1 Short Orphanage crawl (Inactive)

Game Master John Whyte

From Undead Unleashed - Campaign completed - Thank you all!


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absolutely fine. I see you came expecting a haunted orphanage to be haunted.


Male Human Monk 3 | HP:12/25 | AC: 15 (19 w/potion), FF: 12 (16 w/potion), TC: 15 (19 w/potion) | Fort:4, Ref:5, Will:7 (+2 vs enchantment) | Init:6, Perc:7

Will save: 1d20 + 7 ⇒ (15) + 7 = 22


Dwarf Ranger 3 | HP:28/28 | AC:19 FF:16 TC:13 | Fort:4 Ref:6 Will:3(+2) | Init:3 | Perc:7

Borgag is going to have to double move to get into the room, so I'll move to a good spot, the corner that is space G34 looks nice. Drawing an oil of magic weapon so he can apply it next round.

Guess it's not bandits!

will save if needed: 1d20 + 3 ⇒ (5) + 3 = 8


Even with a +4 to your will save, Borgag you are frightened for 1d6 ⇒ 5 rounds

The ghost howls, and reaches forwards with her hands swinging them out for Mathias's head.
1d20 + 5 ⇒ (16) + 5 = 21 Touch attack. If it hits it is doing 1d4 ⇒ 2 of wisdom damage.

Flitting through the walls Beswaur sees wisps of dark shadows float through the walls in front of him. He turns to see the another collection of darkness saunter through the wall behind him. These insubstantial forms would be invisible in a dark room, and it is only a combination of the dim red from his friends torches and excellent darkvision that mean Beswaur can even see their unnatural forms.

Dark Form 1 1d20 + 6 ⇒ (1) + 6 = 7 vs touch ac, if hitting doing 1d6 ⇒ 2 of strength damage as a negative energy effect (no save value listed)

Dark Form 21d20 + 6 ⇒ (1) + 6 = 7 vs touch ac, if hitting doing 1d6 ⇒ 3 of strength damage as a negative energy effect (no save value listed)

All you PCs are up again, and to make things move smoother
Ghost - AC16, Touch 16, Incorporeal, HP30
Dark Form 1 - AC15, Touch 15, Incorporeal, HP19
Dark Form 2 - AC15, Touch 15, Incorporeal, HP19
I'll update as soon as everyone else has or after 24 hours


Male Halfling Paladin 1 | HP:11/11 | AC: 17, FF: 16, TC: 12 | Fort:3, Ref:1, Will:1 | Init:2, Perc:1

Marcus drops the bottle and charges (narratively, not the action) the spectre, sword upraised.

I will destroy you unholy abomination! Using smite evil

Greatsword: 1d20 + 10 ⇒ (9) + 10 = 19

Damage: 1d10 + 13 ⇒ (9) + 13 = 22 Divided by 2 for incorporeal so 11.

He cleaves into an outstretched arm long enough to splatter ectoplasm across the floor.


The ghost howls and gibbers.
It burns! It burns! Kill them all. Burn them!


1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3

Beswaur swings at one of the dark figures. Ware! More things incoming! Then moves back to make it harder for them to get past him to the others.
starknife attack at 2: 1d20 + 7 ⇒ (16) + 7 = 23, if hitsdamage: 1d6 + 3 + 1d6 ⇒ (1) + 3 + (3) = 7
.
I'm actually not sure if this can work on incorporeals, but I think it does.

Good Blessing:

Holy Strike (minor): At 1st level, you can touch one weapon and bless it with the power of purity and goodness. For 1 minute, this weapon glows green, white, or yellow-gold and deals an additional 1d6 points of damage against evil creatures. During this time, it's treated as good for the purposes of overcoming damage reduction. This additional damage doesn't stack with the additional damage from the holy weapon special ability.

If it doesn't work, that's ok, I will switch to using the wand of cure light wounds next round.


I'm going to say it works,so 4 damage (divide by 2 as incoporial)

It's been 24 hours since the last round of combat so all of you who haven't posted I'm assuming you have delayed in shock

The shadows around Beswaur keep moving and turning, sliding through the air and walls in an unsettling manner. Their twists and turns grown more erratic and they try to slam into the half orc.

All you PCs are up again, and to make things move smoother
Ghost - AC16, Touch 16, Incorporeal, HP19
Dark Form 1 - AC15, Touch 15, Incorporeal, HP19
Dark Form 2 - AC15, Touch 15, Incorporeal, HP15
I'll update as soon as everyone else has or after 24 hours

Dark Form 1: 1d20 + 6 ⇒ (18) + 6 = 24 and if it hits dark Form 1 Damage(strength Damage): 1d6 ⇒ 2

Dark Form 2: 1d20 + 6 ⇒ (14) + 6 = 20 and if it hits dark Form 2 Damage(strength Damage): 1d6 ⇒ 1

The ghost howls and gibbers and reaches for Marcus this time. You burn even more you wretched halfman the form cries as she brings her hands down on the Paladin's head.
Ghost V Marcu: 1d20 + 5 ⇒ (3) + 5 = 8 and if it hits your touch AC Wisdom Damge: 1d4 ⇒ 1


Male Halfling Paladin 1 | HP:11/11 | AC: 17, FF: 16, TC: 12 | Fort:3, Ref:1, Will:1 | Init:2, Perc:1

Marcus ducks under the grasping hands and sweeps his sword through the specter's legs.

Greatsword: 1d20 + 10 ⇒ (1) + 10 = 11

Damage: 1d10 + 10 ⇒ (5) + 10 = 15

He steps on the dropped torch and sticks his sword into the floor.

Well I'll... half you!


Male Human Monk 3 | HP:12/25 | AC: 15 (19 w/potion), FF: 12 (16 w/potion), TC: 15 (19 w/potion) | Fort:4, Ref:5, Will:7 (+2 vs enchantment) | Init:6, Perc:7

Sorry life kind of crept up on me yesterday

Mathias shifts back and drops his club. This thing does me no good anyway. Reaching into his belt pouch he draws out a vial and throws it on the floor at the ghosts feet (assuming Marcus didn't just kill it, if he did this will be thrown at Besaur's target).

Potion of cure light: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 1 ⇒ (1) + 1 = 2 will save for half

Going right


Mathias's potion smashes into the ground beneath the ghostly form

will save Ghost: 1d20 + 4 ⇒ (15) + 4 = 19

The splash of the potion causes the form to howl and writhe, and in her twisting she avoids the cut of Marcus's blade.

Recognising that the blade is more dangerous than the potions the ghost once again brings her arms that look like embers down on Marcus
Ghost V Marcus: 1d20 + 5 ⇒ (2) + 5 = 7 and if it hits the touch AC, Wisdom Damage: 1d4 ⇒ 3

Facing Beswaur the dark smokey forms are almost mocking their silence as they strike out again at him.

Dark Form 1: 1d20 + 6 ⇒ (8) + 6 = 14 and if it hits Dark Form 1 Damage:Strength: 1d6 ⇒ 4 this is the only attack I think that does hit

Dark Form 2: 1d20 + 6 ⇒ (5) + 6 = 11 and if it hits Dark Form 2 Damage:Strength: 1d6 ⇒ 5

All you PCs are up again, and to make things move smoother
Ghost - AC16, Touch 16, Incorporeal, HP18
Dark Form 1 - AC15, Touch 15, Incorporeal, HP19
Dark Form 2 - AC15, Touch 15, Incorporeal, HP15
I'll update as soon as everyone else has or Sunday night [GMT] as tomorrow I've got my daughter's baptism so will be busy most of the day.


1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3

This could rapidly get tough.
.
Cavern murk! That's cold. Got to hold these off while the others deal with that ghost.
.
starknife attack at 2: 1d20 + 5 ⇒ (13) + 5 = 18, if hits damage: 1d6 + 1 + 1d6 ⇒ (1) + 1 + (3) = 5


Male Halfling Paladin 1 | HP:11/11 | AC: 17, FF: 16, TC: 12 | Fort:3, Ref:1, Will:1 | Init:2, Perc:1

Oh, you are just stuck in a room with two incorporeals doing ability score damage. Everything is fine.

Marcus ducks under the flailing arms.

Greatsword: 1d20 + 10 ⇒ (14) + 10 = 24

Damage: 1d10 + 10 ⇒ (1) + 10 = 11

He manages to barely score the ghost across the abdomen.

And we roll minimum damage so it's better :)


Male Human Monk 3 | HP:12/25 | AC: 15 (19 w/potion), FF: 12 (16 w/potion), TC: 15 (19 w/potion) | Fort:4, Ref:5, Will:7 (+2 vs enchantment) | Init:6, Perc:7

Mathias, realizing that he is far less effective against the ghost than other undead shifts another 5 feet back throwing a second potion at the ghosts feet before turning to assist Beswaur; as Marcus is doing rather well currently.

Cure Light: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 + 1 ⇒ (7) + 1 = 8


The ghost is not irate and slowly the rest of her arms are lighting up like a charcoal ember being reset alight. There is anow an evil red glow coming up all her arms. She moves aggressively forward and brings both of them to bear on Marcus again.

The Potion Mathias has hurled smashed into the ground beneath the shadow and splashes upwards. Where the splashes hit the shadow the shadow lessens, and evaporates into the air like steam. These shapes don't seem to care, they neither howl, nor hiss, they just continue to lash out at the warpriest.

will save Dark Form 2: 1d20 + 4 ⇒ (11) + 4 = 15

Ghost v Marcus touch: 1d20 + 2 ⇒ (20) + 2 = 22 and if it hits vs touch Wisdom Damage: 1d4 ⇒ 2

dark from 1 vs touch: 1d20 + 6 ⇒ (17) + 6 = 23 and if it hits strength damage Beswaur(dark form 1): 1d6 ⇒ 5
dark from 2 vs touch: 1d20 + 6 ⇒ (6) + 6 = 12 and if it hits strength damage Beswaur (dark form 2): 1d6 ⇒ 6

All you PCs are up again,
Ghost - AC16, Touch 16, Incorporeal, HP12
Dark Form 1 - AC15, Touch 15, Incorporeal, HP19
Dark Form 2 - AC15, Touch 15, Incorporeal, HP4

And I believe this is officially bad, your war priest has a strength of 2 by my count.


1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3

GAH! str=1
Nearly at the point of collapse, Beswaur retreats down the stairs. Sorry guy, I'm spent.
Withdraw full action. I would have to look to be sure, but I think I have to free action drop my pack just to move.


Male Human Monk 3 | HP:12/25 | AC: 15 (19 w/potion), FF: 12 (16 w/potion), TC: 15 (19 w/potion) | Fort:4, Ref:5, Will:7 (+2 vs enchantment) | Init:6, Perc:7

Mathias moves to cover Marcus' flank.

Perhaps we should all regroup.


Male Halfling Paladin 1 | HP:11/11 | AC: 17, FF: 16, TC: 12 | Fort:3, Ref:1, Will:1 | Init:2, Perc:1

Ghost got a 20, can ability damage attacks crit?

Marcus grunts as the ghosts hands pass through his head and his vision blurs.

Greatsword: 1d20 + 10 ⇒ (19) + 10 = 29

Confirm: 1d20 + 10 ⇒ (12) + 10 = 22

Damage: 2d10 + 20 ⇒ (3, 1) + 20 = 24

He roars and leaps through the specter, bring his sword down in an overhead slash as he does so. Ghostly ichor sprays across the room while the matron shrieks. Marcus spits on the ground below the ghost.

Torment the living no more phantom.

He sways and looks from Mathias to the dark forms down the hall.

Aye, we should.


The ghost evaporates with a loud shriek. At the same time the damaged dark form evaporates at the same time.

Beswaur's detect evil registers the other shadow has remained in roughly the same location.

The floor quakes slightly beneath Marcus's blow, he wouldn't want to do that too often, it might split the floor.

I'm not sure a special touch attack does crit, and the way things were going I thought I would go with it not.

I'll let you decide where you are regrouping to / what you are doing now that that part is over.


Male Human Monk 3 | HP:12/25 | AC: 15 (19 w/potion), FF: 12 (16 w/potion), TC: 15 (19 w/potion) | Fort:4, Ref:5, Will:7 (+2 vs enchantment) | Init:6, Perc:7

I suggest we draw back and re-evaluate our approach and recover.

He bends down and picks up Beswaur's pack for him.


Dwarf Ranger 3 | HP:28/28 | AC:19 FF:16 TC:13 | Fort:4 Ref:6 Will:3(+2) | Init:3 | Perc:7

Sorry I thought I had posted a round of me being frightened, but apparently not.

Borgag, retreats down the stairs, and takes up position behind the harpscord. It had to be blood ghosts, no it coudn't be something that bleeds!


Male Halfling Paladin 1 | HP:11/11 | AC: 17, FF: 16, TC: 12 | Fort:3, Ref:1, Will:1 | Init:2, Perc:1

Marcus picks up his dropped torch and scuffs at the floor where it was. Hopefully nothing is too on fire. He looks down the hall to see if he can see the dark shadow, then joins the others in the harpsichord room.

That could have gone better, you okay Beswaur? I only have enough oil to bless my sword once more, and our priest is worse for wear. Continuing might have to wait.


As the party descends down the stairs they are pursued only by uneasy feelings of dread.

Mathias can hear faint scuffling noises coming from the cellar.

Beswaur is still jumpy at the dark shadows that are in this room.

Borgag is feeling brave enough now to possibly touch the harpsichord, but something tells him this would be a very bad idea.

What is the party to do, explore this level, head down, or trek back to town to sleep the night and seek healing?

Yes I am a mean enough DM that ghosts that are not fully put to rest can reawaken


Male Human Monk 3 | HP:12/25 | AC: 15 (19 w/potion), FF: 12 (16 w/potion), TC: 15 (19 w/potion) | Fort:4, Ref:5, Will:7 (+2 vs enchantment) | Init:6, Perc:7

Beswaur, are you able to continue?


1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3

Beswaur gasps, I'm willing to give it a go. I'll do what I can, but don't expect too much more from met.


Male Halfling Paladin 1 | HP:11/11 | AC: 17, FF: 16, TC: 12 | Fort:3, Ref:1, Will:1 | Init:2, Perc:1

Marcus looks at Beswaur uncertainly.

If we push on I don't think it will get any better for us. The ghosts will keep for a couple more days.

My vote is to seek some kind of healing or at least rest. Do we know what is available in Falcon's Hollow? Minor magic items like potions/oils?


Falcons hollow holds apx 1400 souls. It is run by the lumber consortium. It has a minor temple to Iomedae.

Corruption +0; Crime -1; Economy +1; Law +2; Lore -1; Society +0
4th level spellcasting. 3d4 minor magic items and 1d6 medium magic items available.


1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3

I'm pretty sure I can recover with some rest. Though it may be a few days. I forget the heal rate for ability damage.


Male Human Monk 3 | HP:12/25 | AC: 15 (19 w/potion), FF: 12 (16 w/potion), TC: 15 (19 w/potion) | Fort:4, Ref:5, Will:7 (+2 vs enchantment) | Init:6, Perc:7

Lets fall back and recover, then we can return for a clean sweep.

Mathias hefts Beswaur's pack onto his shoulder and retrieves his club, torch and staff.


Dwarf Ranger 3 | HP:28/28 | AC:19 FF:16 TC:13 | Fort:4 Ref:6 Will:3(+2) | Init:3 | Perc:7

Agreed, these ghosts give me the whillies, and it looks like i'll need a little somethin special to keep me head in the fight


The trip back to town is silent and despondent. It is very late when the party arrive back, more than a little dejected.

The church of Iomedae is a small building a stones throw away from the rest of the town, as if it were the stinky red haired child at a family gathering.

Seeing dim light on the party approach hoping for healing and beds. Upon entering the church they immediately see all is not well. Down the knave of the church, by the wooden statue of St Lymirin is the cleric Athul. Athul had been badly wounded whilst facing down orc hordes, and has only one arm (although he makes up for this by his other one being twice as big) and a gammy leg (which he makes up for by having young boys of the church run around for him).

Athul is being flanked by the statue, and three large burly men, one of which is holding a torch up close to the clerics face, whilst the other two stand by menacingly.

" I'm telling you, you better bloddy well have it, or you'll be picked out of the river in the morning in pieces."


Male Halfling Paladin 1 | HP:11/11 | AC: 17, FF: 16, TC: 12 | Fort:3, Ref:1, Will:1 | Init:2, Perc:1

Marcus immediately draws his sap and begins striding down the knave. He shouts at the men.

Hey, you there get away from him! What do you think you are doing?!


1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3

That is not a respectful way to address a priest.
.
Beswaur casts bless on his allies.


Male Human Monk 3 | HP:12/25 | AC: 15 (19 w/potion), FF: 12 (16 w/potion), TC: 15 (19 w/potion) | Fort:4, Ref:5, Will:7 (+2 vs enchantment) | Init:6, Perc:7

Mathias sets down the pack and torch, striding forward on Marcus' heels.

I would suggest you leave.

His staff is in his left hand. His right hand rests about where his belt buckle would be in a non-aggressive ready posture.


" Careful we've got no beef with you." The burly man with the torch says. " And I don't want to start any. But this man here, he owes us see, and he's been putting us off and we need to collect you see. "

"Tellya what." One of the others pipes up. "We'll go fetch the rector , you can talk to him and us and Athul'll have a walk and talk. "

You can talk, roll dice, roll initiative. All of the men have swords at their sides, but none of them have drawn weapons


Male Halfling Paladin 1 | HP:11/11 | AC: 17, FF: 16, TC: 12 | Fort:3, Ref:1, Will:1 | Init:2, Perc:1

Marcus and his damaged wisdom squint at the group. The sap is still in hand but falls to his side when he sees that violence isn't imminent.

Is that true Father?

Sense Motive: 1d20 + 2 ⇒ (4) + 2 = 6

In general, or if I need to be specific then the guy said they will go on a walk with the cleric.


Male Human Monk 3 | HP:12/25 | AC: 15 (19 w/potion), FF: 12 (16 w/potion), TC: 15 (19 w/potion) | Fort:4, Ref:5, Will:7 (+2 vs enchantment) | Init:6, Perc:7

It seems clear to me that you intend this man harm. As we are travelers of the road and we were hoping to seek his aid you are now hindering us by bothering and threatening him. Surely your business can with him can wait until there is a more suitable and respectful hour. You men are here on business but only brigands would conduct business at this hour and you aren't brigands.

Mathias steps forward snaking his right hand toward the priest, hoping that these men will accept a few hours delay. At the first sign of one reaching for his weapon however Mathias is prepped to strike.

*edit (messed up the tags)*
Come Father, let us go inside.

Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Sense Motive: 1d20 + 7 ⇒ (18) + 7 = 25
Initiative: 1d20 + 6 ⇒ (2) + 6 = 8 [occ] only if we need it [/occ]


Stepping forward Mathias notices that the character with a torch has three rings on the ring finder of his spare hand. One gold, one silver, one copper. With his thumb he is fingering and turning them absent minded. He seems to consider his options for a little bit before saying
"Well come on lad's." The man with the rings says and guestures to his compatriots.
One of the other two pushes at Father roughly "We'll settle you up later" he says as he walks past.

They take their lantern with them, leaving the four adventurers in the dark with a crippled and somewhat abashed priest.

Thank you immensely. The priest said. [b] they were trying to rob the church of its relic, and their story only changed when you arrived.[b]

Mathias doesn't believe him.

If you want further information it will be a diplomacy (of if you are inclined and intimidate) roll. I'll roll your sense motive privately


1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3

Interesting, they looked more like collection thugs for a loan shark rather than thieves. I would have expected thieves to either sneak in an abscond with the relic or come in with swords drawn and immediately start killing. Just seems odd.


Male Human Monk 3 | HP:12/25 | AC: 15 (19 w/potion), FF: 12 (16 w/potion), TC: 15 (19 w/potion) | Fort:4, Ref:5, Will:7 (+2 vs enchantment) | Init:6, Perc:7

Father, I think we both know that that isn't the truth, or at least the whole truth. Your business is of course your own and if you wish to handle this matter privately that is your choice. If however you seek help I would think that honesty is a better policy for a man of the cloth.

Mathias lets that hang in the air leaving the father to make up his own mind, after all what business is it of his. To Mathias' mind he has offered his help the priest must decide to take it of his own volition.

Diplomacy: 1d20 - 2 ⇒ (1) - 2 = -1 He isn't prying for more information but if the priest wants his help he must give him the truth.

After a brief pause his words hanging in the air, Mathias pivots on the ball of his foot and returns to pick up the items he put down. He glances at the rest of the party, nods once and motions to the Father to lead the way.


Male Human Monk 3 | HP:12/25 | AC: 15 (19 w/potion), FF: 12 (16 w/potion), TC: 15 (19 w/potion) | Fort:4, Ref:5, Will:7 (+2 vs enchantment) | Init:6, Perc:7

Later Mathias shares the information he noticed about the ruffians with the rest of the party.


Male Halfling Paladin 1 | HP:11/11 | AC: 17, FF: 16, TC: 12 | Fort:3, Ref:1, Will:1 | Init:2, Perc:1

Marcus looks over from where he was watching the men leave.

Mathias what do you mean? He looks concernedly from the cleric to Mathias. Father is there something I can help you with?

Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27

But with ALOT of compassion.


Male Human Monk 3 | HP:12/25 | AC: 15 (19 w/potion), FF: 12 (16 w/potion), TC: 15 (19 w/potion) | Fort:4, Ref:5, Will:7 (+2 vs enchantment) | Init:6, Perc:7

Beswaur is right, what thief have you met who will come to you and demand the items they seek from your face in that manner?


Walking along with the group the cleric Athul limps and lurches along with the party to rectory.

"You are right." Sighs father as he continues a slow hobble. "They weren't your average thief in the night. Its a confusing story and you mustn't breath a word to anybody, not even the rector. You see several months ago a young girl was kidnapped by the Silver Spectres, they had mistaken her for the Baron's daughter. They looked similar. The Baron refuse to pay a ransom, and hid his daughter away. The father begged me to help, so I borrowed monies from the church to pay for her release. Well, I borrowed monies to hire brigands from Velcastos to reclaim her from the Silver Spectres. And now those brigands claim I didn't pay the agreed amount and they are trying to collect."

At this Father motions for everyone can stop so he can catch his breath and massage his leg briefly.

DC12 Knowledge Local:
The Silver Spectres are a gang of elves that roam the countryside, they are known for kidnapping and extortion. Velcastos is a local criminal, based of out of the city of Olfden

DC17 Knowledge Local:
The Silver Spectres are a gang of elves that roam the countryside, they are known for kidnapping and extortion. They are called by this name because they execute their unransomed victims by pouring boiling tin on their heads, giving their corpses a shiny, silvery look. Velcastos is a local criminal, based of out of the city of Olfden. He is the main rival to the Silver Spectres in this area. He is an unsavory character who deals primarily in narcotics and other prohibited pleasures.

Marcus:
You believe him. The church of Iomedae is not strong in this area. Father Athul would have had no deacons, or paladins to call upon, and if he sent for aid it would likely be too long before it arrived

Beswaur:
You believe him. You're not sure how such an action meshes with his belief, but the cause seemed noble, and you cannot imagine this priest able to form a posse himself.

Mathias:
You don't believe this story any more than the last. Something about the way he speaks says he is hiding something else.

Borgag:
Hi Marcus! Hi Beswaur! Hi Mathias! You can stop reading :) Borgag, you believe him, the silver specters have a fearsome reputation and would have shown no mercy.

sorry for the delay, work was hectic today


1/2orc Warpriest (Champion of the Faith) of Desna 3, HP:24/24, AC:20, Touch:12, Flat Footed:18 F:+5, R:+3, W:+7(extra +2 vs charm compulsion), Init:+2, Perc:+3

knowledge local: 1d20 + 1 ⇒ (20) + 1 = 21

Well trying to play one evil off against the other may seem like clever tactic, it rarely works out as intended. You really should have foreseen this problem as an obvious result of your actions. Did you pay the agreed sum?
I will not get involved where not welcome. Do you wish our help?


I did but now they claim I owe them a relic from the church. Athul says as he continues his limping to the rectory. I would very happy for your assistance. I cannot think of anyone else I could turn to. The rector would be absolutely livid if he knew and I suspect he would write to my Superior-General. If you are offering your services I may be able to donate any clerical services you require for your assistance and silence.


Dwarf Ranger 3 | HP:28/28 | AC:19 FF:16 TC:13 | Fort:4 Ref:6 Will:3(+2) | Init:3 | Perc:7

We do need some of those clerical services, and it appears I need a warm up before I continue our current venture. what do you say, fix his problem so he fixes us?


Male Human Monk 3 | HP:12/25 | AC: 15 (19 w/potion), FF: 12 (16 w/potion), TC: 15 (19 w/potion) | Fort:4, Ref:5, Will:7 (+2 vs enchantment) | Init:6, Perc:7

Mathias grunts slightly as the Father tells his story but waits until the others have spoken before he speaks.

Father, those men were going to kill you, of that I have no doubt. Is this mistake you have made or secret you keep worth your life? My help available at the price of the truth. I will not join a fight and pick sides when I cannot judge for myself the right and proper cause to champion.

Diplomacy: 1d20 - 2 ⇒ (18) - 2 = 16

Knowledge Rel.: 1d20 + 4 ⇒ (5) + 4 = 9
Mathias racks his mind to remember anything he may know about this man in the churches records or anything relic this church may guard.


Oh the men may have harmed me. Athul says as he continues to limp. Kill may be a strong word, we all die at some time, and I doubt they really want to raise that much attention to themselves.

The church will have several relics, all of them are third class relics, so items the saint would have touched or handled in passing. The two that Mathias can remember are a jar of earth from where the Hand of Ineritor touched the earth when he appeared over 400 years ago at the crusade of Debarath, and a necklace of prayer beads that Saint Lymarin touched when when visited the daughter Irethel. Whilst both are valuable, there are much more precious relics around.

These are exactly the sort of 'bottom of the ladder' holy items that are found in out of the way churches.

If you wish to undertake the side quest Father will be unable to offer much assistance, but there are several ways for this to play out, so don't feel as if you have to look for the railroad


Male Human Monk 3 | HP:12/25 | AC: 15 (19 w/potion), FF: 12 (16 w/potion), TC: 15 (19 w/potion) | Fort:4, Ref:5, Will:7 (+2 vs enchantment) | Init:6, Perc:7

Mathias remains quiet until the group is alone, only speaking to answer questions as is his normal practice. Once alone however, he speaks to the group telling them of the man who seemed to be the leader of the group and..

I must be honest with you, the Father has been less than honest with us about the nature of this business as I am sure you have noticed from the line of questions. I cannot undertake this venture until he tells us the truth.

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