(1) Atalantia - Scourge of Magic

Game Master mdt

Information

'Ship' . . . 'House' . . . Connor's Log

MAPS

Anrive | The Whole Dang World | Vellandrus

Prison of the Elements


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Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Aaand the only one in the party who speaks draconic is....

drum roll please...

SELVAN!


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

Gotta mechanically back up my bravado somehow. Sam's to busy to be afraid.


Male Orc Expert 5

On that note my computer is functioning for now so I'll start posting again.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

LOL, talk about timing. :) You are currently on the outside of the positive energy curtain. Everyone else went through it, and never came back. They just all vanished from the mental network at once.

Being outside the room, you only got Tenfa's half of the conversation. Since you only got half, I'll give you a basic gist, rather than a blow by blow.

Tenfa knew the dragon, apparently from a long time ago. From her description, Kieweth used to be a wyrmling that was the 'pet' of her high priestess, the one who's body you found. Apparently the dragon stayed with her. Tenfa then asked why Kieweth was so angry at these folks, as she remembered Kieweth as a nice young thing. Then there was a long long long pause, and Tenfa said something along the lines of 'Oh, I didn't realize they were those people's decendants! No wonder you want to rip their wings off!'. Then she talked the dragon into not killing everyone out of hand, and promised the 'vermin' in question would behave themselves and act like civilized people. Then she asked why the dragon hadn't killed off the elementals and closed the gate. Another shorter long pause later, she responded with something along the lines of 'OH! No wonder, sorry Dear, I didn't know, and they were offensive to have running around my ruins. If I'd known, I wouldn't have pushed them to be eradicated.'


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
mdt wrote:

Aaand the only one in the party who speaks draconic is....

drum roll please...

SELVAN!

Au contraire. Natural Linguist, and the power points to use it!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Au contraire...

Psychic abilities are not functioning...


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Well I'm at a loss here - what is working? Speech only? Selvan's Link to Tenfa only?

--------

Welcome back, Selvan!


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Tenfa's link to everyone is working, because she bent some rules.

None of the psychic powers are working in the dragon's lair.

Selvan's powers are all working fine.

So you can speak. The dragon can speak or use telepathy. Tenfa can use telepathy with anyone who's in the room, or who she's tapped into their network (thus Selvan). If Selvan were to drop his network, she would be unable to communicate with him.

Tenfa's basically in 'broadcast mode', so every time she broadcasts to anyone, everyone hears it, apparently even the dragon, given she responds to her comments.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Well, time to go. I'm still in favor of carefully chipping Snowcoat Senior loose and marching out of the dungeon-city as fast as possible. Just one side trip to deposit the halfling-godling-lockpicks back in Tenfa's room (because they'll blow up back home, I consider them a "loaner"), and Connor can leave.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I keep saying it, but nobody seems to notice.

Snowcat is not attached to the floor. He's just standing there. there's a seam between his feet and the floor.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Don't worry, mdt, I know - I just haven't had Connor kneel down and take a good look. He's almost positive, but his attention was on that 'curtain', not the statue.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
mdt wrote:
Hero remains quiet, trying to recover from nearly being shattered. The psicrystal remains very fragile right now, and too much movement on it's part could shatter it's body. He's at 0 hp remember.

Thanks, mdt, I did remember, I was wondering how to roleplay that myself. With Hero damaged, I don't have a lot of options to repair him:

1.) Psionic Repair (Psion/Wilder/Cryptic 0), which nobody has
2.) Reconstruction, a (Shaper 2) power that only Connor can get but doesn't plan on getting because of its' singular use, compared to Cleanse Body and Empathic Condition Relief
3.) Destroy Hero, and use the 24-hour rule to get another one (pretty callous, I know)
4.) Advance in level, therefore getting more hit points, and Hero gets half the value, which would technically take him off of 0 hp.

About the only thing I can do is hope to level, getting Hero one or two hit points, then wait to get back to the Ashen skyships and hope somebody has Psionic Repair or a power stone of the power. Hero being "non-mundane" means I can't just use 5 ranks in the Craft:Jewelry to repair him.

There's also the (gasp) magical mending or make whole spells, if Connor & team can find a spellcaster willing to cast the spell multiple times on Hero. That's roleplay as well.

Needless to say, once we get back to Atalantia, there's a whole range of power stones to purchase. Or Level 8, when Connor gets Psychic Reformation to swap out powers every other day. I have also read how more-expensive psicrystal staffs in Ultimate Psionics can repair psicrystals on their own.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Yep, once you get home, you have options. Until then, he's basically just a smarmy mouthed adviser.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Presuming a full night's rest both night 4 and night 5 away from Vuomik. When we march into Vuomik on Day 6, I suspect we'll go straight to Lorieth Snowcoat at the lumber mill. Then shopping. Then back to the inn for the night.

My only catch is, yes we deserve a reward for returning Snowcoat Senior, but the armor as the reward is useless until we get back to Kalliert to sell it (2,100 gp / 2 / 5 = 210 gp each). I guess if the hyena brothers can tell us who will give us the best price for it in Kalliert carting it all the way back might be agreeable.

Connor's going to buy a crate of carrots, onions, and potatoes for the way back and for the skyships.

There's also the intelligence we just gathered about a silver dragon's lair and territory to the south of Vuomik. I don't want to get into a "rumor mill battle" with the local Human/Catfolk officials, but a dragon's demesne is probably information they need to know.

You could say it would be better to wait until we get back to Kalliert to buy anything of value at all, but Connor's got Inscribe Stone (Scribe Scroll) now. So he's got to get a few pounds of stone-making material, at least.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry, very long weekend for me, will try to post today.


Male Orc Expert 5

Squirrely thought: What stops us from projecting mental images through the network?


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
TarkXT wrote:
Squirrely thought: What stops us from projecting mental images through the network?

Well, the Tactician entry in the OGC PRD says "can communicate with each other telpathically, even if they do not share a common language." Nothing about pictures in there. I've been roleplaying commanding the astral constructs with mental images, since the description says "Astral constructs act as directed by their creators. As a free action, a construct’s manifester can direct the construct to attack particular enemies, use specific tactics or powers, perform other actions, or do nothing at all. The construct does exactly what its creator directs it to do."

Mindlink, upon which all the crafted items that can communicate telepathically are based upon, has "You can communicate telepathically through the bond even if you do not share a common language." So it seems to be communication, not mental images.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

I'm ok with you sending your imagination through the link. But it wont' work like a Closed Circuit TV.

For example, Connor looks at the big dragon, closes his eyes, and imagines that big dragon as he sends it. More than likely, it's going to be 30% bigger, and it's teeth are longer pointier and sharper, and it's got droll dripping down them and it looks hungry.

Basically, an Int check to convey the image correctly.


Male Orc Expert 5
mdt wrote:

I'm ok with you sending your imagination through the link. But it wont' work like a Closed Circuit TV.

For example, Connor looks at the big dragon, closes his eyes, and imagines that big dragon as he sends it. More than likely, it's going to be 30% bigger, and it's teeth are longer pointier and sharper, and it's got droll dripping down them and it looks hungry.

Basically, an Int check to convey the image correctly.

That's just fine for my purposes. I'm just imagining group meetings and such taking place entirely in mindspace. Seems a bit more flavorful and fun to write than just speech.


temp HP:9, +2 dmg 3 mins HP (21/21) | AC/Touch/Flat 19/15/14 | Fort/Ref/Will +2/+8/+3 | Init +5 | Per +6 | Brutal Disruptor (3)

we can only communicate with music, the universal language.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Everybody here? Alys and Selvan haven't checked in on the "leaving town" preparations.

I don't think we'll be able to craft much with only one day at Vuomik. And "on the go" crafting has never appealed to me as a player. We'll be caravan guards as well.

According to my calculations (shown on the Log), we're in Day 44 of 60, counting down, until we have to get back to the Ashen skyships. Or rather, it's been 16 days?


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

I forgot to mark off trail rations on the last adventure. How many days were we gone?

I would restock those and that's pretty much all I need to do personally right now, if we sell most of the loot elsewhere.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

We were gone six days from the town. Connor bought 7 days each for everybody. But it's trail rations. The monks gave us a meat-heavy meal, so Connor bought some vegetables to go with it on this return trip.

Don't forget we've got a lizardman tribe with a boss on the way back. Connor's pretty self-sufficient, and a psion is like a wizard when it comes to weapons (dagger, club, light crossbow, quarterstaff), so there's not much point in him buying a masterwork weapon just yet.


Female Elfavian Gifted Bolt/6 | HP (13/52) | PP (4/5) | AC/Touch/Flat 22/16/17 | Fort/Ref/Will +5/+11/+7 | Init +7 | Percep +12 (+10 sight)

Then I have 11 now. Ready to go.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Posting in all my game threads.

Sorry about this week, between illness, wife's ongoing recovery requirements, and work hitting me between the eyes with a mallet, this week is very busy and tiring. It'll probably be Saturday afternoon before I get any major updates out in any games.

I've been grabbing low-hanging fruit where I can (quick posts and updates). And I've been spotty about double checking each thread to make sure it's moving along. My apologies on that. I'll go through each one with a fine tooth comb Saturday.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
Sammark Bellefont wrote:

Alright, one-man-army, I can't find any flaws in your plans here.

Back on the road Sam either spends most of his idle time writing in his journal or holding conversations with the 'canary' Connor had walking in front of his wagon or Tenfa. It was a hell of a thing to be traveling with someone who had a small army at his beck and call. The plodded presences made Sam a little uncomfortable so naturally he responded with candor.

You don't know the half of it, Sammark. This is my first astral constructor, I've played only Nomads and Kinetics in the past. Connor can make Medium-sized constructs now, he just doesn't "need" to. Give him a traumatic battle with a Nat-20 for Craft:Sculpting and we'll see what happens. Around Level 9 Connor can make Large astral constructs that last 12 hours, or as I call it, "the bodyguard Ogres".

But if anyone thinks I'm dominating the conversation/roleplay, PLEASE TELL ME. Connor's trying to be the "face" of the party (with our unanimous CHA 10 scores and Diplomacy and Natural Linguist). But in real life I do have a tendency to be loud when I'm happy. :)

Long-term, maybe Connor can overcome his slight inferiority complex with the McIntyre clan with his real friends and some astral friends.

I've also been tweaking the Google spreadsheet I have for Connor's skill points and item creation. I can't wait until 5th Level with some downtime, materials, and tools. In the meantime, if Connor can just get some stone-inscribing materials in Kalliert everybody won't have to worry so much about power points for certain powers. I can feel the "tank running dry" almost every battle. With Reaghar's tattoos covering the non-sharable powers and Connor making power stones for the shareable powers, we could be a lot less lopsided shortly. I still think psionic characters should be covered in (psionic) tattoos.

And no, I don't see a problem buying tattoo-making material with Connor's money and then asking for and paying Reaghar for his talent. Connor will be more altruistic when fiscally feasible, but that's just my RL personality.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

If nobody else posts by tonight, I'll continue


Male Orc Expert 5

I'll get a post in tonight when I get home.


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

I'm ready to go whenever!


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Well, we almost had something there. Everybody okay with the "diamond" arrangement? I think that's what mdt was waiting for.

Otherwise, another slow weekend.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Sorry, I got swamped at work yesterday and crashed last night about 7PM, just woke up. And awaaaayy we go. If people weren't ok with where I put them, they should have spoken up, I gave them plenty of time.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

By the way, your entangling debris isn't a 50 ft cube.

It's a 50 ft radius spread.

Technically, it's a 40 ft radius spread, with 2 extra power points spent to increase it's radius by 10 ft.

A radius is the distance from the center to the outside edge, not the distance on a side. So it forms a circle that has a 50 ft radius. The diameter (distance across) of that circle is 100 ft.

I've updated the map to show the true area of your circle.

Your original center would have placed you inside the area of effect. I've moved the center back to where the archers are, to get the area more like what I think you wanted.


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

I have no idea where I got that shape from...
Anyway, I am really glad I took this power, it makes crowd control a breeze.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Go, Sammark!


Male Half-Elf HP 31/31 | PP 16/16 | AC/Touch/Flat 19 (20)/14 (15)/15 (16) | Fort/Ref/Will +4/+5/+6 | Init +4 | Per +11 | Psychic Warrior (Martial Kineticist) 4

Whelp, at least it will keep the archers on lockdown.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4
mdt wrote:

His power only works when he wills it to, so it doesn't affect people between his actions, including the constructs.

As the construct rushes the lizard, the lizard growls and his polearm slashes at the construct as it closes, it's superior reach giving it an attack of opportunity.

[dice=Polearm]1d20+11
[dice=Damage]1d10+12+1

The construct lets out a scream as it's structure is shredded in mid leap.

Sorry Connor, even when the dice bot likes you, it hates you.

Hmmmmm.... :)

I may need something more...substantial.

Yeah, this looks like a boss monster. Need to get rid of the riffraff behind him so we can concentrate our firepower on one target.


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

Easier to focus him down and mitigate the damage from the arrows with the tanlge+constructs. The longer he's up the more damage he can do. IDeally I'd want the lizard down with the brothers still up so they can wreak a terrible vengeance on the archers.

I deeply suspect MDT got his copy of the ACG. :P


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Alys and Selvan are at the wagon with the gnoll brothers. Connor was going to glide down to stand on top of the wagon, but with Selvan's orders he will instead start flying up.

Connor's got 9 pp for this boss battle, 8 pp after he makes another 1-pp flying astral construct with fire resistance. That's either 8 1-pp constructs, or 2 Medium-sized constructs that have more hp but not much better AC. We're finally at a level where 15 hp doesn't stand up to a single hit from the boss monster. :) Um, Connor only has 15 hp, that's uncomfortable thinking.

"Death from Above" is our best tactic, like Selvan says. I'm just wondering if I should save a pp or two to "read" Sammark's Entangling Debris (Long range) as a last-ditch effort. Light crossbows have a range of 80 feet.

Actually, Selvan, with your Telepathy Network you could cast Entangling Debris (Long range) every 3 rounds. With some DC 20, 16, and 16 rolls. Slow, but effective.

Reaghar with his rays should be effective in flight, as well. Do we need flight checks?


Male Elfavian HP:31/31, 27/27 PP; Saves F:1 R:3 W:4, AC:17,+4 Init, +6 Perception

Have to say after 3 levels of this I am not a fan of the tactician.

All my options are exceedingly limited.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

You're welcome to multiclass, or use retraining if you aren't having fun with the class.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

Selvan, we do need your Collective for the Telepathy and sharing powers among the psions. As a Battle Medic you also have exclusive healing powers.

Options:
1.) Dimension Swap with Sammark to get him back to the wagon? (30-ft range, natch)
2.) 3-rounds-delayed Entangling Debris from Sammark?
3.) Snipe from flight?
4.) #2 and #3 at the same time?

We've got 4-5 rounds to keep Sammark from dying; Connor is going to use an Astral Construct to transfer a Psionic Tattoo of Natural Healing to Sam.

Our problem is the big guy and the crossbow bolts from the riffraff. They're not in range yet - the lizard-man is. We need to keep him pinned down until we get Sam out of there.


Male Orc Expert 5
mdt wrote:
You're welcome to multiclass, or use retraining if you aren't having fun with the class.

Both are non-options from the stand point of not wanting to further be a lump.

Right now my options are to shoot, and probably just get shot straight back down. Melee and get eaten by godzilla. Or teleport Sam out and have someone else get eaten by godzilla.

If this were an odd tactical encounter I'd be upset but not frustrated like the negative energy elementals. But it's a cut and dry big guy on an open field supported by some archers. A formula so vanilla you ahd to light it on fire to make it more interesting.

The trouble I'm having with the class is that it's poorly designed for the psionic rules and awful next to the magic ones.

I get spirit of many at 2nd level but my first real network power at 3rd and unable to use it in any good capacity until 4th.

So if I want to hit everyone in the group with a 2nd level buff I'd have to be 6th level and spend 6pp. This is without augmenting the power itself.

The power list itself is small while at the same time being all over the place like they wanted the class to do many things but were afraid to let them do one well.

My original intent was to play the class like a reach support cleric. However my available powers are so small I only get the choice of being a bad support character or a bad psychic warrior.

This, again, wouldn't be bad if I had abilities that did something one way or another. Even coordinated strike the short time I had it was a wash given it gave a bonus that is way too common for too short a time.

Yeah, I keep wishing for a cleric or a bard or a psychic warrior and getting somethign who really should have had stronger focus on his abilities.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Let me look through and see if I can see anything.


Male Orc Expert 5
Connor of McIntyre wrote:

Selvan, we do need your Collective for the Telepathy and sharing powers among the psions. As a Battle Medic you also have exclusive healing powers.

Options:
1.) Dimension Swap with Sammark to get him back to the wagon? (30-ft range, natch)

Then someone else gets flattened. The power does not yank one person back, it switches two that are 30ft. from one another and I have to be within 30ft. of them. This is all conveniently in the range of the archers.

Quote:


2.) 3-rounds-delayed Entangling Debris from Sammark?

3 rounds too late with the possibility of wasting more rounds with bad rolls. That's more than enough time for godzilla to wreck the brothers and rip up the wagon while the archers keep tagging us.

Quote:
3.) Snipe from flight?

Probably the only feasible option at this point.

Quote:
4.) #2 and #3 at the same time?

I don't think that's actually possible.

We've got 4-5 rounds to keep Sammark from dying; Connor is going to use an Astral Construct to transfer a Psionic Tattoo of Natural Healing to Sam.

Our problem is the big guy and the crossbow bolts from the riffraff. They're not in range yet - the lizard-man is. We need to keep him pinned down until we get Sam out of there.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Ok, a quick perusal and I think I see what you mean.

The Tactician is a bit like the old Marshall class. Great flavor, but not a lot of oomph. He's a primary healer the way the bard is a primary healer.

I think if you wanted to be a ranged healer, you'd have been better off with the Vitalist. A Mender, Guardian or Soulthief would have done a lot of what you wanted to do. They aren't as good in a fight, but they are better at healing. And not a lot worse at combat. Tactician is very much like a bard, jack of all trades and master of nothing at low levels.

At higher levels, they can rock (and I think the tactician can as well), but it's a very rear loaded class. Soulknife and Wilder and other classes are very front loaded.

Tactician is a very unselfish class. It lets the tactician's allies have a lot of buffs, but the tactician himself looks lackluster by comparison.


Male Orc Expert 5

The thing of it is I didn't want to be a healer, I was forced into it by dint of circumstance. I wanted to be support. Selvan's supposed to be a military officer who coordinates and commands, not take away guns and shove about 6 feet of bandages down a gushing bloody hole (a thing that's actually done. The gun part is important). The healing part is incidentl and mainly for out of combat anyway.

If I was say this I'd have plenty of options for this fight with almsot the exact same set up. Activate inspire courage for everyone to get mroe attack adn damage, cast bless for more attack to everyone, stabilize sam from a distance, luck domain one or more of our main combatants, knowing what we were getting into I'd have had burst of radiance memorized to blind the archers.

Even as a bard at this level I'd still get inspire courage, and have access to more spells than selvan has powers.

I do agree the tactician is very rear loaded. If the support powers were stronger, if the list was better, if coordinated strike did more, or if at the very least I got more powers to broaden my options it'd be better. At the moment it suffers from the fear of being OP a lot of 3pp things suffer.


Male Orc Expert 5

Sorry if I seem gripey but this bothers me on so many levels. First as a player of a 20 int power using character whose only real option is charge at it. Second is as a designer where I like to give tons of options especially in builds.


Male
Stats:
HP 41/41 ()| PP 56/63| AC/Touch/Flat 18/14/14 (IA)| Fort/Ref/Will +6/+7/+8| Init +4| CMB/CMD +3/17
Humavian; white feathered wings; Psion (Shaper) 5/Psicrystal Imprinter3 ML 7
Skills:
Appraise: +6, Autohyp: +8, Bluff: +1, C: Sculpting +18/16, C: Jewelry +14/16, Dis Dev: +8/13, Diplo: +5/+9/+14, Esca Art: +5, Fly: +10, Heal: +3
Skills-cont:
K:Dun/Eng/Geo/Nat/Nob/Psi/Rel/ThePlanes +9, Linguistics +6, Percep +8 (+6 w/o psicrystal), Pro:Gem +5, Pro:Sail +10, Psicraft: +16, Sense Mo: +3/1, Surv: +4, Swim: +1, UPD: +4

No problem with voicing concerns, Selvan/TarkXT. It's either here or on the Dreamscarred Press messageboard. I will agree that the only positive reviews I have seen for the Battle Medic/Tactician is at higher levels. Everybody glosses over the hard crawl upwards.

A rebuttal on Dimension Swap: it says "or any two allies in range". An astral construct made by Connor could be one "ally". A moot point at the present time, but something to think about if that lizard-man goes for a coup de grace on anybody. Better for a disposable construct to get the strike than a player.

Multi-classing at Level 4 is counterproductive because at Level 4 the Battle Medic gets the ability to transfer healing powers over his/her network, which is a major selling point of the archtype.

Since the Tactician class doesn't have any weapon restrictions, you might want to go for a ranged weapon to replace our Marksman.

I think we're one of three psionic games here on the messageboards. I hope to last to Epic Level here. So we're definitely cutting-edge on playing psionic characters.


Male
Latest Message:
Just to let you all know, I was travelling heavily 10/27 to 10/29, I'll be catching up on 10/30
Human GM

Just a note also, if you're really unhappy with the character, I don't mind people 'retiring' characters before they die and bringing in new ones at the appropriate level. Just to keep the option on the table.


Male Orc Expert 5

I may end up doing that when we get back to the isles. So much easier on you that way.

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