wasting more time, you forfeit the man's debt or we pay you in steel. Choose wisely!"

Scarab Sages

M Dwarf Cleric 6 - HP 53 - AC 20/T: 12/FF:19 - Perception +10 - Fort: +9*, Ref: +4, Will: +10 - CMB: +6, CMD: 18* - Speed: 20 - Init. +1

Bones huffs "Fair and square is one thing, but he says you spiked his drink! A smart cheat knows when to cut his loses and run. The question is what type of cheat you are. smart or dead?"

Intimidate aid: 1d20 + 0 ⇒ (3) + 0 = 3

The dwarf isn't very good at this sort of thing.

GM P33J::
(ooc: Is Scevola's drink still on the table or was it one of the ones knocked over?)

Silver Crusade

Male Human Scribe/0

Bones:
You there are several cups strewn across the ground. You'll be hard pressed to find the right one.

"Lady it's not my problem. If you were stupid enough to trust this gambling fool with your money, then it's your fault, not mine. He bet the horses and lost. And the paper is in his name, not yours. Boys, show 'em the door."

Initiatives

Bones: 1d20 + 1 ⇒ (1) + 1 = 2
Vanya: 1d20 + 4 ⇒ (17) + 4 = 21
Randor: 1d20 + 1 ⇒ (1) + 1 = 2
Tori: 1d20 + 6 ⇒ (2) + 6 = 8
Elanzo: 1d20 + 2 ⇒ (1) + 2 = 3
Crew 1: 1d20 + 4 ⇒ (4) + 4 = 8
Crew 2: 1d20 + 4 ⇒ (19) + 4 = 23
Crew 3: 1d20 + 4 ⇒ (17) + 4 = 21

Rolloff Vanya: 1d100 ⇒ 46
RolloffCrew 3: 1d100 ⇒ 66

Order
Crew 2
Crew 3
Vanya
Tori
Elanzo
Bones and Randor

Randor feel free to place Nuzzle anywhere in the red box.

Round 1 Fight
Scevola shouts and stumbles out of the way.

"Kicsh thar csheatin' arshes!"

Crew Member 2 Rushes toward Vanya and attacks with a sap.

Sap Attack: 1d20 + 3 ⇒ (7) + 3 = 10 Miss!

Crew Member 2 Attacks the Dwarf.

Sap Attack: 1d20 + 3 ⇒ (14) + 3 = 17 Miss!

Vanya and Tori you're up!

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