13th Giant Slayer (Inactive)

Game Master Pirate Rob

13th Giantslayer Map


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Q-14 | Iron Battle

Some extra work is kicking my ass, sorry for the delay.


Q-14 | Iron Battle

Doug recovers with his belt.
Recovery: 7d10 + 2 ⇒ (2, 9, 3, 6, 1, 8, 8) + 2 = 39

Allowing him to stand and smack the king again.

Attack: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
damage: 7d8 + 12 + 2d10 ⇒ (4, 5, 8, 7, 5, 5, 8) + 12 + (5, 2) = 61

Landing a solid blow.

Meanwhile Beth takes Hrarsk's heal and Khel manages a few glancing blows against the Fire Giant kings impressive defenses.

ESCALATION 2
Hrarsk (-45/120) DS-1 Ongoing 10 Fire SE
Bethany (85/96 T10)

Queen Quvxia (220/280) FATE+2
King Tytarian (218/710) Staggered (+1 to hit this)
Doug (39/128) Staggered (1Failed DS)
Khellirin (65/120 T19)

ESCALATION 2! Hrarsk and Bethany's turns.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Death Save: 1d20 + 1 + 1 ⇒ (15) + 1 + 1 = 17
Recovery: 7d8 + 6 ⇒ (1, 2, 2, 2, 4, 8, 2) + 6 = 27

Hrarsk manages to stagger to his feet after having fallen down, but still too weak to launch another attack at the king, he prays to give his companions a chance to aim better.

Escalation die rises by 1.

Fire Save: 1d20 + 1 + 1 ⇒ (4) + 1 + 1 = 6


F Half-orc Bard 8 [ HP 73/128 | AC 25 PD 21 MD 23 | Recoveries 0/4 | Init +11 | Effects: none ]

Yay, go Hrarsk!

Bethany ends her song with a rousing yell as she sees her allies climbing to their feet. "C'mon everyone, let's beat this scum!" she bellows, inspiring Doug with her loud voice. Hrarsk can heal with a free recovery.

Then, turning her face toward the male giant, Bethany calls out, "Hey ugly, over here!" When he turns to look, she takes a quick swig of ale and spits it in the king's eye! Cast Arrow of Verse; provokes from the queen.

Attack vs MD: 1d20 + 12 + 1 + 3 ⇒ (5) + 12 + 1 + 3 = 21
Psychic Damage: 10d10 + 5 + 1 + 3d6 ⇒ (10, 1, 7, 8, 3, 3, 6, 1, 2, 7) + 5 + 1 + (2, 3, 2) = 61


Q-14 | Iron Battle

Hrarsk picks himself back up, swings fate back towards the party and still burns.

flaming greatsword: 1d20 + 11 ⇒ (5) + 11 = 16

Bethany dodges another blow from the queen as she lands a stinging swing of ale in the King's eye!

Disengage: 1d20 ⇒ 5
The Queen tries to give Bethany a quick kick but fails to disentangle herself from the Queen, who follows up with a pair of oversized sword blows.

BethanyAC: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
BethanyAC: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21

of which Bethany manages to parry both with her mug!

The King takes advantage of Hrarsk's flames with his first blow.
hack: 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35
40 damage, and a second instance of ongoing 10 fire SE. (Yes, the damage stacks)

Hrarsk drops like a flaming sack of potatoes

as the King also tries to light Khel on fire
Slash: 1d20 + 15 ⇒ (8) + 15 = 23
but can't make contact with the nimble elf.

ESCALATION 3
Hrarsk (-23/120) Death Save / Ongoing 10 Fire / Ongoing 10 Fire SE
Bethany (85/96 T10)
Queen Quvxia (220/280) FATE+2
King Tytarian (157/710) Staggered
Doug (39/128) Staggered (1Failed DS)
Khellirin (65/120 T19)

ESCALATION 3! Doug and Khel's turns.

Monsters:

King Tyarian
Vulnerability: cold
Resist fire 16+: When a fire attack targets this creature, the attacker must roll a natural 16+ on the attack roll or it only deals half damage.

HP 710 | AC 26 | PD 22 | MD 18

Queen Quivixia
Vulnerability: cold
Resist fire 16+: When a fire attack targets this creature, the attacker must roll a natural 16+ on the attack roll or it only deals half damage.

HP 280 | AC 23 | PD 20 | MD 22


F Half-orc Bard 8 [ HP 73/128 | AC 25 PD 21 MD 23 | Recoveries 0/4 | Init +11 | Effects: none ]

Hrarsk might not actually drop once he uses the free recovery I gave him. :)


Q-14 | Iron Battle

Hrarsk Free Recovery: 7d8 + 6 ⇒ (2, 6, 6, 2, 5, 5, 2) + 6 = 34

Make that Hrarsk stands like a flaming sack of potatoes instead. @ 11/120


Male Wood Elf Ranger 8 | HP 160 | AC 27 | PD 22 MD 18 | Recoveries 6

Khel, excited to see Doug back in the fight, goes into whirlwind mode, swinging his hammers over and over again at the fiery king! He only manages to connect twice, but they are powerful strikes!

Full attack 'em!

Elven Grace Check: 1d6 ⇒ 1 Extra standard action!

Stunning Hammer, Double Attack: 1d20 + 14 + 3 ⇒ (14) + 14 + 3 = 31
Damage: 7d6 + 11 + 2d10 ⇒ (5, 4, 2, 1, 5, 3, 5) + 11 + (3, 7) = 46

Argrimmosh, Double Attack: 1d20 + 13 + 3 ⇒ (2) + 13 + 3 = 18
Damage: 7d6 + 10 + 2d10 ⇒ (1, 5, 5, 1, 4, 2, 4) + 10 + (7, 5) = 44

Stunning Hammer, Double Attack: 1d20 + 14 + 3 ⇒ (6) + 14 + 3 = 23
Damage: 7d6 + 11 + 2d10 ⇒ (3, 4, 4, 5, 4, 5, 1) + 11 + (3, 1) = 41

Argrimmosh, Double Attack: 1d20 + 13 + 3 ⇒ (12) + 13 + 3 = 28
Damage: 7d6 + 10 + 2d10 ⇒ (3, 4, 4, 5, 6, 5, 5) + 10 + (7, 10) = 59

That should put the king at 52 hp, someone finish him!


F Half-orc Bard 8 [ HP 73/128 | AC 25 PD 21 MD 23 | Recoveries 0/4 | Init +11 | Effects: none ]
Pirate GM wrote:

[dice=Hrarsk Free Recovery]7d8+6

Make that Hrarsk stands like a flaming sack of potatoes instead. @ 11/120

Hmm... what's the Golarion equivalent of French fries?


Q-14 | Iron Battle

Andoran Freedom Fries


Male Human Paladin 8 | HP 176/176 | AC 29 | PD 20 | MD 21 | Recoveries 6/6 | Init 8

Thanks for botting me Rob. Work and home have been a bit chaotic.

"I'm really getting fond of this belt," Doug says as he pats the buckle. "Lets see if we can finish this giant king off." Doug uses the last bit of his holy energy to smite the giant king one last time.

Melee: 1d20 + 14 + 3 + 4 ⇒ (14) + 14 + 3 + 4 = 35
Damage: 7d8 + 12 + 2d10 + 2d12 ⇒ (1, 8, 1, 5, 2, 5, 7) + 12 + (6, 9) + (5, 9) = 70

"Anyone want to give him a little tap to knock him over?"


Q-14 | Iron Battle

Doug and Khellirin work together to finally drop the mighty Fire Giant King.

The Queen Shreeks out!

ESCALATION 4 Hrarsk and Bethany are up!

ESCALATION 4
Hrarsk (11/120) Ongoing 10 Fire / Ongoing 10 Fire SE
Bethany (85/96 T10)

Queen Quvxia (220/280) FATE+2
Doug (39/128) Staggered (1Failed DS)
Khellirin (65/120 T19)

Monsters:
Queen Quivixia
Vulnerability: cold
Resist fire 16+: When a fire attack targets this creature, the attacker must roll a natural 16+ on the attack roll or it only deals half damage.

HP 280 | AC 23 | PD 20 | MD 22


Male Human Paladin 8 | HP 176/176 | AC 29 | PD 20 | MD 21 | Recoveries 6/6 | Init 8

Doug hears a loud crash as he turned to address the group. "Never mind, looks like I got him."


F Half-orc Bard 8 [ HP 73/128 | AC 25 PD 21 MD 23 | Recoveries 0/4 | Init +11 | Effects: none ]

Just to confirm, king is dead?


Q-14 | Iron Battle

Yes, I'm just having trouble accessing the map at the moment.


F Half-orc Bard 8 [ HP 73/128 | AC 25 PD 21 MD 23 | Recoveries 0/4 | Init +11 | Effects: none ]

No worries! He was still in your line-up, so I wasn't totally sure. :)

With a wide, orcish grin, Bethany's face echoes what must be in every group member's heart: We just might survive this!

"Alright, dear," she calls up to the giantess, "Time to follow him now!" So saying, she slices at the giant's toe with the blade on her sword. Unfortunately, the toenail proves surprisingly resilient, and the barkeep's blade only manages to shave off a sliver. As luck would have it, however, that sliver of toenail goes flying right toward Hrarsk; just as the cleric ducks out of the way, the stench hits him and sends new strength and resolve coursing through his body! Hrarsk, Hang Tough! Have 24 temporary hit points.

Slish!: 1d20 + 10 + 4 ⇒ (3) + 10 + 4 = 17
7 miss damage.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Combat Boon: 1d20 + 12 + 4 + 1 ⇒ (15) + 12 + 4 + 1 = 32
Damage: 7d12 + 10 + 2d10 ⇒ (6, 3, 6, 6, 6, 5, 8) + 10 + (7, 1) = 58

Save: 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21
Save: 1d20 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Free Save: 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3

After being strengthened by Bethany's healing, Hrarsk approaches the queen, despite his worn and burnt state, and hits her with his blade. He continues to burn, but a little bit less.

+1 to hit the queen


Q-14 | Iron Battle

Bethany gives the queen a little slash while Hrarsk comes over and lands a bigger blow.

He still simmers a bit though.

disengage: 1d20 - 1 ⇒ (4) - 1 = 3

The Queen fails to disengage herself from melee so takes a swing at Hrarsk.

flaming greatsword: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32

dropping the now severely burning Hrarsk again.
20 damage and ongoing 5 fire

She takes her other swing at Bethany.

flaming greatsword: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Crit for 40 damage + 5 ongoing fire (doubled for round 1)

Finally an even hit from the Queen!

Bethany feels the Queen invade and scramble her mind
Rend Mind Bethany MD: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
15 psychic damage and you are confused for 1 round.

ESCALATION 4
Hrarsk (-5/120) Ongoing 10 Fire SE | Ongoing 5 Fire SE
Bethany (40/96) Ongoing 10(5) Fire SE | Staggered | Confused
Queen Quvxia (155/280) FATE+2 +1 TO HIT THIS
Doug (39/128) Staggered (1Failed DS)
Khellirin (65/120 T19)

Doug and Khel are up!


F Half-orc Bard 8 [ HP 73/128 | AC 25 PD 21 MD 23 | Recoveries 0/4 | Init +11 | Effects: none ]

Bethany holds up her mug in an attempt to block the sword-strike! Shield with a +4 to my AC!


Q-14 | Iron Battle

reroll: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14

have your 40hp back, and not be on fire and not be confused.


F Half-orc Bard 8 [ HP 73/128 | AC 25 PD 21 MD 23 | Recoveries 0/4 | Init +11 | Effects: none ]

Yay!

Bethany grins in wonder as the mug doesn't shatter from the fierce blow, but her expression sobers when she glances over at Hrarsk.


Male Wood Elf Ranger 8 | HP 160 | AC 27 | PD 22 MD 18 | Recoveries 6

Khel’s magic boots propel him across the massive chamber, directly at the massive queen! His hammers whirling, he smashes her once, then again and again!

Elven Grace Check: 1d8 ⇒ 4 Extra standard action again!

Stunning Hammer, Double Attack: 1d20 + 14 + 1 + 4 ⇒ (11) + 14 + 1 + 4 = 30
Damage: 7d6 + 11 + 2d10 + 2d8 ⇒ (6, 2, 6, 2, 5, 5, 1) + 11 + (8, 9) + (5, 1) = 61

Stunning Hammer, Double Attack: 1d20 + 14 + 1 + 4 ⇒ (9) + 14 + 1 + 4 = 28
Damage: 7d6 + 11 + 2d10 + 2d8 ⇒ (6, 5, 3, 6, 4, 2, 4) + 11 + (2, 6) + (4, 8) = 61

That leaves her with 33 hp – someone steal this kill from me!


Male Human Paladin 8 | HP 176/176 | AC 29 | PD 20 | MD 21 | Recoveries 6/6 | Init 8

"This is going to hurt." Doug tells himself as he grips his axe tightly and recklessly swings his axe at the giant queen.

Vicious strike: 1d20 + 14 + 4 ⇒ (12) + 14 + 4 = 30
Damage: 7d8 + 12 + 2d10 ⇒ (7, 4, 7, 6, 2, 7, 5) + 12 + (8, 5) = 63
Vicious damage: 2d10 ⇒ (8, 4) = 12

Doug winces as his wild swing catches him in the leg.


Q-14 | Iron Battle

Khel whirls around while Doug finishes the Queen with a nice vicious blow!

Out of combat

The queen falls to the ground with a massive thump that echoes throughout the cave.

Just when you thought things were done Fortuna comes flying out of a shadowy portal, as though thrown by something large.

Following her is a Storm giant, who leaps at her with an oversized greatsword. Fortuna calls for Fortuna's Ferocious Fireballs which catches the giant midjump, killing the Storm Giant before she lands.

Bethany winces at the alliteration but no more danger appears.


F Half-orc Bard 8 [ HP 73/128 | AC 25 PD 21 MD 23 | Recoveries 0/4 | Init +11 | Effects: none ]

The big barkeep recovers from her surprise and waves a cheery 'hello' to Fortuna. "You're back! Welcome, welcome! Where in the world — or outta it — were you?!" As she's talking, she moves to Hrarsk's side and pours some ale down his throat.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Hrarsk wakes up when Bethany pours the ale down his throat. He lifts himself up, gratefully taking a few more sips, before he stands up and looks around.

"The king and queen are dead," he notices. "We all made it out alive," he says, noticing Fortuna's reappearance.


Q-14 | Iron Battle

Fortuna feel free to come up with your own answers. Also I expect to start book 6 on Monday!


Male Wood Elf Ranger 8 | HP 160 | AC 27 | PD 22 MD 18 | Recoveries 6

Khel can't believe the queen is still standing after the punishment he's dealt out to her, and breathes a sigh of relief as Doug strikes her down! "Whew!" he says, "I feel like I say this a lot, but I wasn't sure we were going to survive that. Nice work everyone!" He drops his hammers to the stone floor and sits next to them, just catching his breath as Bethany revives their companions.

When Fortuna returns, Khel leaps to his weary feet and calls out, "I thought we'd lost you! What happened?"


Wizard 8 Init +8; HP 93/140; AC 21 (20+1) PD 22 (20+2) MD 23 (20+3); Recoveries 1/6, RD 8d6+6; Resistance 12+ vs atks to PD/MD, atk/svs at -1 until next recovery Str +1 Dex +2 Con +2 Int+4 Wis +0 Cha +0

Fortuna picks herself up and dusts off, then surveys her companions, smoking slightly. Her hair stands nearly straight out, blue sparks dancing between the strands. "Is it really you this time?" She winces at their condition. "It must be. The others didn't talk or smolder or bleed like you guys."

She perches on a nearby rock as the others catch their breath, trying to pat her hair back into place while the blue sparks crackle around her hands. "Well, way back near the entrance... somewhere, I'm not sure... I was trying to decipher the inscription on an interesting plinth while you guys were droning on about which direction to go. I suddenly noticed it was really quiet, mostly because you had disappeared. I looked down one of the hallways and saw you vanishing around a corner. I ran after, but you wouldn't stop and I was afraid to call out. I thought it was weird that you kept going without debating directions, but you all disappeared after a couple of minutes, and I realized I was totally lost. I wandered around for a long time, mostly avoiding anything nasty, until the floor dropped out from beneath me and I fell... right onto a table that three giants were sitting at! They thought it was a good joke to have dinner delivered, until I hit them with a few magic missiles. The one I hit first - and hardest - he got a little angry and picked me right up, then threw me straight at the stone wall!"

She gestures to her smoky companion. "I think he did something, because a smoke-rimmed hole opened. Instead of getting my skull crushed against the wall, I flew through. One guy hit me with lightning as I did, and the other jumped in after me. You saw the rest. Good thing the rest weren't smart enough to follow. I still don't know what I saw when was following you. Might have been a magical trap of some kind. Luckily, the real big bads can't follow me here if Smoky closed the portal. It looks like you've had enough trouble as it is. Where are we? Do you know what's going on? I'm sure glad to see you again, in the flesh. However battered that might be."

Her hazy familiar floats directly before her, arms folded. "Fine," she grumbles, "I guess you can be helpful. Rarely, but it does happen." A crescent of white appears in its hazy form of a face.


Q-14 | Iron Battle

I accidentally wrote over about half my spreadsheet telling me what loot I had given out, so your stuff is going to be especially random this time.

Epic Stonegiant Hide Armor (+3 AC) - The Magic bonus applies to Physical Defense As well. (Doesn't stack with cloak)

Quirk: Extremely stubborn.

Epic kilt of Vitality (Increase your recoveries by 3)
Whenever you take ongoing damage, roll an immediate save to end the effect without taking damage first.

Quirk: Fascinated by patterns.

Epic Crown of the Mighty Strike (+3 MD)
Recharge 16+: If the escalation die is 3+, use your next daily attack power this battle as a quick action.

Quirk: Likely to make bold statements or undertake bold actions, especially by reflex.

Epic Staff of the Diffident Magician (Attack and damage with an arcane or divine spell or attack +3)
(Recharge 6+)The first time an enemy engages you, make an opportunity attack against that enemy. On a hit, you deal +4d10 damage and daze the foe until the end of its turn.

Quirk: Doesn’t like to be touched.

Epic Incomparable Axe of Wyrm Chopping (+3)
Whenever you attack a dragon with the axe, you deal +40 damage, hit or miss.

Quirk: Speaks in Draconic, first just curses, but then more and more elements of speech.


Q-14 | Iron Battle

Unlike the previous books, book 6 begins immediatly after book 5.

Emerging from the fire giant tunnel...

The caldera at the top of the mountain forms a natural arena surrounded by barren cliffs and jagged ridges.

Roughly circular, the crater has a dusty floor covered with pumice gravel and strewn with loose boulders, interspersed with numerous tiny cracks and fissures that spew warm, acrid vapors.

Overhead, an enormous bluish-gray castle floats atop a roughly spherical cloud just a few hundred feet above the caldera floor, casting a shadow across the mountaintop. The cloud almost touches the rocks beneath it, dripping a thin rain on the gravel below.

Five immense chains emerge from the depths of the cloud, connecting to great winches beside an equal number of colossal siege cannons arranged atop a ridge in a semicircle around the floating keep. Three of the chains appear to have been loosened or severed, dangling vertically out of the cloud.

Two chains are still taut, seemingly anchoring the castle to the ground. A round tower stands on the caldera’s slope to the north. Two tunnel entrances delve into the mountain to the east and southeast.


F Half-orc Bard 8 [ HP 73/128 | AC 25 PD 21 MD 23 | Recoveries 0/4 | Init +11 | Effects: none ]

All leveled! I must say, I'm drooling over that staff... or the kilt... although is the kilt the same slot as a belt, DM?


Q-14 | Iron Battle

Kilt is same as the belt slot.


F Half-orc Bard 8 [ HP 73/128 | AC 25 PD 21 MD 23 | Recoveries 0/4 | Init +11 | Effects: none ]

I'd totally trade someone my belt for that kilt. Or take the staff... what're you guys looking at?

If I take the kilt, we might have to rename it to the Tavern Founder's Kilt, for old times' sake.


Male Wood Elf Ranger 8 | HP 160 | AC 27 | PD 22 MD 18 | Recoveries 6

Does the description of the kilt mean we'd go from 3 recoveries to 6? Wowzer! I do admire that item. The armor and the axe would each give me a little improvement in their respective areas as well, so I'd take either of those also. Done with leveling, just have to add one of these magic items and update my profile accordingly.


Q-14 | Iron Battle

Correct on the Kilt. The belt slot gives + recovery as its default power, 1 for adventurer, 2 for champion and 3 for epic. They are designed for normal progression but are especially nice in this campaign mode. There's an alternate version in 13 True ways (The expansion book) where they only give you one extra recovery but it's guaranteed to be a big one. We're sticking with the normal ones though.

Belts are one of the items I didn't lose on my sheet. According to my notes Beth has an adventurer tier one, while Doug and Fortuna have champion tier belts while you and Harsk don't possess ones.


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Since I have no belt and am using adventurer armor, I could take either Bethany's belt or replace my (heavy) armor with the new armor and give the old armor to someone else.


Q-14 | Iron Battle

Lets move the item discussion to the discussion thread, and I'll throw you guys into some danger when I get home from work tonight. If need be roll a die.


Q-14 | Iron Battle

Working on loosening the last two chains are a pair of ashen giants, each supported by a pair of double axe wielding orcs, who are larger and meaner looking than the orcs you've seen before, while a pair of large vulture demons circle the sky above.

The giants are both far away from you and far away from each other (They are about 1,200 feet apart in case any body is curious about scale). The Vrocks are also far away and are circling overhead.

Initiative:

Fortuna: 1d20 + 10 ⇒ (13) + 10 = 23
Bethany: 1d20 + 11 ⇒ (3) + 11 = 14
Doug1: 1d20 + 8 ⇒ (3) + 8 = 11
Doug2: 1d20 + 8 ⇒ (8) + 8 = 16
Khellirin: 1d20 + 14 ⇒ (14) + 14 = 28
Hrarsk: 1d20 + 12 ⇒ (17) + 12 = 29
Orcs: 1d20 + 13 ⇒ (4) + 13 = 17
Giant Vrock: 1d20 + 12 ⇒ (19) + 12 = 31
Ash Giants: 1d20 + 11 ⇒ (6) + 11 = 17

Most of you didn't provide init bonuses so I've gone with what I assume to be correct, please double check in time for our next fight.

Seeing you the Vrocks shout out warnings and begin to circle in your direction, following your movements in a worrying way.

The Vrocks are now nearby, but flying and out of melee reach, they'll also be able to follow people and stay nearby them for free

ESCELATION 0
Initiative
Giant Vrocks (Y 333) (G 333)
Hrarsk
Khellirin
Fortuna

Orcs (250) {50,100,150,200}
Ashen Giants (W 270) (B 270)
Doug
Bethany

Hrarsk, Khel and Fortuna are up!

Monsters:

Large Ash Giant
AC 24 | PD 22 | MD 18 | HP 270
Vulnerability: cold
Resist fire 16+

Large Vrock
AC 24 | PD 21 | MD 21 | HP 333

Orc Horde
AC 27 | PD 25 | MD 21 | HP 50(250)


Male Wood Elf Ranger 8 | HP 160 | AC 27 | PD 22 MD 18 | Recoveries 6

Khel gives his hammers a quick whirl, crying out, "Let's take out one of those groups of giants first, so at least one chain stays intact! I don't know what they're up to, but I doubt it's a good thing!"

He moves closer and shouts to the giants, "Hey! Ugly! You want to borrow my hammer to break that chain? Come get it!"

One move action to get Nearby.

Just learned by accident that any time anyone rolls a natural 2 when two-weapon fighting, they get a reroll!


Cleric 8 | Init +12 | AC 29 PD 25 MD 25 | HP 160/160 | Recover 8d8+9 1/3 | Melee +16 8d10+18

Yet unable to attack the giants, Hrarsk merely prays for aid while walking next to Khellirin to approach the giants.

Using the sun invocation for a chance to regain spells, and increasing the escalation die by 1.


Wizard 8 Init +8; HP 93/140; AC 21 (20+1) PD 22 (20+2) MD 23 (20+3); Recoveries 1/6, RD 8d6+6; Resistance 12+ vs atks to PD/MD, atk/svs at -1 until next recovery Str +1 Dex +2 Con +2 Int+4 Wis +0 Cha +0

"May as well soften them up some." Fortuna remains discreetly behind the two tough fighters but points her wand at the giant they are approaching, unleashing a ball of smoke that grows and grows until it envelops the group at the base of one chain in a flash of roiling orange and black.

Cast fireball.

opponents: 1d3 ⇒ 2

Atk giant vs PD: 1d20 + 4 + 8 + 1 ⇒ (8) + 4 + 8 + 1 = 21
Atk orc vs PD: 1d20 + 4 + 8 + 1 ⇒ (4) + 4 + 8 + 1 = 17

fire dmg/miss half: 10d10 ⇒ (7, 6, 9, 8, 7, 9, 2, 9, 5, 6) = 68


Q-14 | Iron Battle

Khel moves forward along with Hrarsk who calls forth the blessing of the sun.

Fortuna wastes no time and opens with a fireball, which barely scathes the monsters.

Miss on both half damage on the orcs is 34. The Ash Giant resists fire and will take 17

DoubleAxeKhel: 1d20 + 15 ⇒ (1) + 15 = 16
Double AxeHrarsk: 1d20 + 15 ⇒ (3) + 15 = 18

But they are surprisingly ineffective.

The far orcs draw big, black, creaking bows and fire arrows high into the sky.

arrow vs Doug: 1d20 + 15 ⇒ (20) + 15 = 35
arrow vs Bethany: 1d20 + 15 ⇒ (6) + 15 = 21
Natural even: The attack targets PD instead of AC. Means I think those are both hits

Almost hypnotised by the high arcing arrows neither Doug nor Beth are able to get out of the way in time.

37 damage to Bethany and a crit on Doug for 74.

The nearby giant continues to pound away, attempting to detach the chain that holds the cloud castle.

The far giant takes a moment to hurl a boulder at Khel.
Boulder vs PD: 1d20 + 11 ⇒ (6) + 11 = 17

Khel is easily able to step out of the way long before it lands.

ESCELATION 0
Initiative
Giant Vrocks (Y 333) (G 333)
Hrarsk 160/160
Khellirin 160/160
Fortuna 140/140
Orcs (216/250) {50,100,150,200}
Ashen Giants (W 270) (*B 253/270)
Doug 102/176
Bethany 91/128

Doug and Bethany are up!

Monsters:

Large Ash Giant
AC 24 | PD 22 | MD 18 | HP 270
Vulnerability: cold
Resist fire 16+

Large Vrock
AC 24 | PD 21 | MD 21 | HP 333

Orc Horde
AC 27 | PD 25 | MD 21 | HP 50(250)


Male Wood Elf Ranger 8 | HP 160 | AC 27 | PD 22 MD 18 | Recoveries 6

Hate to ask this, but do the giants' attacks not do miss damage?


Q-14 | Iron Battle

Not in this case. Stone giants normally get half damage on even misses from their boulders but I mashed fire and stone giants together to get these ashen ones. The half damage on boulders is one of the things that get dropped. Rest assured they still have some ongoing fire damage and other nasty surprises though. Thank you for checking.


Male Human Paladin 8 | HP 176/176 | AC 29 | PD 20 | MD 21 | Recoveries 6/6 | Init 8

Doug watches as both Khell and Harks head for one group of giants. "WELL I GUESS THAT LEAVES TWO FOR ME!!!" He calls out after them with his outside voice before charging the other group. As he runs Doug charges up his axe with divine power to smite the nearest giant.

Smite: 1d20 + 14 + 4 ⇒ (3) + 14 + 4 = 21
Half damage: 8d8 + 18 + 4d12 ⇒ (7, 6, 3, 2, 2, 5, 5, 5) + 18 + (1, 8, 1, 2) = 65


Q-14 | Iron Battle

Everybody was far away so you'll need 1 move action to get nearby and then another to engage. Also the Orcs are going to get in your way.

Doug charges forward towards the other group and is cutout by a pair of vicious looking orcs.


Male Wood Elf Ranger 8 | HP 160 | AC 27 | PD 22 MD 18 | Recoveries 6
Pirate GM wrote:
Not in this case. Stone giants normally get half damage on even misses from their boulders but I mashed fire and stone giants together to get these ashen ones. The half damage on boulders is one of the things that get dropped. Rest assured they still have some ongoing fire damage and other nasty surprises though. Thank you for checking.

Got it, thanks for explaining. I like the ashen giant idea!


Wizard 8 Init +8; HP 93/140; AC 21 (20+1) PD 22 (20+2) MD 23 (20+3); Recoveries 1/6, RD 8d6+6; Resistance 12+ vs atks to PD/MD, atk/svs at -1 until next recovery Str +1 Dex +2 Con +2 Int+4 Wis +0 Cha +0

It always scares me when GM's get creative...


Male Wood Elf Ranger 8 | HP 160 | AC 27 | PD 22 MD 18 | Recoveries 6

Well, there's that.

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