#005: Mists of Mwangi (1-5) (Inactive)

Game Master Stetrix

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).
Player Handout #1

Character Sheets

Blakros Museum


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Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Cela produces an apple from her pack and and speaks softly to the angry half-primate. Anaba descends from the ceiling approaches cautiously and plucks the apple from Cela's hand. She crunches the fruit loudly with her fangs while keeping an eye out for any quick movements. The ape-girl relaxes and seems no longer hostile to the party. Perhaps she will follow these folks around who carry delicious treats... they seem friendly enough.

Fernleaf, face-covered, enters the room and follows Buchart around detecting for traps as Buchart looks for magic. The two find neither.

What could possibly be behind these doors...

Party up!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

As Buchart and Fernleaf search the hall, Buchart starts thinking, in a voice that sounds like a high pitched David Niven,"I wonder what sort of arcane transformation forces have stumbled upon. We should study our beastly friend. Peehaps the effect is only temporary?" And as he walks back out of the hallway he turns to Cela and Anabeast and says,

Cela, perhaps our friend can be of help us out greatly. She seems to want to go up. Perhaps her transformation and her need to climb are related in some way. I think we should find some stairs.

Buchart turns toward Fernleaf and points to the door on the right as he faces down the long hallway and says...

I think we should tour the Beasts of Legend Exhibit!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

OK. The edit function isn' working on my phone, so...in the first ooc, should be transformational, we before stumbled, and a question mark, of course. Then should be perhaps rather than peehaps. Whatever those are.
In first icc, remove "be of" and it makes much more sense.

Mmm. Doughnuts!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Buchart then produces a leather bundle lined with cheesecloth and offers everyone a doughnut.

You know what would go great with this? Some cold yak's milk.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Oh, this is a silly idea. What am I thinking. We'll all get gassed if we take off our face cover!

At which point Buchart tosses the doughnuts to our beastly friend.


Can anyone hear anything on the other side of the door?


I've got me pistolas ready!

Dark Archive

Male Halfling Rogue L2

I will listen at the doors
Perception: 1d20 + 3 ⇒ (20) + 3 = 23

And check for traps Perception: 1d20 + 3 ⇒ (15) + 3 = 18


I am looking for a way for non ape creatures to climb, are there any vines or other handholds that would make that possible?

carefully looking at the ceiling for openings i ask my lion if he can climb the pillars

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I was wondering about going up myself, but if you look at the map, there is no upstairs.

Shall we try the door?

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Rolande and Buchart move near the doors while Fernleaf presses his ear against the eastern door and listens for any sounds on the other side. A large placard above the entryway to this hall reads “Hunting
the Beasts of Legend” in great block letters.

Cela sees no easy purchase for her cat to climb in the room. Her pet paces nervously back and forth by the entrance. Do you wish to have her remain outside or enter?

Anaba seems less annoyed at the party and wonders what other treats Cela has in her backpack.

Fernleaf listens intently and is confident that there are no traps and nothing is moving about or making any noise on the other side of the door.

The door appears to be unlocked. Do you wish to open it?

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

As a swift action I spend a point from my arcane pool to enhance my longsword. I then open the door.

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

You look from the hallway in the room:

This gigantic chamber is relatively free of mist, and darkness is held at bay by braziers of radiant light. Behemoths occupy these halls, great taxidermy nightmares such as a two-headed bear easily taller than an ogre; a great desiccated beetle, its carapace larger than the face of the clock tower of Absalom’s Clockwork Cathedral; a massive specimen of chimera, its jaws open in a mock roar; and an assembled skeleton of a tyrant lizard. The walls here are studded with strange masks, staves, spears, and other implements of long forgotten cultures, most likely used in ritual hunts of the beasts preserved here.

Party Up!!

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Detecting magic as cantrip.

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

As with the rest of the Museum there is a magical aura throughout it. In addition the mist is magical. Inside nothing in particular emanates a strong magic.

Dark Archive

Male Halfling Rogue L2

Looking for exits. Expecting these things to come alive.

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

On the north wall there are two closed doors 30' apart. All is silent and nothing is moving. After spending 5 minutes staring at the creatures you seem satisfied that they are not alive or animated at least at this point.

Party up! Will the party enter the room or continue to glare cautiously at the displays in the "Hunting the Beasts of Legend" hall? If you have buffs that expire please note: You are moving very slowly and cautiously.


Rogue check the two doors for traps, Buchart check them for magic. I will cover them with my pistols drawn.

Dark Archive

Male Halfling Rogue L2

Check for traps on North door Perception: 1d20 + 3 ⇒ (13) + 3 = 16

Check for traps on South door Perception: 1d20 + 3 ⇒ (8) + 3 = 11

I will open the door (North) if the trapfinding shows no traps

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

The party moves into the room cautiously keeping an eye open on the large taxidermy displays. Thankfully nothing moves and you make your way across the large exhibit hall to check the doors on the North side.

The party scan the area for enemies, but does not see anything.

Anaba Perception: 1d20 + 0 ⇒ (12) + 0 = 12
Buchart Perception: 1d20 + 0 ⇒ (12) + 0 = 12
Cella Perception: 1d20 + 9 ⇒ (4) + 9 = 13
Fernleaf Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Rolande Perception: 1d20 + 8 ⇒ (3) + 8 = 11

As the party approaches the closest door a pair of helm-like masks mounted on the wall begin to crack and slough their stony outer layer. Unfortunately the party failed to notice the cracking masks as their attention was on the taxidermied behemoths. On the following round, two flying creatures with blackened bat-wings and a fiend's head with tentacles dangling from their chin and scalp fly toward the party. Their fanged mouths hangs agape as they burst free in a shower of dust and stone shards to attack.

GM Stuff:
Initiative:
Anaba Initiative: 1d20 + 5 ⇒ (8) + 5 = 13
Buchart Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Cella Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Fernleaf Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Rolande Initiative: 1d20 + 4 ⇒ (14) + 4 = 18
Evil Initiative: 1d20 + 1 ⇒ (17) + 1 = 18

Combat! Initiative order:
Buchart
Fernleaf
Rolande
Evil
Anaba
Cela

Dark Archive

Male Halfling Rogue L2

I will attempt to fire my short bow at the closest one.
Short Bow: 1d20 + 4 ⇒ (7) + 4 = 11
Short Bow damage: 1d6 ⇒ 5


on my initiative i cast touch of combustion on nearest flying creature

Lion will be doing "Defend" attack also if one comes close enough

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

As a swift action I enhance my weapon...again.
I will attempt to scorch the nearest with my new wand of burning hands.

Damage: 1d4 ⇒ 4

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Buchart Steps up within range and manages to catch both creatures in his 15'Cone shaped burst of flame.

V1 Reflex Save: 1d20 + 4 ⇒ (9) + 4 = 13
V2 Reflex Save: 1d20 + 4 ⇒ (6) + 4 = 10

One of the flying monstrosities takes all the damage while the other avoids the worst of the flame (1/2 damage)

Fernleaf fires his bow, but the arrow flies wide and shatters against the wall.

Rolande is up! Then,
V1 -4
V2 -2
Cela
Anaba


I will do a flying leap and roll up and shoot. If acrobatics is successful bonus 1d6 to damage for Up Close and Deadly.

acrobatics 1d20 + 7
Pistol: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
UCD 1d6


Acrobatics: 1d20 + 7 ⇒ (8) + 7 = 15


Damage: Pistol + Up Close and Deadly: 1d6 + 1d6 ⇒ (6) + (4) = 10

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Rolande dives forward, rolls and fires at the closest creature from 20' away delivering a solid hit and it squeals in pain from the fire and bullet wound.
Regain the grit point you lost

The creatures flap their wings to 30' above the floor, well out of melee range. Both open their jaws wide and shriek.

Everyone (except Cela's Lioness) needs to make two DC 12 Fortitude saving throws or be paralyzed for 2d4 rounds.

Party up!
Cela
Anaba
Buchart
Fernleaf
Rolande
V1 -14
V2 -2

Cela wrote:

on my initiative i cast touch of combustion on nearest flying creature

Lion will be doing "Defend" attack also if one comes close enough

Unfortunately touch of combustion is a touch attack and the creatures are out of range. Your lioness paces back and forth by the front door ready to come quickly to your call. You were worried about the mists affects on her, so she never entered the museum.

Touch of Combustion:
School evocation [fire]; Level bloodrager 1, druid 1, inquisitor 1, magus 1, sorcerer/wizard 1, witch 1

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range touch
Target creature or object touched
Duration instantaneous
Saving Throw Reflex negates; see text; Spell Resistance yes

DESCRIPTION
Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage. If it fails its saving throw, the target also catches on fire. If the target catches fire, on the first round thereafter, creatures adjacent to it (including you) must each succeed at a Reflex save or take 1d4 points of fire damage.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Fortitude 1: 1d20 + 3 ⇒ (18) + 3 = 21
Fortutude 2: 1d20 + 3 ⇒ (15) + 3 = 18

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Make your attack rolls with the fort saves

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I rue wasting another point fm arcane pool, so I make an Arcane Knowledge check to see if Enlarge Person will work on Anaba in her current state.

Knowledge Arcana: 1d20 + 6 ⇒ (12) + 6 = 18

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Yes it will. She would be large (considered 10' Tall) with 10' reach. So could hit something 20' up. Unfortunately the creatures are 30' up. Buchart made both checks and is immune to their screech for 24 hours.

-Posted with Wayfinder


Fort Save 1: 1d20 + 2 ⇒ (7) + 2 = 9
Fort Save 2: 1d20 + 2 ⇒ (11) + 2 = 13

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I will sheath my sword and ready my longbow. Upon my initiative I'll try to put an arrow in the less injured nasty. Then move to cover my closest fallen party member.

Longbow: 1d20 + 2 ⇒ (15) + 2 = 17
Longbow damage: 1d8 ⇒ 8


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Fort Save 1: 1d20 + 1d6 ⇒ (16) + (6) = 22
Fort Save 2: 1d20 + 1d6 ⇒ (8) + (6) = 14


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Feeling that the nice person who gave me food is in danger, I jump on the highest thing closest to me and try to slam myself into the creatures, wanting to do nothing but punch them.

Dark Archive

Male Halfling Rogue L2

Fort Save 1: 1d20 + 3 ⇒ (9) + 3 = 12
Fort Save 2: 1d20 + 3 ⇒ (16) + 3 = 19

Continue to fire bows at nearest creature.

Short Bow: 1d20 + 4 ⇒ (18) + 4 = 22
Short bow damage: 1d6 ⇒ 4

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Rolande fights off the effects from one of the creatures, but succumbs to the paralyzing screech of the other and is held firm for
Paralysis: 2d4 ⇒ (3, 2) = 5 rounds.

Buchart sinks an arrow deep into the least wounded creature

Anaba also ignores the paralysis and climbs on top of the largest stuffed creature (damaging the display a bit, but she doesn't really care). She jumps off oddity and swings her fists at the flying creature. Make a roll to hit

Fernleaf shakes off the paralyzing shriek and fires his bow hitting the same creature Buchart hit.


Cela is up and Anaba (roll to hit)
V1 -14
V2 -14
Buchart
Fernleaf
Rolande


Female Human (Shoanti) 147532-1 Fighter 1 | AC 22 T13 FF 20 | HP 71/71 | F +12 R +8 W +2 | Init +5 | Perc +10

Attack: 1d20 + 4 ⇒ (17) + 4 = 211d4 + 5 ⇒ (4) + 5 = 9

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Anaba acrobatics: 1d20 + 5 ⇒ (11) + 5 = 16

Anaba not liking these screeching creatures at all, takes an angry flying leap off the tallest of the taxidermy displays and slams it with her fist. The batlike monster spins lifelessly through the air before landing across the room with a splattery thud. Anaba growls ferociously mid-air and finishes off the leap from 30' up by bouncing between displays then landing on her feet taking no damage. She glares at the other creature ready for more action.

one down 1 to go - (FYI KNowledge Planes Check if anyone is trained and I can tell you what these things are)
Cela is up! (2 fortitude saves and your action)
V2 -14
Buchart
Fernleaf
Rolande (paralyzed for 5 rounds)
Anaba

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Next level I'll be able to make that check.

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I can always look it up at the library!

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Cela Fort Save 1: 1d20 + 5 ⇒ (16) + 5 = 21
Cela Fort Save 2: 1d20 + 5 ⇒ (10) + 5 = 15

Cela calls her cat and hurls her spear at the flying creature. The cat is immune to the mists effects
Cela spear@ -2 for range: 1d20 + 3 - 2 ⇒ (9) + 3 - 2 = 10

The creature moves to the side and the spear misses it's target

The creature swoops down, his jaw unhinges to reveal rows of razor sharp teeth and attacks the helpless Rolande trying to bite him
Flying Creature: 1d20 + 3 + 4 ⇒ (7) + 3 + 4 = 14 the attack is just enough to penetrate his armor.

Rolande take bite: 1d4 ⇒ 3 and make a DC 12 Fortitude save

Party Up!! The creature is within normaly mele range just over Roland's head
Buchart
Fernleaf
Rolande (paralyzed for 5 rounds)
Anaba
Cela
V2 -14

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

I will drop my bow, draw my longsword and swing it two handed at the winged monstrosity using Arcane Strike.

Longsword: 1d20 + 3 ⇒ (8) + 3 = 111d8 + 5 ⇒ (4) + 5 = 9

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Whiff!


Fort Save: 1d20 + 2 ⇒ (4) + 2 = 6

Scarab Sages

Male Gnome Wizard Illusionist Specialist Lv 12th

Buchart swings for the fences and misses, as Rolande feels the wind from the blade come precariously close to his head.

Rolande realizes he is no longer paralyzed after being attacked and may now return the favor. His bite wound is quickly festering and now the damage may only be healed with magic if the spellcaster first succeeds on a DC 20 caster level check.


Party Up! - Anyone can go don't need to wait for the person ahead of you. I reshuffle the initiative order by who posts 1st.
Rolande
Fernleaf
Anaba
Cela
V2 -14


Buchart hit me with healing please! I will dive roll towards the creature nearest Buchart and fire me pistola.
Acrobatics: 1d20 + 7 ⇒ (6) + 7 = 13Pistol: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Damage: Pistol + Up Close and Deadly: 1d6 + 1d6 ⇒ (5) + (2) = 7

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

Kill it Fernleaf!

I don't believe I can heal Rolande, as I am an arcane spellcaster as opposed to a spiritual spellcaster. I'll try the check though.

Caster Level Check: 1d20 + 1 ⇒ (18) + 1 = 19

Scarab Sages

Male Human Magus L8/Brawler L1/Bloodrager L1

GM, will a wand work on Rolande's injuries?

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