Pirate GM |
Luckily you've got some allies, lets see how many of you succeed, and how many fail.
Henrick the Priest |
I spent 15 minutes updating my profile to include my level 4 changes and I stupidly didn't save it before posting, so it all got lost *grumble*, *grumble*.
Henrick looks around bewildered. "Where in Mother Maghda's Voluminous Skirt ... ? This place is unlike anywhere I've been before." The Priest tries to figure the hut out as best he can, despite feeling completely out of place.
Student of the Occult + Wis + Lvl: 1d20 + 5 + 5 + 4 ⇒ (15) + 5 + 5 + 4 = 29
EDIT: OK, recreated a shortened version of my profile.
Pirate GM |
Losing progress creating Paizo profiles is probably the most frustrating thing about this website.
Dante d'Apcher |
I really have to recommend the plugin Lazarus. Never lose a post again.
Thievery+lvl+Wis: 1d20 + 5 + 4 + 0 ⇒ (14) + 5 + 4 + 0 = 23
After several wrong turns, Dante realizes how the place is laid out, and gets a good sense of how to navigate the pattern of its corridors.
Pirate GM |
Oryias Sentry: 1d20 + 3 + 4 + 1 ⇒ (3) + 3 + 4 + 1 = 11
While Arayas and Dernaras lead the party down some bad paths Dante and Henrick keep things from getting too bad. That said, you're currently stuck. Dante and Henrick's keen sense of direction realize you've been going in circles recently.
Just before returning to the most interesting local room (It has a strange black altar and a lot of log stump chairs) The door right across from you bursts open as a walking mass of sown together flesh breaks the door down. You can hear more, similar foes nearby.
GolemInitiative: 1d20 + 5 ⇒ (12) + 5 = 17
Dante: 1d20 + 12 ⇒ (18) + 12 = 30 Dante: 1d20 + 12 ⇒ (18) + 12 = 30
Dernaras: 1d20 + 7 ⇒ (4) + 7 = 11
Henrick: 1d20 + 3 ⇒ (9) + 3 = 12
Arayas: 1d20 + 8 ⇒ (11) + 8 = 19
Initiative:
Dante
Arayas
Golem
Henrick
Dernaras
Dante and Arayas are up!
AC 18
PD 16
MD 14
HP 100
Movement notes. Anywhere you can get to while only going through 1 door/stairs is nearby. The double doors in the south lead to the door in the NW. If you go through stair A you emerge at B. Going though B takes you to C and going through C takes you to A.
Dante d'Apcher |
Wow, that map is pretty rad.
Dante brushes past Dernaras to take a quick swipe at the golem before moving over to the nearest door and watching out for anything else to show itself.
Tumbling Strike: 1d20 + 8 ⇒ (10) + 8 = 18 for damage: 4d6 + 4 ⇒ (3, 6, 3, 4) + 4 = 20
disengage: 1d20 + 5 + 5 ⇒ (8) + 5 + 5 = 18
Pirate GM |
Arayas fires at the golem as well.
Attack!: 1d20 + 8 ⇒ (7) + 8 = 15 dealing 4 miss damage
before moving to the east.
"I hear more from the south, maybe we don't have to fight all at once?"
The fleshy heap lumbers forward and slams at Dernaras with both of its meaty fists.
Fists: 1d20 + 9 ⇒ (14) + 9 = 23
Fists: 1d20 + 9 ⇒ (11) + 9 = 20
Connecting once for 15 damage.
Meanwhile another pair of fleshy golems comes around the corners.
Initiative:
Henrick
Dernaras
END OF ROUND
Dante
Arayas
Golem 0|24|0
Henrick and Dernaras are up!
AC 18
PD 16
MD 14
HP 100
As a note, flesh golems have no special immunities to magic/mind affecting etc. Other types of golems however...
Dernaras Mihadorien |
Dernaras grunts and jabs with her spear, then tries to dodge away from it and follow Arayas. "Come; perhaps we can lure them through here, and fight only one at a time."
Attack vs AC: 1d20 + 10 ⇒ (6) + 10 = 16
Miss Damage (Grim Intent, Magic Spear): 1d10 + 4 + 1 + 2d6 ⇒ (10) + 4 + 1 + (6, 5) = 26
Comeback Strike: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
Damage: 4d10 + 5 + 1 ⇒ (3, 9, 9, 2) + 5 + 1 = 29
Disengage: 1d20 ⇒ 11
Henrick the Priest |
Henrick the Priest steps back and calls out to his deities as he holds his warhammer out in front of him: "Oh Gundarr, hear my cry and give us your aid!"
move action; casting bless for broad effect as a quick action; Everyone gets a +1 on attacks for the rest of the battle and 1d10 ⇒ 1 temporary hit point.
He then points his warhammer at the golem. "And strike down this stinking pile of flesh!" The phantom hammer shoots forth and strikes the golem full in the chest, but the creature seems barely to feel it.
Casting javelin of faith; attack Wis + Lvl vs PD: 1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14; miss damage = level = 4
Pirate GM |
ESCALATION 1
The golem staggers under the rapid assault of Dernaras.
Henrick follows up with a blessing and a hammer.
Dante
Arayas
Golem 0|93 - Staggered|0
Henrick
Dernaras
END OF ROUND
Dante and Arayas are up!
AC 18
PD 16
MD 14
HP 100
As a note, flesh golems have no special immunities to magic/mind affecting etc. Other types of golems however...
ESCALATION 1
Dante d'Apcher |
Dante is quite happy with Dernaras's suggestion, as he would rather not find himself a the center of a flesh sandwich.
Tumbling Strike: 1d20 + 9 ⇒ (8) + 9 = 17 for Damage: 4d6 + 4 ⇒ (4, 6, 1, 6) + 4 = 21 or 4 on a miss.
He then slips away from the staggered golem's reach to join Dernaras and Arayas.
-Posted with Wayfinder
Dante d'Apcher |
Oop, gotta add Bless! That hits!
-Posted with Wayfinder
Pirate GM |
Dante takes down the golem and tumbles away from the collapsing creature.
Peeking through the doorway Arayas waves for Henrick to join them before loosing an arrow at the far golem.
Attack: 1d20 + 8 + 1 + 1 ⇒ (7) + 8 + 1 + 1 = 17 4 miss damage.
The arrow sticks ineffectually in the golem.
Left alone, Henrick finds himself surrounded as the flesh heaps attempt to give him a pummeling.
Pummel: 1d20 + 9 ⇒ (15) + 9 = 24
Pummel: 1d20 + 9 ⇒ (5) + 9 = 14
Pummel: 1d20 + 9 ⇒ (14) + 9 = 23
Pummel: 1d20 + 9 ⇒ (15) + 9 = 24
3 hits, 15 damage each for a total of 45!
Henrick
Dernaras
END OF ROUND
Dante
Arayas
Golem 4|0
Henrick and Dernaras are up!
AC 18
PD 16
MD 14
HP 100
As a note, flesh golems have no special immunities to magic/mind affecting etc. Other types of golems however...
Henrick the Priest |
move action disengage -1 (2 foes): 1d20 - 1 ⇒ (19) - 1 = 18
Henrick holds up his shield as he backs out between the legs of one of the golems. He slides in behind the elves and breathes a sigh of relief, taking a moment to catch his breath. "Holy Hanneleh, those things pack a punch! Not bad for something that isn't really even alive. I'll have to learn to make myself one of those."
Standard action recovery: 4d8 + 3 ⇒ (8, 6, 2, 1) + 3 = 20
Dernaras Mihadorien |
Actually, I guess I can do this...
Dernaras quickly props her spear against the wall and grabs her bow, firing off a shot in nearly the same motion. I'll go ahead and use an armor rune, too.
Rune Randomness: 1d100 ⇒ 50
Attack vs AC (escalation): 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Miss Damage (Make 'em Flinch): 4 + 5 = 9
Pirate GM |
ESCALATION 2
Armor 50: Bonus also applies to both MD and PD.
Henrick backs out and catches his breath while Dernaras makes the closer golem flinch with an arrow.
Suddenly an immense chill starts radiating from the room with the stumps and black altar.
Dante
Arayas
Golem 4|9
Henrick
Dernaras
Evil Chill
END OF ROUND
Dante and Arayas are up!
PD 16
MD 14
HP 100
As a note, flesh golems have no special immunities to magic/mind affecting etc. Other types of golems however...
Dante and Arayas are up
ESCALATION 2
Dante d'Apcher |
Dante looks towards the stairwell, and is taken aback for a moment. He looks to the stairs, then the golems, then comes up with an idea.
"Hold them in the doorway. I have an idea," Dante says before darting up the stairs.
Move from B to C, being quiet as he goes... Thievery+Dex+lvl+escalation?: 1d20 + 5 + 4 + 4 + 1 ⇒ (3) + 5 + 4 + 4 + 1 = 17
Pirate GM |
ESCALATION 2
Sneaking around is good, however with only a 17, they will hear you.
Arayas leaves Dernaras to hold the doorway as she backs off a bit and fires.
Arrowed: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Surprizing half-elf to make it even.
More Arrowed: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Damage, including miss.: 4d6 + 4 + 4 ⇒ (2, 6, 6, 1) + 4 + 4 = 23
The more wounded heap of flesh lumbers towards Dernaras and slams at her twice.
SLAM: 1d20 + 9 ⇒ (2) + 9 = 11
SLAM: 1d20 + 9 ⇒ (3) + 9 = 12
but gets its meaty fists stuck in the doorway each time.
The other ones hears a step creek to the SE and goes after Dante.
1d20 + 9 ⇒ (13) + 9 = 22
1d20 + 9 ⇒ (6) + 9 = 15
Slamming into him once for 15 damage.
Henrick
Dernaras
Evil Chill
END OF ROUND
Dante
Arayas
Golem 4|32
Henrick and Dernaras are up!
AC 18
PD 16
MD 14
HP 100
As a note, flesh golems have no special immunities to magic/mind affecting etc. Other types of golems however...
ESCALATION 2
Dernaras Mihadorien |
That's a nice bonus from the rune... if only this were a fight where it mattered! :P
Dernaras grabs her spear again and lays into the golem, jabbing with the pointy end and thwacking with the haft.
Attack vs AC (escalation, bless): 1d20 + 10 + 2 + 1 ⇒ (3) + 10 + 2 + 1 = 16
Miss Damage (Grim Intent): 1d10 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Henrick the Priest |
Henrick steps back and holds up his hammer, pointing it at the golem. "These things are tough!"
Casting Javelin of Faith: Magic item + Escalation + Level + Wisdom vs. PD: 1d20 + 1 + 2 + 4 + 5 ⇒ (14) + 1 + 2 + 4 + 5 = 26, Damage: 3d6+Wis+Magic item = holy damage: 3d6 + 5 + 1 ⇒ (6, 3, 1) + 5 + 1 = 16
Pirate GM |
ESCALATION 3
Dernaras and Henrick work together to stagger the closer golem.
A black cloaked figure with blood red eyes floats out of the altar room.
It flings its hood back and bares its fangs as the icy gaze of this foul undead meets Dernaras's eyes.
vsMD: 1d20 + 10 ⇒ (15) + 10 = 25 Dealing 10 cold damage and causing Dernaras to be vulnerable until the end of the vampire's next turn. Vulnerable increases crit range by 2.
Dante
Arayas
Golem 4|56 - Staggered
Henrick
Dernaras - Vulnerable
Vampire
END OF ROUND
Dante and Arayas are up!
AC 18
PD 16
MD 14
HP 100
As a note, flesh golems have no special immunities to magic/mind affecting etc. Other types of golems however...
AC 20
PD 17
MD 15
HP 90
ESCALATION 3
Dante d'Apcher |
Dante stumbles at the unexpected appearance of the golem around the corner, then reacts by rolling around it...
Tumble: 1d20 + 5 ⇒ (5) + 5 = 10
But can't quite get around it safely.
Slick Feint vs MD: 1d20 + 8 + 3 + 1 ⇒ (19) + 8 + 3 + 1 = 31 - dazed until end of Dante's next turn.
His movements do throw the golem off balance, though.
Hmm... for my notes for later... do you have to have a feature's adept feat to take its champion feat?
Pirate GM |
ESCALATION 3
If a feat is attached to a talent, power, or spell, you must have the talent, power, or spell in order to choose the feat. When there is more than one feat attached to a specific talent or power, you have to choose the lower tier feats before you pick up the higher tier feats.
Dante can't quite get away from the golem but does manage to daze it.
Arayas fires at the golem in the doorway...
1d20 + 8 + 3 + 1 ⇒ (6) + 8 + 3 + 1 = 18 Gogo bless!
4d6 + 4 ⇒ (2, 1, 3, 3) + 4 = 13
1d20 + 8 + 3 + 1 ⇒ (5) + 8 + 3 + 1 = 17 - 4 Miss
getting off 2 shots and giving the golem pause.
The golem on Dernaras pounds down hard with both fists.
Fist: 1d20 + 9 ⇒ (16) + 9 = 25
Fist: 1d20 + 9 ⇒ (2) + 9 = 11
hitting Dernaras once for 15 damage.
The golem on Dante pounds away as well.
Fist: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10
Fist: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8
but doesn't get anywhere near a hit.
Henrick
Dernaras - Vulnerable
Vampire
END OF ROUND
Dante
Arayas
Golem 4 - Dazed|83 - Staggered
Henrick and Dernaras are up!
AC 18
PD 16
MD 14
HP 100
As a note, flesh golems have no special immunities to magic/mind affecting etc. Other types of golems however...
AC 20
PD 17
MD 15
HP 90
ESCALATION 3
Dernaras Mihadorien |
HP: 37/76, vulnerable
Dernaras continues to jab with her spear, then moves forward to engage the new threat, despite the feeling of cold encompassing her.
Attack vs Golem AC (escalation, bless): 1d20 + 10 + 3 + 1 ⇒ (16) + 10 + 3 + 1 = 30
Damage: 4d10 + 5 + 1 ⇒ (2, 8, 3, 8) + 5 + 1 = 27
Reroll (Deadly Assault): 1d10 ⇒ 9
34 damage total. That'll do, Pig; that'll do.
Broach activates, giving me 10 temporary HP. Then I'll spend a quick action to rally...
Rally: 4d10 + 5 ⇒ (6, 4, 3, 5) + 5 = 23
Reroll: 1d10 ⇒ 2
HP now 70/76 (10 temporary), and still vulnerable.
Pirate GM |
As a note the vampire is vulnerable to holy damage, so critting him with the right stuff is easier.
Henrick the Priest |
Henrick spots the vampire attacking the elf. "I don't like the look of him at all. Mother Maghda, help us in our hour of need, for the forces of all are arrayed against us."
Using my 1/day Quick Action Invocation of Protection. All crits against us for the rest of this combat will be treated as normal hits.
After offering the quick prayer, he points his warhammer at the undead creature. "Begone, foul minion of the dark!"
Casting Javelin of Faith against an undamaged foe: Attack+Escalation+Level+Magic Item+Wis vs. PD: 1d20 + 3 + 4 + 1 + 5 ⇒ (7) + 3 + 4 + 1 + 5 = 20, damage+Undamaged bonus+Magic+Wis: 3d6 + 1d6 + 1 + 5 ⇒ (3, 2, 3) + (1) + 1 + 5 = 15 of holy damage
Pirate GM |
ESCALATION 4
Dernaras finishes off a golem and boldly advances to the vampire.
Henrick backs her her up with an Invocation of Protection and a holy hammer.
The Vampire hisses and claws at Dernaras
Claw: 1d20 + 10 ⇒ (15) + 10 = 25 for 18 damage.
before trying to disengage.
Evade: 1d20 - 5 ⇒ (3) - 5 = -2
Dernaras keeps the vampire in place with a well placed bop from the back of her spear.
Dante
Arayas
Golem 4 - Dazed
Henrick
Dernaras - Vulnerable
Vampire 20
END OF ROUND
Dante and Arayas are up!
AC 18
PD 16
MD 14
HP 100
As a note, flesh golems have no special immunities to magic/mind affecting etc. Other types of golems however...
AC 20
PD 17
MD 15
HP 90
ESCALATION 4
Dante d'Apcher |
Dante is about to make another attempt at moving past the golem when he hears something from the stairway to his left. He glances over in a free moment, appears puzzled for a moment, then heads down the stairs...
Tumble: 1d20 + 5 ⇒ (8) + 5 = 13
He then emerges from the door behind the vampire and strikes...
Tumbling Strike: 1d20 + 8 + 4 + 1 ⇒ (3) + 8 + 4 + 1 = 16 for 4 damage on a miss.
Pirate GM |
Arayas helps out by unloading on the Vampire.
Attack: 1d20 + 8 + 4 ⇒ (10) + 8 + 4 = 22
Damage: 4d6 + 4 ⇒ (1, 2, 3, 6) + 4 = 16
Attack: 1d20 + 8 + 4 ⇒ (6) + 8 + 4 = 18
Miss Damage: 4
The remaining golem comes up behind Dernaras and pounds away.
1d20 + 9 ⇒ (11) + 9 = 20
1d20 + 9 ⇒ (3) + 9 = 12
but misses both times.
Henrick
Dernaras
Vampire 48 - Staggered
END OF ROUND
Dante
Arayas
Golem 4
Henrick and Dernaras are up!
AC 18
PD 16
MD 14
HP 100
As a note, flesh golems have no special immunities to magic/mind affecting etc. Other types of golems however...
AC 20
PD 17
MD 15
HP 90
Dernaras Mihadorien |
Dernaras jabs at the vampire, then reverses her momentum and sends the butt of the spear flying into the golem's torso.
Attack vs Vampire AC (escalation, bless): 1d20 + 10 + 4 + 1 ⇒ (10) + 10 + 4 + 1 = 25
Damage: 4d10 + 5 + 1 ⇒ (6, 2, 2, 3) + 5 + 1 = 19
Hack & Slash vs Golem AC (escalation, bless): 1d20 + 10 + 4 + 1 ⇒ (12) + 10 + 4 + 1 = 27
Damage: 4d10 + 5 + 1 ⇒ (6, 8, 8, 8) + 5 + 1 = 36
Henrick the Priest |
Henrick lobs another mystical hammer at the golem, but he gets a momentary flashback that takes him back to his childhood when a tall, fleshy dwarf boy with fists the size of hams pummeled him senseless. Distracted, his spell goes awry and only glances the construct.
Attack+Escalation+Level+Magic Item+Wis vs. PD: 1d20 + 4 + 4 + 1 + 5 ⇒ (1) + 4 + 4 + 1 + 5 = 15
Damage = 4
Pirate GM |
ESCALATION 5
Rolling a natural 1 has no effect on the target, not even miss damage if you are using an attack that deals damage on a miss. At the GM’s discretion, rolling a 1 while in a precarious position (such as balancing on a narrow ledge) might entail some other bad result (such as slipping off said ledge). You might also hit an ally if you’re shooting into melee.
attackVsDernarasNoEscalation: 1d20 + 4 + 1 + 5 ⇒ (20) + 4 + 1 + 5 = 30
Damage to Dernaras: 3d6 + 4 + 1 ⇒ (6, 3, 1) + 4 + 1 = 15
Hitting your ally is bad enough, no need to do extra crit damage.
Dernaras takes 15 damage as Henrick's hammer glances off the golem and hits her straight in the face.
Claw: 1d20 + 10 ⇒ (9) + 10 = 19
Disengage: 1d20 - 5 ⇒ (18) - 5 = 13
The vampire claws ineffectually at Dante before briefly turning into bats and reforming in the adjacent room.
Dante
Arayas
Golem 4
Henrick
Dernaras
Vampire 48 - Staggered
END OF ROUND
Dante and Arayas are up!
AC 18
PD 16
MD 14
HP 100
As a note, flesh golems have no special immunities to magic/mind affecting etc. Other types of golems however...
AC 20
PD 17
MD 15
HP 90
ESCALATION 5
Pirate GM |
I'll be out this afternoon/evening. I'll try and catch things up tonight, if not I'll get to them tomorrow morning.
Dernaras Mihadorien |
HP: 47/76
"Watch it, dwarf!" replies the elf, sparing him a glance before returning her gaze to the combat. Her tone is more startled than angry, and her expression quickly resumes its focus on the fray.
Dante d'Apcher |
"Now now, accidents do happen from time to time," Dante comments, just as he ducks under Dernaras's arms to lunge at the slow golem...
Tumbling Strike: 1d20 + 8 + 5 + 1 ⇒ (4) + 8 + 5 + 1 = 18 for damage: 4d6 + 4 + 2d6 ⇒ (5, 4, 6, 4) + 4 + (2, 2) = 27
He then slips around the golem to stay away from the vampire's gaze.
Pirate GM |
ESCALATION 5
Dante dances around the golem, getting a blow in while Arayas continues to unload arrows at it.
Arayas Attack: 1d20 + 8 + 5 ⇒ (15) + 8 + 5 = 28 [ooc]Using surprizing to subtract 1 from roll to trigger double shot.
4d6 + 4 ⇒ (1, 2, 6, 5) + 4 = 18
Arayas Attack: 1d20 + 8 + 5 ⇒ (3) + 8 + 5 = 16
4 Miss damage
Staggering the golem which then tries to rearange Dante's face for a change.
Fist: 1d20 + 9 ⇒ (19) + 9 = 28
Fist: 1d20 + 9 ⇒ (10) + 9 = 19
Hitting once for 15 damage.
Henrick
Dernaras
Vampire 48 - Staggered
END OF ROUND
Dante
Arayas
Golem 63 - Staggered
Henrick and Dernaras are up!
AC 18
PD 16
MD 14
HP 100
As a note, flesh golems have no special immunities to magic/mind affecting etc. Other types of golems however...
AC 20
PD 17
MD 15
HP 90
ESCALATION 5
Dernaras Mihadorien |
I thought Arayas already used Surprising.
The elf gives Dante a nod of acknowledgment, keeping her focus on the melee. With a grim look she drives her spear toward the golem's eyes, bringing it down and moving to re-engage the vampire.
Attack vs AC (escalation, bless): 1d20 + 8 + 5 + 1 ⇒ (20) + 8 + 5 + 1 = 34
Damage: 8d10 + 10 + 2 ⇒ (9, 5, 7, 1, 1, 6, 5, 8) + 10 + 2 = 54
Is magic weapon damage multiplied on a crit?
Rerolls: 2d10 ⇒ (5, 8) = 13
That'll do it, I think. :P
Henrick the Priest |
Henrick concentrates to make sure his spell hits the right target this time, and nods in satisfaction as he sees his mystic hammer strike the golem.
Attack + Escalation + Level + Magic item + Wis vs. PD: 1d20 + 5 + 4 + 1 + 5 ⇒ (10) + 5 + 4 + 1 + 5 = 25
Damage: 3d6 + 5 + 1 ⇒ (6, 3, 3) + 5 + 1 = 18
Pirate GM |
Dernaras Hmmm, it's possible, I'm going to go ahead and cheat because I'm a lazy GM and it doesn't make a difference.
Crits double everything.
Dernaras skewers the golem, holding it in place while Henrick hits it with a spiritual hammer, causing flesh and guts to explode everywhere.
Seeing his last golem fall the vampire cackles and turns to mist before disappearing through the floor.
Out of Combat.
Dernaras Mihadorien |
Such a cheater DM.
Dernaras takes a deep breath as the last golem explodes, then leans lightly against the wall. "Let us hope that creature does not engage us again," she offers quietly. "And... that there are not more like it, or more of those."