0-7 Among the Living (Inactive)

Game Master Gilthanis

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Grand Lodge

Thanks!

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Thanks for the game, everyone! :)

Thanks for running it, Stylz! :D

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

Was a pleasure to play with all of you, guys.

Thank you! =)


CORE: 1-49 AMONG THE DEAD

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

:)

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

I'm in! o/

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

dot!

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Are you going to continue the game in this thread or start a new one?

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

I would think a new thread but I am not too sure. I am looking forward to this.

How much money did we get?


I can start a new thread if ppl prefer, or since we are keeping the group together I can simply continue with this thread. As fr as the gold goes, I believe it is 420gp. I linked the chronicles sheet in the discussion thread

I cut off the "max gold" text, but according to the PDF the max gold is 420gp :)

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

This thread is fine with me.

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

My brain can't follow any more threads, just reuse this one.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

This is fine as well.

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

Anyone for me is good, guys.

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Let's do this! I've got this character lined up for another game in a month.


Update coming tomorrow, not near computer at moment. Don't worry, I will push the action if needed so you can get your PC to your game :)


It has been nearly 5 days since late evening messengers pulled you awake from your tasks and ordered you to appear before Venture-Captain Drandle Dreng by midnight. Dreng, ever presenting the appearance of the doddering, decrepit old man, met you in the Great Hall of Skyreach, the main fortress of the Grand Lodge in Absalom. Dressed only in tattered night clothes complete with a faded yellow sleeping cap, the youthful excitement in Dreng’s eyes belied his elderly appearance.

[bigger]We’ve found them![/bigger he declared, the moment you arrived in the Great Hall. Those pitiful bastards who murdered Pathfinder Bodriggan Wuthers in Oppara those many months ago—you know, the Zyphus-worshipping fools who tried to turn Oppara into a zombie-filled nightmare? After all this time, we finally tracked their remnants to a burned-out temple in the vagabond camp across the river from the capital. You will set out for there at once—there is a ship waiting—and meet a man named Sebastus Hustavan outside the burned-out temple. Once a man of great importance, he seems to have fallen on hard times— fallen so far as to join those Zyphus fiends. But he’s redeemed himself by telling us their location! Find Hustavan—it can’t be hard, there’s only one burned-out temple to Sarenrae in the vagabond camp—learn all you can about the cult’s hideout, and then cleanse it of their presence. Cultists across Golarion must know they may not use the Society to fulfill their horrid glories—so too will they know that the Society will not stand by and watch its members murdered!

Dreng cleared his throat then, his posture losing the sudden youthful fire and passion, his shoulders hunching once more, his face pinched and tired. Of course, while you are there, he rasped, do your duty as Pathfinders and seek anything they may have that the Society would need in the vaults.

So, after a hurried early morning rush to gather supplies in Absalom, several days in the blustery Inner Sea, and another spent weaving through the bureaucracy of the Taldan customs rituals, you find yourself walking through a chilly, early morning rain storm and approaching what the vagabond locals say is the location of the burned-out temple to Sarenrae.

No knowledge checks but feel free to ask whatever questions you have of Dreng. Make whatever purchases you may want, but I am continue story in sake of getting things wrapped up before Gameday IV :)

-----------------------------------

Rain patters down in sheets over the scorched skeleton of a once majestic temple. Walls of thick, blackened masonry stand tall and abandoned, with gaping wounds revealing where stained glass windows once caught the morning sun. The roof has collapsed and most of its remnants are long gone. Only large, immovable remnants of the crumbling masonry remain in the rubble piles scattered throughout the ruin.

When you enter the less than dilapidated ruin, you see a man, in the rear of the temple, about 10' up wielding a large stick trying to find back a pack of wild dogs. The dogs turn to you and growl, unhappy that you interrupted them and their new meal.

Initiative
Kailun: 1d20 + 3 ⇒ (11) + 3 = 14
Lini: 1d20 + 1 ⇒ (10) + 1 = 11
Narad: 1d20 + 10 ⇒ (13) + 10 = 23
Phred: 1d20 + 2 ⇒ (6) + 2 = 8
Riceak: 1d20 + 2 ⇒ (20) + 2 = 22
Varian: 1d20 + 4 ⇒ (16) + 4 = 20
ME: 1d20 + 1 ⇒ (17) + 1 = 18

Round 1:

Narad: go
Riceack: go
Varian: go
dogs:
Kailun:
Lini/Droogami:
Phrd:

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

"There's our man," Kailun rasps to his companions. "Let's clear out these beasts before they get to him!" Drawing his longbow, the elf prepares for battle.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

"Right."

Varian hustles forward, moving as quickly as he can to distract the dogs.

Double move.

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Presumably, this is difficult terrain? If so, I double move, drawing my dagger as I go.

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

Before we go...

Lini asks Dreng: "Sir, who or what is Zyphus? What can we expect from his followers, besides more undeads? Do you have any relevant information about this lost temple to tell us?"

In the battlefield...

Round 1

"Mr Hustavan?" screams Lini to the stranger, while crosses the main hall, following Droogami in the dogs' direction.

Double move for Lini and Droogami.


With Dreng

Zyphus is a minor god, the deity of accidents, tragedy, and graveyards. His faithful call him the Grim Harvestman, or sometimes Father Grim. He delights in stealing souls bound for Pharasma’s Graveyard—specifically, he steals souls that die in tragic accidents, so his faithful try to make those happen as often as possible.

--------------------

The group moves forward, to fend off the starving dogs from devouring their potential next meal. The dogs, all growl at the intrusion and all proceed to engage the interlopers.

Round 1:

Narad: moved round 1
Riceack: moved round 1
Varian: moved round 1
dogs: done
Kailun: GO
Lini/Droogami: moved/moved round 1
Phred: GO

Round 2

Narad: go
Riceack: go
Varian: go
dogs: waiting
Kailun: waiting
Lini/Droogami: waiting
Phred: waiting

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

The man with the dogs didn't answered Lini?

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Tracking the flanking wolf as it circles around to the east, Kailun looses an arrow the second he sees a clean shot.

Longbow attack on red wolf: 1d20 + 3 ⇒ (9) + 3 = 12
Longbow damage: 1d8 ⇒ 1


The man, with the stick looks over the balcony, see your group and cries out, HELP ME!

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Phred will move towards the eastern dog. Assuming difficult terrain he is only able to move 20'.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Varian attempts to brain the dog in front of him.

Quarterstaff: 1d20 + 5 ⇒ (19) + 5 = 24, for 1d6 + 8 ⇒ (6) + 8 = 14 damage.


Round 1:

Narad: moved round 1
Riceack: moved round 1
Varian: moved round 1
dogs: done
Kailun: arrow red dog
Lini/Droogami: moved/moved round 1
Phred: moved

Round 2

Narad: go
Riceack: go
Varian: squish dog
dogs: waiting
Kailun: waiting
Lini/Droogami: waiting
Phred: waiting

Phred moves forward, while Kailun looses an arrow that grazes the dog's hindquarters. It is still up, and quite angry. Varian, has much better luck by CRUSHING the cranium of the mangy dog in front of him.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Sorry was teaching all day came home, took a nap and then ate.

The cleric will move up behind the wizard and will say Put some distance between yourself and the dog or it will get you. he says setting his glaive ready for the charge that the dog might do.

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

Climb: 1d20 + 5 ⇒ (16) + 5 = 21

Double move to get next to the man. I want to be in position to protect him.

"Don't worry, sir. We got your back."

Silver Crusade

Male Human Rogue/6 | HP: 27/45 | AC 17, tch 14, FF 17 | Fort +5, Ref +12 (+14 vs traps), Will +6 | Init +11 | Perception +13 (+15 vs traps)

"By the way, sir, are you Hustavan? I believe we may be the assistance you requested."


Round 2

Narad: go
Riceack: go [AOO on dog]
Varian: squish dog
dogs: waiting
Kailun: go
Lini/Droogami: go/go (.../6 damage?)
Phred: go

Round 3

Narad: go
Riceack: go
Varian: squish dog
dogs: waiting
Kailun: waiting
Lini/Droogami: waiting
Phred: waiting

The dogs converge on the Pathfinders. One go, manages to get through the rubble and debris to try and bite Droogami. The other dog, bumrushes Riceak. Little does he know Riceak expected the oncoming attack.

Riceak if it survives the AOO: 1d20 + 2 ⇒ (8) + 2 = 101d6 + 1 ⇒ (2) + 1 = 3

droogami: 1d20 + 2 ⇒ (13) + 2 = 151d6 + 1 ⇒ (5) + 1 = 6

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Varian clambers over the rubble, and takes a swing at one of the dogs!

Quarterstaff: 1d20 + 5 ⇒ (10) + 5 = 15, for 1d6 + 8 ⇒ (4) + 8 = 12 damage.

Grand Lodge

HP 20/20 AC 21, FF 18, T 13, Fort +5, Ref +3, Will +1, CMD 19, Init +2

Phred will move to the closest dog and power attack.

to hit: 1d20 + 4 ⇒ (5) + 4 = 9 damage: 1d6 + 6 ⇒ (4) + 6 = 10 meh

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

Tiptoeing between the loose stones and broken wood on the ground, Kailun approaches and rattles off a quick cantrip at the dog brawling with Phred.

Daze at the red dog, Will save DC 15.


Kailun, you know that daze only affects humanoids, do you want to retcon?

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

But he thinks he's people!

Closing the distance, Kailun utters a word of conjugation and sends a dart of pure acid at the dog.

Acid Dart ranged touch attack: 1d20 - 1 ⇒ (6) - 1 = 5

Seriously, this character is cursed. Go back and look at my rolls so far.

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

aao 1d20 + 1 ⇒ (10) + 1 = 11

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Regular turn 5' s tep back and will poke at the dog.
1d20 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

"Bad, bad, dog!" says Lini while pulls her scroll of cure light wounds and heals her fellow.

Droogami becomes very angry and attacks the dog with all of his strength.

Cure Light Wounds on Droogami: 1d8 + 1 ⇒ (6) + 1 = 7

Droogami's full atk pt.1: bite, trip if hit: 1d20 + 71d4 + 11d20 ⇒ (9) + (3, 2, 2, 3, 2, 3, 1, 2, 2, 4, 4, 1, 3, 4, 1, 3, 1, 1, 2, 4, 3, 2, 4, 2, 2, 2, 2, 2, 4, 3, 1, 3, 2, 3, 1, 2, 1, 4, 3, 4, 1, 1, 3, 1, 3, 2, 2, 3, 2, 2, 4, 2, 4, 1, 4, 3, 4, 1, 1, 3, 1, 4, 4, 2, 2, 1, 1, 3, 1, 4, 4) + (11, 13, 6, 3, 1, 18, 2, 17, 3, 6, 13) = 274

Droogami's full atk pt.2: 2 claws: 1d20 + 71d2 + 11d20 + 71d2 + 1 ⇒ (1) + (2, 2, 1, 2, 2, 1, 2, 1, 1, 1, 2, 2, 1, 2, 1, 1, 2, 2, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 1, 1, 1, 2, 2, 1, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 2, 1, 2, 1, 2, 1, 1, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 1, 2, 2, 2, 2, 2, 2, 2) + (19, 9, 1, 6, 17, 8, 9, 2, 8, 2, 14) + (1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 2, 1, 1, 2, 1, 2, 1, 1, 2, 2, 2, 1, 1, 2, 1, 2, 2, 2, 1, 2, 2, 1, 2, 2, 1, 2, 1, 2, 1, 2, 1, 2, 2, 1, 1, 2, 2, 1, 1, 1, 2, 1, 1, 2, 2, 1, 2, 2, 1, 1, 1, 2, 1, 2, 2, 1, 1, 1, 2) + 1 = 306

Grand Lodge

Lini (Pregen) Female Gnome Druid 4 Init +1; Senses: low-light vision, perception +12; AC 16, touch 13, ff 15; hp 35; Fort +8, Ref +3, Will +8, +4 vs. fey and plant–targeted effects, +2 vs. illusions; Speed 20 ft.
Wands:
wand of cure light wounds 30/30; wand of magic fang 7/7, wand of produce flame 20/20
Scrolls:
scroll of barkskin, scrolls of owl’s wisdom 2/2, scroll of spider climb

I really don't know what happened on the post above , but I'll roll them again here.
@GM: can I memorize other spells beyond those on the Lini's sheet?

Cure Light Wounds on Droogami: 1d8 + 1 ⇒ (5) + 1 = 6

Droogami's full atk pt.1: bite, trip if hit: 1d20 + 7 ⇒ (16) + 7 = 231d4 + 1 ⇒ (3) + 1 = 41d20 ⇒ 7

Droogami's full atk pt.2: 2 claws: 1d20 + 7 ⇒ (17) + 7 = 241d2 + 1 ⇒ (2) + 1 = 31d20 + 7 ⇒ (7) + 7 = 141d2 + 1 ⇒ (2) + 1 = 3


Yes, you can alter the spells on the pregen.

Droogami bites and claws the dog, and it slumps to the ground.

combat over, update coming tonight after work


Once the man sees that all the ravenous dogs are taken care of, he falls to his knees and starts sobbing uncontrollably. He is indeed Sebastus Hustavan, but he has fallen on hard times indeed. He was once draped in the finest clothes from Taldan, with an air of superiority. Now he is but a shell of a man; balding and fringed by frizzled gray hair. His chin and cheeks are covered in several weeks’ worth of beard growth, the gray hairs standing out against his pale, leathery skin. He wears long white robes, muddy, torn, and ragged, and wears what looks to be a blue sash tied around his waist as a belt

Thank you, thank you., he takes a moment to catch himself, then stands and see you all. I remember you lot, you were the ones you liberated the Opera house from those wretched undead horde that besieged the grand house. Please, let me accompany you further down, I can give you a general layout as a payment of thanks.

Feel free to ask any questions you have of Sebastus

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

"Are you sure you're ready for this? You seem spent, if you don't mind me saying."

The elf looks around the carnage and sighs. "I suppose you could at least answer a few questions. Firstly, what are we up against down there?"


The cultists were building traps and killing one another when he fled, and that no one has come to the surface since. There is a monster, a ragged dead thing with skin like blood and eyes like fire! I need to go down there and right my wrongs!

Silver Crusade

M Init +1; Senses low-light vision; Perception +7 , AC 18, touch 11, flat-footed 16 (+6 armor, +1 Dex) hp 29 (4d8+4) Fort +6, Ref +3, Will +8; +2 vs. enchantments, +2 trait bonus vs. charm and compulson Cleric of Shelyn

Who did the cultists pay homage to, do you know? inquires the cleric.

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

"Killing each other? Had they gone crazy or did something else happen?"


I don't know, either of those answer I am afraid. I ran, and got away as fast I as I could, and haven't been down in over a week. I can provide a general layout of the next level, but only if I go with.

Grand Lodge

Male Elf Wizard (conjurer) 3, HP 29/29; AC 13,10,13; Fort +2, Ref +5, Will +4; Init +12; Perception +9 MYTHIC POWER: 9/9

"I don't mind you returning with us," Kailun says, shrugging. "Just try not to get in the way."


Initiative
Kailun: 1d20 + 3 ⇒ (13) + 3 = 16
Lini: 1d20 + 1 ⇒ (13) + 1 = 14
Narad: 1d20 + 10 ⇒ (14) + 10 = 24
Phred: 1d20 + 2 ⇒ (12) + 2 = 14
Riceak: 1d20 + 2 ⇒ (5) + 2 = 7
Varian: 1d20 + 4 ⇒ (2) + 4 = 6
ME: 1d20 - 2 ⇒ (5) - 2 = 3

Init Tracker: round 1

Narad: go
Kailun: go
Lini: go
Phred: go
Riceak: go
Varian: go
Ogre:

The group, with the less then cheerful Sebastus, head down into the crypt.

At the bottom of the stairs that lead down from the surface is a small room. Two female statues stand in the middle of the room; their arms were broken off and are missing, and their facial features were long ago scraped away.

The hallways are pitch black, a light source will be needed. You can see the statues and that is it.

You hear the sound of something moving down the northern hallway.

perception 20 + 15 religion:

A DC 20 perception allows you to see a small etching in the base of the western statues. A DC 15 religion, after the DC 20, allows you to recognize it as the symbol of Zyphus.

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